User prompt
Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2977
User prompt
Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2956
User prompt
Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2936
User prompt
Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2916
User prompt
Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'jet is not defined' in or related to this line: 'this.jets.forEach(function (jet) {' Line Number: 495
User prompt
Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2975
User prompt
Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2954
User prompt
Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2934
User prompt
Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2914
User prompt
Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
Code edit (2 edits merged)
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User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
Code edit (1 edits merged)
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User prompt
Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1367
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'SpawnManager is not defined' in or related to this line: 'var spawnManager = new SpawnManager();' Line Number: 1358
Code edit (2 edits merged)
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User prompt
Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1252
Code edit (1 edits merged)
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User prompt
move grass-front in front of mirror.
User prompt
move mirror layer behind grass-front
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(backgroundGraphics);
game.layerManager.addToLayer(self, LAYERS.BACKGROUND);
});
var Bird1 = Container.expand(function () {
var self = Container.call(this);
return BirdEntity.call(this, 'bird1', LAYERS.BIRD1, Bird1Movement);
});
var Bird2 = Container.expand(function () {
var self = Container.call(this);
return BirdEntity.call(this, 'bird2', LAYERS.BIRD2, Bird2Movement);
});
var BirdEntity = Container.expand(function (birdType, layerIndex, MovementClass) {
var self = Container.call(this);
var birdGraphics = self.attachAsset(birdType, {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new MovementClass(self, birdGraphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
self.update = function () {
self.movement.update();
};
game.layerManager.addToLayer(self, layerIndex);
return self;
});
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 1
});
self.update = function () {};
game.layerManager.addToLayer(self, LAYERS.CAT);
});
// Define cloud types at the beginning
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2;
return MovingEntity.call(this, cloudType, layerIndex, CloudMovement, {
alpha: 0.8,
updateCounts: true
});
});
var GrassBack = Container.expand(function () {
var self = Container.call(this);
var grassGraphics = self.attachAsset('grass-back', {
anchorX: 0.5,
anchorY: 1
});
self.update = function () {
self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
};
self.addChild(grassGraphics); // Add grass graphics to the container
// Set the layer index for grass-back
game.layerManager.addToLayer(self, LAYERS.GRASS_BACK);
});
var GrassFront = Container.expand(function () {
var self = Container.call(this);
var grass2Graphics = self.attachAsset('grass-front', {
anchorX: 0.5,
anchorY: 1
});
self.lastX = self.x; // Initialize lastX for tracking changes on X
self.addChild(grass2Graphics); // Add grass2 graphics to the container
self.update = function () {
self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
self.lastX = self.x; // Update lastX after movement
};
// Set the layer index for grass-front
game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT);
});
var Jet1 = Container.expand(function () {
var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {
flipX: true,
flipOnMove: true,
soundType: 'jet1'
});
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
self.y = Math.random() * (2732 / 2);
self.lastX = self.x;
self.soundPlayed = false;
self.update = function () {
self.lastX = self.x;
// Play sound when jet is on screen
if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound('jet1').play();
self.soundPlayed = true;
}
// Check if jet has moved off screen
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
if (game.jetSpawnTimer) {
LK.clearTimeout(game.jetSpawnTimer);
}
self.destroy();
game.jet = null;
// Schedule respawn after 20-30 seconds
var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
if (game.jet === null) {
var jet = new Jet1();
game.addChild(jet);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.jet = jet;
}
game.jetSpawnTimer = null;
}, respawnTime);
}
};
return self;
});
var Laser = Container.expand(function (startX, startY, targetX, targetY) {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
brightness: 2.0
});
game.soundManager.playSound('laser1');
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
var speed = 60;
self.vx = dx / distance * speed;
self.vy = dy / distance * speed;
self.x = startX;
self.y = startY;
self.lastIntersecting = false;
self.active = true;
var originalDestroy = self.destroy;
self.destroy = function () {
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
originalDestroy.call(self);
};
self.update = function () {
if (!self.active) {
return;
}
var targets = game.children.filter(function (child) {
return child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2;
});
if (!self.lastIntersecting && game.collisionManager.checkCollisions(self, targets, function (laser, target) {
var soundEffect = target instanceof UFO1 || target instanceof UFO2 ? 'dead3' : 'dead2';
var scoreValue = 0;
// Determine score based on target type
if (target instanceof Bird1) {
scoreValue = 5;
} else if (target instanceof Bird2) {
scoreValue = 1;
} else if (target instanceof UFO1 || target instanceof UFO2) {
scoreValue = 25;
}
// Update score and play sound
if (spawnManager && spawnManager.scoreManager) {
spawnManager.scoreManager.addScore(scoreValue);
}
game.soundManager.playSound(soundEffect);
// Clean up target and update spawn manager
if (spawnManager) {
spawnManager.objectCounts[target.type] = Math.max(0, spawnManager.objectCounts[target.type] - 1);
spawnManager.scheduleRespawn(target.type, target.constructor);
}
// Destroy target and laser
target.destroy();
self.active = false;
self.destroy();
// Update score display
if (mirror && mirror.updateScore && spawnManager && spawnManager.scoreManager) {
mirror.updateScore(spawnManager.scoreManager.getScore());
}
})) {
return;
}
self.x += self.vx;
self.y += self.vy;
self.lastIntersecting = game.collisionManager.checkCollisions(self, targets);
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
game.layerManager.addToLayer(self, LAYERS.LASER);
});
var Light1 = Container.expand(function () {
var self = Container.call(this);
var lightGraphics = self.attachAsset('light1', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(lightGraphics);
game.layerManager.addToLayer(self, LAYERS.LIGHT1);
var originalDestroy = self.destroy;
self.destroy = function () {
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
originalDestroy.call(self);
};
var lightGraphics = self.attachAsset('light1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1.0
});
self.addChild(lightGraphics);
self.x = 450;
self.y = 450;
self.update = function () {
self.x += Math.sin(LK.ticks / 90) * 0.1;
};
self.pulse = new Light1Pulse(lightGraphics);
self.pulse.startPulsating();
game.layerManager.addToLayer(self, LAYERS.LIGHT1);
});
var Mirror = Container.expand(function () {
var self = Container.call(this);
var mirrorGraphics = self.attachAsset('mirror1', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(mirrorGraphics);
// Set the layer index for mirror
game.layerManager.addToLayer(self, LAYERS.MIRROR);
// Score display functionality
var scoreText = new Text2('0', {
size: 175,
fill: 0x800080,
font: "Courier New, Courier, monospace",
stroke: 0x00FF00,
strokeThickness: 15,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowBlur: 5,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 6
});
scoreText.y = 260 + 50; // Move down 50px
scoreText.x = -155;
scoreText.rotation = (-83 - 3) * (Math.PI / 180); // Rotate left by 3 degrees
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore);
};
return self;
});
var MovingEntity = Container.expand(function (assetType, layerIndex, MovementClass, options) {
var self = Container.call(this);
options = options || {};
var graphics = self.attachAsset(assetType, {
anchorX: 0.5,
anchorY: options.anchorY || 0.5,
alpha: options.alpha || 1,
flipX: options.flipX || false
});
self.type = assetType;
self.movement = new MovementClass(self, graphics);
self.lastX = self.x;
self.soundPlayed = false;
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Stop all associated sounds
if (options.soundType) {
game.soundManager.stopSound(options.soundType);
}
// Clear movement timers and sounds
if (self.movement) {
if (self.movement.soundTimer) {
LK.clearTimeout(self.movement.soundTimer);
self.movement.soundTimer = null;
}
if (self.movement.respawnTimer) {
LK.clearTimeout(self.movement.respawnTimer);
self.movement.respawnTimer = null;
}
}
// Update entity counts and schedule respawn
if (options.updateCounts && spawnManager) {
spawnManager.objectCounts[self.type] = Math.max(0, spawnManager.objectCounts[self.type] - 1);
if (spawnManager.spawnRules[self.type]) {
spawnManager.scheduleRespawn(self.type, self.constructor);
}
}
// Remove from layer management
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call original destroy
originalDestroy.call(self);
};
self.update = function () {
if (options.flipOnMove) {
flipImageVerticallyBasedOnDirection(graphics, self.lastX, self.x);
}
self.movement.update();
if (options.soundType && !self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound(options.soundType).play();
self.soundPlayed = true;
}
self.lastX = self.x;
};
game.layerManager.addToLayer(self, layerIndex);
return self;
});
var Reticle = Container.expand(function () {
var self = Container.call(this);
var reticleGraphics = self.attachAsset('reticle1', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.pulse) {
self.pulse = new ReticlePulse(reticleGraphics);
self.pulse.startPulsating();
}
};
game.layerManager.addToLayer(self, LAYERS.RETICLE);
});
var Reticle1 = Container.expand(function () {
var self = Container.call(this);
var reticle1Graphics = self.attachAsset('reticle1', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(reticle1Graphics);
// Set the layer index for reticle
game.layerManager.addToLayer(self, LAYERS.RETICLE);
});
var Stack1 = Container.expand(function () {
var self = Container.call(this);
var stackGraphics = self.attachAsset('stack1', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.PI / -12
});
self.update = function () {
// Add any specific update logic for stack1 here
};
// Set the layer index for stack
game.layerManager.addToLayer(self, LAYERS.STACK);
});
var Sun = Container.expand(function () {
var self = Container.call(this);
var sunGraphics = self.attachAsset('sun', {
anchorX: 0.5,
anchorY: 0.5
});
self.pulse = new SunPulse(sunGraphics);
self.pulse.startPulsating();
// Set the layer index for sun
game.layerManager.addToLayer(self, LAYERS.SUN);
});
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree1', {
anchorX: 0.5,
anchorY: 1,
antialias: true,
// Apply antialias effect
stroke: 0x000000,
// Add a black stroke
strokeThickness: 15 // Set stroke thickness to 15px
});
self.update = function () {
// Add any specific update logic for the tree here
};
// Set the layer index for tree
game.layerManager.addToLayer(self, LAYERS.TREE);
});
var Tree2 = Container.expand(function () {
var self = Container.call(this);
var tree2Graphics = self.attachAsset('tree2', {
anchorX: 0.5,
anchorY: 1
});
self.addChild(tree2Graphics);
// Set the layer index for tree2
game.layerManager.addToLayer(self, LAYERS.TREE);
});
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo2', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufoGraphics);
game.layerManager.addToLayer(self, LAYERS.UFO2);
});
var UFO1 = Container.expand(function () {
var self = Container.call(this);
return MovingEntity.call(this, 'ufo1', LAYERS.UFO1, UFOMovement, {
soundType: 'ufo1'
});
});
var UFO2 = Container.expand(function () {
var self = Container.call(this, 'ufo2', LAYERS.UFO2, UFOMovement, {});
game.layerManager.addToLayer(self, LAYERS.UFO2);
return self;
});
/****
* Initialize Game
****/
// Initialize clouds array
var game = new LK.Game({
// No title, no description
backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
// Define cloud types at the beginning
var UFOManager = function UFOManager() {
this.ufos = [];
this.addUFO = function (ufo) {
this.ufos.push(ufo);
game.addChild(ufo);
};
this.removeUFO = function (ufo) {
var index = this.ufos.indexOf(ufo);
if (index > -1) {
this.ufos.splice(index, 1);
ufo.destroy();
}
};
this.update = function () {
this.ufos.forEach(function (ufo) {
ufo.update();
});
};
};
var BirdManager = function BirdManager() {
this.birds = [];
this.addBird = function (bird) {
this.birds.push(bird);
game.addChild(bird);
};
this.removeBird = function (bird) {
var index = this.birds.indexOf(bird);
if (index > -1) {
this.birds.splice(index, 1);
bird.destroy();
}
};
this.update = function () {
this.birds.forEach(function (bird) {
bird.update();
});
};
};
var JetMovement = function JetMovement(jet, jetGraphics) {
return new GameObjectMovement(jet, jetGraphics, {
speed: 10,
speedRange: 0,
arcAmplitude: 0,
arcFrequency: 0,
isVertical: false,
canFlip: true,
moveSound: 'jet1'
});
};
function _typeof2(o) {
"@babel/helpers - typeof";
return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof2(o);
}
function _createForOfIteratorHelper(r, e) {
var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (!t) {
if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) {
t && (r = t);
var _n = 0,
F = function F() {};
return {
s: F,
n: function n() {
return _n >= r.length ? {
done: !0
} : {
done: !1,
value: r[_n++]
};
},
e: function e(r) {
throw r;
},
f: F
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
var o,
a = !0,
u = !1;
return {
s: function s() {
t = t.call(r);
},
n: function n() {
var r = t.next();
return a = r.done, r;
},
e: function e(r) {
u = !0, o = r;
},
f: function f() {
try {
a || null == t["return"] || t["return"]();
} finally {
if (u) {
throw o;
}
}
}
};
}
function _classCallCheck2(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function __defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o);
}
}
function _createClass2(e, r, t) {
return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey2(t) {
var i = _toPrimitive2(t, "string");
return "symbol" == _typeof2(i) ? i : i + "";
}
function _toPrimitive2(t, r) {
if ("object" != _typeof2(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof2(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
function _slicedToArray(r, e) {
return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest();
}
function _nonIterableRest() {
throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray(r, a) {
if (r) {
if ("string" == typeof r) {
return _arrayLikeToArray(r, a);
}
var t = {}.toString.call(r).slice(8, -1);
return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
}
}
function _arrayLikeToArray(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) {
n[e] = r[e];
}
return n;
}
function _iterableToArrayLimit(r, l) {
var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (null != t) {
var e,
n,
i,
u,
a = [],
f = !0,
o = !1;
try {
if (i = (t = t.call(r)).next, 0 === l) {
if (Object(t) !== t) {
return;
}
f = !1;
} else {
for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
;
}
}
} catch (r) {
o = !0, n = r;
} finally {
try {
if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
return;
}
} finally {
if (o) {
throw n;
}
}
}
return a;
}
}
function _arrayWithHoles(r) {
if (Array.isArray(r)) {
return r;
}
}
var CLOUD_TYPES = ['cloud1', 'cloud2'];
var GameObjectMovement = function GameObjectMovement(object, graphics, options) {
this.object = object;
this.graphics = graphics;
this.options = Object.assign({
speed: 2,
speedRange: 1.2,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: false,
canFlip: true,
moveSound: null,
respawnTime: {
min: 20000,
max: 30000
},
maxInstances: 5
}, options);
this.speed = this.options.speed + Math.random() * this.options.speedRange;
this.direction = Math.random() < 0.5 ? 1 : -1;
this.lastX = this.object.x;
this.lastY = this.object.y;
this.soundPlayed = false;
this.soundTimer = null;
this.respawnTimer = null;
// Initialize spawn tracking
if (this.options.spawnManager) {
if (!this.options.spawnManager.objectCounts[object.type]) {
this.options.spawnManager.objectCounts[object.type] = 1;
} else {
this.options.spawnManager.objectCounts[object.type]++;
}
}
this.update = function () {
var currentX = this.object.x;
var currentY = this.object.y;
var screenWidth = 2048;
var screenHeight = 2732;
var halfWidth = this.object.width / 2;
if (this.options.isVertical) {
this.object.y += this.speed;
this.object.x += Math.sin(this.object.y / this.options.arcFrequency) * this.options.arcAmplitude;
if (currentY > screenHeight + this.object.height) {
this.object.destroy();
if (this.options.spawnManager) {
this.options.spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
}
return;
}
} else {
this.object.x += this.speed * this.direction;
if (currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth) {
this.object.destroy();
if (this.options.spawnManager) {
this.options.spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
}
return;
}
}
if (this.options.canFlip) {
flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x);
}
if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < screenWidth) {
if (this.soundTimer) {
LK.clearTimeout(this.soundTimer);
}
var sound = LK.getSound(this.options.moveSound);
sound.volume = 0.1;
sound.play();
this.soundPlayed = true;
this.soundTimer = LK.setTimeout(function () {
this.soundPlayed = false;
this.soundTimer = null;
}.bind(this), Math.random() * (30000 - 20000) + 20000);
}
this.lastX = this.object.x;
this.lastY = this.object.y;
}.bind(this);
};
var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
return new GameObjectMovement(cloud, cloudGraphics, {
speed: 0.25,
speedRange: 0.55,
isVertical: false,
canFlip: false
});
};
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
/*****
* Layer Constants
****/
// Shared layer configuration with metadata
var LAYER_CONFIG = {
BACKGROUND: {
index: 0,
zIndex: 0
},
SUN: {
index: 1,
zIndex: 10
},
LIGHT1: {
index: 2,
zIndex: 20
},
UFO2: {
index: 3,
zIndex: 30
},
CLOUD1: {
index: 4,
zIndex: 40
},
JET1: {
index: 5,
zIndex: 50
},
CLOUD2: {
index: 6,
zIndex: 60
},
UFO1: {
index: 7,
zIndex: 70
},
BIRD1: {
index: 8,
zIndex: 80
},
GRASS_BACK: {
index: 9,
zIndex: 90
},
TREE: {
index: 10,
zIndex: 100
},
STACK: {
index: 11,
zIndex: 110
},
BIRD2: {
index: 12,
zIndex: 120
},
MIRROR: {
index: 13,
zIndex: 130
},
GRASS_FRONT: {
index: 14,
zIndex: 140
},
CAT: {
index: 15,
zIndex: 150
},
LASER: {
index: 16,
zIndex: 160
},
RETICLE: {
index: 17,
zIndex: 170
}
};
// Maintain backward compatibility
var LAYERS = Object.fromEntries(Object.entries(LAYER_CONFIG).map(function (_ref) {
var _ref2 = _slicedToArray(_ref, 2),
key = _ref2[0],
value = _ref2[1];
return [key, value.index];
}));
/*****
* Layer Management System
****/
var LayerManager = /*#__PURE__*/function () {
function LayerManager(gameInstance) {
_classCallCheck(this, LayerManager);
this.game = gameInstance;
this.layerMap = {};
// Layer order mapping to ensure correct rendering order
this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
}
return _createClass(LayerManager, [{
key: "setLayerIndex",
value: function setLayerIndex(object, layerId) {
if (!object || !this.game.children.includes(object)) {
return;
}
// Ensure the layer ID is valid and within bounds
layerId = Math.max(0, Math.min(layerId, this.game.children.length));
// Set the child index
if (layerId < this.game.children.length) {
this.game.setChildIndex(object, layerId);
}
// Update the layer map
this.layerMap[object.id] = layerId;
}
}, {
key: "getObjectsInLayer",
value: function getObjectsInLayer(layerId) {
var objects = [];
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id) {
objects.push(child);
break;
}
}
}
}
return objects;
}
/**
* Add an object to a specific layer
* @param {Object} object - The game object to add
* @param {Number} layerId - The layer ID
*/
}, {
key: "addToLayer",
value: function addToLayer(object, layerId) {
if (!object || !object.id) {
return;
}
// Add the object if it's not already a child
if (!this.game.children.includes(object)) {
this.game.addChild(object);
}
// Set the child index to match the LAYERS order
this.game.setChildIndex(object, layerId);
// Update the layer map
this.layerMap[object.id] = layerId;
}
/**
* Get the layer of an object
* @param {Object} object - The game object
* @return {Number} The layer ID or -1 if not found
*/
}, {
key: "getObjectLayer",
value: function getObjectLayer(object) {
if (!object || !object.id) {
return -1;
}
return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1;
}
/**
* Remove an object from layer tracking
* @param {Object} object - The game object to remove
*/
}, {
key: "removeFromTracking",
value: function removeFromTracking(object) {
if (!object || !object.id) {
return;
}
delete this.layerMap[object.id];
}
/**
* Bring an object to the front of its layer
* @param {Object} object - The game object
*/
}, {
key: "bringToFrontOfLayer",
value: function bringToFrontOfLayer(object) {
if (!object || !object.id) {
return;
}
var layerId = this.getObjectLayer(object);
if (layerId === -1) {
return;
}
// Find the highest index within this layer
var highestIndex = layerId;
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id && i > highestIndex) {
highestIndex = i;
}
}
}
}
// Set the object to the highest index within its layer
this.game.setChildIndex(object, highestIndex);
}
/**
* Send an object to the back of its layer
* @param {Object} object - The game object
*/
}, {
key: "sendToBackOfLayer",
value: function sendToBackOfLayer(object) {
if (!object || !object.id) {
return;
}
var layerId = this.getObjectLayer(object);
if (layerId === -1) {
return;
}
// Find the lowest index within this layer
var lowestIndex = layerId;
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id && i < lowestIndex) {
lowestIndex = i;
}
}
}
}
// Set the object to the lowest index within its layer
this.game.setChildIndex(object, lowestIndex);
}
/**
* Helper function to add multiple objects to a layer at once
* @param {Array} objects - Array of game objects
* @param {Number} layerId - The layer ID
*/
}, {
key: "addMultipleToLayer",
value: function addMultipleToLayer(objects, layerId) {
var _this2 = this;
if (!Array.isArray(objects)) {
return;
}
objects.forEach(function (object) {
return _this2.addToLayer(object, layerId);
});
}
}]);
}();
game.layerManager = new LayerManager(game);
// Using UFO sound ID as placeholder
function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) {
if (graphics) {
if (lastX < currentX && graphics.scaleX < 0) {
graphics.scaleX *= -1; // Flip horizontally to face right
} else if (lastX > currentX && graphics.scaleX > 0) {
graphics.scaleX *= -1; // Flip horizontally to face left
}
}
}
function flipImageBasedOnDirection(graphics, lastX, currentX) {
if (graphics) {
if (lastX < currentX) {
graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive
} else if (lastX > currentX) {
graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative
}
}
}
// SunPulse class to handle the pulsating effect for Sun
var CollisionManager = function CollisionManager() {
this.checkIntersection = function (obj1, obj2) {
if (!obj1 || !obj2) {
return false;
}
return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
};
this.checkCollisions = function (source, targets, onCollision) {
if (!Array.isArray(targets)) {
targets = [targets];
}
for (var i = 0; i < targets.length; i++) {
if (this.checkIntersection(source, targets[i])) {
if (onCollision) {
onCollision(source, targets[i]);
}
return true;
}
}
return false;
};
};
// Initialize collision manager
game.collisionManager = new CollisionManager();
// Using existing CLOUD_TYPES definition
var Pulse = function Pulse(graphics, options) {
this.graphics = graphics;
this.options = Object.assign({
minScale: 1.0,
maxScale: 1.2,
expandDuration: 1000,
contractDuration: 1000,
easing: tween.easeInOut
}, options);
this.startPulsating = function () {
function pulsate() {
tween(this.graphics, {
scaleX: this.options.maxScale,
scaleY: this.options.maxScale
}, {
duration: this.options.expandDuration,
easing: this.options.easing,
onFinish: function () {
tween(this.graphics, {
scaleX: this.options.minScale,
scaleY: this.options.minScale
}, {
duration: this.options.contractDuration,
easing: this.options.easing,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
// Reusable pulse configurations
var PULSE_CONFIGS = {
sun: {
maxScale: 1.1
},
light: {
maxScale: 1.6,
contractDuration: 1500
},
reticle: {
maxScale: 1.2
}
};
var SunPulse = function SunPulse(graphics) {
return new Pulse(graphics, PULSE_CONFIGS.sun);
};
var Light1Pulse = function Light1Pulse(graphics) {
return new Pulse(graphics, PULSE_CONFIGS.light);
};
var ReticlePulse = function ReticlePulse(graphics) {
return new Pulse(graphics, PULSE_CONFIGS.reticle);
};
var bird2; // Define bird2 variable in the global scope
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
return new GameObjectMovement(ufo, ufoGraphics, {
speed: 3.2,
speedRange: 0.8,
arcAmplitude: 0,
isVertical: false,
canFlip: true,
moveSound: 'ufo1',
customMovement: function customMovement(object) {
var tickCos = Math.cos(LK.ticks / 60);
var tickSin = Math.sin(LK.ticks / 120);
object.x += object.speed * tickCos;
object.y = 100 + tickSin * 250;
}
});
};
// Unified sound management system
var SoundManager = function SoundManager() {
var soundConfigs = {
ufo1: {
volume: 0.1,
loop: false
},
bgm1: {
volume: 0.1,
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
}
},
laser1: {
volume: 0.1,
loop: false
},
wings1: {
volume: 0.1,
loop: false
},
dead1: {
volume: 0.1,
loop: false
},
dead2: {
volume: 0.1,
loop: false
},
dead3: {
volume: 0.1,
loop: false
},
jet1: {
volume: 0.1,
loop: false
},
breeze1: {
volume: 0.1,
loop: true
},
chitter: {
volume: 0.1,
loop: true
},
cricket1: {
volume: 0.1,
loop: true
},
frog1: {
volume: 0.1,
loop: true
},
songbird1: {
volume: 0.1,
loop: true
}
};
var activeLoopingSounds = {};
this.playSound = function (soundId, options) {
var config = Object.assign({}, soundConfigs[soundId] || {}, options || {});
var sound = LK.getSound(soundId);
if (sound) {
sound.volume = config.volume;
if (config.fade) {
sound.fade(config.fade.start, config.fade.end, config.fade.duration);
}
if (config.loop) {
sound.loop();
activeLoopingSounds[soundId] = sound;
}
sound.play();
return sound;
}
return null;
};
this.stopSound = function (soundId) {
var sound = LK.getSound(soundId);
if (sound) {
sound.stop();
if (activeLoopingSounds[soundId]) {
delete activeLoopingSounds[soundId];
}
}
};
this.stopAllSounds = function () {
Object.keys(soundConfigs).forEach(this.stopSound);
activeLoopingSounds = {};
};
this.cleanupAmbientSounds = function () {
['breeze1', 'chitter', 'cricket1', 'frog1', 'songbird1'].forEach(this.stopSound);
};
};
// Initialize sound manager
game.soundManager = new SoundManager();
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
return new GameObjectMovement(bird, birdGraphics, {
speed: 1,
speedRange: 1.6,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: true,
canFlip: true,
moveSound: 'wings1'
});
};
// Bird2Movement reuses Bird1Movement configuration since they share the same behavior
var Bird2Movement = Bird1Movement;
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
return new GameObjectMovement(ufo, ufoGraphics, {
speed: 3.2,
speedRange: 0.8,
isVertical: false,
canFlip: true,
moveSound: 'ufo1'
});
};
// Shared entity effects configuration
var ENTITY_EFFECTS = {
bird1: {},
bird2: {}
};
// Base EntityEffects class for all entities
var EntityEffects = function EntityEffects(entity, config) {
this.entity = entity;
this.config = config || {};
this.applyEffects = function () {
// Common effects logic here
if (this.config.onApplyEffects) {
this.config.onApplyEffects(this.entity);
}
};
};
// Simplified Bird effects using shared base class
var Bird1Effects = function Bird1Effects(bird) {
return new EntityEffects(bird, ENTITY_EFFECTS.bird1);
};
var Bird2Effects = function Bird2Effects(bird) {
return new EntityEffects(bird, ENTITY_EFFECTS.bird2);
};
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
game.addChild(background);
game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
// ScoreManager class to manage score logic
var ScoreManager = function ScoreManager() {
var self = this;
var currentScore = 0;
var highScore = storage.highScore || 0;
self.scoreValues = {
bird1: 5,
// Fix: bird1 should be worth 5 points
bird2: 1,
// Fix: bird2 should be worth 1 point
ufo1: 25,
ufo2: 25 // Fix: match the value in spawnRules
};
self.addScore = function (objectType) {
var points = self.scoreValues[objectType] || 0;
if (points > 0) {
currentScore += points;
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
}
// Update score display
if (scoreDisplay && scoreDisplay.updateScore) {
scoreDisplay.updateScore(currentScore);
}
if (mirror && mirror.updateScore) {
mirror.updateScore(currentScore);
}
}
return currentScore;
};
self.resetScore = function () {
currentScore = 0;
if (scoreDisplay && scoreDisplay.updateScore) {
scoreDisplay.updateScore(currentScore);
}
if (mirror && mirror.updateScore) {
mirror.updateScore(currentScore);
}
return currentScore;
};
self.getScore = function () {
return currentScore;
};
self.getHighScore = function () {
return highScore;
};
};
// Use the existing scoreManager from spawnManager
var score = 0;
var birds = [];
game.down = function (x, y, obj) {
if (obj && obj.event) {
x = obj.event.x;
y = obj.event.y;
}
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
}
}
game.reticle.x = x;
game.reticle.y = y;
if (typeof x === 'undefined' || typeof y === 'undefined') {
console.error('Invalid coordinates for laser');
return;
}
var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER);
}
};
game.move = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
}
if (obj.event) {
var x = obj.event.x;
var y = obj.event.y;
}
game.reticle.x = x;
game.reticle.y = y;
};
// Add a sun to the game in the top left corner
var sun = new Sun();
sun.x = 480;
sun.y = 680;
game.layerManager.addToLayer(sun, LAYERS.SUN);
var light1 = new Light1();
light1.x = 510;
light1.y = 1500;
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
light1.visible = true;
// Function to add a UFO to the game
function addUFO() {
var ufo = new UFO1();
game.addChild(ufo);
game.layerManager.addToLayer(ufo, LAYERS.UFO1);
ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
ufo.y = Math.random() * (2732 / 2 - ufo.height);
ufo.customUpdate = function () {
if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) {
LK.getSound('ufo1').play();
ufo.soundPlayed = true;
}
ufo.update();
};
return ufo;
}
// Initialize clouds array
var clouds = [];
// Group all initialization functions together
function initializeClouds() {
function ensureCloudCount() {
// Remove off-screen clouds
clouds = clouds.filter(function (cloud) {
if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) {
cloud.destroy();
return false;
}
return true;
});
// Add new clouds if needed, maintaining 3-5 clouds
while (clouds.length < 5) {
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
cloud.y = Math.random() * (2732 / 2);
game.addChild(cloud);
game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2);
clouds.push(cloud);
}
}
// Initial cloud setup
ensureCloudCount();
// Check cloud count every second
LK.setInterval(ensureCloudCount, 1000);
}
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
// Initialize birds and score
// Initialize game objects and managers
var spawnManager = new SpawnManager();
spawnManager.initialize();
// ScoreManager is already initialized in the SpawnManager
// Initialize mirror for score display
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400;
mirror.y = 2732 - 185 - 80 - 390 + 30 + 50;
game.addChild(mirror);
game.mirror = mirror;
game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
// Set up score display - use the same mirror object
var scoreDisplay = mirror;
var SoundManager = function SoundManager() {
this.soundTimers = {};
this.soundIntervals = {
ambient: {
min: 20000,
max: 30000
},
background: {
min: 20000,
max: 30000
},
ufo: {
min: 20000,
max: 30000
},
jet: {
min: 20000,
max: 30000
}
};
this.playSound = function (soundId, options) {
options = Object.assign({
interval: this.soundIntervals.ambient,
isMusic: false,
volume: 0.1,
loop: false,
autoRestart: true
}, options);
var playFunction = function () {
if (options.isMusic) {
LK.playMusic(soundId, {
volume: options.volume
});
} else {
var sound = LK.getSound(soundId);
sound.volume = options.volume;
if (options.loop) {
sound.loop = true;
}
sound.play();
}
if (options.autoRestart) {
var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min;
this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval);
}
}.bind(this);
playFunction();
return this.soundTimers[soundId];
};
this.initialize = function () {
// Initialize ambient sounds with 20-30 second intervals
this.playSound('songbird1', {
volume: 0.1,
interval: this.soundIntervals.ambient
});
this.playSound('cricket1', {
volume: 0.1,
interval: this.soundIntervals.ambient
});
this.playSound('breeze1', {
volume: 0.1,
interval: this.soundIntervals.ambient
});
};
this.stopSound = function (soundId) {
if (this.soundTimers[soundId]) {
LK.clearTimeout(this.soundTimers[soundId]);
delete this.soundTimers[soundId];
}
LK.getSound(soundId).stop();
};
this.stopAllSounds = function () {
for (var soundId in this.soundTimers) {
this.stopSound(soundId);
}
};
};
// Initialize sound system
var soundManager = new SoundManager();
soundManager.initialize();
function SpawnManager() {
if (!(this instanceof SpawnManager)) {
return new SpawnManager();
}
this.spawnTimers = {};
this.objectCounts = {
bird1: 0,
bird2: 0,
cloud1: 0,
cloud2: 0,
ufo1: 0,
ufo2: 0,
jet1: 0
};
// Cleanup function to properly clear timers
this.cleanup = function () {
for (var type in this.spawnTimers) {
if (this.spawnTimers[type]) {
LK.clearTimeout(this.spawnTimers[type]);
this.spawnTimers[type] = null;
}
}
};
this.spawnRules = {
bird1: {
max: 1,
layer: LAYERS.BIRD1,
movement: Bird1Movement,
scoreValue: 5,
respawnTime: {
min: 5000,
max: 10000
}
},
bird2: {
min: 3,
max: 3,
layer: LAYERS.BIRD2,
movement: Bird2Movement,
scoreValue: 1,
respawnTime: {
min: 5000,
max: 10000
}
},
cloud1: {
min: 1,
max: 3,
layer: LAYERS.CLOUD1,
movement: CloudMovement,
respawnTime: {
min: 5000,
max: 10000
}
},
cloud2: {
min: 1,
max: 3,
layer: LAYERS.CLOUD2,
movement: CloudMovement,
respawnTime: {
min: 5000,
max: 10000
}
},
ufo1: {
max: 1,
respawnTime: {
min: 20000,
max: 30000
},
layer: LAYERS.UFO1,
movement: UFOMovement,
sound: 'ufo1',
scoreValue: 25
},
ufo2: {
max: 1,
respawnTime: {
min: 20000,
max: 30000
},
layer: LAYERS.UFO2,
movement: UFOMovement,
sound: 'ufo1',
scoreValue: 25
},
jet1: {
max: 1,
respawnTime: {
min: 20000,
max: 30000
},
layer: LAYERS.JET1,
movement: GameObjectMovement,
sound: 'jet1'
}
};
this.soundManager = new SoundManager();
this.scoreManager = new ScoreManager();
this.exclusiveGroups = [['ufo1', 'ufo2']];
// Layer order matching LAYERS constant
this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
this.spawnObject = function (type, Constructor, options) {
var rule = this.spawnRules[type];
if (!rule) {
return;
}
var count = this.objectCounts[type] || 0;
// Check if we've reached the maximum count for this type
if (count >= (rule.max || 1)) {
return;
}
// Check if we need to maintain a minimum count
if (rule.min && count < rule.min) {
var spawnCount = Math.min(rule.min - count, (rule.max || 1) - count);
for (var i = 0; i < spawnCount; i++) {
this.createObject(type, Constructor, rule);
}
return;
}
// Check exclusive groups (e.g., only one UFO type at a time)
for (var i = 0; i < this.exclusiveGroups.length; i++) {
var group = this.exclusiveGroups[i];
if (group.includes(type)) {
var groupTotal = 0;
for (var j = 0; j < group.length; j++) {
groupTotal += this.objectCounts[group[j]];
}
if (groupTotal > 0) {
return;
}
}
}
// Check total cloud count to ensure 3-5 clouds
if (type === 'cloud1' || type === 'cloud2') {
var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
if (totalClouds >= 5) {
return;
} // Don't spawn more if we already have 5
}
this.createObject(type, Constructor, rule);
};
this.createObject = function (type, Constructor, rule) {
var obj = new Constructor();
obj.type = type;
// Position the object based on its type
if (type === 'bird1' || type === 'bird2') {
obj.x = Math.random() * 2048;
obj.y = -obj.height;
} else {
obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
obj.y = Math.random() * (2732 / 2);
}
game.addChild(obj);
game.layerManager.addToLayer(obj, rule.layer);
this.objectCounts[type]++;
// Initialize movement with appropriate options
if (rule.movement) {
// Define common movement parameters by object type
var movementParams = {
// Birds share the same movement parameters
bird: {
speed: 2,
speedRange: 1.6,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: true,
canFlip: true,
moveSound: 'wings1'
},
// UFOs share the same movement parameters
ufo: {
speed: 3.2,
speedRange: 0.8,
arcAmplitude: 4.5,
arcFrequency: 80,
isVertical: false,
canFlip: true,
moveSound: 'ufo1'
},
// Jets have their own movement parameters
jet: {
speed: 10,
speedRange: 0,
arcAmplitude: 0,
arcFrequency: 0,
isVertical: false,
canFlip: true,
moveSound: 'jet1'
},
// Clouds have their own movement parameters
cloud: {
speed: 0.25,
speedRange: 0.55,
arcAmplitude: 0,
arcFrequency: 0,
isVertical: false,
canFlip: false
}
};
// Select the appropriate movement parameters based on object type
var params;
if (type === 'bird1' || type === 'bird2') {
params = movementParams.bird;
} else if (type === 'ufo1' || type === 'ufo2') {
params = movementParams.ufo;
} else if (type === 'jet1') {
params = movementParams.jet;
} else if (type === 'cloud1' || type === 'cloud2') {
params = movementParams.cloud;
} else {
// Default parameters
params = movementParams.bird;
}
// Create movement options with the selected parameters
var movementOptions = {
speed: params.speed,
speedRange: params.speedRange,
arcAmplitude: params.arcAmplitude,
arcFrequency: params.arcFrequency,
isVertical: params.isVertical,
canFlip: params.canFlip,
moveSound: rule.sound,
respawnTime: rule.respawnTime
};
obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
}
if (rule.respawnTime) {
this.scheduleRespawn(type, Constructor);
}
return obj;
};
this.scheduleRespawn = function (type, Constructor) {
var rule = this.spawnRules[type];
if (!rule) {
return;
}
// Clear existing timer if any
if (this.spawnTimers[type]) {
LK.clearTimeout(this.spawnTimers[type]);
this.spawnTimers[type] = null;
}
// Calculate respawn time based on entity type
var respawnTime;
if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds
} else if (rule.respawnTime) {
respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
} else {
respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds
}
if (this.spawnTimers[type]) {
LK.clearTimeout(this.spawnTimers[type]);
}
this.spawnTimers[type] = LK.setTimeout(function () {
if (this.objectCounts[type] > 0) {
this.objectCounts[type]--;
}
var shouldSpawn = true;
// Check exclusive groups (e.g., only one UFO type at a time)
for (var i = 0; i < this.exclusiveGroups.length; i++) {
var group = this.exclusiveGroups[i];
if (group.includes(type)) {
var groupTotal = 0;
for (var j = 0; j < group.length; j++) {
groupTotal += this.objectCounts[group[j]];
}
if (groupTotal > 0) {
shouldSpawn = false;
}
}
}
if (shouldSpawn) {
this.spawnObject(type, Constructor);
}
this.spawnTimers[type] = null;
}.bind(this), respawnTime);
this.initialize = function () {
// Cleanup any existing timers
this.cleanup();
// Reset object counts
for (var type in this.objectCounts) {
this.objectCounts[type] = 0;
}
// Initialize birds - exactly 1 Bird1 and 3 Bird2s
this.spawnObject('bird1', Bird1);
for (var i = 0; i < 3; i++) {
this.spawnObject('bird2', Bird2);
}
// Initialize clouds - ensure 3-5 total clouds
var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
for (var i = 0; i < cloud1ToSpawn; i++) {
this.spawnObject('cloud1', Cloud);
}
for (var i = 0; i < cloud2ToSpawn; i++) {
this.spawnObject('cloud2', Cloud);
}
// Initialize UFOs and Jet with proper respawn timers
var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
this.spawnObject(ufoType, UFOConstructor);
this.spawnObject('jet1', Jet1);
// Set up periodic check for object counts and layer ordering
LK.setInterval(function () {
// Maintain bird counts
if (this.objectCounts.bird1 < 1) {
this.spawnObject('bird1', Bird1);
}
while (this.objectCounts.bird2 < 3) {
this.spawnObject('bird2', Bird2);
}
// Maintain cloud counts (3-5 total)
var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
if (totalClouds < 3) {
var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds;
for (var i = 0; i < cloudsNeeded; i++) {
this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud);
}
}
// Check UFO and Jet spawns
if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
this.scheduleRespawn(ufoType, UFOConstructor);
}
if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
this.scheduleRespawn('jet1', Jet1);
}
// Update layer ordering
this.layerOrder.forEach(function (layerId, index) {
var objects = game.layerManager.getObjectsInLayer(layerId);
objects.forEach(function (obj) {
game.layerManager.setLayerIndex(obj, index);
});
}.bind(this));
}.bind(this), 1000);
}.bind(this);
// Set up periodic check for object counts and spawn management
LK.setInterval(function () {
// Validate and maintain entity counts
for (var type in this.spawnRules) {
var rule = this.spawnRules[type];
var count = this.objectCounts[type] || 0;
// Ensure minimum counts are maintained
if (rule.min && count < rule.min) {
var spawnCount = Math.min(rule.min - count, (rule.max || 1) - count);
for (var i = 0; i < spawnCount; i++) {
this.spawnObject(type, type === 'bird1' ? Bird1 : type === 'bird2' ? Bird2 : type === 'cloud1' || type === 'cloud2' ? Cloud : type === 'ufo1' ? UFO1 : type === 'ufo2' ? UFO2 : type === 'jet1' ? Jet1 : null);
}
}
// Schedule respawns for UFOs and Jets if needed
if ((type === 'ufo1' || type === 'ufo2' || type === 'jet1') && count === 0 && !this.spawnTimers[type]) {
this.scheduleRespawn(type, type === 'ufo1' ? UFO1 : type === 'ufo2' ? UFO2 : Jet1);
}
}
if (totalClouds > 5) {
// If there are more than 5 clouds, don't spawn any more until some are removed
// This is handled automatically when clouds move off-screen
}
// Ensure one UFO (either UFO1 or UFO2) is on screen
if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
if (Math.random() < 0.5) {
this.spawnObject('ufo1', UFO1);
} else {
this.spawnObject('ufo2', UFO2);
}
}
// Ensure one Jet1 is on screen
if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) {
this.spawnObject('jet1', Jet1);
}
}.bind(this), 1000);
};
// Initialize the spawn manager
SpawnManager.prototype.initialize = function () {
// Initialize sound and score managers
this.soundManager.initialize();
// Set up initial spawns - exactly 1 Bird1
this.spawnObject('bird1', Bird1);
// Set up initial spawns - exactly 3 Bird2s
for (var i = 0; i < 3; i++) {
this.spawnObject('bird2', Bird2);
}
// Set up cloud spawning - 3-5 total clouds
var totalClouds = Math.floor(Math.random() * 3) + 3;
var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max);
var cloud2Count = totalClouds - cloud1Count;
for (var i = 0; i < cloud1Count; i++) {
this.spawnObject('cloud1', Cloud);
}
for (var i = 0; i < cloud2Count; i++) {
this.spawnObject('cloud2', Cloud);
}
// Schedule initial UFO spawn (either UFO1 or UFO2)
};
if (Math.random() < 0.5) {
this.spawnObject('ufo1', UFO1);
} else {
this.spawnObject('ufo2', UFO2);
}
// Schedule initial Jet1 spawn
this.spawnObject('jet1', Jet1);
// Set up periodic checks for maintaining entity counts
LK.setInterval(function () {
// Maintain bird counts
if (this.objectCounts.bird1 < 1) {
this.spawnObject('bird1', Bird1);
}
while (this.objectCounts.bird2 < 3) {
this.spawnObject('bird2', Bird2);
}
// Maintain cloud counts (3-5 total)
var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
if (totalClouds < 3) {
var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2';
this.spawnObject(type, Cloud);
}
// Ensure one UFO (either UFO1 or UFO2) is scheduled
if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2);
}
// Ensure one Jet1 is scheduled
if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
this.scheduleRespawn('jet1', Jet1);
}
}.bind(this), 1000);
}
;
spawnManager.initialize();
// Main game update function
game.update = function () {
// Update all game objects
game.children.forEach(function (entity) {
if (entity.update) {
entity.update();
}
// Handle off-screen objects
if (entity instanceof Bird1 || entity instanceof Bird2) {
if (entity.y > 2732) {
entity.y = -entity.height;
entity.x = Math.random() * 2048;
}
}
});
// Update score display
if (game.mirror && game.mirror.updateScore) {
game.mirror.updateScore(game.score || 0);
}
// Ensure correct number of birds with sound effects
var bird1Count = birds.filter(function (b) {
return b instanceof Bird1;
}).length;
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Maintain exactly 1 Bird1
if (bird1Count < 1) {
var newBird1 = new Bird1();
newBird1.x = Math.random() * 2048;
newBird1.y = -newBird1.height;
newBird1.speed = Math.random() * 1.6 + 1;
newBird1.lastIntersecting = false;
newBird1.type = 'bird1';
newBird1.color = 0x746130;
game.addChild(newBird1);
game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
birds.push(newBird1);
LK.getSound('bird1').play();
} else if (bird1Count > 1) {
var extraBird1s = birds.filter(function (b) {
return b instanceof Bird1;
}).slice(1);
extraBird1s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Maintain exactly 3 Bird2s
if (bird2Count < 3) {
for (var i = 0; i < 3 - bird2Count; i++) {
var newBird2 = new Bird2();
newBird2.x = Math.random() < 0.5 ? 0 : 2048;
newBird2.y = Math.random() * (2732 / 2);
newBird2.speed = 1 + Math.random() * 0.6;
newBird2.lastIntersecting = false;
newBird2.type = 'bird2';
newBird2.color = 0xFFFFFF;
game.addChild(newBird2);
game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
birds.push(newBird2);
LK.getSound('bird2').play();
}
} else if (bird2Count > 3) {
var extraBird2s = birds.filter(function (b) {
return b instanceof Bird2;
}).slice(3);
extraBird2s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Update UFOs, jets, and check for collisions
game.children.forEach(function (entity) {
if (entity instanceof UFO1 || entity instanceof UFO2) {
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds
game.children.forEach(function (target) {
if (!child.lastIntersecting && AABBIntersect(child, target)) {
var soundEffect = '';
if (target instanceof Bird1) {
soundEffect = 'dead1';
spawnManager.objectCounts.bird1--;
spawnManager.scoreManager.addScore('bird1');
} else if (target instanceof Bird2) {
soundEffect = 'dead2';
spawnManager.objectCounts.bird2--;
spawnManager.scoreManager.addScore('bird2');
} else if (target instanceof UFO1) {
soundEffect = 'dead3';
spawnManager.objectCounts.ufo1--;
spawnManager.scoreManager.addScore('ufo1');
} else if (target instanceof UFO2) {
soundEffect = 'dead3';
spawnManager.objectCounts.ufo2--;
spawnManager.scoreManager.addScore('ufo2');
}
// Update score display
if (game.mirror && game.mirror.updateScore) {
game.mirror.updateScore(spawnManager.scoreManager.getScore());
}
LK.getSound(soundEffect).play();
target.destroy();
child.destroy();
}
});
// Update lastIntersecting state
child.lastIntersecting = game.children.some(function (target) {
return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
});
}
});
};
// Initialize game objects and start spawning
spawnManager.initialize();
function spawnBird2() {
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Fix: Ensure there are always 3 bird2 on screen
if (bird2Count < 3) {
var bird2 = new Bird2();
bird2.x = Math.random() * 2048;
bird2.y = -bird2.height;
bird2.speed = Math.random() * 1.6 + 1;
bird2.lastIntersecting = false;
bird2.type = 'bird2';
bird2.color = 0x746130;
game.addChild(bird2);
if (game.children.includes(bird2)) {
game.layerManager.addToLayer(bird2, LAYERS.BIRD2);
birds.push(bird2);
}
}
LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
}
// Update bird positions and states
function updateBirds() {
// Update each bird
birds.forEach(function (bird) {
bird.update();
// Check if the bird has moved off-screen
if (bird.lastY <= 2732 && bird.y > 2732) {
bird.y = -bird.height; // Respawn the bird at the top
bird.x = Math.random() * 2048; // Randomize the x position
bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
});
// Ensure correct number of birds
var bird1Count = birds.filter(function (b) {
return b instanceof Bird1;
}).length;
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Maintain exactly 1 Bird1
if (bird1Count < 1) {
var newBird1 = new Bird1();
newBird1.x = Math.random() * 2048;
newBird1.y = Math.random() * (2732 / 2);
game.addChild(newBird1);
game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
birds.push(newBird1);
} else if (bird1Count > 1) {
var extraBird1s = birds.filter(function (b) {
return b instanceof Bird1;
}).slice(1);
extraBird1s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Maintain exactly 3 Bird2s
if (bird2Count < 3) {
for (var i = 0; i < 3 - bird2Count; i++) {
var newBird2 = new Bird2();
newBird2.x = Math.random() * 2048;
newBird2.y = Math.random() * (2732 / 2);
game.addChild(newBird2);
game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
birds.push(newBird2);
}
} else if (bird2Count > 3) {
var extraBird2s = birds.filter(function (b) {
return b instanceof Bird2;
}).slice(3);
extraBird2s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Update UFOs, jets, and check for collisions
game.children.forEach(function (entity) {
if (entity instanceof UFO1 || entity instanceof UFO2) {
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds
game.children.forEach(function (target) {
if (!child.lastIntersecting && AABBIntersect(child, target)) {
var soundEffect = '';
if (target instanceof Bird1) {
soundEffect = 'dead1';
spawnManager.objectCounts.bird1--;
spawnManager.scoreManager.addScore('bird1');
} else if (target instanceof Bird2) {
soundEffect = 'dead2';
spawnManager.objectCounts.bird2--;
spawnManager.scoreManager.addScore('bird2');
} else if (target instanceof UFO1) {
soundEffect = 'dead3';
spawnManager.objectCounts.ufo1--;
spawnManager.scoreManager.addScore('ufo1');
} else if (target instanceof UFO2) {
soundEffect = 'dead3';
spawnManager.objectCounts.ufo2--;
spawnManager.scoreManager.addScore('ufo2');
}
// Update score display
if (game.mirror && game.mirror.updateScore) {
game.mirror.updateScore(spawnManager.scoreManager.getScore());
}
LK.getSound(soundEffect).play();
target.destroy();
child.destroy();
}
});
// Update lastIntersecting state
child.lastIntersecting = game.children.some(function (target) {
return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
});
}
});
}
;
// Add a tree to the game
var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
// Add tree to the proper layer
if (game.children.includes(tree)) {
game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
}
var score = 0;
// Add stack1 image to the game
var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
// Add stack1 to the proper layer
if (game.children.includes(stack1)) {
game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
}
// Add the grass floor to the game
var grassBack = new GrassBack();
grassBack.x = 1020;
grassBack.y = 2735; // Position grassBack at the bottom
game.addChild(grassBack);
// Add grassBack to the proper layer
if (game.children.includes(grassBack)) {
game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
}
var grassFront = new GrassFront();
grassFront.x = 1020;
grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
game.addChild(grassFront);
// Add grassFront to the proper layer
if (game.children.includes(grassFront)) {
game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
}
// Mirror and scoreDisplay are already initialized earlier in the code
// Ensure proper layer ordering for existing mirror
if (game.mirror) {
game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
}
// Function to handle bgm1 end event
function onBgm1End() {
// Set a timer to replay bgm1 after 50-80 seconds
var bgmTimer = LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
},
onEnd: onBgm1End
});
}, Math.random() * 30000 + 50000);
}
;
// Add the cat to the game
var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
// Add cat to the proper layer
if (game.children.includes(cat)) {
game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
}
// Play bgm1 once on load and set a timer to replay it every 20-30 seconds
LK.playMusic('bgm1', {
loop: false,
fade: {
start: 0,
end: 0.1,
duration: 4000
},
onEnd: function onEnd() {
LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: false,
fade: {
start: 0,
end: 0.1,
duration: 4000
},
onEnd: onEnd
});
}, Math.random() * 10000 + 20000);
}
});
// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
var wingsTimer = LK.setTimeout(function () {
LK.getSound('wings1').play();
wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
}, Math.random() * 20000 + 10000);
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Sound volumes configuration
// Initialize random timers for each sound to play between 20-30 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
currentAmbientSound.stop();
}
sound.play();
currentAmbientSound = sound;
LK.setTimeout(function () {
currentAmbientSound = null;
}, sound.duration * 1000);
ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
}, Math.random() * 10000 + 20000);
});
// Using UFO sound ID as placeholder
// Using existing CLOUD_TYPES definition
var Pulse = function Pulse(graphics, options) {
this.graphics = graphics;
this.options = Object.assign({
minScale: 1.0,
maxScale: 1.2,
expandDuration: 1000,
contractDuration: 1000,
easing: tween.easeInOut
}, options);
this.startPulsating = function () {
function pulsate() {
tween(this.graphics, {
scaleX: this.options.maxScale,
scaleY: this.options.maxScale
}, {
duration: this.options.expandDuration,
easing: this.options.easing,
onFinish: function () {
tween(this.graphics, {
scaleX: this.options.minScale,
scaleY: this.options.minScale
}, {
duration: this.options.contractDuration,
easing: this.options.easing,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
var SunPulse = function SunPulse(sunGraphics) {
return new Pulse(sunGraphics, {
maxScale: 1.1
});
};
// Light1Pulse class to handle the pulsating effect for Light1
var Light1Pulse = function Light1Pulse(lightGraphics) {
return new Pulse(lightGraphics, {
maxScale: 1.6,
contractDuration: 1500
});
};
var bird2; // Define bird2 variable in the global scope
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
this.ufo = ufo;
this.ufoGraphics = ufoGraphics;
this.ufo.speed = 3.2; // Decrease speed by 20%
this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
this.ufo.lastX = this.ufo.x; // Track last X position for future checks
this.ufo.update = function () {
var _this5 = this;
// Cache current position and dimensions
var currentX = this.x;
var screenWidth = 2048;
var halfWidth = this.width / 2;
// Update position based on pattern
this.x += this.speed * Math.cos(LK.ticks / 60);
this.y = 100 + Math.sin(LK.ticks / 120) * 250;
// Optimize movement pattern
var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
if (distanceFromCenter > screenWidth / 3) {
this.speed *= -0.95; // Smooth direction change
}
// Cache intersection checks
var isIntersectingCloud = clouds.some(function (cloud) {
return _this5.intersects(cloud);
});
if (isIntersectingCloud && !this.lastIntersecting) {
this.speed *= 1.2;
LK.getSound('ufo1').play();
}
this.lastIntersecting = isIntersectingCloud;
// Stop playing ufo1 sound after UFO leaves the screen
if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
this.destroy();
ufo = null;
LK.getSound('ufo1').stop();
}
this.lastX = this.x; // Update lastX after movement
};
};
// Unified sound management system
var SoundManager = function SoundManager() {
var soundConfigs = {
ufo1: {
volume: 0.1,
loop: false
},
bgm1: {
volume: 0.1,
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
}
},
laser1: {
volume: 0.1,
loop: false
},
wings1: {
volume: 0.1,
loop: false
},
dead1: {
volume: 0.1,
loop: false
},
dead2: {
volume: 0.1,
loop: false
},
dead3: {
volume: 0.1,
loop: false
},
jet1: {
volume: 0.1,
loop: false
},
breeze1: {
volume: 0.1,
loop: true
},
chitter: {
volume: 0.1,
loop: true
},
cricket1: {
volume: 0.1,
loop: true
},
frog1: {
volume: 0.1,
loop: true
},
songbird1: {
volume: 0.1,
loop: true
}
};
var activeLoopingSounds = {};
this.playSound = function (soundId, options) {
var config = Object.assign({}, soundConfigs[soundId] || {}, options || {});
var sound = LK.getSound(soundId);
if (sound) {
sound.volume = config.volume;
if (config.fade) {
sound.fade(config.fade.start, config.fade.end, config.fade.duration);
}
if (config.loop) {
sound.loop();
activeLoopingSounds[soundId] = sound;
}
sound.play();
return sound;
}
return null;
};
this.stopSound = function (soundId) {
var sound = LK.getSound(soundId);
if (sound) {
sound.stop();
if (activeLoopingSounds[soundId]) {
delete activeLoopingSounds[soundId];
}
}
};
this.stopAllSounds = function () {
Object.keys(soundConfigs).forEach(this.stopSound);
activeLoopingSounds = {};
};
this.cleanupAmbientSounds = function () {
['breeze1', 'chitter', 'cricket1', 'frog1', 'songbird1'].forEach(this.stopSound);
};
};
// Initialize sound manager
game.soundManager = new SoundManager();
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
this.bird.lastY = this.bird.y;
this.bird.lastX = this.bird.x;
this.bird.update = function () {
this.y += this.speed;
this.x += Math.sin(this.y / 100) * 6.5;
this.lastY = this.y;
this.lastX = this.x;
}.bind(this.bird);
};
var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
this.bird.update = function () {
this.y += this.speed;
this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
// Check if the bird has moved off-screen
if (this.lastY <= 2732 && this.y > 2732) {
this.y = Math.random() * 2732; // Random initial y position within the screen height
this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
}
this.lastX = this.x; // Track position for next update
this.lastY = this.y; // Update lastY after movement
storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
};
};
// Shared entity effects configuration
var ENTITY_EFFECTS = {
bird1: {},
bird2: {}
};
// Base EntityEffects class for all entities
var EntityEffects = function EntityEffects(entity, config) {
this.entity = entity;
this.config = config || {};
this.applyEffects = function () {
// Common effects logic here
if (this.config.onApplyEffects) {
this.config.onApplyEffects(this.entity);
}
};
};
// Simplified Bird effects using shared base class
var Bird1Effects = function Bird1Effects(bird) {
return new EntityEffects(bird, ENTITY_EFFECTS.bird1);
};
var Bird2Effects = function Bird2Effects(bird) {
return new EntityEffects(bird, ENTITY_EFFECTS.bird2);
};
// ReticlePulse is already handled by PULSE_CONFIGS
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
// Initialize bird spawning
spawnBird2();
// ScoreManager class to manage score logic
var ScoreManager = function ScoreManager() {
var self = this;
var currentScore = 0;
var highScore = storage.highScore || 0;
self.scoreValues = {
bird1: 100,
bird2: 50,
ufo1: 250,
ufo2: 250
};
self.addScore = function (objectType) {
var points = self.scoreValues[objectType] || 0;
if (points > 0) {
currentScore += points;
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
}
// Update score display
if (scoreDisplay && scoreDisplay.updateScore) {
scoreDisplay.updateScore(currentScore);
}
if (mirror && mirror.updateScore) {
mirror.updateScore(currentScore);
}
}
return currentScore;
};
self.resetScore = function () {
currentScore = 0;
if (scoreDisplay && scoreDisplay.updateScore) {
scoreDisplay.updateScore(currentScore);
}
if (mirror && mirror.updateScore) {
mirror.updateScore(currentScore);
}
return currentScore;
};
self.getScore = function () {
return currentScore;
};
self.getHighScore = function () {
return highScore;
};
};
var birds = [];
game.down = function (x, y, obj) {
if (obj && obj.event) {
x = obj.event.x;
y = obj.event.y;
}
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
}
}
game.reticle.x = x;
game.reticle.y = y;
if (typeof x === 'undefined' || typeof y === 'undefined') {
console.error('Invalid coordinates for laser');
return;
}
var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER);
}
};
var VOLUME_BGM1 = 0.02;
var VOLUME_BREEZE1 = 0.02;
var VOLUME_CRICKET1 = 0.02;
var VOLUME_FROG1 = 0.02;
var VOLUME_SONGBIRD1 = 0.02;
var VOLUME_UFO1 = 0.02;
var VOLUME_WINGS1 = 0.02;
game.move = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
}
if (obj.event) {
var x = obj.event.x;
var y = obj.event.y;
}
game.reticle.x = x;
game.reticle.y = y;
};
// Add a sun to the game in the top left corner
var sun = new Sun();
sun.x = 480;
sun.y = 680;
game.layerManager.addToLayer(sun, LAYERS.SUN);
var light1 = new Light1();
light1.x = 510;
light1.y = 1500;
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
light1.visible = true;
// Function to add a UFO to the game
// Using existing CLOUD_TYPES definition
// initializeClouds already called earlier
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
var ufo; // Define the ufo variable in the global scope
var laser; // Define the laser variable in the global scope
var ufoTimer = LK.setTimeout(function () {
addUFO();
// Reset the timer for the UFO to reappear between 10-20 seconds
ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
game.update = function () {
// Update clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].update();
}
// Add a jet to the game if it doesn't exist and no jet spawn timer is active
if (!game.jet && !game.jetSpawnTimer) {
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.jet = jet;
game.layerManager.addToLayer(jet, LAYERS.JET1);
LK.getSound('jet1').play();
}
// Update jet
if (game.jet) {
game.jet.update();
}
if (ufo) {
ufo.customUpdate();
// Cache game children to avoid repeated property access
var gameChildren = game.children;
// Update lasers and check collisions
gameChildren.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds and UFO
var hasIntersection = birds.some(function (bird) {
if (!child.lastIntersecting && AABBIntersect(child, bird)) {
score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0;
scoreDisplay.updateScore(score);
LK.getSound('dead1').play();
bird.destroy();
birds.splice(birds.indexOf(bird), 1);
child.destroy();
return true;
}
return child.intersects(bird);
});
if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
score += 25;
scoreDisplay.updateScore(score);
scoreDisplay.updateScore(score);
child.destroy();
}
child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo);
}
});
// Check for intersections between UFO and birds
var ufoIntersection = birds.some(function (bird) {
if (!ufo.lastIntersecting && ufo.intersects(bird)) {
bird.destroy();
birds.splice(birds.indexOf(bird), 1);
LK.getSound('dead2').play();
return true;
}
return ufo.intersects(bird);
});
ufo.lastIntersecting = ufoIntersection;
// Check if UFO is out of bounds
if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
ufo.destroy();
ufo = null;
ufoTimer = LK.setTimeout(function () {
ufo = addUFO();
}, Math.random() * 20000 + 30000);
}
ufo.lastX = ufo.x;
}
};
// Function to spawn a third kind of bird
// Update bird positions and states
;
// Add a tree to the game
var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
// Add tree to the proper layer
if (game.children.includes(tree)) {
game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
}
var score = 0;
// Add stack1 image to the game
var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
// Add stack1 to the proper layer
if (game.children.includes(stack1)) {
game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
}
// Add the grass floor to the game
var grassBack = new GrassBack();
grassBack.x = 1020;
grassBack.y = 2735; // Position grassBack at the bottom
game.addChild(grassBack);
// Add grassBack to the proper layer
if (game.children.includes(grassBack)) {
game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
}
var grassFront = new GrassFront();
grassFront.x = 1020;
grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
game.addChild(grassFront);
// Add grassFront to the proper layer
if (game.children.includes(grassFront)) {
game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
}
// Mirror and scoreDisplay are already initialized earlier in the code
// Ensure proper layer ordering for existing mirror
if (game.mirror) {
game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
}
// Function to handle bgm1 end event
// Add the cat to the game
var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
// Add cat to the proper layer
if (game.children.includes(cat)) {
game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
}
// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
LK.playMusic('bgm1', {
loop: false,
// Play once
fade: {
start: 0,
end: 0.02,
// Set to the lowest volume
duration: 4000
},
onEnd: function onEnd() {
// Set a timer to replay bgm1 every 20-50 seconds
LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: false,
// Play once
fade: {
start: 0,
end: 0.5,
// Set to the lowest volume
duration: 4000
},
onEnd: onEnd // Set the onEnd function to replay bgm1
});
}, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
}
});
// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
var wingsTimer = LK.setTimeout(function () {
LK.getSound('wings1').play();
wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
}, Math.random() * 20000 + 10000);
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Initialize random timers for each sound to play between 20-30 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
currentAmbientSound.stop();
}
sound.play();
currentAmbientSound = sound;
LK.setTimeout(function () {
currentAmbientSound = null;
}, sound.duration * 1000);
ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
}, Math.random() * 10000 + 20000);
});
var EntityManager = /*#__PURE__*/function () {
function EntityManager() {
_classCallCheck2(this, EntityManager);
this.entities = [];
}
return _createClass2(EntityManager, [{
key: "add",
value: function add(entity) {
this.entities.push(entity);
// Add to the game world (e.g., addChild)
game.addChild(entity);
}
}, {
key: "remove",
value: function remove(entity) {
var index = this.entities.indexOf(entity);
if (index > -1) {
this.entities.splice(index, 1);
// Remove from the game world (e.g., destroy)
entity.destroy();
}
}
}, {
key: "update",
value: function update(deltaTime) {
var _iterator = _createForOfIteratorHelper(this.entities),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var entity = _step.value;
entity.update(deltaTime);
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
}
}, {
key: "getAllOfType",
value: function getAllOfType(type) {
return this.entities.filter(function (entity) {
return entity instanceof type;
});
}
}, {
key: "clear",
value: function clear() {
this.entities.forEach(function (entity) {
return entity.destroy();
});
this.entities = [];
}
}]);
}(); // Initialize entity managers
var birdManager = new BirdManager();
var ufoManager = new UFOManager();
var jetManager = new JetManager();
// Update all entity managers
birdManager.update(deltaTime);
ufoManager.update(deltaTime);
jetManager.update(deltaTime);
// Initial entity spawning will be handled by the managers
if (typeof x !== 'undefined' && typeof y !== 'undefined') {
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
entityManager.add(laser);
} else {
console.error('Invalid coordinates for laser creation');
}
// Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds
// Group all initialization functions together
function initializeAmbientSounds() {
function playAmbientSounds() {
LK.getSound('songbird1').play();
LK.getSound('cricket1').play();
LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
}
playAmbientSounds();
// Set initial interval
LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds
}
// Part of grouped initialization functions
function initializeBGM() {
function playBGM() {
LK.playMusic('bgm1');
}
playBGM();
// Set regular interval for background music
LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
}
// Fix scoring
// ScoreManager is already initialized in the SpawnManager
var score = 0;
game.down = function (x, y, obj) {
if (obj && obj.event) {
x = obj.event.x;
y = obj.event.y;
}
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
}
}
game.reticle.x = x;
game.reticle.y = y;
if (typeof x === 'undefined' || typeof y === 'undefined') {
console.error('Invalid coordinates for laser');
return;
}
var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER);
}
};
// Adjust layer display order
// Ensure light1 layer is displayed after background
if (light1) {
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
}
// Ensure jet layer is displayed before cloud2 layer
if (jet) {
game.layerManager.addToLayer(jet, LAYERS.JET1);
}
// Ensure mirror layer is displayed behind grass-front
if (mirror) {
game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
}
// Ensure jet1 and ufo1 sounds play when on screen
Jet1.prototype.update = function () {
// Fix: Use 'this' instead of 'self' since this is a prototype method
var jetGraphics = this.children[0];
flipImageVerticallyBasedOnDirection(jetGraphics, this.lastX, this.x);
this.x += this.speed * this.direction;
// Play jet sound when on screen
if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
LK.getSound('jet1').play();
this.soundPlayed = true;
}
// Stop sound and destroy when off screen
if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
LK.getSound('jet1').stop();
this.destroy();
game.jet = null;
// Set respawn timer to 20-30 seconds
var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.jet = jet;
game.jetSpawnTimer = null;
}, respawnTime);
}
this.lastX = this.x;
};
UFOMovement.prototype.update = function () {
var currentX = this.x;
var screenWidth = 2048;
var halfWidth = this.width / 2;
var tickCos = Math.cos(LK.ticks / 60);
var tickSin = Math.sin(LK.ticks / 120);
this.x += this.speed * tickCos;
this.y = 100 + tickSin * 250;
if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
LK.getSound('ufo1').play();
this.soundPlayed = true;
}
if (this.x < 0 || this.x > screenWidth) {
this.soundPlayed = false;
}
if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
LK.getSound('ufo1').stop();
this.destroy();
game.ufo = null;
scheduleUFOSpawn(Math.random() * 10000 + 20000);
}
this.lastX = this.x;
};
function scheduleUFOSpawn(delay) {
LK.setTimeout(function () {
var ufo = new UFO();
ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
ufo.y = Math.random() * (2732 / 2);
game.addChild(ufo);
game.layerManager.addToLayer(ufo, LAYERS.UFO1);
game.ufo = ufo;
}, delay);
}
// End of Game Implementation ===================================================================
--- original.js
+++ change.js
@@ -436,8 +436,27 @@
/****
* Game Code
****/
// Define cloud types at the beginning
+var UFOManager = function UFOManager() {
+ this.ufos = [];
+ this.addUFO = function (ufo) {
+ this.ufos.push(ufo);
+ game.addChild(ufo);
+ };
+ this.removeUFO = function (ufo) {
+ var index = this.ufos.indexOf(ufo);
+ if (index > -1) {
+ this.ufos.splice(index, 1);
+ ufo.destroy();
+ }
+ };
+ this.update = function () {
+ this.ufos.forEach(function (ufo) {
+ ufo.update();
+ });
+ };
+};
var BirdManager = function BirdManager() {
this.birds = [];
this.addBird = function (bird) {
this.birds.push(bird);
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows