User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = storage.jet1_lastX; // Update lastX after movement' Line Number: 187 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 186 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 186 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 186 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = storage.jet1_lastX || self.x; // Retrieve lastX from storage or initialize' Line Number: 230 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 186 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 186 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x; // Update lastX after movement' Line Number: 184 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x;' Line Number: 164 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x;' Line Number: 165
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'self.lastX = self.x;' Line Number: 165
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y' Line Number: 831 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'EntityManager is not a constructor' in or related to this line: 'game.entityManager = new EntityManager();' Line Number: 57
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'add')' in or related to this line: 'game.entityManager.add(grassBack);' Line Number: 816
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'MovementConfigs')' in or related to this line: '_this8.movement = new GameObjectMovement(_this8, _this8.graphics, GameObjectMovement.MovementConfigs[type]);' Line Number: 682
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'MovementConfigs')' in or related to this line: '_this8.movement = new GameObjectMovement(_this8, _this8.graphics, GameObjectMovement.MovementConfigs[type]);' Line Number: 589
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'MovementConfigs')' in or related to this line: '_this8.movement = new GameObjectMovement(_this8, _this8.graphics, GameObjectMovement.MovementConfigs[type]);' Line Number: 589
User prompt
Please fix the bug: 'Sprite is not a constructor' in or related to this line: 'var sprite = new Sprite(asset);' Line Number: 361
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getImage')' in or related to this line: 'var asset = LK.init.getImage(assetName);' Line Number: 356
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(backgroundGraphics); game.layerManager.addToLayer(self, LAYERS.BACKGROUND); }); var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird1Movement(self, birdGraphics); game.layerManager.addToLayer(self, LAYERS.BIRD1); }); var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird2Movement(self, birdGraphics); game.layerManager.addToLayer(self, LAYERS.BIRD2); }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 1 }); self.update = function () {}; game.layerManager.addToLayer(self, LAYERS.CAT); }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)]; var cloudGraphics = self.attachAsset(cloudType, { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2; game.layerManager.addToLayer(self, layerIndex); self.movement = new CloudMovement(self, cloudGraphics); self.update = function () { self.movement.update(); }; return self; }); var GrassBack = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1 }); self.update = function () { self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed }; self.addChild(grassGraphics); // Add grass graphics to the container // Set the layer index for grass-back game.layerManager.addToLayer(self, LAYERS.GRASS_BACK); }); var GrassFront = Container.expand(function () { var self = Container.call(this); var grass2Graphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 1 }); self.lastX = self.x; // Initialize lastX for tracking changes on X self.addChild(grass2Graphics); // Add grass2 graphics to the container self.update = function () { self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50% self.lastX = self.x; // Update lastX after movement }; // Set the layer index for grass-front game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT); }); var Jet1 = Container.expand(function () { var self = Container.call(this); var jetGraphics = self.attachAsset('jet1', { anchorX: 0.5, anchorY: 0.5, flipX: 1 }); game.layerManager.addToLayer(self, LAYERS.JET1); self.speed = 10; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = self.x; self.soundPlayed = false; self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2; self.update = function () { flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x); self.x += self.speed * self.direction; if (!self.soundPlayed && self.x > 0 && self.x < 2048) { LK.getSound('jet1').play(); self.soundPlayed = true; } else if (self.soundPlayed && (self.x <= 0 || self.x >= 2048)) { LK.getSound('jet1').stop(); self.soundPlayed = false; } if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.destroy(); game.jet = null; var respawnTime = Math.random() * 10000 + 10000; game.jetSpawnTimer = LK.setTimeout(function () { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.jet = jet; game.jetSpawnTimer = null; }, respawnTime); } self.lastX = self.x; }; }); var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 // Increase brightness by 200% }); // Play the laser1 sound when the laser is created LK.getSound('laser1').play(); // Calculate direction and speed var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; // Speed of the laser increased by 200% self.vx = dx / distance * speed; self.vy = dy / distance * speed; // Set initial position self.x = startX; self.y = startY; self.update = function () { game.children.forEach(function (child) { if ((child instanceof Bird1 || child instanceof Bird2) && self.intersects(child)) { child.destroy(); self.destroy(); } }); self.x += self.vx; self.y += self.vy; if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; // Set the layer index for laser game.layerManager.addToLayer(self, LAYERS.LASER); }); var Light1 = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('light1', { anchorX: 0.5, anchorY: 0.5, alpha: 1.0 }); self.x = 450; self.y = 450; self.update = function () { self.x += Math.sin(LK.ticks / 90) * 0.1; }; self.pulse = new Light1Pulse(lightGraphics); self.pulse.startPulsating(); game.layerManager.addToLayer(self, LAYERS.LIGHT1); }); var Mirror = Container.expand(function () { var self = Container.call(this); var mirrorGraphics = self.attachAsset('mirror1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(mirrorGraphics); // Set the layer index for mirror game.layerManager.addToLayer(self, LAYERS.MIRROR); // Score display functionality var scoreText = new Text2('0', { size: 175, fill: 0x800080, font: "Courier New, Courier, monospace", stroke: 0x00FF00, strokeThickness: 15, dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.y = 260; scoreText.x = -155; scoreText.rotation = (-83 + 2) * (Math.PI / 180); self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore); }; return self; }); var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.pulse) { self.pulse = new ReticlePulse(reticleGraphics); self.pulse.startPulsating(); } }; game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Reticle1 = Container.expand(function () { var self = Container.call(this); var reticle1Graphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(reticle1Graphics); // Set the layer index for reticle game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Stack1 = Container.expand(function () { var self = Container.call(this); var stackGraphics = self.attachAsset('stack1', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / -12 }); self.update = function () { // Add any specific update logic for stack1 here }; // Set the layer index for stack game.layerManager.addToLayer(self, LAYERS.STACK); }); var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.pulse = new SunPulse(sunGraphics); self.pulse.startPulsating(); // Set the layer index for sun game.layerManager.addToLayer(self, LAYERS.SUN); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 1, antialias: true, // Apply antialias effect stroke: 0x000000, // Add a black stroke strokeThickness: 15 // Set stroke thickness to 15px }); self.update = function () { // Add any specific update logic for the tree here }; // Set the layer index for tree game.layerManager.addToLayer(self, LAYERS.TREE); }); var Tree2 = Container.expand(function () { var self = Container.call(this); var tree2Graphics = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 1 }); self.addChild(tree2Graphics); // Set the layer index for tree2 game.layerManager.addToLayer(self, LAYERS.TREE); }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufoGraphics); game.layerManager.addToLayer(self, LAYERS.UFO2); }); var UFO1 = Container.expand(function () { var self = Container.call(this); var ufo1Graphics = self.attachAsset('ufo1', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufo1Graphics); // Set the layer index for ufo1 game.layerManager.addToLayer(self, LAYERS.UFO1); }); var UFO2 = Container.expand(function () { var self = Container.call(this); var ufo2Graphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufo2Graphics); game.layerManager.addToLayer(self, LAYERS.UFO2); }); /**** * Initialize Game ****/ // Initialize clouds array var game = new LK.Game({ // No title, no description backgroundColor: 0x87CEEB // Sky blue }); /**** * Game Code ****/ // CloudMovement class to handle cloud movement and fade effects var CloudMovement = function CloudMovement(cloud, cloudGraphics) { this.cloud = cloud; this.cloudGraphics = cloudGraphics; this.speed = Math.random() * 0.55 + 0.25; this.direction = Math.random() < 0.5 ? 1 : -1; this.update = function () { this.cloud.x += this.speed * this.direction; var screenWidth = 2048; var halfWidth = this.cloud.width / 2; if (this.cloud.x > screenWidth + halfWidth) { this.cloud.x = -halfWidth; } else if (this.cloud.x < -halfWidth) { this.cloud.x = screenWidth + halfWidth; } }.bind(this); }; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var CloudMovement = function CloudMovement(cloud, cloudGraphics) { this.cloud = cloud; this.cloudGraphics = cloudGraphics; this.speed = Math.random() * 0.55 + 0.25; this.direction = Math.random() < 0.5 ? 1 : -1; this.update = function () { this.cloud.x += this.speed * this.direction; var screenWidth = 2048; var halfWidth = this.cloud.width / 2; if (this.cloud.x > screenWidth + halfWidth) { this.cloud.x = -halfWidth; } else if (this.cloud.x < -halfWidth) { this.cloud.x = screenWidth + halfWidth; } }.bind(this); }; /**** * Layer Constants ****/ var LAYERS = { BACKGROUND: 0, SUN: 1, LIGHT1: 2, UFO2: 3, CLOUD1: 4, JET1: 5, CLOUD2: 6, UFO1: 7, BIRD1: 8, GRASS_BACK: 9, TREE: 10, STACK: 11, BIRD2: 12, MIRROR: 13, GRASS_FRONT: 14, CAT: 15, LASER: 16, RETICLE: 17 }; /**** * Layer Management System ****/ var LayerManager = /*#__PURE__*/function () { function LayerManager(gameInstance) { _classCallCheck(this, LayerManager); this.game = gameInstance; this.layerMap = {}; } return _createClass(LayerManager, [{ key: "setLayerIndex", value: function setLayerIndex(object, layerId) { if (!object || !this.game.children.includes(object)) { return; } // Ensure the layer ID is valid and within bounds layerId = Math.max(0, Math.min(layerId, this.game.children.length)); // Set the child index if (layerId < this.game.children.length) { this.game.setChildIndex(object, layerId); } // Update the layer map this.layerMap[object.id] = layerId; } }, { key: "getObjectsInLayer", value: function getObjectsInLayer(layerId) { var objects = []; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id) { objects.push(child); break; } } } } return objects; } /** * Add an object to a specific layer * @param {Object} object - The game object to add * @param {Number} layerId - The layer ID */ }, { key: "addToLayer", value: function addToLayer(object, layerId) { if (!object || !object.id) { return; } // Add the object if it's not already a child if (!this.game.children.includes(object)) { this.game.addChild(object); } // Set the child index to match the LAYERS order this.game.setChildIndex(object, layerId); // Update the layer map this.layerMap[object.id] = layerId; } /** * Get the layer of an object * @param {Object} object - The game object * @return {Number} The layer ID or -1 if not found */ }, { key: "getObjectLayer", value: function getObjectLayer(object) { if (!object || !object.id) { return -1; } return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1; } /** * Remove an object from layer tracking * @param {Object} object - The game object to remove */ }, { key: "removeFromTracking", value: function removeFromTracking(object) { if (!object || !object.id) { return; } delete this.layerMap[object.id]; } /** * Bring an object to the front of its layer * @param {Object} object - The game object */ }, { key: "bringToFrontOfLayer", value: function bringToFrontOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the highest index within this layer var highestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i > highestIndex) { highestIndex = i; } } } } // Set the object to the highest index within its layer this.game.setChildIndex(object, highestIndex); } /** * Send an object to the back of its layer * @param {Object} object - The game object */ }, { key: "sendToBackOfLayer", value: function sendToBackOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the lowest index within this layer var lowestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i < lowestIndex) { lowestIndex = i; } } } } // Set the object to the lowest index within its layer this.game.setChildIndex(object, lowestIndex); } /** * Helper function to add multiple objects to a layer at once * @param {Array} objects - Array of game objects * @param {Number} layerId - The layer ID */ }, { key: "addMultipleToLayer", value: function addMultipleToLayer(objects, layerId) { var _this2 = this; if (!Array.isArray(objects)) { return; } objects.forEach(function (object) { return _this2.addToLayer(object, layerId); }); } }]); }(); game.layerManager = new LayerManager(game); // Using UFO sound ID as placeholder function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX && graphics.scaleX < 0) { graphics.scaleX *= -1; // Flip horizontally to face right } else if (lastX > currentX && graphics.scaleX > 0) { graphics.scaleX *= -1; // Flip horizontally to face left } } } function flipImageBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX) { graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive } else if (lastX > currentX) { graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative } } } // SunPulse class to handle the pulsating effect for Sun function AABBIntersect(obj1, obj2) { if (obj1 && obj2) { return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y; } return false; } var CLOUD_TYPES = ['cloud1', 'cloud2']; var SunPulse = function SunPulse(sunGraphics) { this.sunGraphics = sunGraphics; this.startPulsating = function () { function pulsate() { tween(this.sunGraphics, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.sunGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; // Light1Pulse class to handle the pulsating effect for Light1 var Light1Pulse = function Light1Pulse(lightGraphics) { this.lightGraphics = lightGraphics; this.startPulsating = function () { function pulsate() { tween(this.lightGraphics, { scaleX: 1.6, scaleY: 1.6 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.lightGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1500, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; var bird2; // Define bird2 variable in the global scope function startPulsating(target) { var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888; function pulsate() { tween(target, { scaleX: 1.2, scaleY: 1.2 }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { tween(target, { scaleX: 1.0, scaleY: 1.0 }, { duration: duration, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); } // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; this.ufo.direction = Math.random() < 0.5 ? 1 : -1; this.ufo.lastX = this.ufo.x; this.ufo.soundPlayed = false; this.ufo.update = function () { var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; var tickCos = Math.cos(LK.ticks / 60); var tickSin = Math.sin(LK.ticks / 120); this.x += this.speed * tickCos; this.y = 100 + tickSin * 250; if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) { LK.getSound('ufo1').play(); this.soundPlayed = true; } if (this.x < 0 || this.x > screenWidth) { this.soundPlayed = false; } if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) { LK.getSound('ufo1').stop(); this.destroy(); ufo = null; } this.lastX = this.x; }; }; var UFOSound = function UFOSound() { this.play = function () { LK.getSound('ufo1').play(); }; }; // BackgroundMusic class to manage background music var BackgroundMusic = function BackgroundMusic() { this.play = function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }; }; // LaserSound class to manage laser sound effects var LaserSound = function LaserSound() { this.play = function () { LK.getSound('laser1').play(); }; }; var Bird1Movement = function Bird1Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; this.bird.lastX = this.bird.x; this.bird.update = function () { var currentX = this.x; var currentY = this.y; var screenWidth = 2048; var screenHeight = 2732; this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; if (currentY > screenHeight + this.height) { this.y = -this.height; var rand = Math.random(); this.x = rand < 0.33 ? rand * screenWidth : rand < 0.5 ? 0 : screenWidth; } this.rotation = Math.atan2(this.y - currentY, this.x - currentX) * 0.1; var isIntersectingCloud = false; for (var i = 0; i < clouds.length; i++) { if (this.intersects(clouds[i])) { isIntersectingCloud = true; break; } } if (isIntersectingCloud && !this.lastIntersecting) { this.speed *= 0.8; LK.getSound('wings1').play(); } this.lastIntersecting = isIntersectingCloud; if (Math.abs(this.lastX - currentX) > 1 || Math.abs(this.lastY - currentY) > 1) { this.lastX = currentX; this.lastY = currentY; storage.bird1_lastX = currentX; storage.bird1_lastY = currentY; } flipImageVerticallyBasedOnDirection(birdGraphics, currentX, this.x); }; }; var Bird2Movement = function Bird2Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = Math.random() * 2732; // Random initial y position within the screen height this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } this.lastX = this.x; // Track position for next update this.lastY = this.y; // Update lastY after movement storage.bird2_lastX = this.lastX; // Store lastX using storage plugin storage.bird2_lastY = this.lastY; // Store lastY using storage plugin }; }; var Bird2Effects = function Bird2Effects(bird) { this.bird = bird; this.applyEffects = function () {}; }; var ReticlePulse = function ReticlePulse(reticleGraphics) { this.reticleGraphics = reticleGraphics; this.startPulsating = function () { function pulsate() { tween(this.reticleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.reticleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; // Bird1Effects class to handle effects and animations for Bird1 var Bird1Effects = function Bird1Effects(bird) { this.bird = bird; this.applyEffects = function () { // Add any specific effects or animations for Bird1 here }; }; // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.addChild(background); game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = 0; self.addScore = function (points) { if (typeof points !== 'number' || points < 0) { return currentScore; } currentScore += Math.floor(points); if (currentScore > highScore) { highScore = currentScore; } return currentScore; }; self.resetScore = function () { currentScore = 0; return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; var birds = []; game.down = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer } } game.reticle.x = x; game.reticle.y = y; var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer } }; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game function addUFO() { var ufo = new UFO1(); game.addChild(ufo); game.layerManager.addToLayer(ufo, LAYERS.UFO1); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; ufo.y = Math.random() * (2732 / 2 - ufo.height); ufo.customUpdate = function () { if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) { LK.getSound('ufo1').play(); ufo.soundPlayed = true; } else if (ufo.soundPlayed && (ufo.x <= 0 || ufo.x >= 2048)) { LK.getSound('ufo1').stop(); ufo.soundPlayed = false; } ufo.update(); }; return ufo; } // Initialize clouds array var clouds = []; var CLOUD_TYPES = ['cloud1', 'cloud2']; function initializeClouds() { function ensureCloudCount() { // Remove off-screen clouds clouds = clouds.filter(function (cloud) { if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) { cloud.destroy(); return false; } return true; }); // Add new clouds if needed while (clouds.length < 5) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); game.addChild(cloud); game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2); clouds.push(cloud); } } // Initial cloud setup ensureCloudCount(); // Check cloud count every second LK.setInterval(ensureCloudCount, 1000); } // Call initializeClouds after game initialization initializeClouds(); var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope // Initialize birds and score var birds = []; var score = 0; // Initialize ambient sounds timer function initializeAmbientSounds() { function playAmbientSounds() { LK.getSound('songbird1').play(); LK.getSound('cricket1').play(); LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); } playAmbientSounds(); } // Initialize background music timer function initializeBGM() { function playBGM() { LK.playMusic('bgm1'); LK.setTimeout(playBGM, Math.random() * 10000 + 20000); } playBGM(); } // Start the game spawnBird1(); spawnBird2(); initializeAmbientSounds(); initializeBGM(); // Initialize variables for UFOs and laser var ufo1, ufo2, laser; var score = 0; // Initialize timers for UFOs with 20-30 second respawn function initializeUFOTimers() { // UFO1 Timer function spawnUFO1() { if (!game.children.some(function (c) { return c instanceof UFO1; })) { ufo1 = addUFO(); } LK.setTimeout(spawnUFO1, Math.random() * 10000 + 20000); } spawnUFO1(); // UFO2 Timer function spawnUFO2() { if (!game.children.some(function (c) { return c instanceof UFO2; })) { ufo2 = new UFO2(); game.addChild(ufo2); game.layerManager.addToLayer(ufo2, LAYERS.UFO2); ufo2.x = Math.random() < 0.5 ? 2048 + ufo2.width / 2 : -ufo2.width / 2; ufo2.y = Math.random() * (2732 / 2 - ufo2.height); } LK.setTimeout(spawnUFO2, Math.random() * 10000 + 20000); } spawnUFO2(); } initializeUFOTimers(); var originalUpdate = game.update; game.update = function () { // Call the original update function first originalUpdate.call(this); // Update clouds for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Update UFO and check for collisions if (ufo) { ufo.customUpdate(); // Update each laser game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO birds.forEach(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { if (bird instanceof Bird1) { score += 5; } else if (bird instanceof Bird2 || bird instanceof Bird3) { score += 1; } scoreDisplay.updateScore(score); // Update the score display bird.destroy(); // Remove the bird when hit by a laser birds.splice(birds.indexOf(bird), 1); // Remove bird from the array child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }); }); if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }) || ufo && child.intersects(ufo); } }); } else { // If there's no UFO, try to spawn one ufo = addUFO(); } }; function spawnBird1() { if (!birds.some(function (b) { return b instanceof Bird1; })) { var bird1 = new Bird1(); bird1.x = Math.random() * 2048; bird1.y = -bird1.height; bird1.speed = Math.random() * 1.6 + 1; bird1.lastIntersecting = false; bird1.type = 'bird1'; bird1.color = 0x746130; game.addChild(bird1); game.layerManager.addToLayer(bird1, LAYERS.BIRD1); birds.push(bird1); LK.setTimeout(function () { if (!birds.some(function (b) { return b instanceof Bird1; })) { spawnBird1(); } }, Math.random() * 10000 + 20000); } } function spawnBird2() { if (birds.filter(function (b) { return b instanceof Bird2; }).length < 3) { var bird = new Bird2(); bird.y = Math.random() * (2732 / 2); // Random initial y position in the top half bird.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'bird2'; // Specific property for Bird2 bird.color = 0xFFFFFF; // Specific color for Bird2 LK.setTimeout(function () { game.addChild(bird); // Ensure bird is added to the game before setting its index if (game.children.includes(bird)) { game.setChildIndex(bird, game.getChildIndex(stack1) + 1); // Set Bird2 to be rendered after stack1 } birds.push(bird); }, 2000); } } // Update the main game update function to include bird updates var originalUpdate = game.update; game.update = function () { // Call the original update function first originalUpdate.call(this); // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Update UFO and check for collisions if (ufo) { ufo.customUpdate(); // Update each laser game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO birds.forEach(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { if (bird instanceof Bird1) { score += 5; } else if (bird instanceof Bird2 || bird instanceof Bird3) { score += 1; } scoreDisplay.updateScore(score); // Update the score display bird.destroy(); // Remove the bird when hit by a laser birds.splice(birds.indexOf(bird), 1); // Remove bird from the array child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }); }); if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }) || ufo && child.intersects(ufo); } }); } }; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Ensure tree is added to the game before setting its index if (game.children.includes(tree) && game.children.includes(bird1)) { game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1 } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Ensure stack1 is added to the game before setting its index if (game.children.includes(stack1) && game.children.includes(tree)) { game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Ensure grassBack is added to the game before setting its index if (game.children.includes(grassBack)) { // Make sure we don't set an index that's out of bounds var safeIndex = Math.min(5, game.children.length - 1); game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Ensure grassFront is added to the game before setting its index if (game.children.includes(grassFront) && game.children.includes(bird2)) { game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2 } var scoreDisplay = new Mirror(); scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px game.addChild(scoreDisplay); var mirror = new Mirror(); mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px game.addChild(mirror); // Ensure mirror is added to the game before setting its index if (game.children.includes(mirror) && game.children.includes(stack1)) { game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1 } // Ensure laser is added to the game before setting mirror's index if (game.children.includes(laser) && game.children.includes(mirror)) { game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser } // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } ; // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Ensure cat is added to the game before setting its index if (game.children.includes(cat)) { game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value } // Play bgm1 once on load and set a timer to replay it every 20-50 seconds LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.02, // Set to the lowest volume duration: 4000 }, onEnd: function onEnd() { // Set a timer to replay bgm1 every 20-50 seconds LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.5, // Set to the lowest volume duration: 4000 }, onEnd: onEnd // Set the onEnd function to replay bgm1 }); }, Math.random() * 10000 + 20000); // Random time between 20-30 seconds } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Sound volumes configuration // Initialize random timers for each sound to play between 30-50 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); // Stop the currently playing ambient sound } sound.play(); currentAmbientSound = sound; // Set the current ambient sound // Set a timeout to reset the current ambient sound after it finishes playing LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); // Convert duration from seconds to milliseconds // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000); }, Math.random() * 20000 + 30000); }); // Using UFO sound ID as placeholder var CLOUD_TYPES = ['cloud1', 'cloud2']; var SunPulse = function SunPulse(sunGraphics) { this.sunGraphics = sunGraphics; this.startPulsating = function () { function pulsate() { tween(this.sunGraphics, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.sunGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; // Light1Pulse class to handle the pulsating effect for Light1 var Light1Pulse = function Light1Pulse(lightGraphics) { this.lightGraphics = lightGraphics; this.startPulsating = function () { function pulsate() { tween(this.lightGraphics, { scaleX: 1.6, scaleY: 1.6 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.lightGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1500, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; var bird2; // Define bird2 variable in the global scope // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; // Decrease speed by 20% this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left this.ufo.lastX = this.ufo.x; // Track last X position for future checks this.ufo.update = function () { var _this5 = this; // Cache current position and dimensions var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; // Update position based on pattern this.x += this.speed * Math.cos(LK.ticks / 60); this.y = 100 + Math.sin(LK.ticks / 120) * 250; // Optimize movement pattern var distanceFromCenter = Math.abs(this.x - screenWidth / 2); if (distanceFromCenter > screenWidth / 3) { this.speed *= -0.95; // Smooth direction change } // Cache intersection checks var isIntersectingCloud = clouds.some(function (cloud) { return _this5.intersects(cloud); }); if (isIntersectingCloud && !this.lastIntersecting) { this.speed *= 1.2; LK.getSound('ufo1').play(); } this.lastIntersecting = isIntersectingCloud; // Stop playing ufo1 sound after UFO leaves the screen if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) { this.destroy(); ufo = null; LK.getSound('ufo1').stop(); } this.lastX = this.x; // Update lastX after movement }; }; var UFOSound = function UFOSound() { this.play = function () { LK.getSound('ufo1').play(); }; }; // BackgroundMusic class to manage background music var BackgroundMusic = function BackgroundMusic() { this.play = function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }; }; // LaserSound class to manage laser sound effects var LaserSound = function LaserSound() { this.play = function () { LK.getSound('laser1').play(); }; }; var Bird1Movement = function Bird1Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; this.bird.lastX = this.bird.x; this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; this.lastY = this.y; this.lastX = this.x; }.bind(this.bird); }; var Bird2Movement = function Bird2Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = Math.random() * 2732; // Random initial y position within the screen height this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } this.lastX = this.x; // Track position for next update this.lastY = this.y; // Update lastY after movement }; }; var Bird2Effects = function Bird2Effects(bird) { this.bird = bird; this.applyEffects = function () {}; }; var ReticlePulse = function ReticlePulse(reticleGraphics) { this.reticleGraphics = reticleGraphics; this.startPulsating = function () { function pulsate() { tween(this.reticleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function () { tween(this.reticleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; // Bird1Effects class to handle effects and animations for Bird1 var Bird1Effects = function Bird1Effects(bird) { this.bird = bird; this.applyEffects = function () { // Add any specific effects or animations for Bird1 here }; }; // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = storage.highScore || 0; self.addScore = function (points) { if (typeof points !== 'number' || points < 0) { return currentScore; } currentScore += Math.floor(points); if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; } return currentScore; }; self.resetScore = function () { currentScore = 0; return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; var birds = []; game.down = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer } } game.reticle.x = x; game.reticle.y = y; var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer } }; var VOLUME_BGM1 = 0.02; var VOLUME_BREEZE1 = 0.02; var VOLUME_CRICKET1 = 0.02; var VOLUME_FROG1 = 0.02; var VOLUME_SONGBIRD1 = 0.02; var VOLUME_UFO1 = 0.02; var VOLUME_WINGS1 = 0.02; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game // Initialize clouds array var clouds = []; // Initialize cloud types var CLOUD_TYPES = ['cloud1', 'cloud2']; // Add initial clouds // Call initializeClouds after game initialization initializeClouds(); var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope var ufo; // Define the ufo variable in the global scope var laser; // Define the laser variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer for the UFO to reappear between 10-20 seconds ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000); }, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds game.update = function () { // Update clouds for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } // Add a jet to the game if it doesn't exist and no jet spawn timer is active if (!game.jet && !game.jetSpawnTimer) { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.jet = jet; game.layerManager.addToLayer(jet, LAYERS.JET1); LK.getSound('jet1').play(); } // Update jet if (game.jet) { game.jet.update(); } if (ufo) { ufo.customUpdate(); // Cache game children to avoid repeated property access var gameChildren = game.children; // Update lasers and check collisions gameChildren.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO var hasIntersection = birds.some(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0; scoreDisplay.updateScore(score); LK.getSound('dead1').play(); bird.destroy(); birds.splice(birds.indexOf(bird), 1); child.destroy(); return true; } return child.intersects(bird); }); if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo); } }); // Check for intersections between UFO and birds var ufoIntersection = birds.some(function (bird) { if (!ufo.lastIntersecting && ufo.intersects(bird)) { bird.destroy(); birds.splice(birds.indexOf(bird), 1); LK.getSound('dead2').play(); return true; } return ufo.intersects(bird); }); ufo.lastIntersecting = ufoIntersection; // Check if UFO is out of bounds if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { ufo.destroy(); ufo = null; ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 20000 + 30000); } ufo.lastX = ufo.x; } }; // Function to spawn a third kind of bird // Update the main game update function to include bird updates var originalUpdate = game.update; game.update = function () { // Call the original update function first originalUpdate.call(this); // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Update UFO and check for collisions if (ufo) { ufo.customUpdate(); // Update each laser game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO birds.forEach(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { if (bird instanceof Bird1) { score += 5; } else if (bird instanceof Bird2 || bird instanceof Bird3) { score += 1; } scoreDisplay.updateScore(score); // Update the score display bird.destroy(); // Remove the bird when hit by a laser birds.splice(birds.indexOf(bird), 1); // Remove bird from the array child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }); }); if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = birds.some(function (bird) { return child.intersects(bird); }) || ufo && child.intersects(ufo); } }); } }; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Ensure tree is added to the game before setting its index if (game.children.includes(tree) && game.children.includes(bird1)) { game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1 } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Ensure stack1 is added to the game before setting its index if (game.children.includes(stack1) && game.children.includes(tree)) { game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Ensure grassBack is added to the game before setting its index if (game.children.includes(grassBack)) { // Make sure we don't set an index that's out of bounds var safeIndex = Math.min(5, game.children.length - 1); game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Ensure grassFront is added to the game before setting its index if (game.children.includes(grassFront) && game.children.includes(bird2)) { game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2 } var scoreDisplay = new Mirror(); scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px game.addChild(scoreDisplay); var mirror = new Mirror(); mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px game.addChild(mirror); // Mirror doesn't need a specific layer as it's positioned using setChildIndex // Ensure mirror is added to the game before setting its index if (game.children.includes(mirror) && game.children.includes(stack1)) { game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1 } // Ensure laser is added to the game before setting mirror's index if (game.children.includes(laser) && game.children.includes(mirror)) { game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser } // Function to handle bgm1 end event ; // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Ensure cat is added to the game before setting its index if (game.children.includes(cat)) { game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value } // Play bgm1 once on load and set a timer to replay it every 20-50 seconds LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.02, // Set to the lowest volume duration: 4000 }, onEnd: function onEnd() { // Set a timer to replay bgm1 every 20-50 seconds LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.5, // Set to the lowest volume duration: 4000 }, onEnd: onEnd // Set the onEnd function to replay bgm1 }); }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Initialize random timers for each sound to play between 30-50 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); // Stop the currently playing ambient sound } sound.play(); currentAmbientSound = sound; // Set the current ambient sound // Set a timeout to reset the current ambient sound after it finishes playing LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); // Convert duration from seconds to milliseconds // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000); }, Math.random() * 20000 + 30000); });
===================================================================
--- original.js
+++ change.js
@@ -4,2027 +4,1226 @@
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
+* Classes
+****/
+var Background = Container.expand(function () {
+ var self = Container.call(this);
+ var backgroundGraphics = self.attachAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(backgroundGraphics);
+ game.layerManager.addToLayer(self, LAYERS.BACKGROUND);
+});
+var Bird1 = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.movement = new Bird1Movement(self, birdGraphics);
+ game.layerManager.addToLayer(self, LAYERS.BIRD1);
+});
+var Bird2 = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.movement = new Bird2Movement(self, birdGraphics);
+ game.layerManager.addToLayer(self, LAYERS.BIRD2);
+});
+var Cat = Container.expand(function () {
+ var self = Container.call(this);
+ var catGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.update = function () {};
+ game.layerManager.addToLayer(self, LAYERS.CAT);
+});
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
+ var cloudGraphics = self.attachAsset(cloudType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.8
+ });
+ var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2;
+ game.layerManager.addToLayer(self, layerIndex);
+ self.movement = new CloudMovement(self, cloudGraphics);
+ self.update = function () {
+ self.movement.update();
+ };
+ return self;
+});
+var GrassBack = Container.expand(function () {
+ var self = Container.call(this);
+ var grassGraphics = self.attachAsset('grass-back', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.update = function () {
+ self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
+ };
+ self.addChild(grassGraphics); // Add grass graphics to the container
+ // Set the layer index for grass-back
+ game.layerManager.addToLayer(self, LAYERS.GRASS_BACK);
+});
+var GrassFront = Container.expand(function () {
+ var self = Container.call(this);
+ var grass2Graphics = self.attachAsset('grass-front', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.lastX = self.x; // Initialize lastX for tracking changes on X
+ self.addChild(grass2Graphics); // Add grass2 graphics to the container
+ self.update = function () {
+ self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
+ self.lastX = self.x; // Update lastX after movement
+ };
+ // Set the layer index for grass-front
+ game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT);
+});
+var Jet1 = Container.expand(function () {
+ var self = Container.call(this);
+ var jetGraphics = self.attachAsset('jet1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ flipX: 1
+ });
+ game.layerManager.addToLayer(self, LAYERS.JET1);
+ self.speed = 10;
+ self.direction = Math.random() < 0.5 ? 1 : -1;
+ self.lastX = self.x;
+ self.soundPlayed = false;
+ self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
+ self.update = function () {
+ flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x);
+ self.x += self.speed * self.direction;
+ if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
+ LK.getSound('jet1').play();
+ self.soundPlayed = true;
+ } else if (self.soundPlayed && (self.x <= 0 || self.x >= 2048)) {
+ LK.getSound('jet1').stop();
+ self.soundPlayed = false;
+ }
+ if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
+ self.destroy();
+ game.jet = null;
+ var respawnTime = Math.random() * 10000 + 10000;
+ game.jetSpawnTimer = LK.setTimeout(function () {
+ var jet = new Jet1();
+ jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
+ jet.y = Math.random() * (2732 / 2);
+ game.addChild(jet);
+ game.jet = jet;
+ game.jetSpawnTimer = null;
+ }, respawnTime);
+ }
+ self.lastX = self.x;
+ };
+});
+var Laser = Container.expand(function (startX, startY, targetX, targetY) {
+ var self = Container.call(this);
+ var laserGraphics = self.attachAsset('laser2', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ brightness: 2.0 // Increase brightness by 200%
+ });
+ // Play the laser1 sound when the laser is created
+ LK.getSound('laser1').play();
+ // Calculate direction and speed
+ var dx = targetX - startX;
+ var dy = targetY - startY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var speed = 60; // Speed of the laser increased by 200%
+ self.vx = dx / distance * speed;
+ self.vy = dy / distance * speed;
+ // Set initial position
+ self.x = startX;
+ self.y = startY;
+ self.update = function () {
+ game.children.forEach(function (child) {
+ if ((child instanceof Bird1 || child instanceof Bird2) && self.intersects(child)) {
+ child.destroy();
+ self.destroy();
+ }
+ });
+ self.x += self.vx;
+ self.y += self.vy;
+ if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
+ self.destroy();
+ }
+ };
+ // Set the layer index for laser
+ game.layerManager.addToLayer(self, LAYERS.LASER);
+});
+var Light1 = Container.expand(function () {
+ var self = Container.call(this);
+ var lightGraphics = self.attachAsset('light1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 1.0
+ });
+ self.x = 450;
+ self.y = 450;
+ self.update = function () {
+ self.x += Math.sin(LK.ticks / 90) * 0.1;
+ };
+ self.pulse = new Light1Pulse(lightGraphics);
+ self.pulse.startPulsating();
+ game.layerManager.addToLayer(self, LAYERS.LIGHT1);
+});
+var Mirror = Container.expand(function () {
+ var self = Container.call(this);
+ var mirrorGraphics = self.attachAsset('mirror1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(mirrorGraphics);
+ // Set the layer index for mirror
+ game.layerManager.addToLayer(self, LAYERS.MIRROR);
+ // Score display functionality
+ var scoreText = new Text2('0', {
+ size: 175,
+ fill: 0x800080,
+ font: "Courier New, Courier, monospace",
+ stroke: 0x00FF00,
+ strokeThickness: 15,
+ dropShadow: true,
+ dropShadowColor: 0x000000,
+ dropShadowBlur: 5,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 6
+ });
+ scoreText.y = 260;
+ scoreText.x = -155;
+ scoreText.rotation = (-83 + 2) * (Math.PI / 180);
+ self.addChild(scoreText);
+ self.updateScore = function (newScore) {
+ scoreText.setText(newScore);
+ };
+ return self;
+});
+var Reticle = Container.expand(function () {
+ var self = Container.call(this);
+ var reticleGraphics = self.attachAsset('reticle1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.pulse) {
+ self.pulse = new ReticlePulse(reticleGraphics);
+ self.pulse.startPulsating();
+ }
+ };
+ game.layerManager.addToLayer(self, LAYERS.RETICLE);
+});
+var Reticle1 = Container.expand(function () {
+ var self = Container.call(this);
+ var reticle1Graphics = self.attachAsset('reticle1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(reticle1Graphics);
+ // Set the layer index for reticle
+ game.layerManager.addToLayer(self, LAYERS.RETICLE);
+});
+var Stack1 = Container.expand(function () {
+ var self = Container.call(this);
+ var stackGraphics = self.attachAsset('stack1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ rotation: Math.PI / -12
+ });
+ self.update = function () {
+ // Add any specific update logic for stack1 here
+ };
+ // Set the layer index for stack
+ game.layerManager.addToLayer(self, LAYERS.STACK);
+});
+var Sun = Container.expand(function () {
+ var self = Container.call(this);
+ var sunGraphics = self.attachAsset('sun', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.pulse = new SunPulse(sunGraphics);
+ self.pulse.startPulsating();
+ // Set the layer index for sun
+ game.layerManager.addToLayer(self, LAYERS.SUN);
+});
+var Tree = Container.expand(function () {
+ var self = Container.call(this);
+ var treeGraphics = self.attachAsset('tree1', {
+ anchorX: 0.5,
+ anchorY: 1,
+ antialias: true,
+ // Apply antialias effect
+ stroke: 0x000000,
+ // Add a black stroke
+ strokeThickness: 15 // Set stroke thickness to 15px
+ });
+ self.update = function () {
+ // Add any specific update logic for the tree here
+ };
+ // Set the layer index for tree
+ game.layerManager.addToLayer(self, LAYERS.TREE);
+});
+var Tree2 = Container.expand(function () {
+ var self = Container.call(this);
+ var tree2Graphics = self.attachAsset('tree2', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.addChild(tree2Graphics);
+ // Set the layer index for tree2
+ game.layerManager.addToLayer(self, LAYERS.TREE);
+});
+var UFO = Container.expand(function () {
+ var self = Container.call(this);
+ var ufoGraphics = self.attachAsset('ufo2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.movement = new UFOMovement(self, ufoGraphics);
+ game.layerManager.addToLayer(self, LAYERS.UFO2);
+});
+var UFO1 = Container.expand(function () {
+ var self = Container.call(this);
+ var ufo1Graphics = self.attachAsset('ufo1', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.movement = new UFOMovement(self, ufo1Graphics);
+ // Set the layer index for ufo1
+ game.layerManager.addToLayer(self, LAYERS.UFO1);
+});
+var UFO2 = Container.expand(function () {
+ var self = Container.call(this);
+ var ufo2Graphics = self.attachAsset('ufo2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.movement = new UFOMovement(self, ufo2Graphics);
+ game.layerManager.addToLayer(self, LAYERS.UFO2);
+});
+
+/****
* Initialize Game
****/
-// BaseEntityManager removed - using EntityManager defined at the beginning of the file
// Initialize clouds array
var game = new LK.Game({
+ // No title, no description
backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
-game.entityManager = new EntityManager();
-// Modern ES6 class implementation for game object movement
-// Unified GameObjectMovement class with improved movement patterns and sound management
-// Base GameObject class to handle common functionality
-var GameObjectMovement = /*#__PURE__*/function () {
- _defineProperty(GameObjectMovement, "MovementConfigs", {
- base: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: false,
- canFlip: true,
- moveSound: null,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- screenWidth: 2048,
- screenHeight: 2732
- },
- bird1: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- bird2: {
- speed: 2.5,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- ufo1: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- ufo2: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- jet1: {
- speed: 10,
- speedRange: 0,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: true,
- moveSound: 'jet1'
- },
- cloud1: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- cloud2: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- 'grass-front': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 1.2,
- arcFrequency: 120,
- isVertical: false,
- moveSound: null,
- canFlip: false
- },
- 'grass-back': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 0.8,
- arcFrequency: 150,
- isVertical: false,
- moveSound: null,
- canFlip: false
+// CloudMovement class to handle cloud movement and fade effects
+var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
+ this.cloud = cloud;
+ this.cloudGraphics = cloudGraphics;
+ this.speed = Math.random() * 0.55 + 0.25;
+ this.direction = Math.random() < 0.5 ? 1 : -1;
+ this.update = function () {
+ this.cloud.x += this.speed * this.direction;
+ var screenWidth = 2048;
+ var halfWidth = this.cloud.width / 2;
+ if (this.cloud.x > screenWidth + halfWidth) {
+ this.cloud.x = -halfWidth;
+ } else if (this.cloud.x < -halfWidth) {
+ this.cloud.x = screenWidth + halfWidth;
}
- });
- function GameObjectMovement(object, graphics) {
- var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- _classCallCheck2(this, GameObjectMovement);
- this.object = object;
- this.graphics = graphics;
- this.options = _objectSpread(_objectSpread({}, GameObjectMovement.defaultOptions), options);
- this.speed = this.options.speed + Math.random() * this.options.speedRange;
- this.direction = Math.random() < 0.5 ? 1 : -1;
- this.lastX = this.object.x;
- this.lastY = this.object.y;
- this.soundPlayed = false;
- this.soundTimer = null;
- this.movementOffset = Math.random() * Math.PI * 2; // Random starting phase for smoother movement
- }
- return _createClass2(GameObjectMovement, [{
- key: "update",
- value: function update() {
- if (!this.object || this.object.destroyed) {
- this.cleanup();
- return;
- }
- var _this$object = this.object,
- currentX = _this$object.x,
- currentY = _this$object.y,
- width = _this$object.width,
- height = _this$object.height;
- var halfWidth = width / 2;
- var _this$options = this.options,
- isVertical = _this$options.isVertical,
- arcFrequency = _this$options.arcFrequency,
- arcAmplitude = _this$options.arcAmplitude,
- screenWidth = _this$options.screenWidth,
- screenHeight = _this$options.screenHeight;
- if (isVertical) {
- this.object.y += this.speed;
- // Enhanced sinusoidal movement with optimized calculations
- var phaseOffset = currentY / arcFrequency + this.movementOffset;
- this.object.x += Math.sin(phaseOffset) * arcAmplitude;
- if (currentY > screenHeight + height) {
- this.cleanup();
- return;
- }
- } else {
- // Optimized horizontal movement with wave pattern
- this.object.x += this.speed * this.direction;
- if (arcAmplitude > 0) {
- var phaseOffset = currentX / arcFrequency + this.movementOffset;
- this.object.y += Math.sin(phaseOffset) * (arcAmplitude * 0.5);
- }
- var isOutOfBounds = currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth;
- if (isOutOfBounds) {
- this.cleanup();
- return;
- }
- }
- if (this.options.canFlip) {
- flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x);
- }
- if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < this.options.screenWidth) {
- this.playMovementSound();
- }
- this.lastX = this.object.x;
- this.lastY = this.object.y;
- }
- }, {
- key: "cleanup",
- value: function cleanup() {
- if (!this.object || this.object.destroyed) {
- return;
- }
- var moveSound = this.options.moveSound;
- var soundManager = game.soundManager,
- spawnManager = game.spawnManager;
- // Stop movement sound if active
- if (moveSound && soundManager) {
- soundManager.stopSound(moveSound);
- }
- // Destroy object and schedule respawn
- this.object.destroy();
- if (spawnManager !== null && spawnManager !== void 0 && spawnManager.scheduleRespawn) {
- spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
- }
- // Clear references
- this.object = null;
- this.soundTimer = null;
- this.soundPlayed = false;
- }
- }, {
- key: "playMovementSound",
- value: function playMovementSound() {
- var _this19 = this;
- var moveSound = this.options.moveSound;
- if (!moveSound || !game.soundManager) {
- return;
- }
- game.soundManager.playSound(moveSound, {
- volume: 0.1,
- interval: {
- min: 20000,
- max: 30000
- },
- onPlay: function onPlay() {
- _this19.soundPlayed = true;
- },
- onStop: function onStop() {
- _this19.soundPlayed = false;
- _this19.soundTimer = null;
- }
- });
- }
- }]);
-}();
-function ownKeys(e, r) {
- var t = Object.keys(e);
- if (Object.getOwnPropertySymbols) {
- var o = Object.getOwnPropertySymbols(e);
- r && (o = o.filter(function (r) {
- return Object.getOwnPropertyDescriptor(e, r).enumerable;
- })), t.push.apply(t, o);
- }
- return t;
-}
-function _objectSpread(e) {
- for (var r = 1; r < arguments.length; r++) {
- var t = null != arguments[r] ? arguments[r] : {};
- r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {
- _defineProperty(e, r, t[r]);
- }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {
- Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));
- });
- }
- return e;
-}
-function _defineProperty(e, r, t) {
- return (r = _toPropertyKey2(r)) in e ? Object.defineProperty(e, r, {
- value: t,
- enumerable: !0,
- configurable: !0,
- writable: !0
- }) : e[r] = t, e;
-}
-function _callSuper(t, o, e) {
- return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));
-}
-function _possibleConstructorReturn(t, e) {
- if (e && ("object" == _typeof2(e) || "function" == typeof e)) {
- return e;
- }
- if (void 0 !== e) {
- throw new TypeError("Derived constructors may only return object or undefined");
- }
- return _assertThisInitialized(t);
-}
-function _assertThisInitialized(e) {
- if (void 0 === e) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
- return e;
-}
-function _isNativeReflectConstruct() {
- try {
- var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
- } catch (t) {}
- return (_isNativeReflectConstruct = function _isNativeReflectConstruct() {
- return !!t;
- })();
-}
-function _superPropGet(t, o, e, r) {
- var p = _get(_getPrototypeOf(1 & r ? t.prototype : t), o, e);
- return 2 & r && "function" == typeof p ? function (t) {
- return p.apply(e, t);
- } : p;
-}
-function _get() {
- return _get = "undefined" != typeof Reflect && Reflect.get ? Reflect.get.bind() : function (e, t, r) {
- var p = _superPropBase(e, t);
- if (p) {
- var n = Object.getOwnPropertyDescriptor(p, t);
- return n.get ? n.get.call(arguments.length < 3 ? e : r) : n.value;
- }
- }, _get.apply(null, arguments);
-}
-function _superPropBase(t, o) {
- for (; !{}.hasOwnProperty.call(t, o) && null !== (t = _getPrototypeOf(t));) {
- ;
- }
- return t;
-}
-function _getPrototypeOf(t) {
- return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) {
- return t.__proto__ || Object.getPrototypeOf(t);
- }, _getPrototypeOf(t);
-}
-function _inherits(t, e) {
- if ("function" != typeof e && null !== e) {
- throw new TypeError("Super expression must either be null or a function");
- }
- t.prototype = Object.create(e && e.prototype, {
- constructor: {
- value: t,
- writable: !0,
- configurable: !0
- }
- }), Object.defineProperty(t, "prototype", {
- writable: !1
- }), e && _setPrototypeOf(t, e);
-}
-function _setPrototypeOf(t, e) {
- return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {
- return t.__proto__ = e, t;
- }, _setPrototypeOf(t, e);
-}
-function _typeof2(o) {
+ }.bind(this);
+};
+function _typeof(o) {
"@babel/helpers - typeof";
- return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
+ return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof2(o);
+ }, _typeof(o);
}
-function _classCallCheck2(a, n) {
+function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
-function __defineProperties(e, r) {
+function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
- o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o);
+ o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
-function _createClass2(e, r, t) {
- return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", {
+function _createClass(e, r, t) {
+ return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
-function _toPropertyKey2(t) {
- var i = _toPrimitive2(t, "string");
- return "symbol" == _typeof2(i) ? i : i + "";
+function _toPropertyKey(t) {
+ var i = _toPrimitive(t, "string");
+ return "symbol" == _typeof(i) ? i : i + "";
}
-function _toPrimitive2(t, r) {
- if ("object" != _typeof2(t) || !t) {
+function _toPrimitive(t, r) {
+ if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
- if ("object" != _typeof2(i)) {
+ if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
-var SoundManager = /*#__PURE__*/function () {
- function SoundManager(config) {
- _classCallCheck2(this, SoundManager);
- this.config = config || {};
- this.soundTimers = {};
- this.soundCallbacks = {};
- this.soundIntervals = {
- ambient: {
- min: 20000,
- max: 30000
- },
- background: {
- min: 20000,
- max: 30000
- },
- ufo: {
- min: 20000,
- max: 30000
- },
- jet: {
- min: 20000,
- max: 30000
- }
- };
- }
- return _createClass2(SoundManager, [{
- key: "initialize",
- value: function initialize() {
- var _this = this;
- var ambientSounds = [{
- id: 'songbird1',
- volume: 0.1,
- minDelay: 5000,
- maxDelay: 15000
- }, {
- id: 'cricket1',
- volume: 0.1,
- minDelay: 8000,
- maxDelay: 20000
- }, {
- id: 'breeze1',
- volume: 0.1,
- minDelay: 10000,
- maxDelay: 25000
- }, {
- id: 'frog1',
- volume: 0.1,
- minDelay: 12000,
- maxDelay: 30000
- }, {
- id: 'chitter',
- volume: 0.1,
- minDelay: 15000,
- maxDelay: 35000
- }];
- ambientSounds.forEach(function (sound) {
- var initialDelay = Math.random() * (sound.maxDelay - sound.minDelay) + sound.minDelay;
- LK.setTimeout(function () {
- _this.playSound(sound.id, {
- volume: sound.volume,
- interval: {
- min: sound.minDelay,
- max: sound.maxDelay
- }
- });
- }, initialDelay);
- });
- this.playSound('bgm1', {
- isMusic: true,
- volume: 0.1,
- loop: true,
- autoRestart: false
- });
+var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
+ this.cloud = cloud;
+ this.cloudGraphics = cloudGraphics;
+ this.speed = Math.random() * 0.55 + 0.25;
+ this.direction = Math.random() < 0.5 ? 1 : -1;
+ this.update = function () {
+ this.cloud.x += this.speed * this.direction;
+ var screenWidth = 2048;
+ var halfWidth = this.cloud.width / 2;
+ if (this.cloud.x > screenWidth + halfWidth) {
+ this.cloud.x = -halfWidth;
+ } else if (this.cloud.x < -halfWidth) {
+ this.cloud.x = screenWidth + halfWidth;
}
- }, {
- key: "playSound",
- value: function playSound(soundId, options) {
- var _this2 = this;
- options = Object.assign({
- interval: this.soundIntervals.ambient,
- isMusic: false,
- volume: 0.1,
- loop: false,
- autoRestart: true,
- onPlay: null,
- onStop: null
- }, options);
- var _playFunction = function playFunction() {
- if (options.isMusic) {
- LK.playMusic(soundId, {
- volume: options.volume
- });
- } else {
- var sound = LK.getSound(soundId);
- if (sound) {
- sound.volume = options.volume;
- if (options.loop) {
- sound.loop = true;
- }
- sound.play();
- if (options.onPlay) {
- options.onPlay();
- }
- }
- }
- if (options.autoRestart) {
- var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min;
- _this2.soundTimers[soundId] = LK.setTimeout(_playFunction.bind(_this2), nextInterval);
- }
- };
- this.soundCallbacks[soundId] = options;
- _playFunction();
- return this.soundTimers[soundId];
- }
- }, {
- key: "stopSound",
- value: function stopSound(soundId) {
- if (this.soundTimers[soundId]) {
- LK.clearTimeout(this.soundTimers[soundId]);
- delete this.soundTimers[soundId];
- }
- var sound = LK.getSound(soundId);
- if (sound) {
- sound.stop();
- if (this.soundCallbacks[soundId] && this.soundCallbacks[soundId].onStop) {
- this.soundCallbacks[soundId].onStop();
- }
- delete this.soundCallbacks[soundId];
- }
- }
- }, {
- key: "stopAllSounds",
- value: function stopAllSounds() {
- var _this3 = this;
- Object.keys(this.soundTimers).forEach(function (soundId) {
- _this3.stopSound(soundId);
- });
- }
- }]);
-}();
-var Container = /*#__PURE__*/function () {
- function Container() {
- _classCallCheck2(this, Container);
- this.children = [];
+ }.bind(this);
+};
+/****
+* Layer Constants
+****/
+var LAYERS = {
+ BACKGROUND: 0,
+ SUN: 1,
+ LIGHT1: 2,
+ UFO2: 3,
+ CLOUD1: 4,
+ JET1: 5,
+ CLOUD2: 6,
+ UFO1: 7,
+ BIRD1: 8,
+ GRASS_BACK: 9,
+ TREE: 10,
+ STACK: 11,
+ BIRD2: 12,
+ MIRROR: 13,
+ GRASS_FRONT: 14,
+ CAT: 15,
+ LASER: 16,
+ RETICLE: 17
+};
+/****
+* Layer Management System
+****/
+var LayerManager = /*#__PURE__*/function () {
+ function LayerManager(gameInstance) {
+ _classCallCheck(this, LayerManager);
+ this.game = gameInstance;
+ this.layerMap = {};
}
- return _createClass2(Container, [{
- key: "attachAsset",
- value: function attachAsset(assetName, options) {
- if (!assetName) {
- console.error('Asset name is required for attachAsset');
- return null;
+ return _createClass(LayerManager, [{
+ key: "setLayerIndex",
+ value: function setLayerIndex(object, layerId) {
+ if (!object || !this.game.children.includes(object)) {
+ return;
}
- var asset = LK.getAsset(assetName, {});
- if (!asset) {
- console.error('Failed to load asset:', assetName);
- return null;
+ // Ensure the layer ID is valid and within bounds
+ layerId = Math.max(0, Math.min(layerId, this.game.children.length));
+ // Set the child index
+ if (layerId < this.game.children.length) {
+ this.game.setChildIndex(object, layerId);
}
- var sprite = LK.getAsset(assetName, {});
- if (options) {
- Object.assign(sprite, options);
- }
- this.addChild(sprite);
- return sprite;
+ // Update the layer map
+ this.layerMap[object.id] = layerId;
}
}, {
- key: "addChild",
- value: function addChild(child) {
- if (child && !this.children.includes(child)) {
- this.children.push(child);
- }
- return child;
- }
- }, {
- key: "destroy",
- value: function destroy() {
- if (this.children) {
- this.children.forEach(function (child) {
- if (child && child.destroy) {
- child.destroy();
+ key: "getObjectsInLayer",
+ value: function getObjectsInLayer(layerId) {
+ var objects = [];
+ for (var id in this.layerMap) {
+ if (this.layerMap[id] === layerId) {
+ // Find the object in the game's children
+ for (var i = 0; i < this.game.children.length; i++) {
+ var child = this.game.children[i];
+ if (child.id === id) {
+ objects.push(child);
+ break;
+ }
}
- });
- this.children = [];
- }
- }
- }]);
-}();
-var EntityManager = /*#__PURE__*/function () {
- function EntityManager() {
- _classCallCheck2(this, EntityManager);
- this.entities = [];
- this.pendingRemovals = [];
- }
- return _createClass2(EntityManager, [{
- key: "add",
- value: function add(entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
}
}
+ return objects;
}
+ /**
+ * Add an object to a specific layer
+ * @param {Object} object - The game object to add
+ * @param {Number} layerId - The layer ID
+ */
}, {
- key: "remove",
- value: function remove(entity) {
- if (!entity) {
+ key: "addToLayer",
+ value: function addToLayer(object, layerId) {
+ if (!object || !object.id) {
return;
}
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- // First mark as destroyed to prevent re-entry
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- // Then update layer tracking
- if (game.layerManager) {
- game.layerManager.removeFromTracking(entity);
- }
- // Finally update spawn counts
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
+ // Add the object if it's not already a child
+ if (!this.game.children.includes(object)) {
+ this.game.addChild(object);
}
+ // Set the child index to match the LAYERS order
+ this.game.setChildIndex(object, layerId);
+ // Update the layer map
+ this.layerMap[object.id] = layerId;
}
+ /**
+ * Get the layer of an object
+ * @param {Object} object - The game object
+ * @return {Number} The layer ID or -1 if not found
+ */
}, {
- key: "update",
- value: function update(deltaTime) {
- var _this4 = this;
- // Clear pending removals from previous update
- this.pendingRemovals = [];
- // Update entities and mark destroyed ones for removal
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
+ key: "getObjectLayer",
+ value: function getObjectLayer(object) {
+ if (!object || !object.id) {
+ return -1;
}
- // Remove destroyed entities
- this.pendingRemovals.forEach(function (entity) {
- return _this4.remove(entity);
- });
+ return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1;
}
+ /**
+ * Remove an object from layer tracking
+ * @param {Object} object - The game object to remove
+ */
}, {
- key: "getAllOfType",
- value: function getAllOfType(type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
- }
- }, {
- key: "clear",
- value: function clear() {
- // Remove all entities properly using the remove method
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- // Clear spawn timers if they exist
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- // Reset all object counts
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
- }
- }]);
-}();
-var GameObject = /*#__PURE__*/function (_Container) {
- function GameObject(assetName) {
- var _this5;
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
- _classCallCheck2(this, GameObject);
- _this5 = _callSuper(this, GameObject);
- _this5.graphics = _this5.attachAsset(assetName, {});
- return _this5;
- }
- // Common destroy method
- _inherits(GameObject, _Container);
- return _createClass2(GameObject, [{
- key: "destroy",
- value: function destroy() {
- if (this.destroyed) {
+ key: "removeFromTracking",
+ value: function removeFromTracking(object) {
+ if (!object || !object.id) {
return;
}
- this.destroyed = true;
- if (game.layerManager) {
- game.layerManager.removeFromTracking(this);
- }
- if (this.movement && this.movement.cleanup) {
- this.movement.cleanup();
- this.movement = null;
- }
- if (this.graphics) {
- this.graphics.destroy();
- this.graphics = null;
- }
- _superPropGet(GameObject, "destroy", this, 3)([]);
+ delete this.layerMap[object.id];
}
- // Common update method
+ /**
+ * Bring an object to the front of its layer
+ * @param {Object} object - The game object
+ */
}, {
- key: "update",
- value: function update() {
- if (this.movement) {
- this.movement.update();
+ key: "bringToFrontOfLayer",
+ value: function bringToFrontOfLayer(object) {
+ if (!object || !object.id) {
+ return;
}
- }
- }]);
-}(Container);
-var Background = /*#__PURE__*/function (_GameObject) {
- function Background() {
- _classCallCheck2(this, Background);
- return _callSuper(this, Background, ['background']);
- }
- _inherits(Background, _GameObject);
- return _createClass2(Background);
-}(GameObject);
-var Bird1 = /*#__PURE__*/function (_GameObject2) {
- function Bird1() {
- var _this6;
- _classCallCheck2(this, Bird1);
- _this6 = _callSuper(this, Bird1, ['bird1']);
- _this6.type = 'bird1';
- _this6.movement = new GameObjectMovement(_this6, _this6.graphics, GameObjectMovement.MovementConfigs.bird1);
- return _this6;
- }
- _inherits(Bird1, _GameObject2);
- return _createClass2(Bird1);
-}(GameObject);
-var Bird2 = /*#__PURE__*/function (_GameObject3) {
- function Bird2() {
- var _this7;
- _classCallCheck2(this, Bird2);
- _this7 = _callSuper(this, Bird2, ['bird2']);
- _this7.type = 'bird2';
- _this7.movement = new GameObjectMovement(_this7, _this7.graphics, GameObjectMovement.MovementConfigs.bird2);
- return _this7;
- }
- _inherits(Bird2, _GameObject3);
- return _createClass2(Bird2);
-}(GameObject);
-var Cat = /*#__PURE__*/function (_GameObject4) {
- function Cat() {
- _classCallCheck2(this, Cat);
- return _callSuper(this, Cat, ['cat', {
- anchorX: 0.5,
- anchorY: 1
- }]);
- }
- _inherits(Cat, _GameObject4);
- return _createClass2(Cat);
-}(GameObject); // Define cloud types at the beginning
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
-var GrassLayer = /*#__PURE__*/function (_GameObject5) {
- function GrassLayer(type) {
- var _this8;
- _classCallCheck2(this, GrassLayer);
- _this8 = _callSuper(this, GrassLayer, [type, {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 1
- }]);
- _this8.type = type;
- _this8.movement = new GameObjectMovement(_this8, _this8.graphics, GameObjectMovement.MovementConfigs[type]);
- return _this8;
- }
- _inherits(GrassLayer, _GameObject5);
- return _createClass2(GrassLayer, [{
- key: "update",
- value: function update(deltaTime) {
- _superPropGet(GrassLayer, "update", this, 3)([deltaTime]);
- if (this.movement) {
- this.movement.update(deltaTime);
- }
- }
- }]);
-}(GameObject);
-var GRASS_TYPES = ['grass-front', 'grass-back'];
-// Initialize grass layers
-var grassFront = new GrassLayer('grass-front');
-grassFront.x = LK.width / 2;
-grassFront.y = LK.height - 100;
-var grassBack = new GrassLayer('grass-back');
-grassBack.x = LK.width / 2;
-grassBack.y = LK.height - 150;
-// Add grass layers to the game
-game.entityManager.add(grassBack);
-game.entityManager.add(grassFront);
-var Cloud = /*#__PURE__*/function (_GameObject6) {
- function Cloud() {
- var _this9;
- _classCallCheck2(this, Cloud);
- var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
- _this9 = _callSuper(this, Cloud, [cloudType, {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.8
- }]);
- _this9.type = cloudType;
- _this9.movement = new GameObjectMovement(_this9, _this9.graphics, GameObjectMovement.MovementConfigs[_this9.type]);
- return _this9;
- }
- _inherits(Cloud, _GameObject6);
- return _createClass2(Cloud, [{
- key: "destroy",
- value: function destroy() {
- if (spawnManager) {
- spawnManager.objectCounts[this.type === 'cloud1' ? 'cloud1' : 'cloud2']--;
- }
- this.movement = null;
- _superPropGet(Cloud, "destroy", this, 3)([]);
- }
- }]);
-}(GameObject); // Using GrassLayer class for grass-back implementation
-var GrassFront = /*#__PURE__*/function (_GameObject7) {
- function GrassFront() {
- _classCallCheck2(this, GrassFront);
- return _callSuper(this, GrassFront, ['grass-front', {
- anchorX: 0.5,
- anchorY: 1
- }]);
- }
- _inherits(GrassFront, _GameObject7);
- return _createClass2(GrassFront, [{
- key: "update",
- value: function update() {
- // Swaying effect with bounds checking and smoother movement
- var maxOffset = 2.0;
- var offset = Math.sin(LK.ticks / 90) * 0.15;
- this.x += Math.max(-maxOffset, Math.min(maxOffset, offset));
- }
- }]);
-}(GameObject);
-var Jet1 = /*#__PURE__*/function (_GameObject8) {
- function Jet1() {
- var _this10;
- _classCallCheck2(this, Jet1);
- _this10 = _callSuper(this, Jet1, ['jet1']);
- _this10.type = 'jet1';
- _this10.movement = new GameObjectMovement(_this10, _this10.graphics, GameObjectMovement.MovementConfigs.jet1);
- _this10.soundPlayed = false;
- return _this10;
- }
- _inherits(Jet1, _GameObject8);
- return _createClass2(Jet1, [{
- key: "update",
- value: function update() {
- _superPropGet(Jet1, "update", this, 3)([]);
- // Play jet1 sound when on screen
- if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
- LK.getSound('jet1').play();
- this.soundPlayed = true;
- }
- }
- }]);
-}(GameObject);
-function respawnJet() {
- if (game.jet === null) {
- var jet = new Jet1();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2);
- addEntityToLayer(jet, LAYERS.JET1);
- game.jet = jet;
- }
- game.jetSpawnTimer = null;
-}
-var Laser = /*#__PURE__*/function (_Container2) {
- function Laser(startX, startY, targetX, targetY) {
- var _this11;
- _classCallCheck2(this, Laser);
- _this11 = _callSuper(this, Laser);
- _this11.laserGraphics = _this11.attachAsset('laser2', {
- anchorX: 0.5,
- anchorY: 0.5,
- brightness: 2.0
- });
- var dx = targetX - startX;
- var dy = targetY - startY;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60;
- _this11.vx = dx / distance * speed;
- _this11.vy = dy / distance * speed;
- _this11.x = startX;
- _this11.y = startY;
- _this11.lastIntersecting = false;
- _this11.active = true;
- LK.getSound('laser1').play();
- return _this11;
- }
- _inherits(Laser, _Container2);
- return _createClass2(Laser, [{
- key: "destroy",
- value: function destroy() {
- if (game.layerManager) {
- game.layerManager.removeFromTracking(this);
- }
- _superPropGet(Laser, "destroy", this, 3)([]);
- }
- }, {
- key: "update",
- value: function update() {
- if (!this.active) {
+ var layerId = this.getObjectLayer(object);
+ if (layerId === -1) {
return;
}
- // Move first
- this.x += this.vx;
- this.y += this.vy;
- // Check collisions only with relevant layers
- var collided = false;
- var targets = game.layerManager.getAllInteractiveLayers();
- for (var i = 0; i < targets.length && !collided; i++) {
- for (var j = 0; j < targets.length && !collided; j++) {
- var target = targets[j];
- if (!this.lastIntersecting && this.intersects(target)) {
- var soundEffect = game.layerManager.isInLayer(target, 'ufos') ? 'dead3' : 'dead2';
- LK.getSound(soundEffect).play();
- // Update score based on target type
- var scoreValue = 0;
- if (game.layerManager.isInLayer(target, LAYERS.BIRD1)) {
- scoreValue = 5;
- } else if (game.layerManager.isInLayer(target, LAYERS.BIRD2)) {
- scoreValue = 1;
- } else if (game.layerManager.isInLayer(target, LAYERS.UFO1) || game.layerManager.isInLayer(target, LAYERS.UFO2)) {
- scoreValue = 25;
+ // Find the highest index within this layer
+ var highestIndex = layerId;
+ for (var id in this.layerMap) {
+ if (this.layerMap[id] === layerId) {
+ // Find the object in the game's children
+ for (var i = 0; i < this.game.children.length; i++) {
+ var child = this.game.children[i];
+ if (child.id === id && i > highestIndex) {
+ highestIndex = i;
}
- score += scoreValue;
- if (game.mirror) {
- game.mirror.updateScore(score);
- }
- target.destroy();
- collided = true;
}
}
}
- // Update intersection state
- this.lastIntersecting = collided;
- // Destroy if out of bounds
- if (this.x < 0 || this.x > 2048 || this.y < 0 || this.y > 2732) {
- this.destroy();
- }
+ // Set the object to the highest index within its layer
+ this.game.setChildIndex(object, highestIndex);
}
- }]);
-}(Container);
-var Light1 = /*#__PURE__*/function (_GameObject9) {
- function Light1() {
- var _this12;
- _classCallCheck2(this, Light1);
- _this12 = _callSuper(this, Light1, ['light1', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 1.0
- }]);
- _this12.x = 450;
- _this12.y = 450;
- _this12.pulse = new Light1Pulse(_this12.graphics);
- _this12.pulse.startPulsating();
- return _this12;
- }
- _inherits(Light1, _GameObject9);
- return _createClass2(Light1, [{
- key: "update",
- value: function update() {
- // Swaying effect with bounds checking and smoother movement
- var maxOffset = 1.5;
- var offset = Math.sin(LK.ticks / 90) * 0.1;
- this.x += Math.max(-maxOffset, Math.min(maxOffset, offset));
- }
- }]);
-}(GameObject);
-var Mirror = /*#__PURE__*/function (_GameObject10) {
- function Mirror() {
- var _this13;
- _classCallCheck2(this, Mirror);
- _this13 = _callSuper(this, Mirror, ['mirror1']);
- _this13.scoreText = new Text2('0', {
- size: 175,
- fill: 0x800080,
- font: "Courier New, Courier, monospace",
- stroke: 0x00FF00,
- strokeThickness: 15,
- dropShadow: true,
- dropShadowColor: 0x000000,
- dropShadowBlur: 5,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 6
- });
- _this13.scoreText.y = 260 + 50;
- _this13.scoreText.x = -155;
- _this13.scoreText.rotation = (-83 - 3) * (Math.PI / 180);
- addEntityToLayer(_this13.scoreText, LAYERS.UI);
- return _this13;
- }
- _inherits(Mirror, _GameObject10);
- return _createClass2(Mirror, [{
- key: "updateScore",
- value: function updateScore(newScore) {
- this.scoreText.setText(newScore);
- }
- }]);
-}(GameObject);
-var Reticle = /*#__PURE__*/function (_GameObject11) {
- function Reticle() {
- _classCallCheck2(this, Reticle);
- return _callSuper(this, Reticle, ['reticle1']);
- }
- _inherits(Reticle, _GameObject11);
- return _createClass2(Reticle, [{
- key: "update",
- value: function update() {
- if (!this.pulse) {
- this.pulse = new ReticlePulse(this.graphics);
- this.pulse.startPulsating();
- }
- _superPropGet(Reticle, "update", this, 3)([]);
- }
- }]);
-}(GameObject);
-var Stack1 = /*#__PURE__*/function (_GameObject12) {
- function Stack1() {
- _classCallCheck2(this, Stack1);
- return _callSuper(this, Stack1, ['stack1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / -12
- }]);
- }
- _inherits(Stack1, _GameObject12);
- return _createClass2(Stack1);
-}(GameObject);
-var Sun = /*#__PURE__*/function (_GameObject13) {
- function Sun() {
- var _this14;
- _classCallCheck2(this, Sun);
- _this14 = _callSuper(this, Sun, ['sun']);
- _this14.pulse = new SunPulse(_this14.graphics);
- _this14.pulse.startPulsating();
- return _this14;
- }
- _inherits(Sun, _GameObject13);
- return _createClass2(Sun);
-}(GameObject);
-var Tree = /*#__PURE__*/function (_GameObject14) {
- function Tree() {
- var _this15;
- _classCallCheck2(this, Tree);
- _this15 = _callSuper(this, Tree, ['tree1', {
- anchorX: 0.5,
- anchorY: 1,
- antialias: true,
- stroke: 0x000000,
- strokeThickness: 15
- }]);
- _this15.type = 'tree1';
- _this15.movement = new GameObjectMovement(_this15, _this15.graphics, GameObjectMovement.MovementConfigs.tree1);
- return _this15;
- }
- _inherits(Tree, _GameObject14);
- return _createClass2(Tree, [{
- key: "update",
- value: function update(deltaTime) {
- _superPropGet(Tree, "update", this, 3)([deltaTime]);
- if (this.movement) {
- this.movement.update(deltaTime);
- }
- }
+ /**
+ * Send an object to the back of its layer
+ * @param {Object} object - The game object
+ */
}, {
- key: "destroy",
- value: function destroy() {
- this.movement = null;
- _superPropGet(Tree, "destroy", this, 3)([]);
- }
- }]);
-}(GameObject);
-var Tree2 = /*#__PURE__*/function (_GameObject15) {
- function Tree2() {
- var _this16;
- _classCallCheck2(this, Tree2);
- _this16 = _callSuper(this, Tree2, ['tree2', {
- anchorX: 0.5,
- anchorY: 1
- }]);
- _this16.type = 'tree2';
- _this16.movement = new GameObjectMovement(_this16, _this16.graphics, GameObjectMovement.MovementConfigs.tree2);
- return _this16;
- }
- _inherits(Tree2, _GameObject15);
- return _createClass2(Tree2, [{
- key: "update",
- value: function update(deltaTime) {
- _superPropGet(Tree2, "update", this, 3)([deltaTime]);
- if (this.movement) {
- this.movement.update(deltaTime);
+ key: "sendToBackOfLayer",
+ value: function sendToBackOfLayer(object) {
+ if (!object || !object.id) {
+ return;
}
- }
- }, {
- key: "destroy",
- value: function destroy() {
- this.movement = null;
- _superPropGet(Tree2, "destroy", this, 3)([]);
- }
- }]);
-}(GameObject);
-var UFO1 = /*#__PURE__*/function (_GameObject16) {
- function UFO1() {
- var _this17;
- _classCallCheck2(this, UFO1);
- _this17 = _callSuper(this, UFO1, ['ufo1']);
- _this17.type = 'ufo1';
- _this17.movement = new GameObjectMovement(_this17, _this17.graphics, GameObjectMovement.MovementConfigs.ufo1);
- _this17.soundPlayed = false;
- return _this17;
- }
- _inherits(UFO1, _GameObject16);
- return _createClass2(UFO1, [{
- key: "update",
- value: function update() {
- _superPropGet(UFO1, "update", this, 3)([]);
- if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
- LK.getSound('ufo1').play();
- this.soundPlayed = true;
- }
- }
- }]);
-}(GameObject);
-var UFO2 = /*#__PURE__*/function (_GameObject17) {
- function UFO2() {
- var _this18;
- _classCallCheck2(this, UFO2);
- _this18 = _callSuper(this, UFO2, ['ufo2']);
- _this18.type = 'ufo2';
- _this18.movement = new GameObjectMovement(_this18, _this18.graphics, GameObjectMovement.MovementConfigs.ufo2);
- _this18.soundPlayed = false;
- return _this18;
- }
- _inherits(UFO2, _GameObject17);
- return _createClass2(UFO2, [{
- key: "update",
- value: function update() {
- _superPropGet(UFO2, "update", this, 3)([]);
- if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
- LK.getSound('ufo1').play();
- this.soundPlayed = true;
- }
- }
- }]);
-}(GameObject);
-var GameObjectMovement = /*#__PURE__*/function () {
- _defineProperty(GameObjectMovement, "MovementConfigs", {
- base: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: false,
- canFlip: true,
- moveSound: null,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- screenWidth: 2048,
- screenHeight: 2732
- },
- bird1: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- bird2: {
- speed: 2.5,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- ufo1: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- ufo2: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- jet1: {
- speed: 10,
- speedRange: 0,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: true,
- moveSound: 'jet1'
- },
- cloud1: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- cloud2: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- 'grass-front': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 1.2,
- arcFrequency: 120,
- isVertical: false,
- moveSound: null,
- canFlip: false
- },
- 'grass-back': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 0.8,
- arcFrequency: 150,
- isVertical: false,
- moveSound: null,
- canFlip: false
- }
- });
- function GameObjectMovement(object, graphics) {
- var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
- _classCallCheck2(this, GameObjectMovement);
- this.object = object;
- this.graphics = graphics;
- this.options = _objectSpread(_objectSpread({}, GameObjectMovement.defaultOptions), options);
- this.speed = this.options.speed + Math.random() * this.options.speedRange;
- this.direction = Math.random() < 0.5 ? 1 : -1;
- this.lastX = this.object.x;
- this.lastY = this.object.y;
- this.soundPlayed = false;
- this.soundTimer = null;
- this.movementOffset = Math.random() * Math.PI * 2; // Random starting phase for smoother movement
- }
- return _createClass2(GameObjectMovement, [{
- key: "update",
- value: function update() {
- if (!this.object || this.object.destroyed) {
- this.cleanup();
+ var layerId = this.getObjectLayer(object);
+ if (layerId === -1) {
return;
}
- var _this$object = this.object,
- currentX = _this$object.x,
- currentY = _this$object.y,
- width = _this$object.width,
- height = _this$object.height;
- var halfWidth = width / 2;
- var _this$options = this.options,
- isVertical = _this$options.isVertical,
- arcFrequency = _this$options.arcFrequency,
- arcAmplitude = _this$options.arcAmplitude,
- screenWidth = _this$options.screenWidth,
- screenHeight = _this$options.screenHeight;
- if (isVertical) {
- this.object.y += this.speed;
- // Enhanced sinusoidal movement with optimized calculations
- var phaseOffset = currentY / arcFrequency + this.movementOffset;
- this.object.x += Math.sin(phaseOffset) * arcAmplitude;
- if (currentY > screenHeight + height) {
- this.cleanup();
- return;
+ // Find the lowest index within this layer
+ var lowestIndex = layerId;
+ for (var id in this.layerMap) {
+ if (this.layerMap[id] === layerId) {
+ // Find the object in the game's children
+ for (var i = 0; i < this.game.children.length; i++) {
+ var child = this.game.children[i];
+ if (child.id === id && i < lowestIndex) {
+ lowestIndex = i;
+ }
+ }
}
- } else {
- // Optimized horizontal movement with wave pattern
- this.object.x += this.speed * this.direction;
- if (arcAmplitude > 0) {
- var phaseOffset = currentX / arcFrequency + this.movementOffset;
- this.object.y += Math.sin(phaseOffset) * (arcAmplitude * 0.5);
- }
- var isOutOfBounds = currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth;
- if (isOutOfBounds) {
- this.cleanup();
- return;
- }
}
- if (this.options.canFlip) {
- flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x);
- }
- if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < this.options.screenWidth) {
- this.playMovementSound();
- }
- this.lastX = this.object.x;
- this.lastY = this.object.y;
+ // Set the object to the lowest index within its layer
+ this.game.setChildIndex(object, lowestIndex);
}
+ /**
+ * Helper function to add multiple objects to a layer at once
+ * @param {Array} objects - Array of game objects
+ * @param {Number} layerId - The layer ID
+ */
}, {
- key: "cleanup",
- value: function cleanup() {
- if (!this.object || this.object.destroyed) {
+ key: "addMultipleToLayer",
+ value: function addMultipleToLayer(objects, layerId) {
+ var _this2 = this;
+ if (!Array.isArray(objects)) {
return;
}
- var moveSound = this.options.moveSound;
- var soundManager = game.soundManager,
- spawnManager = game.spawnManager;
- // Stop movement sound if active
- if (moveSound && soundManager) {
- soundManager.stopSound(moveSound);
- }
- // Destroy object and schedule respawn
- this.object.destroy();
- if (spawnManager !== null && spawnManager !== void 0 && spawnManager.scheduleRespawn) {
- spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
- }
- // Clear references
- this.object = null;
- this.soundTimer = null;
- this.soundPlayed = false;
- }
- }, {
- key: "playMovementSound",
- value: function playMovementSound() {
- var _this19 = this;
- var moveSound = this.options.moveSound;
- if (!moveSound || !game.soundManager) {
- return;
- }
- game.soundManager.playSound(moveSound, {
- volume: 0.1,
- interval: {
- min: 20000,
- max: 30000
- },
- onPlay: function onPlay() {
- _this19.soundPlayed = true;
- },
- onStop: function onStop() {
- _this19.soundPlayed = false;
- _this19.soundTimer = null;
- }
+ objects.forEach(function (object) {
+ return _this2.addToLayer(object, layerId);
});
}
}]);
}();
-_GameObjectMovement = GameObjectMovement;
-_defineProperty(GameObjectMovement, "MovementConfigs", {
- base: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: false,
- canFlip: true,
- moveSound: null,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- screenWidth: 2048,
- screenHeight: 2732
- },
- bird1: {
- speed: 2,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- bird2: {
- speed: 2.5,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- moveSound: 'wings1'
- },
- ufo1: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- ufo2: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- moveSound: 'ufo1'
- },
- jet1: {
- speed: 10,
- speedRange: 0,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: true,
- moveSound: 'jet1'
- },
- cloud1: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- cloud2: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- },
- 'grass-front': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 1.2,
- arcFrequency: 120,
- isVertical: false,
- moveSound: null,
- canFlip: false
- },
- 'grass-back': {
- speed: 0,
- speedRange: 0,
- arcAmplitude: 0.8,
- arcFrequency: 150,
- isVertical: false,
- moveSound: null,
- canFlip: false
+game.layerManager = new LayerManager(game);
+// Using UFO sound ID as placeholder
+function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) {
+ if (graphics) {
+ if (lastX < currentX && graphics.scaleX < 0) {
+ graphics.scaleX *= -1; // Flip horizontally to face right
+ } else if (lastX > currentX && graphics.scaleX > 0) {
+ graphics.scaleX *= -1; // Flip horizontally to face left
+ }
}
-});
-_defineProperty(GameObjectMovement, "defaultOptions", _GameObjectMovement.MovementConfigs.base);
-;
-// Cloud class already defined above
-function _typeof(o) {
- "@babel/helpers - typeof";
- return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
- return typeof o;
- } : function (o) {
- return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof(o);
}
-function _classCallCheck(a, n) {
- if (!(a instanceof n)) {
- throw new TypeError("Cannot call a class as a function");
+function flipImageBasedOnDirection(graphics, lastX, currentX) {
+ if (graphics) {
+ if (lastX < currentX) {
+ graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive
+ } else if (lastX > currentX) {
+ graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative
+ }
}
}
-function _defineProperties(e, r) {
- for (var t = 0; t < r.length; t++) {
- var o = r[t];
- o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
+// SunPulse class to handle the pulsating effect for Sun
+function AABBIntersect(obj1, obj2) {
+ if (obj1 && obj2) {
+ return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
}
+ return false;
}
-function _createClass(e, r, t) {
- return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
- writable: !1
- }), e;
-}
-function _toPropertyKey(t) {
- var i = _toPrimitive(t, "string");
- return "symbol" == _typeof(i) ? i : i + "";
-}
-function _toPrimitive(t, r) {
- if ("object" != _typeof(t) || !t) {
- return t;
- }
- var e = t[Symbol.toPrimitive];
- if (void 0 !== e) {
- var i = e.call(t, r || "default");
- if ("object" != _typeof(i)) {
- return i;
+var CLOUD_TYPES = ['cloud1', 'cloud2'];
+var SunPulse = function SunPulse(sunGraphics) {
+ this.sunGraphics = sunGraphics;
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.sunGraphics, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function () {
+ tween(this.sunGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
}
- throw new TypeError("@@toPrimitive must return a primitive value.");
- }
- return ("string" === r ? String : Number)(t);
-}
-/*****
-* Layer Constants
-******/
-var LAYERS = {
- BACKGROUND: 0,
- SUN: 1,
- LIGHT1: 2,
- UFO2: 3,
- CLOUD1: 4,
- JET1: 5,
- CLOUD2: 6,
- UFO1: 7,
- BIRD1: 8,
- GRASS_BACK: 9,
- TREE: 10,
- STACK: 11,
- BIRD2: 12,
- MIRROR: 13,
- GRASS_FRONT: 14,
- CAT: 15,
- LASER: 16,
- RETICLE: 17
+ pulsate.call(this);
+ };
};
-// Initialize LayerManager
-var layerManager = new LayerManager();
-game.layerManager = layerManager;
-// Cloud management is now handled by SpawnManager
-// Initialize birds array for tracking
-var birds = [];
-var score = 0;
-var mirror = new Mirror();
-mirror.x = 2048 / 2 + 400;
-mirror.y = 2732 - 185 - 80 - 390 + 30 + 50;
-game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
-game.mirror = mirror;
-var scoreDisplay = mirror;
-var soundManager = new SoundManager();
-soundManager.initialize();
-// Initialize spawn manager
-// Ensure all entities use LayerManager consistently
-function addEntityToLayer(entity, layer) {
- if (!entity || !layer) {
- console.error('Invalid entity or layer provided to addEntityToLayer');
- return entity;
- }
- game.layerManager.addToLayer(entity, layer);
- if (!game.children.includes(entity)) {
- game.addChild(entity);
- }
- return entity;
-}
-var _SpawnManager = function SpawnManager() {
- this.spawnTimers = {};
- this.spawnRules = {
- bird1: {
- max: 1,
- layer: LAYERS.BIRD1,
- movement: Bird1Movement,
- scoreValue: 5
- },
- bird2: {
- min: 3,
- max: 3,
- layer: LAYERS.BIRD2,
- movement: Bird2Movement,
- scoreValue: 1
- },
- cloud1: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD1,
- movement: CloudMovement
- },
- cloud2: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD2,
- movement: CloudMovement
- },
- // Ensure 3-5 total clouds
- ufo1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO1,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- ufo2: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO2,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- jet1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.JET1,
- movement: GameObjectMovement,
- sound: 'jet1'
+// Light1Pulse class to handle the pulsating effect for Light1
+var Light1Pulse = function Light1Pulse(lightGraphics) {
+ this.lightGraphics = lightGraphics;
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.lightGraphics, {
+ scaleX: 1.6,
+ scaleY: 1.6
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function () {
+ tween(this.lightGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1500,
+ easing: tween.easeInOut,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
}
+ pulsate.call(this);
};
- // Initialize sound manager with ambient sounds configuration
- this.soundManager = new SoundManager({
- ambient: {
- breeze1: {
- volume: 0.1,
- interval: {
- min: 15000,
- max: 25000
- }
- },
- cricket1: {
- volume: 0.1,
- interval: {
- min: 10000,
- max: 20000
- }
- },
- frog1: {
- volume: 0.1,
- interval: {
- min: 20000,
- max: 30000
- }
- },
- songbird1: {
- volume: 0.1,
- interval: {
- min: 15000,
- max: 25000
- }
+};
+var bird2; // Define bird2 variable in the global scope
+function startPulsating(target) {
+ var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888;
+ function pulsate() {
+ tween(target, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: duration,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(target, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: duration,
+ easing: tween.easeInOut,
+ onFinish: pulsate
+ });
}
+ });
+ }
+ pulsate();
+}
+// UFOMovement class to handle UFO movement
+var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
+ this.ufo = ufo;
+ this.ufoGraphics = ufoGraphics;
+ this.ufo.speed = 3.2;
+ this.ufo.direction = Math.random() < 0.5 ? 1 : -1;
+ this.ufo.lastX = this.ufo.x;
+ this.ufo.soundPlayed = false;
+ this.ufo.update = function () {
+ var currentX = this.x;
+ var screenWidth = 2048;
+ var halfWidth = this.width / 2;
+ var tickCos = Math.cos(LK.ticks / 60);
+ var tickSin = Math.sin(LK.ticks / 120);
+ this.x += this.speed * tickCos;
+ this.y = 100 + tickSin * 250;
+ if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
+ LK.getSound('ufo1').play();
+ this.soundPlayed = true;
}
- });
- this.scoreManager = new ScoreManager();
- this.exclusiveGroups = [['ufo1', 'ufo2']];
- // Correct layer order as per requirements
- this.layerOrder = game.layerManager.getLayerOrder();
- this.spawnObject = function (type, Constructor, options) {
- var _this20 = this;
- var rule = this.spawnRules[type];
- if (!rule) {
- return;
+ if (this.x < 0 || this.x > screenWidth) {
+ this.soundPlayed = false;
}
- var count = this.objectCounts[type] || 0;
- var maxCount = rule.max || 1;
- // Early exit conditions
- if (count >= maxCount) {
- return;
+ if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
+ LK.getSound('ufo1').stop();
+ this.destroy();
+ ufo = null;
}
- // Check exclusive groups (UFO1 and UFO2)
- if (this.exclusiveGroups.some(function (group) {
- if (group.includes(type)) {
- return group.some(function (groupType) {
- return _this20.objectCounts[groupType] > 0;
- });
- }
- return false;
- })) {
- return;
+ this.lastX = this.x;
+ };
+};
+var UFOSound = function UFOSound() {
+ this.play = function () {
+ LK.getSound('ufo1').play();
+ };
+};
+// BackgroundMusic class to manage background music
+var BackgroundMusic = function BackgroundMusic() {
+ this.play = function () {
+ LK.playMusic('bgm1', {
+ loop: true,
+ fade: {
+ start: 0,
+ end: 1,
+ duration: 4000
+ },
+ onEnd: onBgm1End
+ });
+ };
+};
+// LaserSound class to manage laser sound effects
+var LaserSound = function LaserSound() {
+ this.play = function () {
+ LK.getSound('laser1').play();
+ };
+};
+var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = this.bird.y;
+ this.bird.lastX = this.bird.x;
+ this.bird.update = function () {
+ var currentX = this.x;
+ var currentY = this.y;
+ var screenWidth = 2048;
+ var screenHeight = 2732;
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5;
+ if (currentY > screenHeight + this.height) {
+ this.y = -this.height;
+ var rand = Math.random();
+ this.x = rand < 0.33 ? rand * screenWidth : rand < 0.5 ? 0 : screenWidth;
}
- // Handle minimum count requirements
- if (rule.min && count < rule.min) {
- while (count < rule.min) {
- this.createObject(type, Constructor, rule);
- count++;
+ this.rotation = Math.atan2(this.y - currentY, this.x - currentX) * 0.1;
+ var isIntersectingCloud = false;
+ for (var i = 0; i < clouds.length; i++) {
+ if (this.intersects(clouds[i])) {
+ isIntersectingCloud = true;
+ break;
}
- return;
}
- // Ensure proper cloud count (3-5 total)
- if (type === 'cloud1' || type === 'cloud2') {
- var totalClouds = game.layerManager.getLayerEntityCount(LAYERS.CLOUD1) + game.layerManager.getLayerEntityCount(LAYERS.CLOUD2);
- if (totalClouds >= 5) {
- return;
- }
- if (totalClouds < 3) {
- while (totalClouds < 3) {
- this.createObject(type, Constructor, rule);
- totalClouds++;
- }
- return;
- }
+ if (isIntersectingCloud && !this.lastIntersecting) {
+ this.speed *= 0.8;
+ LK.getSound('wings1').play();
}
- // Ensure proper bird counts
- if (type === 'bird1' && count >= 1) {
- return;
- } // Max 1 bird1
- if (type === 'bird2' && count >= 3) {
- return;
- } // Max 3 bird2
- // Create object with respawn timer for specific types
- this.createObject(type, Constructor, rule);
- if (rule.respawnTime) {
- var respawnDelay = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
- this.spawnTimers[type] = LK.setTimeout(function () {
- delete _this20.spawnTimers[type];
- _this20.spawnObject(type, Constructor, options);
- }, respawnDelay);
+ this.lastIntersecting = isIntersectingCloud;
+ if (Math.abs(this.lastX - currentX) > 1 || Math.abs(this.lastY - currentY) > 1) {
+ this.lastX = currentX;
+ this.lastY = currentY;
+ storage.bird1_lastX = currentX;
+ storage.bird1_lastY = currentY;
}
+ flipImageVerticallyBasedOnDirection(birdGraphics, currentX, this.x);
};
- this.createObject = function (type, Constructor, rule) {
- if (!Constructor || !rule) {
- return null;
+};
+var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
+ this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
+ flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
+ // Check if the bird has moved off-screen
+ if (this.lastY <= 2732 && this.y > 2732) {
+ this.y = Math.random() * 2732; // Random initial y position within the screen height
+ this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
}
- var obj = new Constructor();
- obj.type = type;
- // Initialize position based on object type
- var screenWidth = 2048;
- var screenHeight = 2732;
- var isVerticalMovement = type.startsWith('bird');
- obj.x = isVerticalMovement ? Math.random() * screenWidth : Math.random() < 0.5 ? screenWidth + obj.width / 2 : -obj.width / 2;
- obj.y = isVerticalMovement ? -obj.height : Math.random() * (screenHeight / 2);
- // Add to appropriate layer using addEntityToLayer
- addEntityToLayer(obj, rule.layer);
- // Initialize movement with appropriate options
- if (rule.movement) {
- // Get movement configuration based on object type
- var params = GameObjectMovement.MovementConfigs[type] || GameObjectMovement.MovementConfigs.base;
- // Create movement options with the selected parameters
- var movementOptions = _objectSpread(_objectSpread({}, params), {}, {
- moveSound: rule.sound || params.moveSound,
- respawnTime: rule.respawnTime
+ this.lastX = this.x; // Track position for next update
+ this.lastY = this.y; // Update lastY after movement
+ storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
+ storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
+ };
+};
+var Bird2Effects = function Bird2Effects(bird) {
+ this.bird = bird;
+ this.applyEffects = function () {};
+};
+var ReticlePulse = function ReticlePulse(reticleGraphics) {
+ this.reticleGraphics = reticleGraphics;
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.reticleGraphics, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function () {
+ tween(this.reticleGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
});
- obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
}
- if (rule.respawnTime) {
- this.scheduleRespawn(type, Constructor);
- }
- return obj;
+ pulsate.call(this);
};
- this.scheduleRespawn = function (type, Constructor) {
- if (!type || !Constructor || !this.spawnRules) {
- return;
+};
+// Bird1Effects class to handle effects and animations for Bird1
+var Bird1Effects = function Bird1Effects(bird) {
+ this.bird = bird;
+ this.applyEffects = function () {
+ // Add any specific effects or animations for Bird1 here
+ };
+};
+// Add background to the BACKGROUND layer
+var background = new Background();
+background.x = 2048 / 2;
+background.y = 2732 / 2 - 140;
+game.addChild(background);
+game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
+// ScoreManager class to manage score logic
+var ScoreManager = function ScoreManager() {
+ var self = this;
+ var currentScore = 0;
+ var highScore = 0;
+ self.addScore = function (points) {
+ if (typeof points !== 'number' || points < 0) {
+ return currentScore;
}
- var rule = this.spawnRules[type];
- if (!rule) {
- return;
+ currentScore += Math.floor(points);
+ if (currentScore > highScore) {
+ highScore = currentScore;
}
- // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds
- var respawnTime;
- if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
- respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds
- } else if (rule.respawnTime) {
- respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
- } else {
- respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds
- }
- // Clear existing timer if present
- if (this.spawnTimers[type]) {
- LK.clearTimeout(this.spawnTimers[type]);
- this.spawnTimers[type] = null;
- }
- // Initialize object counts if not present
- if (!this.objectCounts[type]) {
- this.objectCounts[type] = 0;
- }
- this.spawnTimers[type] = LK.setTimeout(function () {
- // Cleanup timer reference
- delete this.spawnTimers[type];
- // Update object count
- if (this.objectCounts[type] > 0) {
- this.objectCounts[type]--;
- }
- var shouldSpawn = true;
- // Check exclusive groups (e.g., only one UFO type at a time)
- if (this.exclusiveGroups) {
- for (var i = 0; i < this.exclusiveGroups.length; i++) {
- var group = this.exclusiveGroups[i];
- if (group && group.includes(type)) {
- var groupTotal = 0;
- for (var j = 0; j < group.length; j++) {
- groupTotal += this.objectCounts[group[j]] || 0;
- }
- if (groupTotal > 0) {
- shouldSpawn = false;
- break;
- }
- }
- }
- }
- if (shouldSpawn) {
- this.spawnObject(type, Constructor);
- } else {
- // Reschedule spawn attempt if blocked by exclusive group
- this.scheduleRespawn(type, Constructor);
- }
- }.bind(this), respawnTime);
- // Start the game
- var spawnManager = new _SpawnManager();
- spawnManager.initialize();
- this.initialize = function () {
- // Initialize birds - exactly 1 Bird1 and 3 Bird2s
- this.spawnObject('bird1', Bird1);
- for (var i = 0; i < this.spawnRules.bird2.min; i++) {
- this.spawnObject('bird2', Bird2);
- }
- // Initialize clouds - ensure 3-5 total clouds
- var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
- var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
- var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
- for (var i = 0; i < cloud1ToSpawn; i++) {
- this.spawnObject('cloud1', Cloud);
- }
- for (var i = 0; i < cloud2ToSpawn; i++) {
- this.spawnObject('cloud2', Cloud);
- }
- // Initialize UFOs and Jet with respawn timers
- // Randomly choose between UFO1 and UFO2
- if (Math.random() < 0.5) {
- this.spawnObject('ufo1', UFO1);
- } else {
- this.spawnObject('ufo2', UFO2);
- }
- this.spawnObject('jet1', Jet1);
- // Set up periodic check for object counts and layer ordering
- LK.setInterval(function () {
- // Update layer ordering
- game.layerManager.getLayerOrder().forEach(function (layerId, index) {
- var objects = game.layerManager.getObjectsInLayer(layerId);
- objects.forEach(function (obj) {
- game.layerManager.setLayerIndex(obj, index);
- });
- }.bind(this));
- // Maintain bird counts
- if (game.layerManager.getLayerEntityCount(LAYERS.BIRD1) < 1) {
- this.spawnObject('bird1', Bird1);
- }
- while (game.layerManager.getLayerEntityCount(LAYERS.BIRD2) < 3) {
- this.spawnObject('bird2', Bird2);
- }
- // Maintain cloud counts - ensure 3-5 total clouds
- var totalClouds = game.layerManager.getLayerEntityCount(LAYERS.CLOUD1) + game.layerManager.getLayerEntityCount(LAYERS.CLOUD2);
- if (totalClouds < 3) {
- var cloudsNeeded = 3 - totalClouds;
- for (var i = 0; i < cloudsNeeded; i++) {
- if (Math.random() < 0.5 && game.layerManager.getLayerEntityCount(LAYERS.CLOUD1) < this.spawnRules.cloud1.max) {
- this.spawnObject('cloud1', Cloud);
- } else if (game.layerManager.getLayerEntityCount(LAYERS.CLOUD2) < this.spawnRules.cloud2.max) {
- this.spawnObject('cloud2', Cloud);
- }
- }
- } else if (totalClouds > 5) {
- // If there are more than 5 clouds, don't spawn any more until some are removed
- // This is handled automatically when clouds move off-screen
- }
- // Ensure one UFO (either UFO1 or UFO2) is on screen
- if (game.layerManager.getLayerEntityCount(LAYERS.UFO1) + game.layerManager.getLayerEntityCount(LAYERS.UFO2) === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
- if (Math.random() < 0.5) {
- this.spawnObject('ufo1', UFO1);
- } else {
- this.spawnObject('ufo2', UFO2);
- }
- }
- // Ensure one jet is on screen
- if (game.layerManager.getLayerEntityCount(LAYERS.JET1) === 0 && !this.spawnTimers.jet1) {
- this.spawnObject('jet1', Jet1);
- }
- }.bind(this), 1000);
- }.bind(this);
+ return currentScore;
};
- var spawnManager = new _SpawnManager();
- // Initialize the spawn manager
- _SpawnManager.prototype.initialize = function () {
- // Initialize sound and score managers
- this.soundManager.initialize();
- // Set up initial spawns with consistent behavior
- this.spawnObject('bird1', Bird1);
- for (var i = 0; i < this.spawnRules.bird2.min; i++) {
- this.spawnObject('bird2', Bird2);
- }
+ self.resetScore = function () {
+ currentScore = 0;
+ return currentScore;
};
- // Set up cloud spawning - 3-5 total clouds
- var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
- var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
- var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
- for (var i = 0; i < cloud1ToSpawn; i++) {
- this.spawnObject('cloud1', Cloud);
+ self.getScore = function () {
+ return currentScore;
+ };
+ self.getHighScore = function () {
+ return highScore;
+ };
+};
+var birds = [];
+game.down = function (x, y, obj) {
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
+ if (game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
+ }
}
- for (var i = 0; i < cloud2ToSpawn; i++) {
- this.spawnObject('cloud2', Cloud);
+ game.reticle.x = x;
+ game.reticle.y = y;
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
+ game.addChild(laser);
+ if (game.children.includes(laser) && game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
}
- // Schedule initial UFO and Jet spawns
- if (Math.random() < 0.5) {
- this.spawnObject('ufo1', UFO1);
- } else {
- this.spawnObject('ufo2', UFO2);
+};
+game.move = function (x, y, obj) {
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
}
- this.spawnObject('jet1', Jet1);
- // Set up periodic checks for maintaining entity counts
- LK.setInterval(function () {
- // Maintain bird counts
- if (this.objectCounts.bird1 < 1) {
- this.spawnObject('bird1', Bird1);
- }
- while (this.objectCounts.bird2 < 3) {
- this.spawnObject('bird2', Bird2);
- }
- // Maintain cloud counts (3-5 total)
- var totalClouds = game.layerManager.getLayerEntityCount(LAYERS.CLOUD1) + game.layerManager.getLayerEntityCount(LAYERS.CLOUD2);
- if (totalClouds < 3) {
- var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2';
- this.spawnObject(type, Cloud);
- }
- // Ensure one UFO (either UFO1 or UFO2) is scheduled
- if (game.layerManager.getLayerEntityCount(LAYERS.UFO1) + game.layerManager.getLayerEntityCount(LAYERS.UFO2) === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
- var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2);
- }
- // Ensure one Jet1 is scheduled
- if (game.layerManager.getLayerEntityCount(LAYERS.JET1) === 0 && !this.spawnTimers.jet1) {
- this.scheduleRespawn('jet1', Jet1);
- }
- }.bind(this), 1000);
+ if (obj.event) {
+ var x = obj.event.x;
+ var y = obj.event.y;
+ }
+ game.reticle.x = x;
+ game.reticle.y = y;
};
-spawnManager.initialize();
-// Main game update function
-game.update = function () {
- // Update all game objects
- game.children.forEach(function (entity) {
- if (entity.update) {
- entity.update();
+// Add a sun to the game in the top left corner
+var sun = new Sun();
+sun.x = 480;
+sun.y = 680;
+game.layerManager.addToLayer(sun, LAYERS.SUN);
+var light1 = new Light1();
+light1.x = 510;
+light1.y = 1500;
+game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
+light1.visible = true;
+// Function to add a UFO to the game
+function addUFO() {
+ var ufo = new UFO1();
+ game.addChild(ufo);
+ game.layerManager.addToLayer(ufo, LAYERS.UFO1);
+ ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
+ ufo.y = Math.random() * (2732 / 2 - ufo.height);
+ ufo.customUpdate = function () {
+ if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) {
+ LK.getSound('ufo1').play();
+ ufo.soundPlayed = true;
+ } else if (ufo.soundPlayed && (ufo.x <= 0 || ufo.x >= 2048)) {
+ LK.getSound('ufo1').stop();
+ ufo.soundPlayed = false;
}
- // Handle off-screen objects
- if (game.layerManager.isInLayer(entity, LAYERS.BIRD1) || game.layerManager.isInLayer(entity, LAYERS.BIRD2)) {
- if (entity.y > 2732) {
- entity.y = -entity.height;
- entity.x = Math.random() * 2048;
+ ufo.update();
+ };
+ return ufo;
+}
+// Initialize clouds array
+var clouds = [];
+var CLOUD_TYPES = ['cloud1', 'cloud2'];
+function initializeClouds() {
+ function ensureCloudCount() {
+ // Remove off-screen clouds
+ clouds = clouds.filter(function (cloud) {
+ if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) {
+ cloud.destroy();
+ return false;
}
+ return true;
+ });
+ // Add new clouds if needed
+ while (clouds.length < 5) {
+ var cloud = new Cloud();
+ cloud.x = Math.random() * 2048;
+ cloud.y = Math.random() * (2732 / 2);
+ game.addChild(cloud);
+ game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2);
+ clouds.push(cloud);
}
- });
- // Update score display
- if (game.mirror && game.mirror.updateScore) {
- game.mirror.updateScore(game.score || 0);
}
- // Ensure correct number of birds using SpawnManager
- spawnManager.spawnObject('bird1', Bird1);
- spawnManager.spawnObject('bird2', Bird2);
- // Update UFOs and play sounds
- game.children.forEach(function (entity) {
- if ((game.layerManager.isInLayer(entity, LAYERS.UFO1) || game.layerManager.isInLayer(entity, LAYERS.UFO2)) && !entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
- LK.getSound('ufo1').play();
- entity.soundPlayed = true;
+ // Initial cloud setup
+ ensureCloudCount();
+ // Check cloud count every second
+ LK.setInterval(ensureCloudCount, 1000);
+}
+// Call initializeClouds after game initialization
+initializeClouds();
+var bird1; // Define bird1 variable in the global scope
+var bird; // Define bird variable in the global scope
+// Initialize birds and score
+var birds = [];
+var score = 0;
+// Initialize ambient sounds timer
+function initializeAmbientSounds() {
+ function playAmbientSounds() {
+ LK.getSound('songbird1').play();
+ LK.getSound('cricket1').play();
+ LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000);
+ }
+ playAmbientSounds();
+}
+// Initialize background music timer
+function initializeBGM() {
+ function playBGM() {
+ LK.playMusic('bgm1');
+ LK.setTimeout(playBGM, Math.random() * 10000 + 20000);
+ }
+ playBGM();
+}
+// Start the game
+spawnBird1();
+spawnBird2();
+initializeAmbientSounds();
+initializeBGM();
+// Initialize variables for UFOs and laser
+var ufo1, ufo2, laser;
+var score = 0;
+// Initialize timers for UFOs with 20-30 second respawn
+function initializeUFOTimers() {
+ // UFO1 Timer
+ function spawnUFO1() {
+ if (!game.children.some(function (c) {
+ return c instanceof UFO1;
+ })) {
+ ufo1 = addUFO();
}
- });
- // Update each laser and check collisions
- game.children.forEach(function (laser) {
- if (laser instanceof Laser) {
- laser.update();
- checkLaserCollisions(laser);
+ LK.setTimeout(spawnUFO1, Math.random() * 10000 + 20000);
+ }
+ spawnUFO1();
+ // UFO2 Timer
+ function spawnUFO2() {
+ if (!game.children.some(function (c) {
+ return c instanceof UFO2;
+ })) {
+ ufo2 = new UFO2();
+ game.addChild(ufo2);
+ game.layerManager.addToLayer(ufo2, LAYERS.UFO2);
+ ufo2.x = Math.random() < 0.5 ? 2048 + ufo2.width / 2 : -ufo2.width / 2;
+ ufo2.y = Math.random() * (2732 / 2 - ufo2.height);
}
- });
-};
-// Removed redundant checkAndRespawnBirds function as it's handled by SpawnManager
-// Update bird positions and states
-function updateGameBirds() {
- maintainBirdCount(Bird1, 1, LAYERS.BIRD1);
- maintainBirdCount(Bird2, 3, LAYERS.BIRD2);
+ LK.setTimeout(spawnUFO2, Math.random() * 10000 + 20000);
+ }
+ spawnUFO2();
}
-function maintainBirdCount(BirdType, targetCount, layerIndex) {
- var birdCount = game.layerManager.getLayerGroup('birds').length;
- if (birdCount < targetCount) {
- for (var i = 0; i < targetCount - birdCount; i++) {
- var newBird = new BirdType();
- newBird.x = Math.random() * 2048;
- newBird.y = Math.random() * (2732 / 2);
- newBird.speed = 1 + Math.random() * 0.6;
- game.layerManager.addToLayer(newBird, layerIndex);
- birds.push(newBird);
+initializeUFOTimers();
+var originalUpdate = game.update;
+game.update = function () {
+ // Call the original update function first
+ originalUpdate.call(this);
+ // Update clouds
+ for (var i = 0; i < clouds.length; i++) {
+ clouds[i].update();
+ }
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
- } else if (birdCount > targetCount) {
- var extraBirds = birds.filter(function (b) {
- return game.layerManager.isInLayer(b, 'birds');
- }).slice(targetCount);
- extraBirds.forEach(function (b) {
- b.destroy();
- birds.splice(birds.indexOf(b), 1);
+ });
+ // Update UFO and check for collisions
+ if (ufo) {
+ ufo.customUpdate();
+ // Update each laser
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds and UFO
+ birds.forEach(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ if (bird instanceof Bird1) {
+ score += 5;
+ } else if (bird instanceof Bird2 || bird instanceof Bird3) {
+ score += 1;
+ }
+ scoreDisplay.updateScore(score); // Update the score display
+ bird.destroy(); // Remove the bird when hit by a laser
+ birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ });
+ });
+ if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
+ score += 25;
+ scoreDisplay.updateScore(score);
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ }) || ufo && child.intersects(ufo);
+ }
});
+ } else {
+ // If there's no UFO, try to spawn one
+ ufo = addUFO();
}
+};
+function spawnBird1() {
+ if (!birds.some(function (b) {
+ return b instanceof Bird1;
+ })) {
+ var bird1 = new Bird1();
+ bird1.x = Math.random() * 2048;
+ bird1.y = -bird1.height;
+ bird1.speed = Math.random() * 1.6 + 1;
+ bird1.lastIntersecting = false;
+ bird1.type = 'bird1';
+ bird1.color = 0x746130;
+ game.addChild(bird1);
+ game.layerManager.addToLayer(bird1, LAYERS.BIRD1);
+ birds.push(bird1);
+ LK.setTimeout(function () {
+ if (!birds.some(function (b) {
+ return b instanceof Bird1;
+ })) {
+ spawnBird1();
+ }
+ }, Math.random() * 10000 + 20000);
+ }
}
-// Update existing birds
-birds.forEach(function (bird) {
- bird.update();
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height;
- bird.x = Math.random() * 2048;
+function spawnBird2() {
+ if (birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length < 3) {
+ var bird = new Bird2();
+ bird.y = Math.random() * (2732 / 2); // Random initial y position in the top half
+ bird.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
bird.speed = 1 + Math.random() * 0.6;
+ bird.lastIntersecting = false;
+ bird.type = 'bird2'; // Specific property for Bird2
+ bird.color = 0xFFFFFF; // Specific color for Bird2
+ LK.setTimeout(function () {
+ game.addChild(bird);
+ // Ensure bird is added to the game before setting its index
+ if (game.children.includes(bird)) {
+ game.setChildIndex(bird, game.getChildIndex(stack1) + 1); // Set Bird2 to be rendered after stack1
+ }
+ birds.push(bird);
+ }, 2000);
}
-});
-// Maintain bird counts
-maintainBirdCount(Bird1, 1, LAYERS.BIRD1);
-maintainBirdCount(Bird2, 3, LAYERS.BIRD2);
-// Update UFOs and play sounds
-game.children.forEach(function (entity) {
- if ((game.layerManager.isInLayer(entity, LAYERS.UFO1) || game.layerManager.isInLayer(entity, LAYERS.UFO2)) && !entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
- LK.getSound('ufo1').play();
- entity.soundPlayed = true;
+}
+// Update the main game update function to include bird updates
+var originalUpdate = game.update;
+game.update = function () {
+ // Call the original update function first
+ originalUpdate.call(this);
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ }
+ });
+ // Update UFO and check for collisions
+ if (ufo) {
+ ufo.customUpdate();
+ // Update each laser
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds and UFO
+ birds.forEach(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ if (bird instanceof Bird1) {
+ score += 5;
+ } else if (bird instanceof Bird2 || bird instanceof Bird3) {
+ score += 1;
+ }
+ scoreDisplay.updateScore(score); // Update the score display
+ bird.destroy(); // Remove the bird when hit by a laser
+ birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ });
+ });
+ if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
+ score += 25;
+ scoreDisplay.updateScore(score);
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ }) || ufo && child.intersects(ufo);
+ }
+ });
}
-});
-// Update each laser and check collisions
-game.children.forEach(function (laser) {
- if (laser instanceof Laser) {
- laser.update();
- checkLaserCollisions(laser);
- }
-});
+};
// Add a tree to the game
-var tree = addEntityToLayer(new Tree(), LAYERS.TREE);
+var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
-// Add tree to the proper layer
-if (game.children.includes(tree)) {
- game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
+// Ensure tree is added to the game before setting its index
+if (game.children.includes(tree) && game.children.includes(bird1)) {
+ game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
}
var score = 0;
// Add stack1 image to the game
-var stack1 = addEntityToLayer(new Stack1(), LAYERS.STACK);
+var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
-// Add stack1 to the proper layer
-if (game.children.includes(stack1)) {
- game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
+// Ensure stack1 is added to the game before setting its index
+if (game.children.includes(stack1) && game.children.includes(tree)) {
+ game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
}
+// Add the grass floor to the game
+var grassBack = new GrassBack();
+grassBack.x = 1020;
+grassBack.y = 2735; // Position grassBack at the bottom
+game.addChild(grassBack);
+// Ensure grassBack is added to the game before setting its index
+if (game.children.includes(grassBack)) {
+ // Make sure we don't set an index that's out of bounds
+ var safeIndex = Math.min(5, game.children.length - 1);
+ game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely
+}
+var grassFront = new GrassFront();
+grassFront.x = 1020;
+grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
+game.addChild(grassFront);
+// Ensure grassFront is added to the game before setting its index
+if (game.children.includes(grassFront) && game.children.includes(bird2)) {
+ game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
+}
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
-addEntityToLayer(scoreDisplay, LAYERS.UI);
+game.addChild(scoreDisplay);
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
-game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
-// Add mirror to the proper layer
-if (game.children.includes(mirror)) {
- game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Use layer manager to set mirror layer
+game.addChild(mirror);
+// Ensure mirror is added to the game before setting its index
+if (game.children.includes(mirror) && game.children.includes(stack1)) {
+ game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1
}
+// Ensure laser is added to the game before setting mirror's index
+if (game.children.includes(laser) && game.children.includes(mirror)) {
+ game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser
+}
// Function to handle bgm1 end event
function onBgm1End() {
// Set a timer to replay bgm1 after 50-80 seconds
var bgmTimer = LK.setTimeout(function () {
@@ -2040,35 +1239,40 @@
}, Math.random() * 30000 + 50000);
}
;
// Add the cat to the game
-var cat = addEntityToLayer(new Cat(), LAYERS.CAT);
+var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
-// Add cat to the proper layer
+// Ensure cat is added to the game before setting its index
if (game.children.includes(cat)) {
- game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
+ game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
}
-// Play bgm1 once on load and set a timer to replay it every 20-30 seconds
+// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
LK.playMusic('bgm1', {
loop: false,
+ // Play once
fade: {
start: 0,
- end: 0.1,
+ end: 0.02,
+ // Set to the lowest volume
duration: 4000
},
onEnd: function onEnd() {
+ // Set a timer to replay bgm1 every 20-50 seconds
LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: false,
+ // Play once
fade: {
start: 0,
- end: 0.1,
+ end: 0.5,
+ // Set to the lowest volume
duration: 4000
},
- onEnd: onEnd
+ onEnd: onEnd // Set the onEnd function to replay bgm1
});
- }, Math.random() * 10000 + 20000);
+ }, Math.random() * 10000 + 20000); // Random time between 20-30 seconds
}
});
// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
var wingsTimer = LK.setTimeout(function () {
@@ -2078,112 +1282,125 @@
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Sound volumes configuration
-// Initialize random timers for each sound to play between 20-30 seconds
+// Initialize random timers for each sound to play between 30-50 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
- currentAmbientSound.stop();
+ currentAmbientSound.stop(); // Stop the currently playing ambient sound
}
sound.play();
- currentAmbientSound = sound;
+ currentAmbientSound = sound; // Set the current ambient sound
+ // Set a timeout to reset the current ambient sound after it finishes playing
LK.setTimeout(function () {
currentAmbientSound = null;
- }, sound.duration * 1000);
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
- }, Math.random() * 10000 + 20000);
+ }, sound.duration * 1000); // Convert duration from seconds to milliseconds
+ // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
+ }, Math.random() * 20000 + 30000);
});
// Using UFO sound ID as placeholder
-// Using existing CLOUD_TYPES definition
-var Pulse = function Pulse(graphics, options) {
- this.graphics = graphics;
- this.options = Object.assign({
- minScale: 1.0,
- maxScale: 1.2,
- expandDuration: 1000,
- contractDuration: 1000,
- easing: tween.easeInOut
- }, options);
+var CLOUD_TYPES = ['cloud1', 'cloud2'];
+var SunPulse = function SunPulse(sunGraphics) {
+ this.sunGraphics = sunGraphics;
this.startPulsating = function () {
function pulsate() {
- tween(this.graphics, {
- scaleX: this.options.maxScale,
- scaleY: this.options.maxScale
+ tween(this.sunGraphics, {
+ scaleX: 1.1,
+ scaleY: 1.1
}, {
- duration: this.options.expandDuration,
- easing: this.options.easing,
+ duration: 1000,
+ easing: tween.easeInOut,
onFinish: function () {
- tween(this.graphics, {
- scaleX: this.options.minScale,
- scaleY: this.options.minScale
+ tween(this.sunGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
}, {
- duration: this.options.contractDuration,
- easing: this.options.easing,
+ duration: 1000,
+ easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
-var SunPulse = function SunPulse(sunGraphics) {
- return new Pulse(sunGraphics, {
- maxScale: 1.1
- });
-};
// Light1Pulse class to handle the pulsating effect for Light1
-var Light1Pulse = function Light1Pulse(graphics) {
- ;
- this.graphics = graphics;
- this.pulseTimer = null;
+var Light1Pulse = function Light1Pulse(lightGraphics) {
+ this.lightGraphics = lightGraphics;
this.startPulsating = function () {
- var self = this;
- var brightness = 1.0;
- var direction = 1;
- this.pulseTimer = LK.setInterval(function () {
- brightness += direction * 0.05;
- if (brightness >= 2.0) {
- direction = -1;
- brightness = 2.0;
- } else if (brightness <= 1.0) {
- direction = 1;
- brightness = 1.0;
- }
- self.graphics.brightness = brightness;
- }, 50);
- };
- this.stopPulsating = function () {
- if (this.pulseTimer) {
- LK.clearInterval(this.pulseTimer);
+ function pulsate() {
+ tween(this.lightGraphics, {
+ scaleX: 1.6,
+ scaleY: 1.6
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function () {
+ tween(this.lightGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1500,
+ easing: tween.easeInOut,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
}
+ pulsate.call(this);
};
};
var bird2; // Define bird2 variable in the global scope
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- return new GameObjectMovement(ufo, ufoGraphics, {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- canFlip: true,
- moveSound: 'ufo1'
- });
+ this.ufo = ufo;
+ this.ufoGraphics = ufoGraphics;
+ this.ufo.speed = 3.2; // Decrease speed by 20%
+ this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
+ this.ufo.lastX = this.ufo.x; // Track last X position for future checks
+ this.ufo.update = function () {
+ var _this5 = this;
+ // Cache current position and dimensions
+ var currentX = this.x;
+ var screenWidth = 2048;
+ var halfWidth = this.width / 2;
+ // Update position based on pattern
+ this.x += this.speed * Math.cos(LK.ticks / 60);
+ this.y = 100 + Math.sin(LK.ticks / 120) * 250;
+ // Optimize movement pattern
+ var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
+ if (distanceFromCenter > screenWidth / 3) {
+ this.speed *= -0.95; // Smooth direction change
+ }
+ // Cache intersection checks
+ var isIntersectingCloud = clouds.some(function (cloud) {
+ return _this5.intersects(cloud);
+ });
+ if (isIntersectingCloud && !this.lastIntersecting) {
+ this.speed *= 1.2;
+ LK.getSound('ufo1').play();
+ }
+ this.lastIntersecting = isIntersectingCloud;
+ // Stop playing ufo1 sound after UFO leaves the screen
+ if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
+ this.destroy();
+ ufo = null;
+ LK.getSound('ufo1').stop();
+ }
+ this.lastX = this.x; // Update lastX after movement
+ };
};
-;
var UFOSound = function UFOSound() {
- ;
this.play = function () {
LK.getSound('ufo1').play();
};
};
// BackgroundMusic class to manage background music
var BackgroundMusic = function BackgroundMusic() {
- ;
this.play = function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
@@ -2196,131 +1413,127 @@
};
};
// LaserSound class to manage laser sound effects
var LaserSound = function LaserSound() {
- ;
this.play = function () {
LK.getSound('laser1').play();
};
};
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
- return new GameObjectMovement(bird, birdGraphics, {
- speed: 2.5,
- speedRange: 1.2,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- canFlip: true,
- moveSound: 'wings1'
- });
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = this.bird.y;
+ this.bird.lastX = this.bird.x;
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5;
+ this.lastY = this.y;
+ this.lastX = this.x;
+ }.bind(this.bird);
};
-// Bird2 movement is handled by MovementConfigs.bird2
-var Bird2Effects = function Bird2Effects(bird) {
- ;
+var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y
+ this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
+ flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
+ // Check if the bird has moved off-screen
+ if (this.lastY <= 2732 && this.y > 2732) {
+ this.y = Math.random() * 2732; // Random initial y position within the screen height
+ this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ }
+ this.lastX = this.x; // Track position for next update
+ this.lastY = this.y; // Update lastY after movement
};
};
+var Bird2Effects = function Bird2Effects(bird) {
+ this.bird = bird;
+ this.applyEffects = function () {};
+};
var ReticlePulse = function ReticlePulse(reticleGraphics) {
- return new Pulse(reticleGraphics, {
- minScale: 0.9,
- maxScale: 1.3,
- expandDuration: 800,
- contractDuration: 1200
- });
+ this.reticleGraphics = reticleGraphics;
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.reticleGraphics, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function () {
+ tween(this.reticleGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
+ }
+ pulsate.call(this);
+ };
};
// Bird1Effects class to handle effects and animations for Bird1
var Bird1Effects = function Bird1Effects(bird) {
- ;
this.bird = bird;
this.applyEffects = function () {
// Add any specific effects or animations for Bird1 here
};
};
-// Bird2 spawning is now handled by SpawnManager
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
-// Initialize bird spawning
-spawnBird2();
// ScoreManager class to manage score logic
-var ScoreManager = /*#__PURE__*/function () {
- function ScoreManager() {
- _classCallCheck2(this, ScoreManager);
- this.currentScore = 0;
- this.highScore = storage.highScore || 0;
- this.scoreValues = {
- bird1: 100,
- bird2: 50,
- ufo1: 250,
- ufo2: 250
- };
- }
- return _createClass2(ScoreManager, [{
- key: "updateDisplays",
- value: function updateDisplays() {
- var _scoreDisplay, _mirror;
- if ((_scoreDisplay = scoreDisplay) !== null && _scoreDisplay !== void 0 && _scoreDisplay.updateScore) {
- scoreDisplay.updateScore(this.currentScore);
- }
- if ((_mirror = mirror) !== null && _mirror !== void 0 && _mirror.updateScore) {
- mirror.updateScore(this.currentScore);
- }
+var ScoreManager = function ScoreManager() {
+ var self = this;
+ var currentScore = 0;
+ var highScore = storage.highScore || 0;
+ self.addScore = function (points) {
+ if (typeof points !== 'number' || points < 0) {
+ return currentScore;
}
- }, {
- key: "addScore",
- value: function addScore(objectType) {
- var points = this.scoreValues[objectType] || 0;
- if (points > 0) {
- this.currentScore += points;
- if (this.currentScore > this.highScore) {
- this.highScore = this.currentScore;
- storage.highScore = this.highScore;
- }
- this.updateDisplays();
- }
- return this.currentScore;
+ currentScore += Math.floor(points);
+ if (currentScore > highScore) {
+ highScore = currentScore;
+ storage.highScore = highScore;
}
- }, {
- key: "resetScore",
- value: function resetScore() {
- this.currentScore = 0;
- this.updateDisplays();
- return this.currentScore;
- }
- }, {
- key: "getScore",
- value: function getScore() {
- return this.currentScore;
- }
- }, {
- key: "getHighScore",
- value: function getHighScore() {
- return this.highScore;
- }
- }]);
-}();
-;
+ return currentScore;
+ };
+ self.resetScore = function () {
+ currentScore = 0;
+ return currentScore;
+ };
+ self.getScore = function () {
+ return currentScore;
+ };
+ self.getHighScore = function () {
+ return highScore;
+ };
+};
var birds = [];
game.down = function (x, y, obj) {
- if (obj && obj.event) {
- x = obj.event.x;
- y = obj.event.y;
- }
if (!game.reticle) {
- game.reticle = addEntityToLayer(new Reticle(), LAYERS.RETICLE);
+ game.reticle = game.addChild(new Reticle());
+ if (game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
+ }
}
game.reticle.x = x;
game.reticle.y = y;
- if (typeof x === 'undefined' || typeof y === 'undefined') {
- console.error('Invalid coordinates for laser');
- return;
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
+ game.addChild(laser);
+ if (game.children.includes(laser) && game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
}
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
- addEntityToLayer(laser, LAYERS.LASER);
};
var VOLUME_BGM1 = 0.02;
var VOLUME_BREEZE1 = 0.02;
var VOLUME_CRICKET1 = 0.02;
@@ -2329,13 +1542,13 @@
var VOLUME_UFO1 = 0.02;
var VOLUME_WINGS1 = 0.02;
game.move = function (x, y, obj) {
if (!game.reticle) {
- game.reticle = addEntityToLayer(new Reticle(), LAYERS.RETICLE);
+ game.reticle = game.addChild(new Reticle());
}
if (obj.event) {
- x = obj.event.x;
- y = obj.event.y;
+ var x = obj.event.x;
+ var y = obj.event.y;
}
game.reticle.x = x;
game.reticle.y = y;
};
@@ -2349,10 +1562,15 @@
light1.y = 1500;
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
light1.visible = true;
// Function to add a UFO to the game
-// Using existing CLOUD_TYPES definition
-// initializeClouds already called earlier
+// Initialize clouds array
+var clouds = [];
+// Initialize cloud types
+var CLOUD_TYPES = ['cloud1', 'cloud2'];
+// Add initial clouds
+// Call initializeClouds after game initialization
+initializeClouds();
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
var ufo; // Define the ufo variable in the global scope
var laser; // Define the laser variable in the global scope
@@ -2360,139 +1578,193 @@
addUFO();
// Reset the timer for the UFO to reappear between 10-20 seconds
ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
-// Helper functions for game update
-function updateEntityPositions() {
- game.children.forEach(function (entity) {
- if (entity.update) {
- entity.update();
- }
- // Handle off-screen objects
- if (game.layerManager.isInLayer(entity, 'birds') && entity.y > 2732) {
- entity.y = -entity.height;
- entity.x = Math.random() * 2048;
- }
- });
-}
-function handleCollisions() {
- var projectiles = game.layerManager.getLayerEntities('projectiles');
- projectiles.forEach(function (laser) {
- laser.update();
- checkLaserCollisions(laser);
- });
-}
-function checkLaserCollisions(laser) {
- var enemies = game.layerManager.getLayerEntities('enemies');
- enemies.forEach(function (target) {
- if (!laser.lastIntersecting && AABBIntersect(laser, target)) {
- handleCollisionPoints(laser, target);
- }
- });
- laser.lastIntersecting = enemies.some(function (target) {
- return laser.intersects(target);
- });
-}
-function handleCollisionPoints(laser, target) {
- var soundEffect = '';
- var targetType = '';
- if (target instanceof Bird1) {
- soundEffect = 'dead1';
- targetType = 'bird1';
- spawnManager.objectCounts.bird1--;
- } else if (target instanceof Bird2) {
- soundEffect = 'dead2';
- targetType = 'bird2';
- spawnManager.objectCounts.bird2--;
- } else if (target instanceof UFO1 || target instanceof UFO2) {
- soundEffect = 'dead3';
- targetType = target instanceof UFO1 ? 'ufo1' : 'ufo2';
- spawnManager.objectCounts[targetType]--;
+game.update = function () {
+ // Update clouds
+ for (var i = 0; i < clouds.length; i++) {
+ clouds[i].update();
}
- if (targetType) {
- game.scoreManager.addScore(targetType);
- LK.getSound(soundEffect).play();
- target.destroy();
- laser.destroy();
+ // Add a jet to the game if it doesn't exist and no jet spawn timer is active
+ if (!game.jet && !game.jetSpawnTimer) {
+ var jet = new Jet1();
+ jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
+ jet.y = Math.random() * (2732 / 2);
+ game.addChild(jet);
+ game.jet = jet;
+ game.layerManager.addToLayer(jet, LAYERS.JET1);
+ LK.getSound('jet1').play();
}
- game.update = function () {
- updateEntityPositions();
- handleCollisions();
- if (ufo) {
- ufo.customUpdate();
- // Check if UFO is out of bounds
- if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
- ufo.destroy();
- ufo = null;
- ufoTimer = LK.setTimeout(function () {
- ufo = addUFO();
- }, Math.random() * 20000 + 30000);
+ // Update jet
+ if (game.jet) {
+ game.jet.update();
+ }
+ if (ufo) {
+ ufo.customUpdate();
+ // Cache game children to avoid repeated property access
+ var gameChildren = game.children;
+ // Update lasers and check collisions
+ gameChildren.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds and UFO
+ var hasIntersection = birds.some(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0;
+ scoreDisplay.updateScore(score);
+ LK.getSound('dead1').play();
+ bird.destroy();
+ birds.splice(birds.indexOf(bird), 1);
+ child.destroy();
+ return true;
+ }
+ return child.intersects(bird);
+ });
+ if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
+ score += 25;
+ scoreDisplay.updateScore(score);
+ scoreDisplay.updateScore(score);
+ child.destroy();
+ }
+ child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo);
}
- ufo.lastX = ufo.x;
- }
- };
- // Update existing birds
- game.children.forEach(function (bird) {
- if (game.layerManager.isInLayer(bird, 'birds')) {
- if (bird.y > 2732) {
- bird.y = -bird.height;
- bird.x = Math.random() * 2048;
+ });
+ // Check for intersections between UFO and birds
+ var ufoIntersection = birds.some(function (bird) {
+ if (!ufo.lastIntersecting && ufo.intersects(bird)) {
+ bird.destroy();
+ birds.splice(birds.indexOf(bird), 1);
+ LK.getSound('dead2').play();
+ return true;
}
+ return ufo.intersects(bird);
+ });
+ ufo.lastIntersecting = ufoIntersection;
+ // Check if UFO is out of bounds
+ if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
+ ufo.destroy();
+ ufo = null;
+ ufoTimer = LK.setTimeout(function () {
+ ufo = addUFO();
+ }, Math.random() * 20000 + 30000);
}
+ ufo.lastX = ufo.x;
+ }
+};
+// Function to spawn a third kind of bird
+// Update the main game update function to include bird updates
+var originalUpdate = game.update;
+game.update = function () {
+ // Call the original update function first
+ originalUpdate.call(this);
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ }
});
-}
-// Update UFOs and play sounds
-game.children.forEach(function (entity) {
- if ((game.layerManager.isInLayer(entity, LAYERS.UFO1) || game.layerManager.isInLayer(entity, LAYERS.UFO2)) && !entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
- LK.getSound('ufo1').play();
- entity.soundPlayed = true;
+ // Update UFO and check for collisions
+ if (ufo) {
+ ufo.customUpdate();
+ // Update each laser
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds and UFO
+ birds.forEach(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ if (bird instanceof Bird1) {
+ score += 5;
+ } else if (bird instanceof Bird2 || bird instanceof Bird3) {
+ score += 1;
+ }
+ scoreDisplay.updateScore(score); // Update the score display
+ bird.destroy(); // Remove the bird when hit by a laser
+ birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ });
+ });
+ if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
+ score += 25;
+ scoreDisplay.updateScore(score);
+ child.destroy();
+ }
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ }) || ufo && child.intersects(ufo);
+ }
+ });
}
-});
-// Update each laser and check collisions
-game.children.forEach(function (laser) {
- if (laser instanceof Laser) {
- laser.update();
- checkLaserCollisions(laser);
- }
-});
+};
// Add a tree to the game
-var tree = addEntityToLayer(new Tree(), LAYERS.TREE);
+var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
-// Add tree to the proper layer
-if (game.children.includes(tree)) {
- game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
+// Ensure tree is added to the game before setting its index
+if (game.children.includes(tree) && game.children.includes(bird1)) {
+ game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
}
var score = 0;
// Add stack1 image to the game
-var stack1 = addEntityToLayer(new Stack1(), LAYERS.STACK);
+var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
-// Add stack1 to the proper layer
-if (game.children.includes(stack1)) {
- game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
+// Ensure stack1 is added to the game before setting its index
+if (game.children.includes(stack1) && game.children.includes(tree)) {
+ game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
}
+// Add the grass floor to the game
+var grassBack = new GrassBack();
+grassBack.x = 1020;
+grassBack.y = 2735; // Position grassBack at the bottom
+game.addChild(grassBack);
+// Ensure grassBack is added to the game before setting its index
+if (game.children.includes(grassBack)) {
+ // Make sure we don't set an index that's out of bounds
+ var safeIndex = Math.min(5, game.children.length - 1);
+ game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely
+}
+var grassFront = new GrassFront();
+grassFront.x = 1020;
+grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
+game.addChild(grassFront);
+// Ensure grassFront is added to the game before setting its index
+if (game.children.includes(grassFront) && game.children.includes(bird2)) {
+ game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
+}
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
-addEntityToLayer(scoreDisplay, LAYERS.UI);
+game.addChild(scoreDisplay);
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
-game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
-// Add mirror to the proper layer using the layer manager
-// Add mirror to the proper layer
-if (game.children.includes(mirror)) {
- game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Use layer manager to set mirror layer
+game.addChild(mirror);
+// Mirror doesn't need a specific layer as it's positioned using setChildIndex
+// Ensure mirror is added to the game before setting its index
+if (game.children.includes(mirror) && game.children.includes(stack1)) {
+ game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1
}
+// Ensure laser is added to the game before setting mirror's index
+if (game.children.includes(laser) && game.children.includes(mirror)) {
+ game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser
+}
// Function to handle bgm1 end event
+;
// Add the cat to the game
-var cat = addEntityToLayer(new Cat(), LAYERS.CAT);
+var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
-// Add cat to the proper layer
+// Ensure cat is added to the game before setting its index
if (game.children.includes(cat)) {
- game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
+ game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
}
// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
LK.playMusic('bgm1', {
loop: false,
@@ -2527,649 +1799,21 @@
}, Math.random() * 20000 + 10000);
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
-// Initialize random timers for each sound to play between 20-30 seconds
+// Initialize random timers for each sound to play between 30-50 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
- currentAmbientSound.stop();
+ currentAmbientSound.stop(); // Stop the currently playing ambient sound
}
sound.play();
- currentAmbientSound = sound;
+ currentAmbientSound = sound; // Set the current ambient sound
+ // Set a timeout to reset the current ambient sound after it finishes playing
LK.setTimeout(function () {
currentAmbientSound = null;
- }, sound.duration * 1000);
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
- }, Math.random() * 10000 + 20000);
-});
-// Initialize EntityManager
-var entityManager = new EntityManager();
-// Initial entity spawning will be handled by the managers
-if (typeof x !== 'undefined' && typeof y !== 'undefined') {
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
- entityManager.add(laser);
-} else {
- console.error('Invalid coordinates for laser creation');
-}
-// Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds
-function initializeAmbientSounds() {
- var _playAmbientSounds = function playAmbientSounds() {
- LK.getSound('songbird1').play();
- LK.getSound('cricket1').play();
- LK.setTimeout(_playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
- };
- _playAmbientSounds();
- // Set initial interval
- LK.setInterval(_playAmbientSounds, 25000); // Average of 20-30 seconds
-}
-function initializeBGM() {
- var playBGM = function playBGM() {
- LK.playMusic('bgm1');
- };
- playBGM();
- // Set regular interval for background music
- LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
-}
-// Fix scoring
-var scoreManager = new ScoreManager();
-var score = 0;
-game.down = function (x, y, obj) {
- if (obj && obj.event) {
- x = obj.event.x;
- y = obj.event.y;
- }
- if (!game.reticle) {
- game.reticle = addEntityToLayer(new Reticle(), LAYERS.RETICLE);
- }
- game.reticle.x = x;
- game.reticle.y = y;
- if (typeof x === 'undefined' || typeof y === 'undefined') {
- console.error('Invalid coordinates for laser');
- return;
- }
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
- addEntityToLayer(laser, LAYERS.LASER);
-};
-// Adjust layer display order
-// Ensure light1 layer is displayed after background
-if (light1) {
- game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
-}
-// Ensure jet layer is displayed before cloud2 layer
-if (jet) {
- game.layerManager.addToLayer(jet, LAYERS.JET1);
-}
-// Ensure mirror layer is displayed behind grass-front
-if (mirror) {
- game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
-}
-// Ensure jet1 and ufo1 sounds play when on screen
-Jet1.prototype.update = function () {
- // Fix: Use 'this' instead of 'self' since this is a prototype method
- var jetGraphics = this.children[0];
- flipImageVerticallyBasedOnDirection(jetGraphics, this.lastX, this.x);
- this.x += this.speed * this.direction;
- // Play jet sound when on screen
- if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
- LK.getSound('jet1').play();
- this.soundPlayed = true;
- }
- // Stop sound and destroy when off screen
- if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- LK.getSound('jet1').stop();
- this.destroy();
- game.jet = null;
- // Use spawn manager to handle respawn
- if (game.spawnManager) {
- game.spawnManager.scheduleRespawn('jet1', Jet1);
- }
- }
- this.lastX = this.x;
-};
-UFOMovement.prototype.update = function () {
- var currentX = this.x;
- var screenWidth = 2048;
- var halfWidth = this.width / 2;
- var tickCos = Math.cos(LK.ticks / 60);
- var tickSin = Math.sin(LK.ticks / 120);
- this.x += this.speed * tickCos;
- this.y = 100 + tickSin * 250;
- if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
- LK.getSound('ufo1').play();
- this.soundPlayed = true;
- }
- if (this.x < 0 || this.x > screenWidth) {
- this.soundPlayed = false;
- }
- if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
- LK.getSound('ufo1').stop();
- this.destroy();
- }
- this.lastX = this.x;
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
-var EntityManager = function EntityManager() {
- this.entities = [];
- this.pendingRemovals = [];
-};
-EntityManager.prototype.add = function (entity) {
- if (!entity) {
- return;
- }
- if (!this.entities.includes(entity)) {
- this.entities.push(entity);
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- game.spawnManager.objectCounts[entity.type] = (game.spawnManager.objectCounts[entity.type] || 0) + 1;
- }
- }
-};
-EntityManager.prototype.remove = function (entity) {
- if (!entity) {
- return;
- }
- var index = this.entities.indexOf(entity);
- if (index > -1) {
- this.entities.splice(index, 1);
- if (entity.destroy && !entity.destroyed) {
- entity.destroyed = true;
- entity.destroy();
- }
- if (entity.type && game.spawnManager && game.spawnManager.objectCounts) {
- var currentCount = game.spawnManager.objectCounts[entity.type] || 0;
- game.spawnManager.objectCounts[entity.type] = Math.max(0, currentCount - 1);
- }
- }
-};
-EntityManager.prototype.update = function (deltaTime) {
- this.pendingRemovals = [];
- for (var i = this.entities.length - 1; i >= 0; i--) {
- var entity = this.entities[i];
- if (!entity || entity.destroyed) {
- this.pendingRemovals.push(entity);
- continue;
- }
- if (entity.update) {
- entity.update(deltaTime);
- }
- }
- this.pendingRemovals.forEach(this.remove.bind(this));
-};
-EntityManager.prototype.getAllOfType = function (type) {
- return this.entities.filter(function (entity) {
- return entity && !entity.destroyed && entity instanceof type;
- });
-};
-EntityManager.prototype.clear = function () {
- while (this.entities.length > 0) {
- this.remove(this.entities[0]);
- }
- this.pendingRemovals = [];
- if (game.spawnManager) {
- Object.keys(game.spawnManager.spawnTimers || {}).forEach(function (type) {
- if (game.spawnManager.spawnTimers[type]) {
- LK.clearTimeout(game.spawnManager.spawnTimers[type]);
- delete game.spawnManager.spawnTimers[type];
- }
- });
- game.spawnManager.spawnTimers = {};
- game.spawnManager.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- }
-};
\ No newline at end of file
+ }, sound.duration * 1000); // Convert duration from seconds to milliseconds
+ // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
+ }, Math.random() * 20000 + 30000);
+});
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows