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Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2977
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Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2956
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Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2936
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Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2916
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Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
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Please fix the bug: 'jet is not defined' in or related to this line: 'this.jets.forEach(function (jet) {' Line Number: 495
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Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2975
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Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2954
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Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2934
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Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2914
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Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
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Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
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Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
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Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
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Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1367
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Please fix the bug: 'SpawnManager is not defined' in or related to this line: 'var spawnManager = new SpawnManager();' Line Number: 1358
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Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1252
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move grass-front in front of mirror.
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move mirror layer behind grass-front
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(backgroundGraphics); game.layerManager.addToLayer(self, LAYERS.BACKGROUND); }); var Bird1 = Container.expand(function () { var self = Container.call(this); return BirdEntity.call(this, 'bird1', LAYERS.BIRD1, Bird1Movement); }); var Bird2 = Container.expand(function () { var self = Container.call(this); return BirdEntity.call(this, 'bird2', LAYERS.BIRD2, Bird2Movement); }); var BirdEntity = Container.expand(function (birdType, layerIndex, MovementClass) { var self = Container.call(this); var birdGraphics = self.attachAsset(birdType, { anchorX: 0.5, anchorY: 0.5 }); self.movement = new MovementClass(self, birdGraphics); // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Call the original destroy method originalDestroy.call(self); }; self.update = function () { self.movement.update(); }; game.layerManager.addToLayer(self, layerIndex); return self; }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 1 }); self.update = function () {}; game.layerManager.addToLayer(self, LAYERS.CAT); }); // Define cloud types at the beginning var Cloud = Container.expand(function () { var self = Container.call(this); var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)]; var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2; return MovingEntity.call(this, cloudType, layerIndex, CloudMovement, { alpha: 0.8, updateCounts: true }); }); var GrassBack = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1 }); self.update = function () { self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed }; self.addChild(grassGraphics); // Add grass graphics to the container // Set the layer index for grass-back game.layerManager.addToLayer(self, LAYERS.GRASS_BACK); }); var GrassFront = Container.expand(function () { var self = Container.call(this); var grass2Graphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 1 }); self.lastX = self.x; // Initialize lastX for tracking changes on X self.addChild(grass2Graphics); // Add grass2 graphics to the container self.update = function () { self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50% self.lastX = self.x; // Update lastX after movement }; // Set the layer index for grass-front game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT); }); var Jet1 = Container.expand(function () { var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, { flipX: true, flipOnMove: true, soundType: 'jet1' }); self.speed = 10; self.direction = Math.random() < 0.5 ? 1 : -1; self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2; self.y = Math.random() * (2732 / 2); self.lastX = self.x; self.soundPlayed = false; self.update = function () { self.lastX = self.x; // Play sound when jet is on screen if (!self.soundPlayed && self.x > 0 && self.x < 2048) { LK.getSound('jet1').play(); self.soundPlayed = true; } // Check if jet has moved off screen if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { if (game.jetSpawnTimer) { LK.clearTimeout(game.jetSpawnTimer); } self.destroy(); game.jet = null; // Schedule respawn after 20-30 seconds var respawnTime = Math.random() * 10000 + 20000; game.jetSpawnTimer = LK.setTimeout(function () { if (game.jet === null) { var jet = new Jet1(); game.addChild(jet); game.layerManager.addToLayer(jet, LAYERS.JET1); game.jet = jet; } game.jetSpawnTimer = null; }, respawnTime); } }; return self; }); var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 }); game.soundManager.playSound('laser1'); var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; self.vx = dx / distance * speed; self.vy = dy / distance * speed; self.x = startX; self.y = startY; self.lastIntersecting = false; self.active = true; var originalDestroy = self.destroy; self.destroy = function () { if (game.layerManager) { game.layerManager.removeFromTracking(self); } originalDestroy.call(self); }; self.update = function () { if (!self.active) { return; } var targets = game.children.filter(function (child) { return child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2; }); if (!self.lastIntersecting && game.collisionManager.checkCollisions(self, targets, function (laser, target) { var soundEffect = target instanceof UFO1 || target instanceof UFO2 ? 'dead3' : 'dead2'; if (spawnManager) { spawnManager.objectCounts[target.type]--; spawnManager.scoreManager.addScore(target.type); spawnManager.scheduleRespawn(target.type, target.constructor); } game.soundManager.playSound(soundEffect); target.destroy(); self.active = false; self.destroy(); if (mirror && mirror.updateScore) { mirror.updateScore(spawnManager.scoreManager.getScore()); } })) { return; } self.x += self.vx; self.y += self.vy; self.lastIntersecting = game.collisionManager.checkCollisions(self, targets); if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; game.layerManager.addToLayer(self, LAYERS.LASER); }); var Light1 = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('light1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(lightGraphics); game.layerManager.addToLayer(self, LAYERS.LIGHT1); var originalDestroy = self.destroy; self.destroy = function () { if (game.layerManager) { game.layerManager.removeFromTracking(self); } originalDestroy.call(self); }; var lightGraphics = self.attachAsset('light1', { anchorX: 0.5, anchorY: 0.5, alpha: 1.0 }); self.addChild(lightGraphics); self.x = 450; self.y = 450; self.update = function () { self.x += Math.sin(LK.ticks / 90) * 0.1; }; self.pulse = new Light1Pulse(lightGraphics); self.pulse.startPulsating(); game.layerManager.addToLayer(self, LAYERS.LIGHT1); }); var Mirror = Container.expand(function () { var self = Container.call(this); var mirrorGraphics = self.attachAsset('mirror1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(mirrorGraphics); // Set the layer index for mirror game.layerManager.addToLayer(self, LAYERS.MIRROR); // Score display functionality var scoreText = new Text2('0', { size: 175, fill: 0x800080, font: "Courier New, Courier, monospace", stroke: 0x00FF00, strokeThickness: 15, dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.y = 260 + 50; // Move down 50px scoreText.x = -155; scoreText.rotation = (-83 - 3) * (Math.PI / 180); // Rotate left by 3 degrees self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore); }; return self; }); var MovingEntity = Container.expand(function (assetType, layerIndex, MovementClass, options) { var self = Container.call(this); options = options || {}; var graphics = self.attachAsset(assetType, { anchorX: 0.5, anchorY: options.anchorY || 0.5, alpha: options.alpha || 1, flipX: options.flipX || false }); self.type = assetType; self.movement = new MovementClass(self, graphics); self.lastX = self.x; self.soundPlayed = false; // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { if (game.layerManager) { game.layerManager.removeFromTracking(self); } if (options.soundType) { LK.getSound(options.soundType).stop(); } if (options.updateCounts && spawnManager) { spawnManager.objectCounts[self.type]--; } originalDestroy.call(self); }; self.update = function () { if (options.flipOnMove) { flipImageVerticallyBasedOnDirection(graphics, self.lastX, self.x); } self.movement.update(); if (options.soundType && !self.soundPlayed && self.x > 0 && self.x < 2048) { LK.getSound(options.soundType).play(); self.soundPlayed = true; } self.lastX = self.x; }; game.layerManager.addToLayer(self, layerIndex); return self; }); var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.pulse) { self.pulse = new ReticlePulse(reticleGraphics); self.pulse.startPulsating(); } }; game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Reticle1 = Container.expand(function () { var self = Container.call(this); var reticle1Graphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(reticle1Graphics); // Set the layer index for reticle game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Stack1 = Container.expand(function () { var self = Container.call(this); var stackGraphics = self.attachAsset('stack1', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / -12 }); self.update = function () { // Add any specific update logic for stack1 here }; // Set the layer index for stack game.layerManager.addToLayer(self, LAYERS.STACK); }); var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.pulse = new SunPulse(sunGraphics); self.pulse.startPulsating(); // Set the layer index for sun game.layerManager.addToLayer(self, LAYERS.SUN); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 1, antialias: true, // Apply antialias effect stroke: 0x000000, // Add a black stroke strokeThickness: 15 // Set stroke thickness to 15px }); self.update = function () { // Add any specific update logic for the tree here }; // Set the layer index for tree game.layerManager.addToLayer(self, LAYERS.TREE); }); var Tree2 = Container.expand(function () { var self = Container.call(this); var tree2Graphics = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 1 }); self.addChild(tree2Graphics); // Set the layer index for tree2 game.layerManager.addToLayer(self, LAYERS.TREE); }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufoGraphics); game.layerManager.addToLayer(self, LAYERS.UFO2); }); var UFO1 = Container.expand(function () { var self = Container.call(this); return MovingEntity.call(this, 'ufo1', LAYERS.UFO1, UFOMovement, { soundType: 'ufo1' }); }); var UFO2 = Container.expand(function () { var self = Container.call(this, 'ufo2', LAYERS.UFO2, UFOMovement, {}); game.layerManager.addToLayer(self, LAYERS.UFO2); return self; }); /**** * Initialize Game ****/ // Initialize clouds array var game = new LK.Game({ // No title, no description backgroundColor: 0x87CEEB // Sky blue }); /**** * Game Code ****/ // Define cloud types at the beginning function _typeof2(o) { "@babel/helpers - typeof"; return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof2(o); } function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) { throw o; } } } }; } function _classCallCheck2(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function __defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o); } } function _createClass2(e, r, t) { return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey2(t) { var i = _toPrimitive2(t, "string"); return "symbol" == _typeof2(i) ? i : i + ""; } function _toPrimitive2(t, r) { if ("object" != _typeof2(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof2(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } var CLOUD_TYPES = ['cloud1', 'cloud2']; var GameObjectMovement = function GameObjectMovement(object, graphics, options) { this.object = object; this.graphics = graphics; this.options = Object.assign({ speed: 2, speedRange: 1.2, arcAmplitude: 6.5, arcFrequency: 100, isVertical: false, canFlip: true, moveSound: null, respawnTime: { min: 20000, max: 30000 } }, options); this.speed = this.options.speed + Math.random() * this.options.speedRange; this.direction = Math.random() < 0.5 ? 1 : -1; this.lastX = this.object.x; this.lastY = this.object.y; this.soundPlayed = false; this.soundTimer = null; this.update = function () { var currentX = this.object.x; var currentY = this.object.y; var screenWidth = 2048; var screenHeight = 2732; var halfWidth = this.object.width / 2; if (this.options.isVertical) { this.object.y += this.speed; this.object.x += Math.sin(this.object.y / this.options.arcFrequency) * this.options.arcAmplitude; if (currentY > screenHeight + this.object.height) { this.object.destroy(); if (spawnManager) { spawnManager.scheduleRespawn(this.object.type, this.object.constructor); } return; } } else { this.object.x += this.speed * this.direction; if (currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth) { this.object.destroy(); if (spawnManager) { spawnManager.scheduleRespawn(this.object.type, this.object.constructor); } return; } } if (this.options.canFlip) { flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x); } if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < screenWidth) { if (this.soundTimer) { LK.clearTimeout(this.soundTimer); } var sound = LK.getSound(this.options.moveSound); sound.volume = 0.1; sound.play(); this.soundPlayed = true; this.soundTimer = LK.setTimeout(function () { this.soundPlayed = false; this.soundTimer = null; }.bind(this), Math.random() * (30000 - 20000) + 20000); } this.lastX = this.object.x; this.lastY = this.object.y; }.bind(this); }; var CloudMovement = function CloudMovement(cloud, cloudGraphics) { return new GameObjectMovement(cloud, cloudGraphics, { speed: 0.25, speedRange: 0.55, isVertical: false, canFlip: false }); }; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /***** * Layer Constants ****/ // Shared layer configuration with metadata var LAYER_CONFIG = { BACKGROUND: { index: 0, zIndex: 0 }, SUN: { index: 1, zIndex: 10 }, LIGHT1: { index: 2, zIndex: 20 }, UFO2: { index: 3, zIndex: 30 }, CLOUD1: { index: 4, zIndex: 40 }, JET1: { index: 5, zIndex: 50 }, CLOUD2: { index: 6, zIndex: 60 }, UFO1: { index: 7, zIndex: 70 }, BIRD1: { index: 8, zIndex: 80 }, GRASS_BACK: { index: 9, zIndex: 90 }, TREE: { index: 10, zIndex: 100 }, STACK: { index: 11, zIndex: 110 }, BIRD2: { index: 12, zIndex: 120 }, MIRROR: { index: 13, zIndex: 130 }, GRASS_FRONT: { index: 14, zIndex: 140 }, CAT: { index: 15, zIndex: 150 }, LASER: { index: 16, zIndex: 160 }, RETICLE: { index: 17, zIndex: 170 } }; // Maintain backward compatibility var LAYERS = Object.fromEntries(Object.entries(LAYER_CONFIG).map(function (_ref) { var _ref2 = _slicedToArray(_ref, 2), key = _ref2[0], value = _ref2[1]; return [key, value.index]; })); /***** * Layer Management System ****/ var LayerManager = /*#__PURE__*/function () { function LayerManager(gameInstance) { _classCallCheck(this, LayerManager); this.game = gameInstance; this.layerMap = {}; // Layer order mapping to ensure correct rendering order this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE]; } return _createClass(LayerManager, [{ key: "setLayerIndex", value: function setLayerIndex(object, layerId) { if (!object || !this.game.children.includes(object)) { return; } // Ensure the layer ID is valid and within bounds layerId = Math.max(0, Math.min(layerId, this.game.children.length)); // Set the child index if (layerId < this.game.children.length) { this.game.setChildIndex(object, layerId); } // Update the layer map this.layerMap[object.id] = layerId; } }, { key: "getObjectsInLayer", value: function getObjectsInLayer(layerId) { var objects = []; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id) { objects.push(child); break; } } } } return objects; } /** * Add an object to a specific layer * @param {Object} object - The game object to add * @param {Number} layerId - The layer ID */ }, { key: "addToLayer", value: function addToLayer(object, layerId) { if (!object || !object.id) { return; } // Add the object if it's not already a child if (!this.game.children.includes(object)) { this.game.addChild(object); } // Set the child index to match the LAYERS order this.game.setChildIndex(object, layerId); // Update the layer map this.layerMap[object.id] = layerId; } /** * Get the layer of an object * @param {Object} object - The game object * @return {Number} The layer ID or -1 if not found */ }, { key: "getObjectLayer", value: function getObjectLayer(object) { if (!object || !object.id) { return -1; } return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1; } /** * Remove an object from layer tracking * @param {Object} object - The game object to remove */ }, { key: "removeFromTracking", value: function removeFromTracking(object) { if (!object || !object.id) { return; } delete this.layerMap[object.id]; } /** * Bring an object to the front of its layer * @param {Object} object - The game object */ }, { key: "bringToFrontOfLayer", value: function bringToFrontOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the highest index within this layer var highestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i > highestIndex) { highestIndex = i; } } } } // Set the object to the highest index within its layer this.game.setChildIndex(object, highestIndex); } /** * Send an object to the back of its layer * @param {Object} object - The game object */ }, { key: "sendToBackOfLayer", value: function sendToBackOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the lowest index within this layer var lowestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i < lowestIndex) { lowestIndex = i; } } } } // Set the object to the lowest index within its layer this.game.setChildIndex(object, lowestIndex); } /** * Helper function to add multiple objects to a layer at once * @param {Array} objects - Array of game objects * @param {Number} layerId - The layer ID */ }, { key: "addMultipleToLayer", value: function addMultipleToLayer(objects, layerId) { var _this2 = this; if (!Array.isArray(objects)) { return; } objects.forEach(function (object) { return _this2.addToLayer(object, layerId); }); } }]); }(); game.layerManager = new LayerManager(game); // Using UFO sound ID as placeholder function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX && graphics.scaleX < 0) { graphics.scaleX *= -1; // Flip horizontally to face right } else if (lastX > currentX && graphics.scaleX > 0) { graphics.scaleX *= -1; // Flip horizontally to face left } } } function flipImageBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX) { graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive } else if (lastX > currentX) { graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative } } } // SunPulse class to handle the pulsating effect for Sun var CollisionManager = function CollisionManager() { this.checkIntersection = function (obj1, obj2) { if (!obj1 || !obj2) { return false; } return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y; }; this.checkCollisions = function (source, targets, onCollision) { if (!Array.isArray(targets)) { targets = [targets]; } for (var i = 0; i < targets.length; i++) { if (this.checkIntersection(source, targets[i])) { if (onCollision) { onCollision(source, targets[i]); } return true; } } return false; }; }; // Initialize collision manager game.collisionManager = new CollisionManager(); // Using existing CLOUD_TYPES definition var Pulse = function Pulse(graphics, options) { this.graphics = graphics; this.options = Object.assign({ minScale: 1.0, maxScale: 1.2, expandDuration: 1000, contractDuration: 1000, easing: tween.easeInOut }, options); this.startPulsating = function () { function pulsate() { tween(this.graphics, { scaleX: this.options.maxScale, scaleY: this.options.maxScale }, { duration: this.options.expandDuration, easing: this.options.easing, onFinish: function () { tween(this.graphics, { scaleX: this.options.minScale, scaleY: this.options.minScale }, { duration: this.options.contractDuration, easing: this.options.easing, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; // Reusable pulse configurations var PULSE_CONFIGS = { sun: { maxScale: 1.1 }, light: { maxScale: 1.6, contractDuration: 1500 }, reticle: { maxScale: 1.2 } }; var SunPulse = function SunPulse(graphics) { return new Pulse(graphics, PULSE_CONFIGS.sun); }; var Light1Pulse = function Light1Pulse(graphics) { return new Pulse(graphics, PULSE_CONFIGS.light); }; var ReticlePulse = function ReticlePulse(graphics) { return new Pulse(graphics, PULSE_CONFIGS.reticle); }; var bird2; // Define bird2 variable in the global scope // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { return new GameObjectMovement(ufo, ufoGraphics, { speed: 3.2, speedRange: 0.8, arcAmplitude: 0, isVertical: false, canFlip: true, moveSound: 'ufo1', customMovement: function customMovement(object) { var tickCos = Math.cos(LK.ticks / 60); var tickSin = Math.sin(LK.ticks / 120); object.x += object.speed * tickCos; object.y = 100 + tickSin * 250; } }); }; // Unified sound management system var _SoundManager = function SoundManager() { var soundConfigs = { ufo1: { volume: 0.1, loop: false }, bgm1: { volume: 0.1, loop: true, fade: { start: 0, end: 1, duration: 4000 } }, laser1: { volume: 0.1, loop: false }, wings1: { volume: 0.1, loop: false }, dead1: { volume: 0.1, loop: false }, dead2: { volume: 0.1, loop: false }, dead3: { volume: 0.1, loop: false }, jet1: { volume: 0.1, loop: false } }; this.playSound = function (soundId, options) { var config = Object.assign({}, soundConfigs[soundId] || {}, options || {}); var sound = LK.getSound(soundId); if (sound) { sound.volume = config.volume; if (config.fade) { sound.fade(config.fade.start, config.fade.end, config.fade.duration); } if (config.loop) { sound.loop(); } sound.play(); return sound; } return null; }; this.stopSound = function (soundId) { var sound = LK.getSound(soundId); if (sound) { sound.stop(); } }; this.stopAllSounds = function () { Object.keys(soundConfigs).forEach(this.stopSound); }; }; // Initialize sound manager game.soundManager = new _SoundManager(); var Bird1Movement = function Bird1Movement(bird, birdGraphics) { return new GameObjectMovement(bird, birdGraphics, { speed: 1, speedRange: 1.6, arcAmplitude: 6.5, arcFrequency: 100, isVertical: true, canFlip: true, moveSound: 'wings1' }); }; // Bird2Movement reuses Bird1Movement configuration since they share the same behavior var Bird2Movement = Bird1Movement; var UFOMovement = function UFOMovement(ufo, ufoGraphics) { return new GameObjectMovement(ufo, ufoGraphics, { speed: 3.2, speedRange: 0.8, isVertical: false, canFlip: true, moveSound: 'ufo1' }); }; // Shared entity effects configuration var ENTITY_EFFECTS = { bird1: {}, bird2: {} }; // Base EntityEffects class for all entities var EntityEffects = function EntityEffects(entity, config) { this.entity = entity; this.config = config || {}; this.applyEffects = function () { // Common effects logic here if (this.config.onApplyEffects) { this.config.onApplyEffects(this.entity); } }; }; // Simplified Bird effects using shared base class var Bird1Effects = function Bird1Effects(bird) { return new EntityEffects(bird, ENTITY_EFFECTS.bird1); }; var Bird2Effects = function Bird2Effects(bird) { return new EntityEffects(bird, ENTITY_EFFECTS.bird2); }; // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.addChild(background); game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = storage.highScore || 0; self.scoreValues = { bird1: 5, // Fix: bird1 should be worth 5 points bird2: 1, // Fix: bird2 should be worth 1 point ufo1: 25, ufo2: 25 // Fix: match the value in spawnRules }; self.addScore = function (objectType) { var points = self.scoreValues[objectType] || 0; if (points > 0) { currentScore += points; if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; } // Update score display if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } } return currentScore; }; self.resetScore = function () { currentScore = 0; if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; // Use the existing scoreManager from spawnManager var score = 0; var birds = []; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game function addUFO() { var ufo = new UFO1(); game.addChild(ufo); game.layerManager.addToLayer(ufo, LAYERS.UFO1); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; ufo.y = Math.random() * (2732 / 2 - ufo.height); ufo.customUpdate = function () { if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) { LK.getSound('ufo1').play(); ufo.soundPlayed = true; } ufo.update(); }; return ufo; } // Initialize clouds array var clouds = []; // Group all initialization functions together function initializeClouds() { function ensureCloudCount() { // Remove off-screen clouds clouds = clouds.filter(function (cloud) { if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) { cloud.destroy(); return false; } return true; }); // Add new clouds if needed, maintaining 3-5 clouds while (clouds.length < 5) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); game.addChild(cloud); game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2); clouds.push(cloud); } } // Initial cloud setup ensureCloudCount(); // Check cloud count every second LK.setInterval(ensureCloudCount, 1000); } var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope // Initialize birds and score // Initialize game objects and managers var spawnManager = new SpawnManager(); spawnManager.initialize(); // ScoreManager is already initialized in the SpawnManager // Initialize mirror for score display var mirror = new Mirror(); mirror.x = 2048 / 2 + 400; mirror.y = 2732 - 185 - 80 - 390 + 30 + 50; game.addChild(mirror); game.mirror = mirror; game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Set up score display - use the same mirror object var scoreDisplay = mirror; var _SoundManager = function SoundManager() { this.soundTimers = {}; this.soundIntervals = { ambient: { min: 20000, max: 30000 }, background: { min: 20000, max: 30000 }, ufo: { min: 20000, max: 30000 }, jet: { min: 20000, max: 30000 } }; this.playSound = function (soundId, options) { options = Object.assign({ interval: this.soundIntervals.ambient, isMusic: false, volume: 0.1, loop: false, autoRestart: true }, options); var playFunction = function () { if (options.isMusic) { LK.playMusic(soundId, { volume: options.volume }); } else { var sound = LK.getSound(soundId); sound.volume = options.volume; if (options.loop) { sound.loop = true; } sound.play(); } if (options.autoRestart) { var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min; this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval); } }.bind(this); playFunction(); return this.soundTimers[soundId]; }; this.initialize = function () { // Initialize ambient sounds with 20-30 second intervals this.playSound('songbird1', { volume: 0.1, interval: this.soundIntervals.ambient }); this.playSound('cricket1', { volume: 0.1, interval: this.soundIntervals.ambient }); this.playSound('breeze1', { volume: 0.1, interval: this }); this.stopSound = function (soundId) { if (this.soundTimers[soundId]) { LK.clearTimeout(this.soundTimers[soundId]); delete this.soundTimers[soundId]; } LK.getSound(soundId).stop(); }; this.stopAllSounds = function () { for (var soundId in this.soundTimers) { this.stopSound(soundId); } }; }; // Initialize game objects and start spawning spawnManager.initialize(); // Initialize sound system var soundManager = new _SoundManager(); soundManager.initialize(); var SpawnManager = function (_SpawnManager) { function SpawnManager() { return _SpawnManager.apply(this, arguments); } SpawnManager.toString = function () { return _SpawnManager.toString(); }; return SpawnManager; }(function () { if (!(this instanceof SpawnManager)) { return new SpawnManager(); } this.spawnTimers = {}; this.objectCounts = { bird1: 0, bird2: 0, cloud1: 0, cloud2: 0, ufo1: 0, ufo2: 0, jet1: 0 }; this.spawnRules = { bird1: { max: 1, layer: LAYERS.BIRD1, movement: Bird1Movement, scoreValue: 5, respawnTime: { min: 5000, max: 10000 } }, bird2: { min: 3, max: 3, layer: LAYERS.BIRD2, movement: Bird2Movement, scoreValue: 1, respawnTime: { min: 5000, max: 10000 } }, cloud1: { min: 1, max: 3, layer: LAYERS.CLOUD1, movement: CloudMovement, respawnTime: { min: 5000, max: 10000 } }, cloud2: { min: 1, max: 3, layer: LAYERS.CLOUD2, movement: CloudMovement, respawnTime: { min: 5000, max: 10000 } }, ufo1: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.UFO1, movement: UFOMovement, sound: 'ufo1', scoreValue: 25 }, ufo2: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.UFO2, movement: UFOMovement, sound: 'ufo1', scoreValue: 25 }, jet1: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.JET1, movement: GameObjectMovement, sound: 'jet1' } }; this.soundManager = new SoundManager(); this.scoreManager = new ScoreManager(); this.exclusiveGroups = [['ufo1', 'ufo2']]; // Layer order matching LAYERS constant this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE]; this.spawnObject = function (type, Constructor, options) { var rule = this.spawnRules[type]; var count = this.objectCounts[type]; // Check if we've reached the maximum count for this type if (count >= (rule.max || 1)) { return; } // Check if we need to maintain a minimum count if (rule.min && count < rule.min) { while (count < rule.min) { this.createObject(type, Constructor, rule); count++; } return; } // Check exclusive groups (e.g., only one UFO type at a time) for (var i = 0; i < this.exclusiveGroups.length; i++) { var group = this.exclusiveGroups[i]; if (group.includes(type)) { var groupTotal = 0; for (var j = 0; j < group.length; j++) { groupTotal += this.objectCounts[group[j]]; } if (groupTotal > 0) { return; } } } // Check total cloud count to ensure 3-5 clouds if (type === 'cloud1' || type === 'cloud2') { var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds >= 5) { return; } // Don't spawn more if we already have 5 } this.createObject(type, Constructor, rule); }; this.createObject = function (type, Constructor, rule) { var obj = new Constructor(); obj.type = type; // Position the object based on its type if (type === 'bird1' || type === 'bird2') { obj.x = Math.random() * 2048; obj.y = -obj.height; } else { obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2; obj.y = Math.random() * (2732 / 2); } game.addChild(obj); game.layerManager.addToLayer(obj, rule.layer); this.objectCounts[type]++; // Initialize movement with appropriate options if (rule.movement) { // Define common movement parameters by object type var movementParams = { // Birds share the same movement parameters bird: { speed: 2, speedRange: 1.6, arcAmplitude: 6.5, arcFrequency: 100, isVertical: true, canFlip: true, moveSound: 'wings1' }, // UFOs share the same movement parameters ufo: { speed: 3.2, speedRange: 0.8, arcAmplitude: 4.5, arcFrequency: 80, isVertical: false, canFlip: true, moveSound: 'ufo1' }, // Jets have their own movement parameters jet: { speed: 10, speedRange: 0, arcAmplitude: 0, arcFrequency: 0, isVertical: false, canFlip: true, moveSound: 'jet1' }, // Clouds have their own movement parameters cloud: { speed: 0.25, speedRange: 0.55, arcAmplitude: 0, arcFrequency: 0, isVertical: false, canFlip: false } }; // Select the appropriate movement parameters based on object type var params; if (type === 'bird1' || type === 'bird2') { params = movementParams.bird; } else if (type === 'ufo1' || type === 'ufo2') { params = movementParams.ufo; } else if (type === 'jet1') { params = movementParams.jet; } else if (type === 'cloud1' || type === 'cloud2') { params = movementParams.cloud; } else { // Default parameters params = movementParams.bird; } // Create movement options with the selected parameters var movementOptions = { speed: params.speed, speedRange: params.speedRange, arcAmplitude: params.arcAmplitude, arcFrequency: params.arcFrequency, isVertical: params.isVertical, canFlip: params.canFlip, moveSound: rule.sound, respawnTime: rule.respawnTime }; obj.movement = new rule.movement(obj, obj.children[0], movementOptions); } if (rule.respawnTime) { this.scheduleRespawn(type, Constructor); } return obj; }; this.scheduleRespawn = function (type, Constructor) { var rule = this.spawnRules[type]; // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds var respawnTime; if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') { respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds } else if (rule.respawnTime) { respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min; } else { respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds } if (this.spawnTimers[type]) { LK.clearTimeout(this.spawnTimers[type]); } this.spawnTimers[type] = LK.setTimeout(function () { if (this.objectCounts[type] > 0) { this.objectCounts[type]--; } var shouldSpawn = true; // Check exclusive groups (e.g., only one UFO type at a time) for (var i = 0; i < this.exclusiveGroups.length; i++) { var group = this.exclusiveGroups[i]; if (group.includes(type)) { var groupTotal = 0; for (var j = 0; j < group.length; j++) { groupTotal += this.objectCounts[group[j]]; } if (groupTotal > 0) { shouldSpawn = false; } } } if (shouldSpawn) { this.spawnObject(type, Constructor); } this.spawnTimers[type] = null; }.bind(this), respawnTime); this.initialize = function () { // Reset object counts for (var type in this.objectCounts) { this.objectCounts[type] = 0; } // Initialize birds - exactly 1 Bird1 and 3 Bird2s this.spawnObject('bird1', Bird1); for (var i = 0; i < 3; i++) { this.spawnObject('bird2', Bird2); } // Initialize clouds - ensure 3-5 total clouds var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3; var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max); var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn; for (var i = 0; i < cloud1ToSpawn; i++) { this.spawnObject('cloud1', Cloud); } for (var i = 0; i < cloud2ToSpawn; i++) { this.spawnObject('cloud2', Cloud); } // Initialize UFOs and Jet with proper respawn timers var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2; this.spawnObject(ufoType, UFOConstructor); this.spawnObject('jet1', Jet1); // Set up periodic check for object counts and layer ordering LK.setInterval(function () { // Maintain bird counts if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts (3-5 total) var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds; for (var i = 0; i < cloudsNeeded; i++) { this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud); } } // Check UFO and Jet spawns if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2; this.scheduleRespawn(ufoType, UFOConstructor); } if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) { this.scheduleRespawn('jet1', Jet1); } // Update layer ordering this.layerOrder.forEach(function (layerId, index) { var objects = game.layerManager.getObjectsInLayer(layerId); objects.forEach(function (obj) { game.layerManager.setLayerIndex(obj, index); }); }.bind(this)); }.bind(this), 1000); }.bind(this); // Set up periodic check for object counts LK.setInterval(function () { // Maintain bird counts - exactly 1 Bird1 if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } // Maintain bird counts - exactly 3 Bird2s while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts - ensure 3-5 total clouds var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var cloudsNeeded = 3 - totalClouds; for (var i = 0; i < cloudsNeeded; i++) { if (Math.random() < 0.5 && this.objectCounts.cloud1 < this.spawnRules.cloud1.max) { this.spawnObject('cloud1', Cloud); } else { this.spawnObject('cloud2', Cloud); } } } else if (totalClouds > 5) { // If there are more than 5 clouds, don't spawn any more until some are removed // This is handled automatically when clouds move off-screen } // Ensure one UFO (either UFO1 or UFO2) is on screen if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { if (Math.random() < 0.5) { this.spawnObject('ufo1', UFO1); } else { this.spawnObject('ufo2', UFO2); } } // Ensure one Jet1 is on screen if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) { this.spawnObject('jet1', Jet1); } }.bind(this), 1000); }; // Initialize the spawn manager SpawnManager.prototype.initialize = function () { // Initialize sound and score managers this.soundManager.initialize(); // Set up initial spawns - exactly 1 Bird1 this.spawnObject('bird1', Bird1); // Set up initial spawns - exactly 3 Bird2s for (var i = 0; i < 3; i++) { this.spawnObject('bird2', Bird2); } // Set up cloud spawning - 3-5 total clouds var totalClouds = Math.floor(Math.random() * 3) + 3; var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max); var cloud2Count = totalClouds - cloud1Count; for (var i = 0; i < cloud1Count; i++) { this.spawnObject('cloud1', Cloud); } for (var i = 0; i < cloud2Count; i++) { this.spawnObject('cloud2', Cloud); } // Schedule initial UFO spawn (either UFO1 or UFO2) if (Math.random() < 0.5) { this.spawnObject('ufo1', UFO1); } else { this.spawnObject('ufo2', UFO2); } // Schedule initial Jet1 spawn this.spawnObject('jet1', Jet1); // Set up periodic checks for maintaining entity counts LK.setInterval(function () { // Maintain bird counts if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts (3-5 total) var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2'; this.spawnObject(type, Cloud); } // Ensure one UFO (either UFO1 or UFO2) is scheduled if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2); } // Ensure one Jet1 is scheduled if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) { this.scheduleRespawn('jet1', Jet1); } }.bind(this), 1000); }; spawnManager.initialize(); // Main game update function game.update = function () { // Update all game objects game.children.forEach(function (entity) { if (entity.update) { entity.update(); } // Handle off-screen objects if (entity instanceof Bird1 || entity instanceof Bird2) { if (entity.y > 2732) { entity.y = -entity.height; entity.x = Math.random() * 2048; } } }); // Update score display if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(game.score || 0); } // Ensure correct number of birds with sound effects var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = -newBird1.height; newBird1.speed = Math.random() * 1.6 + 1; newBird1.lastIntersecting = false; newBird1.type = 'bird1'; newBird1.color = 0x746130; game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); LK.getSound('bird1').play(); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() < 0.5 ? 0 : 2048; newBird2.y = Math.random() * (2732 / 2); newBird2.speed = 1 + Math.random() * 0.6; newBird2.lastIntersecting = false; newBird2.type = 'bird2'; newBird2.color = 0xFFFFFF; game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); LK.getSound('bird2').play(); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var soundEffect = ''; if (target instanceof Bird1) { soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; spawnManager.scoreManager.addScore('bird1'); } else if (target instanceof Bird2) { soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; spawnManager.scoreManager.addScore('bird2'); } else if (target instanceof UFO1) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo1--; spawnManager.scoreManager.addScore('ufo1'); } else if (target instanceof UFO2) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo2--; spawnManager.scoreManager.addScore('ufo2'); } // Update score display if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(spawnManager.scoreManager.getScore()); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); }; // Initialize game objects and start spawning spawnManager.initialize(); function spawnBird2() { var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Fix: Ensure there are always 3 bird2 on screen if (bird2Count < 3) { var bird2 = new Bird2(); bird2.x = Math.random() * 2048; bird2.y = -bird2.height; bird2.speed = Math.random() * 1.6 + 1; bird2.lastIntersecting = false; bird2.type = 'bird2'; bird2.color = 0x746130; game.addChild(bird2); if (game.children.includes(bird2)) { game.layerManager.addToLayer(bird2, LAYERS.BIRD2); birds.push(bird2); } } LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000); } // Update bird positions and states function updateBirds() { // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Ensure correct number of birds var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = Math.random() * (2732 / 2); game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() * 2048; newBird2.y = Math.random() * (2732 / 2); game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var soundEffect = ''; if (target instanceof Bird1) { soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; spawnManager.scoreManager.addScore('bird1'); } else if (target instanceof Bird2) { soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; spawnManager.scoreManager.addScore('bird2'); } else if (target instanceof UFO1) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo1--; spawnManager.scoreManager.addScore('ufo1'); } else if (target instanceof UFO2) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo2--; spawnManager.scoreManager.addScore('ufo2'); } // Update score display if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(spawnManager.scoreManager.getScore()); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); } ; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Add tree to the proper layer if (game.children.includes(tree)) { game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Add stack1 to the proper layer if (game.children.includes(stack1)) { game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Add grassBack to the proper layer if (game.children.includes(grassBack)) { game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Add grassFront to the proper layer if (game.children.includes(grassFront)) { game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer } // Mirror and scoreDisplay are already initialized earlier in the code // Ensure proper layer ordering for existing mirror if (game.mirror) { game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR); } // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } ; // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Add cat to the proper layer if (game.children.includes(cat)) { game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer } // Play bgm1 once on load and set a timer to replay it every 20-30 seconds LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.1, duration: 4000 }, onEnd: function onEnd() { LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.1, duration: 4000 }, onEnd: onEnd }); }, Math.random() * 10000 + 20000); } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Sound volumes configuration // Initialize random timers for each sound to play between 20-30 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000); }, Math.random() * 10000 + 20000); }); // Using UFO sound ID as placeholder // Using existing CLOUD_TYPES definition var Pulse = function Pulse(graphics, options) { this.graphics = graphics; this.options = Object.assign({ minScale: 1.0, maxScale: 1.2, expandDuration: 1000, contractDuration: 1000, easing: tween.easeInOut }, options); this.startPulsating = function () { function pulsate() { tween(this.graphics, { scaleX: this.options.maxScale, scaleY: this.options.maxScale }, { duration: this.options.expandDuration, easing: this.options.easing, onFinish: function () { tween(this.graphics, { scaleX: this.options.minScale, scaleY: this.options.minScale }, { duration: this.options.contractDuration, easing: this.options.easing, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; var SunPulse = function SunPulse(sunGraphics) { return new Pulse(sunGraphics, { maxScale: 1.1 }); }; // Light1Pulse class to handle the pulsating effect for Light1 var Light1Pulse = function Light1Pulse(lightGraphics) { return new Pulse(lightGraphics, { maxScale: 1.6, contractDuration: 1500 }); }; var bird2; // Define bird2 variable in the global scope // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; // Decrease speed by 20% this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left this.ufo.lastX = this.ufo.x; // Track last X position for future checks this.ufo.update = function () { var _this5 = this; // Cache current position and dimensions var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; // Update position based on pattern this.x += this.speed * Math.cos(LK.ticks / 60); this.y = 100 + Math.sin(LK.ticks / 120) * 250; // Optimize movement pattern var distanceFromCenter = Math.abs(this.x - screenWidth / 2); if (distanceFromCenter > screenWidth / 3) { this.speed *= -0.95; // Smooth direction change } // Cache intersection checks var isIntersectingCloud = clouds.some(function (cloud) { return _this5.intersects(cloud); }); if (isIntersectingCloud && !this.lastIntersecting) { this.speed *= 1.2; LK.getSound('ufo1').play(); } this.lastIntersecting = isIntersectingCloud; // Stop playing ufo1 sound after UFO leaves the screen if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) { this.destroy(); ufo = null; LK.getSound('ufo1').stop(); } this.lastX = this.x; // Update lastX after movement }; }; // Unified sound management system var SoundManager = function SoundManager() { var soundConfigs = { ufo1: { volume: 0.1, loop: false }, bgm1: { volume: 0.1, loop: true, fade: { start: 0, end: 1, duration: 4000 } }, laser1: { volume: 0.1, loop: false }, wings1: { volume: 0.1, loop: false }, dead1: { volume: 0.1, loop: false }, dead2: { volume: 0.1, loop: false }, dead3: { volume: 0.1, loop: false }, jet1: { volume: 0.1, loop: false } }; this.playSound = function (soundId, options) { var config = Object.assign({}, soundConfigs[soundId] || {}, options || {}); var sound = LK.getSound(soundId); if (sound) { sound.volume = config.volume; if (config.fade) { sound.fade(config.fade.start, config.fade.end, config.fade.duration); } if (config.loop) { sound.loop(); } sound.play(); return sound; } return null; }; this.stopSound = function (soundId) { var sound = LK.getSound(soundId); if (sound) { sound.stop(); } }; this.stopAllSounds = function () { Object.keys(soundConfigs).forEach(this.stopSound); }; }; // Initialize sound manager game.soundManager = new SoundManager(); var Bird1Movement = function Bird1Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; this.bird.lastX = this.bird.x; this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; this.lastY = this.y; this.lastX = this.x; }.bind(this.bird); }; var Bird2Movement = function Bird2Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = Math.random() * 2732; // Random initial y position within the screen height this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } this.lastX = this.x; // Track position for next update this.lastY = this.y; // Update lastY after movement storage.bird2_lastX = this.lastX; // Store lastX using storage plugin storage.bird2_lastY = this.lastY; // Store lastY using storage plugin }; }; // Shared entity effects configuration var ENTITY_EFFECTS = { bird1: {}, bird2: {} }; // Base EntityEffects class for all entities var EntityEffects = function EntityEffects(entity, config) { this.entity = entity; this.config = config || {}; this.applyEffects = function () { // Common effects logic here if (this.config.onApplyEffects) { this.config.onApplyEffects(this.entity); } }; }; // Simplified Bird effects using shared base class var Bird1Effects = function Bird1Effects(bird) { return new EntityEffects(bird, ENTITY_EFFECTS.bird1); }; var Bird2Effects = function Bird2Effects(bird) { return new EntityEffects(bird, ENTITY_EFFECTS.bird2); }; // ReticlePulse is already handled by PULSE_CONFIGS }); function spawnBird2() { var bird2Count = entityManager.getAllOfType(Bird2).length; if (bird2Count < 3) { var bird = new Bird2(); bird.y = Math.random() * (2732 / 2); bird.x = Math.random() < 0.5 ? 0 : 2048; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'bird2'; bird.color = 0xFFFFFF; entityManager.add(bird); birds.push(bird); } LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000); } // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // Initialize bird spawning spawnBird2(); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = storage.highScore || 0; self.scoreValues = { bird1: 100, bird2: 50, ufo1: 250, ufo2: 250 }; self.addScore = function (objectType) { var points = self.scoreValues[objectType] || 0; if (points > 0) { currentScore += points; if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; } // Update score display if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } } return currentScore; }; self.resetScore = function () { currentScore = 0; if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; var birds = []; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; var VOLUME_BGM1 = 0.02; var VOLUME_BREEZE1 = 0.02; var VOLUME_CRICKET1 = 0.02; var VOLUME_FROG1 = 0.02; var VOLUME_SONGBIRD1 = 0.02; var VOLUME_UFO1 = 0.02; var VOLUME_WINGS1 = 0.02; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game // Using existing CLOUD_TYPES definition // initializeClouds already called earlier var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope var ufo; // Define the ufo variable in the global scope var laser; // Define the laser variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer for the UFO to reappear between 10-20 seconds ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000); }, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds game.update = function () { // Update clouds for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } // Add a jet to the game if it doesn't exist and no jet spawn timer is active if (!game.jet && !game.jetSpawnTimer) { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.jet = jet; game.layerManager.addToLayer(jet, LAYERS.JET1); LK.getSound('jet1').play(); } // Update jet if (game.jet) { game.jet.update(); } if (ufo) { ufo.customUpdate(); // Cache game children to avoid repeated property access var gameChildren = game.children; // Update lasers and check collisions gameChildren.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO var hasIntersection = birds.some(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0; scoreDisplay.updateScore(score); LK.getSound('dead1').play(); bird.destroy(); birds.splice(birds.indexOf(bird), 1); child.destroy(); return true; } return child.intersects(bird); }); if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo); } }); // Check for intersections between UFO and birds var ufoIntersection = birds.some(function (bird) { if (!ufo.lastIntersecting && ufo.intersects(bird)) { bird.destroy(); birds.splice(birds.indexOf(bird), 1); LK.getSound('dead2').play(); return true; } return ufo.intersects(bird); }); ufo.lastIntersecting = ufoIntersection; // Check if UFO is out of bounds if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { ufo.destroy(); ufo = null; ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 20000 + 30000); } ufo.lastX = ufo.x; } }; // Function to spawn a third kind of bird // Update bird positions and states function updateBirds() { // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Ensure correct number of birds var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = Math.random() * (2732 / 2); game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() * 2048; newBird2.y = Math.random() * (2732 / 2); game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var soundEffect = ''; if (target instanceof Bird1) { soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; spawnManager.scoreManager.addScore('bird1'); } else if (target instanceof Bird2) { soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; spawnManager.scoreManager.addScore('bird2'); } else if (target instanceof UFO1) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo1--; spawnManager.scoreManager.addScore('ufo1'); } else if (target instanceof UFO2) { soundEffect = 'dead3'; spawnManager.objectCounts.ufo2--; spawnManager.scoreManager.addScore('ufo2'); } // Update score display if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(spawnManager.scoreManager.getScore()); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); } ; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Add tree to the proper layer if (game.children.includes(tree)) { game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Add stack1 to the proper layer if (game.children.includes(stack1)) { game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Add grassBack to the proper layer if (game.children.includes(grassBack)) { game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Add grassFront to the proper layer if (game.children.includes(grassFront)) { game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer } // Mirror and scoreDisplay are already initialized earlier in the code // Ensure proper layer ordering for existing mirror if (game.mirror) { game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR); } // Function to handle bgm1 end event // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Add cat to the proper layer if (game.children.includes(cat)) { game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer } // Play bgm1 once on load and set a timer to replay it every 20-50 seconds LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.02, // Set to the lowest volume duration: 4000 }, onEnd: function onEnd() { // Set a timer to replay bgm1 every 20-50 seconds LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.5, // Set to the lowest volume duration: 4000 }, onEnd: onEnd // Set the onEnd function to replay bgm1 }); }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Initialize random timers for each sound to play between 20-30 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000); }, Math.random() * 10000 + 20000); }); var EntityManager = /*#__PURE__*/function () { function EntityManager() { _classCallCheck2(this, EntityManager); this.entities = []; } return _createClass2(EntityManager, [{ key: "add", value: function add(entity) { this.entities.push(entity); // Add to the game world (e.g., addChild) game.addChild(entity); } }, { key: "remove", value: function remove(entity) { var index = this.entities.indexOf(entity); if (index > -1) { this.entities.splice(index, 1); // Remove from the game world (e.g., destroy) entity.destroy(); } } }, { key: "update", value: function update(deltaTime) { var _iterator = _createForOfIteratorHelper(this.entities), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var entity = _step.value; entity.update(deltaTime); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } } }, { key: "getAllOfType", value: function getAllOfType(type) { return this.entities.filter(function (entity) { return entity instanceof type; }); } }, { key: "clear", value: function clear() { this.entities.forEach(function (entity) { return entity.destroy(); }); this.entities = []; } }]); }(); // Initialize entity managers var birdManager = new BirdManager(); var ufoManager = new UFOManager(); var jetManager = new JetManager(); // Update all entity managers birdManager.update(deltaTime); ufoManager.update(deltaTime); jetManager.update(deltaTime); // Initial entity spawning will be handled by the managers if (typeof x !== 'undefined' && typeof y !== 'undefined') { var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point entityManager.add(laser); } else { console.error('Invalid coordinates for laser creation'); } // Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds // Group all initialization functions together function initializeAmbientSounds() { function playAmbientSounds() { LK.getSound('songbird1').play(); LK.getSound('cricket1').play(); LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds } playAmbientSounds(); // Set initial interval LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds } // Part of grouped initialization functions function initializeBGM() { function playBGM() { LK.playMusic('bgm1'); } playBGM(); // Set regular interval for background music LK.setInterval(playBGM, 25000); // Average of 20-30 seconds } // Fix scoring // ScoreManager is already initialized in the SpawnManager var score = 0; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; // Adjust layer display order // Ensure light1 layer is displayed after background if (light1) { game.layerManager.addToLayer(light1, LAYERS.LIGHT1); } // Ensure jet layer is displayed before cloud2 layer if (jet) { game.layerManager.addToLayer(jet, LAYERS.JET1); } // Ensure mirror layer is displayed behind grass-front if (mirror) { game.layerManager.addToLayer(mirror, LAYERS.MIRROR); } // Ensure jet1 and ufo1 sounds play when on screen Jet1.prototype.update = function () { // Fix: Use 'this' instead of 'self' since this is a prototype method var jetGraphics = this.children[0]; flipImageVerticallyBasedOnDirection(jetGraphics, this.lastX, this.x); this.x += this.speed * this.direction; // Play jet sound when on screen if (!this.soundPlayed && this.x > 0 && this.x < 2048) { LK.getSound('jet1').play(); this.soundPlayed = true; } // Stop sound and destroy when off screen if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) { LK.getSound('jet1').stop(); this.destroy(); game.jet = null; // Set respawn timer to 20-30 seconds var respawnTime = Math.random() * 10000 + 20000; game.jetSpawnTimer = LK.setTimeout(function () { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.layerManager.addToLayer(jet, LAYERS.JET1); game.jet = jet; game.jetSpawnTimer = null; }, respawnTime); } this.lastX = this.x; }; UFOMovement.prototype.update = function () { var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; var tickCos = Math.cos(LK.ticks / 60); var tickSin = Math.sin(LK.ticks / 120); this.x += this.speed * tickCos; this.y = 100 + tickSin * 250; if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) { LK.getSound('ufo1').play(); this.soundPlayed = true; } if (this.x < 0 || this.x > screenWidth) { this.soundPlayed = false; } if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) { LK.getSound('ufo1').stop(); this.destroy(); game.ufo = null; scheduleUFOSpawn(Math.random() * 10000 + 20000); } this.lastX = this.x; }; }; // End of SoundManager ;
===================================================================
--- original.js
+++ change.js
@@ -17,35 +17,21 @@
game.layerManager.addToLayer(self, LAYERS.BACKGROUND);
});
var Bird1 = Container.expand(function () {
var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.movement = new Bird1Movement(self, birdGraphics);
- // Override destroy method to remove from layer tracking
- var originalDestroy = self.destroy;
- self.destroy = function () {
- // Remove from layer tracking before destroying
- if (game.layerManager) {
- game.layerManager.removeFromTracking(self);
- }
- // Call the original destroy method
- originalDestroy.call(self);
- };
- self.update = function () {
- self.movement.update();
- };
- game.layerManager.addToLayer(self, LAYERS.BIRD1);
+ return BirdEntity.call(this, 'bird1', LAYERS.BIRD1, Bird1Movement);
});
var Bird2 = Container.expand(function () {
var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird2', {
+ return BirdEntity.call(this, 'bird2', LAYERS.BIRD2, Bird2Movement);
+});
+var BirdEntity = Container.expand(function (birdType, layerIndex, MovementClass) {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset(birdType, {
anchorX: 0.5,
anchorY: 0.5
});
- self.movement = new Bird2Movement(self, birdGraphics);
+ self.movement = new MovementClass(self, birdGraphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
@@ -57,9 +43,10 @@
};
self.update = function () {
self.movement.update();
};
- game.layerManager.addToLayer(self, LAYERS.BIRD2);
+ game.layerManager.addToLayer(self, layerIndex);
+ return self;
});
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
@@ -72,35 +59,13 @@
// Define cloud types at the beginning
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
- var cloudGraphics = self.attachAsset(cloudType, {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.8
- });
var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2;
- game.layerManager.addToLayer(self, layerIndex);
- self.movement = new CloudMovement(self, cloudGraphics);
- self.cloudType = cloudType;
- // Override destroy method to remove from layer tracking and update counts
- var originalDestroy = self.destroy;
- self.destroy = function () {
- // Remove from layer tracking before destroying
- if (game.layerManager) {
- game.layerManager.removeFromTracking(self);
- }
- // Update spawn manager counts
- if (spawnManager) {
- spawnManager.objectCounts[self.cloudType === 'cloud1' ? 'cloud1' : 'cloud2']--;
- }
- // Call the original destroy method
- originalDestroy.call(self);
- };
- self.update = function () {
- self.movement.update();
- };
- return self;
+ return MovingEntity.call(this, cloudType, layerIndex, CloudMovement, {
+ alpha: 0.8,
+ updateCounts: true
+ });
});
var GrassBack = Container.expand(function () {
var self = Container.call(this);
var grassGraphics = self.attachAsset('grass-back', {
@@ -129,70 +94,56 @@
// Set the layer index for grass-front
game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT);
});
var Jet1 = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet1', {
- anchorX: 0.5,
- anchorY: 0.5,
- flipX: 1
+ var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {
+ flipX: true,
+ flipOnMove: true,
+ soundType: 'jet1'
});
- self.type = 'jet1';
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
+ self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
+ self.y = Math.random() * (2732 / 2);
self.lastX = self.x;
self.soundPlayed = false;
- self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
- // Override destroy method to remove from layer tracking
- var originalDestroy = self.destroy;
- self.destroy = function () {
- // Remove from layer tracking before destroying
- if (game.layerManager) {
- game.layerManager.removeFromTracking(self);
- }
- // Stop sound when destroyed
- LK.getSound('jet1').stop();
- // Call the original destroy method
- originalDestroy.call(self);
- };
self.update = function () {
- flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x);
- self.x += self.speed * self.direction;
- // Play jet1 sound when on screen
+ self.lastX = self.x;
+ // Play sound when jet is on screen
if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound('jet1').play();
self.soundPlayed = true;
}
+ // Check if jet has moved off screen
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
if (game.jetSpawnTimer) {
LK.clearTimeout(game.jetSpawnTimer);
}
self.destroy();
game.jet = null;
+ // Schedule respawn after 20-30 seconds
var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
if (game.jet === null) {
var jet = new Jet1();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.jet = jet;
}
game.jetSpawnTimer = null;
}, respawnTime);
}
- self.lastX = self.x;
};
+ return self;
});
var Laser = Container.expand(function (startX, startY, targetX, targetY) {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
brightness: 2.0
});
- LK.getSound('laser1').play();
+ game.soundManager.playSound('laser1');
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
var speed = 60;
@@ -212,36 +163,31 @@
self.update = function () {
if (!self.active) {
return;
}
- game.children.forEach(function (child) {
- if (!self.lastIntersecting && (child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2) && self.intersects(child)) {
- var soundEffect = child instanceof UFO1 || child instanceof UFO2 ? 'dead3' : 'dead2';
- // Update score and object counts through spawn manager
- if (spawnManager) {
- spawnManager.objectCounts[child.type]--;
- spawnManager.scoreManager.addScore(child.type);
- spawnManager.scheduleRespawn(child.type, child.constructor);
- }
- // Play sound effect and destroy objects
- LK.getSound(soundEffect).play();
- child.destroy();
- self.active = false;
- self.destroy();
- // Update score display
- if (mirror && mirror.updateScore) {
- mirror.updateScore(spawnManager.scoreManager.getScore());
- }
- return;
- }
+ var targets = game.children.filter(function (child) {
+ return child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2;
});
+ if (!self.lastIntersecting && game.collisionManager.checkCollisions(self, targets, function (laser, target) {
+ var soundEffect = target instanceof UFO1 || target instanceof UFO2 ? 'dead3' : 'dead2';
+ if (spawnManager) {
+ spawnManager.objectCounts[target.type]--;
+ spawnManager.scoreManager.addScore(target.type);
+ spawnManager.scheduleRespawn(target.type, target.constructor);
+ }
+ game.soundManager.playSound(soundEffect);
+ target.destroy();
+ self.active = false;
+ self.destroy();
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(spawnManager.scoreManager.getScore());
+ }
+ })) {
+ return;
+ }
self.x += self.vx;
self.y += self.vy;
- // Update intersection state
- self.lastIntersecting = game.children.some(function (target) {
- return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && self.intersects(target);
- });
- // Destroy if out of bounds
+ self.lastIntersecting = game.collisionManager.checkCollisions(self, targets);
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
@@ -307,8 +253,49 @@
scoreText.setText(newScore);
};
return self;
});
+var MovingEntity = Container.expand(function (assetType, layerIndex, MovementClass, options) {
+ var self = Container.call(this);
+ options = options || {};
+ var graphics = self.attachAsset(assetType, {
+ anchorX: 0.5,
+ anchorY: options.anchorY || 0.5,
+ alpha: options.alpha || 1,
+ flipX: options.flipX || false
+ });
+ self.type = assetType;
+ self.movement = new MovementClass(self, graphics);
+ self.lastX = self.x;
+ self.soundPlayed = false;
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ if (options.soundType) {
+ LK.getSound(options.soundType).stop();
+ }
+ if (options.updateCounts && spawnManager) {
+ spawnManager.objectCounts[self.type]--;
+ }
+ originalDestroy.call(self);
+ };
+ self.update = function () {
+ if (options.flipOnMove) {
+ flipImageVerticallyBasedOnDirection(graphics, self.lastX, self.x);
+ }
+ self.movement.update();
+ if (options.soundType && !self.soundPlayed && self.x > 0 && self.x < 2048) {
+ LK.getSound(options.soundType).play();
+ self.soundPlayed = true;
+ }
+ self.lastX = self.x;
+ };
+ game.layerManager.addToLayer(self, layerIndex);
+ return self;
+});
var Reticle = Container.expand(function () {
var self = Container.call(this);
var reticleGraphics = self.attachAsset('reticle1', {
anchorX: 0.5,
@@ -393,57 +380,16 @@
game.layerManager.addToLayer(self, LAYERS.UFO2);
});
var UFO1 = Container.expand(function () {
var self = Container.call(this);
- var ufo1Graphics = self.attachAsset('ufo1', {
- anchorX: 0.5,
- anchorY: 0.5
+ return MovingEntity.call(this, 'ufo1', LAYERS.UFO1, UFOMovement, {
+ soundType: 'ufo1'
});
- self.type = 'ufo1';
- self.soundPlayed = false;
- self.movement = new UFOMovement(self, ufo1Graphics);
- // Override destroy method to remove from layer tracking
- var originalDestroy = self.destroy;
- self.destroy = function () {
- // Remove from layer tracking before destroying
- if (game.layerManager) {
- game.layerManager.removeFromTracking(self);
- }
- // Stop sound when destroyed
- LK.getSound('ufo1').stop();
- // Call the original destroy method
- originalDestroy.call(self);
- };
- self.update = function () {
- if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
- LK.getSound('ufo1').play();
- self.soundPlayed = true;
- }
- if (self.movement) {
- self.movement.update();
- }
- };
- // Set the layer index for ufo1
- game.layerManager.addToLayer(self, LAYERS.UFO1);
});
var UFO2 = Container.expand(function () {
- var self = Container.call(this);
- var ufo2Graphics = self.attachAsset('ufo2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.movement = new UFOMovement(self, ufo2Graphics);
- // Override destroy method to remove from layer tracking
- var originalDestroy = self.destroy;
- self.destroy = function () {
- // Remove from layer tracking before destroying
- if (game.layerManager) {
- game.layerManager.removeFromTracking(self);
- }
- // Call the original destroy method
- originalDestroy.call(self);
- };
+ var self = Container.call(this, 'ufo2', LAYERS.UFO2, UFOMovement, {});
game.layerManager.addToLayer(self, LAYERS.UFO2);
+ return self;
});
/****
* Initialize Game
@@ -456,304 +402,9 @@
/****
* Game Code
****/
-// CloudMovement class to handle cloud movement and fade effects
// Define cloud types at the beginning
-var _SpawnManager = function SpawnManager() {
- if (!(this instanceof _SpawnManager)) {
- return new _SpawnManager();
- }
- this.spawnTimers = {};
- this.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- this.spawnRules = {
- bird1: {
- max: 1,
- layer: LAYERS.BIRD1,
- movement: Bird1Movement,
- scoreValue: 5,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- bird2: {
- min: 3,
- max: 3,
- layer: LAYERS.BIRD2,
- movement: Bird2Movement,
- scoreValue: 1,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- cloud1: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD1,
- movement: CloudMovement,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- cloud2: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD2,
- movement: CloudMovement,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- ufo1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO1,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- ufo2: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO2,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- jet1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.JET1,
- movement: GameObjectMovement,
- sound: 'jet1'
- }
- };
- this.soundManager = new SoundManager();
- this.scoreManager = new ScoreManager();
- this.exclusiveGroups = [['ufo1', 'ufo2']];
- this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
- this.spawnObject = function (type, Constructor, options) {
- var rule = this.spawnRules[type];
- var count = this.objectCounts[type];
- if (count >= (rule.max || 1)) {
- return;
- }
- if (rule.min && count < rule.min) {
- while (count < rule.min) {
- this.createObject(type, Constructor, rule);
- count++;
- }
- return;
- }
- for (var i = 0; i < this.exclusiveGroups.length; i++) {
- var group = this.exclusiveGroups[i];
- if (group.includes(type)) {
- var groupTotal = 0;
- for (var j = 0; j < group.length; j++) {
- groupTotal += this.objectCounts[group[j]];
- }
- if (groupTotal > 0) {
- return;
- }
- }
- }
- if (type === 'cloud1' || type === 'cloud2') {
- var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
- if (totalClouds >= 5) {
- return;
- }
- }
- this.createObject(type, Constructor, rule);
- };
- this.createObject = function (type, Constructor, rule) {
- var obj = new Constructor();
- obj.type = type;
- if (type === 'bird1' || type === 'bird2') {
- obj.x = Math.random() * 2048;
- obj.y = -obj.height;
- } else {
- obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
- obj.y = Math.random() * (2732 / 2);
- }
- game.addChild(obj);
- game.layerManager.addToLayer(obj, rule.layer);
- this.objectCounts[type]++;
- if (rule.movement) {
- var movementParams = {
- bird: {
- speed: 2,
- speedRange: 1.6,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- canFlip: true,
- moveSound: 'wings1'
- },
- ufo: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- canFlip: true,
- moveSound: 'ufo1'
- },
- jet: {
- speed: 10,
- speedRange: 0,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: true,
- moveSound: 'jet1'
- },
- cloud: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- }
- };
- var params;
- if (type === 'bird1' || type === 'bird2') {
- params = movementParams.bird;
- } else if (type === 'ufo1' || type === 'ufo2') {
- params = movementParams.ufo;
- } else if (type === 'jet1') {
- params = movementParams.jet;
- } else if (type === 'cloud1' || type === 'cloud2') {
- params = movementParams.cloud;
- } else {
- params = movementParams.bird;
- }
- var movementOptions = {
- speed: params.speed,
- speedRange: params.speedRange,
- arcAmplitude: params.arcAmplitude,
- arcFrequency: params.arcFrequency,
- isVertical: params.isVertical,
- canFlip: params.canFlip,
- moveSound: rule.sound,
- respawnTime: rule.respawnTime
- };
- obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
- }
- if (rule.respawnTime) {
- this.scheduleRespawn(type, Constructor);
- }
- return obj;
- };
- this.scheduleRespawn = function (type, Constructor) {
- var rule = this.spawnRules[type];
- var respawnTime;
- if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
- respawnTime = Math.random() * 10000 + 20000;
- } else if (rule.respawnTime) {
- respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
- } else {
- respawnTime = Math.random() * 10000 + 5000;
- }
- if (this.spawnTimers[type]) {
- LK.clearTimeout(this.spawnTimers[type]);
- }
- this.spawnTimers[type] = LK.setTimeout(function () {
- if (this.objectCounts[type] > 0) {
- this.objectCounts[type]--;
- }
- var shouldSpawn = true;
- for (var i = 0; i < this.exclusiveGroups.length; i++) {
- var group = this.exclusiveGroups[i];
- if (group.includes(type)) {
- var groupTotal = 0;
- for (var j = 0; j < group.length; j++) {
- groupTotal += this.objectCounts[group[j]];
- }
- if (groupTotal > 0) {
- shouldSpawn = false;
- }
- }
- }
- if (shouldSpawn) {
- this.spawnObject(type, Constructor);
- }
- this.spawnTimers[type] = null;
- }.bind(this), respawnTime);
- };
- this.initialize = function () {
- for (var type in this.objectCounts) {
- this.objectCounts[type] = 0;
- }
- this.spawnObject('bird1', Bird1);
- for (var i = 0; i < 3; i++) {
- this.spawnObject('bird2', Bird2);
- }
- var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
- var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
- var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
- for (var i = 0; i < cloud1ToSpawn; i++) {
- this.spawnObject('cloud1', Cloud);
- }
- for (var i = 0; i < cloud2ToSpawn; i++) {
- this.spawnObject('cloud2', Cloud);
- }
- var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
- this.spawnObject(ufoType, UFOConstructor);
- this.spawnObject('jet1', Jet1);
- LK.setInterval(function () {
- if (this.objectCounts.bird1 < 1) {
- this.spawnObject('bird1', Bird1);
- }
- while (this.objectCounts.bird2 < 3) {
- this.spawnObject('bird2', Bird2);
- }
- var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
- if (totalClouds < 3) {
- var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds;
- for (var i = 0; i < cloudsNeeded; i++) {
- this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud);
- }
- }
- if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
- var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
- this.scheduleRespawn(ufoType, UFOConstructor);
- }
- if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
- this.scheduleRespawn('jet1', Jet1);
- }
- this.layerOrder.forEach(function (layerId, index) {
- var objects = game.layerManager.getObjectsInLayer(layerId);
- objects.forEach(function (obj) {
- game.layerManager.setLayerIndex(obj, index);
- });
- });
- }.bind(this), 1000);
- };
-};
function _typeof2(o) {
"@babel/helpers - typeof";
return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
@@ -810,24 +461,8 @@
}
}
};
}
-function _unsupportedIterableToArray(r, a) {
- if (r) {
- if ("string" == typeof r) {
- return _arrayLikeToArray(r, a);
- }
- var t = {}.toString.call(r).slice(8, -1);
- return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
- }
-}
-function _arrayLikeToArray(r, a) {
- (null == a || a > r.length) && (a = r.length);
- for (var e = 0, n = Array(a); e < a; e++) {
- n[e] = r[e];
- }
- return n;
-}
function _classCallCheck2(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
@@ -860,8 +495,72 @@
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
+function _slicedToArray(r, e) {
+ return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest();
+}
+function _nonIterableRest() {
+ throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
+}
+function _unsupportedIterableToArray(r, a) {
+ if (r) {
+ if ("string" == typeof r) {
+ return _arrayLikeToArray(r, a);
+ }
+ var t = {}.toString.call(r).slice(8, -1);
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
+ }
+}
+function _arrayLikeToArray(r, a) {
+ (null == a || a > r.length) && (a = r.length);
+ for (var e = 0, n = Array(a); e < a; e++) {
+ n[e] = r[e];
+ }
+ return n;
+}
+function _iterableToArrayLimit(r, l) {
+ var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
+ if (null != t) {
+ var e,
+ n,
+ i,
+ u,
+ a = [],
+ f = !0,
+ o = !1;
+ try {
+ if (i = (t = t.call(r)).next, 0 === l) {
+ if (Object(t) !== t) {
+ return;
+ }
+ f = !1;
+ } else {
+ for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
+ ;
+ }
+ }
+ } catch (r) {
+ o = !0, n = r;
+ } finally {
+ try {
+ if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
+ return;
+ }
+ } finally {
+ if (o) {
+ throw n;
+ }
+ }
+ }
+ return a;
+ }
+}
+function _arrayWithHoles(r) {
+ if (Array.isArray(r)) {
+ return r;
+ }
+}
var CLOUD_TYPES = ['cloud1', 'cloud2'];
var GameObjectMovement = function GameObjectMovement(object, graphics, options) {
this.object = object;
this.graphics = graphics;
@@ -982,28 +681,90 @@
}
/*****
* Layer Constants
****/
-var LAYERS = {
- BACKGROUND: 0,
- SUN: 1,
- LIGHT1: 2,
- UFO2: 3,
- CLOUD1: 4,
- JET1: 5,
- CLOUD2: 6,
- UFO1: 7,
- BIRD1: 8,
- GRASS_BACK: 9,
- TREE: 10,
- STACK: 11,
- BIRD2: 12,
- MIRROR: 13,
- GRASS_FRONT: 14,
- CAT: 15,
- LASER: 16,
- RETICLE: 17
+// Shared layer configuration with metadata
+var LAYER_CONFIG = {
+ BACKGROUND: {
+ index: 0,
+ zIndex: 0
+ },
+ SUN: {
+ index: 1,
+ zIndex: 10
+ },
+ LIGHT1: {
+ index: 2,
+ zIndex: 20
+ },
+ UFO2: {
+ index: 3,
+ zIndex: 30
+ },
+ CLOUD1: {
+ index: 4,
+ zIndex: 40
+ },
+ JET1: {
+ index: 5,
+ zIndex: 50
+ },
+ CLOUD2: {
+ index: 6,
+ zIndex: 60
+ },
+ UFO1: {
+ index: 7,
+ zIndex: 70
+ },
+ BIRD1: {
+ index: 8,
+ zIndex: 80
+ },
+ GRASS_BACK: {
+ index: 9,
+ zIndex: 90
+ },
+ TREE: {
+ index: 10,
+ zIndex: 100
+ },
+ STACK: {
+ index: 11,
+ zIndex: 110
+ },
+ BIRD2: {
+ index: 12,
+ zIndex: 120
+ },
+ MIRROR: {
+ index: 13,
+ zIndex: 130
+ },
+ GRASS_FRONT: {
+ index: 14,
+ zIndex: 140
+ },
+ CAT: {
+ index: 15,
+ zIndex: 150
+ },
+ LASER: {
+ index: 16,
+ zIndex: 160
+ },
+ RETICLE: {
+ index: 17,
+ zIndex: 170
+ }
};
+// Maintain backward compatibility
+var LAYERS = Object.fromEntries(Object.entries(LAYER_CONFIG).map(function (_ref) {
+ var _ref2 = _slicedToArray(_ref, 2),
+ key = _ref2[0],
+ value = _ref2[1];
+ return [key, value.index];
+}));
/*****
* Layer Management System
****/
var LayerManager = /*#__PURE__*/function () {
@@ -1190,14 +951,32 @@
}
}
}
// SunPulse class to handle the pulsating effect for Sun
-function AABBIntersect(obj1, obj2) {
- if (obj1 && obj2) {
+var CollisionManager = function CollisionManager() {
+ this.checkIntersection = function (obj1, obj2) {
+ if (!obj1 || !obj2) {
+ return false;
+ }
return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
- }
- return false;
-}
+ };
+ this.checkCollisions = function (source, targets, onCollision) {
+ if (!Array.isArray(targets)) {
+ targets = [targets];
+ }
+ for (var i = 0; i < targets.length; i++) {
+ if (this.checkIntersection(source, targets[i])) {
+ if (onCollision) {
+ onCollision(source, targets[i]);
+ }
+ return true;
+ }
+ }
+ return false;
+ };
+};
+// Initialize collision manager
+game.collisionManager = new CollisionManager();
// Using existing CLOUD_TYPES definition
var Pulse = function Pulse(graphics, options) {
this.graphics = graphics;
this.options = Object.assign({
@@ -1229,82 +1008,117 @@
}
pulsate.call(this);
};
};
-var SunPulse = function SunPulse(sunGraphics) {
- return new Pulse(sunGraphics, {
+// Reusable pulse configurations
+var PULSE_CONFIGS = {
+ sun: {
maxScale: 1.1
- });
-};
-// Light1Pulse class to handle the pulsating effect for Light1
-var Light1Pulse = function Light1Pulse(lightGraphics) {
- return new Pulse(lightGraphics, {
+ },
+ light: {
maxScale: 1.6,
contractDuration: 1500
- });
+ },
+ reticle: {
+ maxScale: 1.2
+ }
};
+var SunPulse = function SunPulse(graphics) {
+ return new Pulse(graphics, PULSE_CONFIGS.sun);
+};
+var Light1Pulse = function Light1Pulse(graphics) {
+ return new Pulse(graphics, PULSE_CONFIGS.light);
+};
+var ReticlePulse = function ReticlePulse(graphics) {
+ return new Pulse(graphics, PULSE_CONFIGS.reticle);
+};
var bird2; // Define bird2 variable in the global scope
-function startPulsating(target, options) {
- var pulse = new Pulse(target, options);
- pulse.startPulsating();
- return pulse;
-}
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- this.ufo = ufo;
- this.ufoGraphics = ufoGraphics;
- this.ufo.speed = 3.2;
- this.ufo.direction = Math.random() < 0.5 ? 1 : -1;
- this.ufo.lastX = this.ufo.x;
- this.ufo.soundPlayed = false;
- this.ufo.update = function () {
- var currentX = this.x;
- var screenWidth = 2048;
- var halfWidth = this.width / 2;
- var tickCos = Math.cos(LK.ticks / 60);
- var tickSin = Math.sin(LK.ticks / 120);
- this.x += this.speed * tickCos;
- this.y = 100 + tickSin * 250;
- if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
- LK.getSound('ufo1').play();
- this.soundPlayed = true;
+ return new GameObjectMovement(ufo, ufoGraphics, {
+ speed: 3.2,
+ speedRange: 0.8,
+ arcAmplitude: 0,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'ufo1',
+ customMovement: function customMovement(object) {
+ var tickCos = Math.cos(LK.ticks / 60);
+ var tickSin = Math.sin(LK.ticks / 120);
+ object.x += object.speed * tickCos;
+ object.y = 100 + tickSin * 250;
}
- if (this.x < 0 || this.x > screenWidth) {
- this.soundPlayed = false;
- }
- if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
- LK.getSound('ufo1').stop();
- this.destroy();
- ufo = null;
- }
- this.lastX = this.x;
- };
+ });
};
-var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
- };
-};
-// BackgroundMusic class to manage background music
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- LK.playMusic('bgm1', {
+// Unified sound management system
+var _SoundManager = function SoundManager() {
+ var soundConfigs = {
+ ufo1: {
+ volume: 0.1,
+ loop: false
+ },
+ bgm1: {
+ volume: 0.1,
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
- },
- onEnd: onBgm1End
- });
+ }
+ },
+ laser1: {
+ volume: 0.1,
+ loop: false
+ },
+ wings1: {
+ volume: 0.1,
+ loop: false
+ },
+ dead1: {
+ volume: 0.1,
+ loop: false
+ },
+ dead2: {
+ volume: 0.1,
+ loop: false
+ },
+ dead3: {
+ volume: 0.1,
+ loop: false
+ },
+ jet1: {
+ volume: 0.1,
+ loop: false
+ }
};
-};
-// LaserSound class to manage laser sound effects
-var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
+ this.playSound = function (soundId, options) {
+ var config = Object.assign({}, soundConfigs[soundId] || {}, options || {});
+ var sound = LK.getSound(soundId);
+ if (sound) {
+ sound.volume = config.volume;
+ if (config.fade) {
+ sound.fade(config.fade.start, config.fade.end, config.fade.duration);
+ }
+ if (config.loop) {
+ sound.loop();
+ }
+ sound.play();
+ return sound;
+ }
+ return null;
};
+ this.stopSound = function (soundId) {
+ var sound = LK.getSound(soundId);
+ if (sound) {
+ sound.stop();
+ }
+ };
+ this.stopAllSounds = function () {
+ Object.keys(soundConfigs).forEach(this.stopSound);
+ };
};
+// Initialize sound manager
+game.soundManager = new _SoundManager();
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
return new GameObjectMovement(bird, birdGraphics, {
speed: 1,
speedRange: 1.6,
@@ -1314,19 +1128,10 @@
canFlip: true,
moveSound: 'wings1'
});
};
-var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
- return new GameObjectMovement(bird, birdGraphics, {
- speed: 1,
- speedRange: 1.6,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- canFlip: true,
- moveSound: 'wings1'
- });
-};
+// Bird2Movement reuses Bird1Movement configuration since they share the same behavior
+var Bird2Movement = Bird1Movement;
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
return new GameObjectMovement(ufo, ufoGraphics, {
speed: 3.2,
speedRange: 0.8,
@@ -1334,24 +1139,31 @@
canFlip: true,
moveSound: 'ufo1'
});
};
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {};
+// Shared entity effects configuration
+var ENTITY_EFFECTS = {
+ bird1: {},
+ bird2: {}
};
-var ReticlePulse = function ReticlePulse(reticleGraphics) {
- return new Pulse(reticleGraphics, {
- maxScale: 1.2
- });
-};
-// Bird1Effects class to handle effects and animations for Bird1
-var Bird1Effects = function Bird1Effects(bird) {
- this.bird = bird;
+// Base EntityEffects class for all entities
+var EntityEffects = function EntityEffects(entity, config) {
+ this.entity = entity;
+ this.config = config || {};
this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
+ // Common effects logic here
+ if (this.config.onApplyEffects) {
+ this.config.onApplyEffects(this.entity);
+ }
};
};
+// Simplified Bird effects using shared base class
+var Bird1Effects = function Bird1Effects(bird) {
+ return new EntityEffects(bird, ENTITY_EFFECTS.bird1);
+};
+var Bird2Effects = function Bird2Effects(bird) {
+ return new EntityEffects(bird, ENTITY_EFFECTS.bird2);
+};
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
@@ -1499,9 +1311,10 @@
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
// Initialize birds and score
// Initialize game objects and managers
-var spawnManager = new _SpawnManager();
+var spawnManager = new SpawnManager();
+spawnManager.initialize();
// ScoreManager is already initialized in the SpawnManager
// Initialize mirror for score display
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400;
@@ -1510,9 +1323,9 @@
game.mirror = mirror;
game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
// Set up score display - use the same mirror object
var scoreDisplay = mirror;
-var SoundManager = function SoundManager() {
+var _SoundManager = function SoundManager() {
this.soundTimers = {};
this.soundIntervals = {
ambient: {
min: 20000,
@@ -1562,287 +1375,154 @@
};
this.initialize = function () {
// Initialize ambient sounds with 20-30 second intervals
this.playSound('songbird1', {
- volume: 0.1
+ volume: 0.1,
+ interval: this.soundIntervals.ambient
});
this.playSound('cricket1', {
- volume: 0.1
+ volume: 0.1,
+ interval: this.soundIntervals.ambient
});
this.playSound('breeze1', {
- volume: 0.1
- });
- this.playSound('frog1', {
- volume: 0.1
- });
- this.playSound('chitter', {
- volume: 0.1
- });
- // Initialize background music with 20-30 second intervals
- this.playSound('bgm1', {
- isMusic: true,
volume: 0.1,
- interval: this.soundIntervals.background
+ interval: this
});
- };
- this.stopSound = function (soundId) {
- if (this.soundTimers[soundId]) {
- LK.clearTimeout(this.soundTimers[soundId]);
- delete this.soundTimers[soundId];
- }
- LK.getSound(soundId).stop();
- };
- this.stopAllSounds = function () {
- for (var soundId in this.soundTimers) {
- this.stopSound(soundId);
- }
- };
-};
-// Initialize game objects and start spawning
-spawnManager.initialize();
-// Initialize sound system
-var soundManager = new SoundManager();
-soundManager.initialize();
-var _SpawnManager = function SpawnManager() {
- if (!(this instanceof _SpawnManager)) {
- return new _SpawnManager();
- }
- this.spawnTimers = {};
- this.objectCounts = {
- bird1: 0,
- bird2: 0,
- cloud1: 0,
- cloud2: 0,
- ufo1: 0,
- ufo2: 0,
- jet1: 0
- };
- this.spawnRules = {
- bird1: {
- max: 1,
- layer: LAYERS.BIRD1,
- movement: Bird1Movement,
- scoreValue: 5,
- respawnTime: {
- min: 5000,
- max: 10000
+ this.stopSound = function (soundId) {
+ if (this.soundTimers[soundId]) {
+ LK.clearTimeout(this.soundTimers[soundId]);
+ delete this.soundTimers[soundId];
}
- },
- bird2: {
- min: 3,
- max: 3,
- layer: LAYERS.BIRD2,
- movement: Bird2Movement,
- scoreValue: 1,
- respawnTime: {
- min: 5000,
- max: 10000
+ LK.getSound(soundId).stop();
+ };
+ this.stopAllSounds = function () {
+ for (var soundId in this.soundTimers) {
+ this.stopSound(soundId);
}
- },
- cloud1: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD1,
- movement: CloudMovement,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- cloud2: {
- min: 1,
- max: 3,
- layer: LAYERS.CLOUD2,
- movement: CloudMovement,
- respawnTime: {
- min: 5000,
- max: 10000
- }
- },
- ufo1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO1,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- ufo2: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.UFO2,
- movement: UFOMovement,
- sound: 'ufo1',
- scoreValue: 25
- },
- jet1: {
- max: 1,
- respawnTime: {
- min: 20000,
- max: 30000
- },
- layer: LAYERS.JET1,
- movement: GameObjectMovement,
- sound: 'jet1'
- }
+ };
};
- this.soundManager = new SoundManager();
- this.scoreManager = new ScoreManager();
- this.exclusiveGroups = [['ufo1', 'ufo2']];
- // Layer order matching LAYERS constant
- this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
- this.spawnObject = function (type, Constructor, options) {
- var rule = this.spawnRules[type];
- var count = this.objectCounts[type];
- // Check if we've reached the maximum count for this type
- if (count >= (rule.max || 1)) {
- return;
+ // Initialize game objects and start spawning
+ spawnManager.initialize();
+ // Initialize sound system
+ var soundManager = new _SoundManager();
+ soundManager.initialize();
+ var SpawnManager = function (_SpawnManager) {
+ function SpawnManager() {
+ return _SpawnManager.apply(this, arguments);
}
- // Check if we need to maintain a minimum count
- if (rule.min && count < rule.min) {
- while (count < rule.min) {
- this.createObject(type, Constructor, rule);
- count++;
- }
- return;
+ SpawnManager.toString = function () {
+ return _SpawnManager.toString();
+ };
+ return SpawnManager;
+ }(function () {
+ if (!(this instanceof SpawnManager)) {
+ return new SpawnManager();
}
- // Check exclusive groups (e.g., only one UFO type at a time)
- for (var i = 0; i < this.exclusiveGroups.length; i++) {
- var group = this.exclusiveGroups[i];
- if (group.includes(type)) {
- var groupTotal = 0;
- for (var j = 0; j < group.length; j++) {
- groupTotal += this.objectCounts[group[j]];
+ this.spawnTimers = {};
+ this.objectCounts = {
+ bird1: 0,
+ bird2: 0,
+ cloud1: 0,
+ cloud2: 0,
+ ufo1: 0,
+ ufo2: 0,
+ jet1: 0
+ };
+ this.spawnRules = {
+ bird1: {
+ max: 1,
+ layer: LAYERS.BIRD1,
+ movement: Bird1Movement,
+ scoreValue: 5,
+ respawnTime: {
+ min: 5000,
+ max: 10000
}
- if (groupTotal > 0) {
- return;
+ },
+ bird2: {
+ min: 3,
+ max: 3,
+ layer: LAYERS.BIRD2,
+ movement: Bird2Movement,
+ scoreValue: 1,
+ respawnTime: {
+ min: 5000,
+ max: 10000
}
- }
- }
- // Check total cloud count to ensure 3-5 clouds
- if (type === 'cloud1' || type === 'cloud2') {
- var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
- if (totalClouds >= 5) {
- return;
- } // Don't spawn more if we already have 5
- }
- this.createObject(type, Constructor, rule);
- };
- this.createObject = function (type, Constructor, rule) {
- var obj = new Constructor();
- obj.type = type;
- // Position the object based on its type
- if (type === 'bird1' || type === 'bird2') {
- obj.x = Math.random() * 2048;
- obj.y = -obj.height;
- } else {
- obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
- obj.y = Math.random() * (2732 / 2);
- }
- game.addChild(obj);
- game.layerManager.addToLayer(obj, rule.layer);
- this.objectCounts[type]++;
- // Initialize movement with appropriate options
- if (rule.movement) {
- // Define common movement parameters by object type
- var movementParams = {
- // Birds share the same movement parameters
- bird: {
- speed: 2,
- speedRange: 1.6,
- arcAmplitude: 6.5,
- arcFrequency: 100,
- isVertical: true,
- canFlip: true,
- moveSound: 'wings1'
+ },
+ cloud1: {
+ min: 1,
+ max: 3,
+ layer: LAYERS.CLOUD1,
+ movement: CloudMovement,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ cloud2: {
+ min: 1,
+ max: 3,
+ layer: LAYERS.CLOUD2,
+ movement: CloudMovement,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ ufo1: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
},
- // UFOs share the same movement parameters
- ufo: {
- speed: 3.2,
- speedRange: 0.8,
- arcAmplitude: 4.5,
- arcFrequency: 80,
- isVertical: false,
- canFlip: true,
- moveSound: 'ufo1'
+ layer: LAYERS.UFO1,
+ movement: UFOMovement,
+ sound: 'ufo1',
+ scoreValue: 25
+ },
+ ufo2: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
},
- // Jets have their own movement parameters
- jet: {
- speed: 10,
- speedRange: 0,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: true,
- moveSound: 'jet1'
+ layer: LAYERS.UFO2,
+ movement: UFOMovement,
+ sound: 'ufo1',
+ scoreValue: 25
+ },
+ jet1: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
},
- // Clouds have their own movement parameters
- cloud: {
- speed: 0.25,
- speedRange: 0.55,
- arcAmplitude: 0,
- arcFrequency: 0,
- isVertical: false,
- canFlip: false
- }
- };
- // Select the appropriate movement parameters based on object type
- var params;
- if (type === 'bird1' || type === 'bird2') {
- params = movementParams.bird;
- } else if (type === 'ufo1' || type === 'ufo2') {
- params = movementParams.ufo;
- } else if (type === 'jet1') {
- params = movementParams.jet;
- } else if (type === 'cloud1' || type === 'cloud2') {
- params = movementParams.cloud;
- } else {
- // Default parameters
- params = movementParams.bird;
+ layer: LAYERS.JET1,
+ movement: GameObjectMovement,
+ sound: 'jet1'
}
- // Create movement options with the selected parameters
- var movementOptions = {
- speed: params.speed,
- speedRange: params.speedRange,
- arcAmplitude: params.arcAmplitude,
- arcFrequency: params.arcFrequency,
- isVertical: params.isVertical,
- canFlip: params.canFlip,
- moveSound: rule.sound,
- respawnTime: rule.respawnTime
- };
- obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
- }
- if (rule.respawnTime) {
- this.scheduleRespawn(type, Constructor);
- }
- return obj;
- };
- this.scheduleRespawn = function (type, Constructor) {
- var rule = this.spawnRules[type];
- // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds
- var respawnTime;
- if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
- respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds
- } else if (rule.respawnTime) {
- respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
- } else {
- respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds
- }
- if (this.spawnTimers[type]) {
- LK.clearTimeout(this.spawnTimers[type]);
- }
- this.spawnTimers[type] = LK.setTimeout(function () {
- if (this.objectCounts[type] > 0) {
- this.objectCounts[type]--;
+ };
+ this.soundManager = new SoundManager();
+ this.scoreManager = new ScoreManager();
+ this.exclusiveGroups = [['ufo1', 'ufo2']];
+ // Layer order matching LAYERS constant
+ this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
+ this.spawnObject = function (type, Constructor, options) {
+ var rule = this.spawnRules[type];
+ var count = this.objectCounts[type];
+ // Check if we've reached the maximum count for this type
+ if (count >= (rule.max || 1)) {
+ return;
}
- var shouldSpawn = true;
+ // Check if we need to maintain a minimum count
+ if (rule.min && count < rule.min) {
+ while (count < rule.min) {
+ this.createObject(type, Constructor, rule);
+ count++;
+ }
+ return;
+ }
// Check exclusive groups (e.g., only one UFO type at a time)
for (var i = 0; i < this.exclusiveGroups.length; i++) {
var group = this.exclusiveGroups[i];
if (group.includes(type)) {
@@ -1850,43 +1530,276 @@
for (var j = 0; j < group.length; j++) {
groupTotal += this.objectCounts[group[j]];
}
if (groupTotal > 0) {
- shouldSpawn = false;
+ return;
}
}
}
- if (shouldSpawn) {
- this.spawnObject(type, Constructor);
+ // Check total cloud count to ensure 3-5 clouds
+ if (type === 'cloud1' || type === 'cloud2') {
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds >= 5) {
+ return;
+ } // Don't spawn more if we already have 5
}
- this.spawnTimers[type] = null;
- }.bind(this), respawnTime);
- this.initialize = function () {
- // Reset object counts
- for (var type in this.objectCounts) {
- this.objectCounts[type] = 0;
+ this.createObject(type, Constructor, rule);
+ };
+ this.createObject = function (type, Constructor, rule) {
+ var obj = new Constructor();
+ obj.type = type;
+ // Position the object based on its type
+ if (type === 'bird1' || type === 'bird2') {
+ obj.x = Math.random() * 2048;
+ obj.y = -obj.height;
+ } else {
+ obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
+ obj.y = Math.random() * (2732 / 2);
}
- // Initialize birds - exactly 1 Bird1 and 3 Bird2s
+ game.addChild(obj);
+ game.layerManager.addToLayer(obj, rule.layer);
+ this.objectCounts[type]++;
+ // Initialize movement with appropriate options
+ if (rule.movement) {
+ // Define common movement parameters by object type
+ var movementParams = {
+ // Birds share the same movement parameters
+ bird: {
+ speed: 2,
+ speedRange: 1.6,
+ arcAmplitude: 6.5,
+ arcFrequency: 100,
+ isVertical: true,
+ canFlip: true,
+ moveSound: 'wings1'
+ },
+ // UFOs share the same movement parameters
+ ufo: {
+ speed: 3.2,
+ speedRange: 0.8,
+ arcAmplitude: 4.5,
+ arcFrequency: 80,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'ufo1'
+ },
+ // Jets have their own movement parameters
+ jet: {
+ speed: 10,
+ speedRange: 0,
+ arcAmplitude: 0,
+ arcFrequency: 0,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'jet1'
+ },
+ // Clouds have their own movement parameters
+ cloud: {
+ speed: 0.25,
+ speedRange: 0.55,
+ arcAmplitude: 0,
+ arcFrequency: 0,
+ isVertical: false,
+ canFlip: false
+ }
+ };
+ // Select the appropriate movement parameters based on object type
+ var params;
+ if (type === 'bird1' || type === 'bird2') {
+ params = movementParams.bird;
+ } else if (type === 'ufo1' || type === 'ufo2') {
+ params = movementParams.ufo;
+ } else if (type === 'jet1') {
+ params = movementParams.jet;
+ } else if (type === 'cloud1' || type === 'cloud2') {
+ params = movementParams.cloud;
+ } else {
+ // Default parameters
+ params = movementParams.bird;
+ }
+ // Create movement options with the selected parameters
+ var movementOptions = {
+ speed: params.speed,
+ speedRange: params.speedRange,
+ arcAmplitude: params.arcAmplitude,
+ arcFrequency: params.arcFrequency,
+ isVertical: params.isVertical,
+ canFlip: params.canFlip,
+ moveSound: rule.sound,
+ respawnTime: rule.respawnTime
+ };
+ obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
+ }
+ if (rule.respawnTime) {
+ this.scheduleRespawn(type, Constructor);
+ }
+ return obj;
+ };
+ this.scheduleRespawn = function (type, Constructor) {
+ var rule = this.spawnRules[type];
+ // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds
+ var respawnTime;
+ if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
+ respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds
+ } else if (rule.respawnTime) {
+ respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
+ } else {
+ respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds
+ }
+ if (this.spawnTimers[type]) {
+ LK.clearTimeout(this.spawnTimers[type]);
+ }
+ this.spawnTimers[type] = LK.setTimeout(function () {
+ if (this.objectCounts[type] > 0) {
+ this.objectCounts[type]--;
+ }
+ var shouldSpawn = true;
+ // Check exclusive groups (e.g., only one UFO type at a time)
+ for (var i = 0; i < this.exclusiveGroups.length; i++) {
+ var group = this.exclusiveGroups[i];
+ if (group.includes(type)) {
+ var groupTotal = 0;
+ for (var j = 0; j < group.length; j++) {
+ groupTotal += this.objectCounts[group[j]];
+ }
+ if (groupTotal > 0) {
+ shouldSpawn = false;
+ }
+ }
+ }
+ if (shouldSpawn) {
+ this.spawnObject(type, Constructor);
+ }
+ this.spawnTimers[type] = null;
+ }.bind(this), respawnTime);
+ this.initialize = function () {
+ // Reset object counts
+ for (var type in this.objectCounts) {
+ this.objectCounts[type] = 0;
+ }
+ // Initialize birds - exactly 1 Bird1 and 3 Bird2s
+ this.spawnObject('bird1', Bird1);
+ for (var i = 0; i < 3; i++) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Initialize clouds - ensure 3-5 total clouds
+ var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
+ var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
+ var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
+ for (var i = 0; i < cloud1ToSpawn; i++) {
+ this.spawnObject('cloud1', Cloud);
+ }
+ for (var i = 0; i < cloud2ToSpawn; i++) {
+ this.spawnObject('cloud2', Cloud);
+ }
+ // Initialize UFOs and Jet with proper respawn timers
+ var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
+ var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
+ this.spawnObject(ufoType, UFOConstructor);
+ this.spawnObject('jet1', Jet1);
+ // Set up periodic check for object counts and layer ordering
+ LK.setInterval(function () {
+ // Maintain bird counts
+ if (this.objectCounts.bird1 < 1) {
+ this.spawnObject('bird1', Bird1);
+ }
+ while (this.objectCounts.bird2 < 3) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Maintain cloud counts (3-5 total)
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds < 3) {
+ var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds;
+ for (var i = 0; i < cloudsNeeded; i++) {
+ this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud);
+ }
+ }
+ // Check UFO and Jet spawns
+ if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
+ var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
+ var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
+ this.scheduleRespawn(ufoType, UFOConstructor);
+ }
+ if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
+ this.scheduleRespawn('jet1', Jet1);
+ }
+ // Update layer ordering
+ this.layerOrder.forEach(function (layerId, index) {
+ var objects = game.layerManager.getObjectsInLayer(layerId);
+ objects.forEach(function (obj) {
+ game.layerManager.setLayerIndex(obj, index);
+ });
+ }.bind(this));
+ }.bind(this), 1000);
+ }.bind(this);
+ // Set up periodic check for object counts
+ LK.setInterval(function () {
+ // Maintain bird counts - exactly 1 Bird1
+ if (this.objectCounts.bird1 < 1) {
+ this.spawnObject('bird1', Bird1);
+ }
+ // Maintain bird counts - exactly 3 Bird2s
+ while (this.objectCounts.bird2 < 3) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Maintain cloud counts - ensure 3-5 total clouds
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds < 3) {
+ var cloudsNeeded = 3 - totalClouds;
+ for (var i = 0; i < cloudsNeeded; i++) {
+ if (Math.random() < 0.5 && this.objectCounts.cloud1 < this.spawnRules.cloud1.max) {
+ this.spawnObject('cloud1', Cloud);
+ } else {
+ this.spawnObject('cloud2', Cloud);
+ }
+ }
+ } else if (totalClouds > 5) {
+ // If there are more than 5 clouds, don't spawn any more until some are removed
+ // This is handled automatically when clouds move off-screen
+ }
+ // Ensure one UFO (either UFO1 or UFO2) is on screen
+ if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
+ if (Math.random() < 0.5) {
+ this.spawnObject('ufo1', UFO1);
+ } else {
+ this.spawnObject('ufo2', UFO2);
+ }
+ }
+ // Ensure one Jet1 is on screen
+ if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) {
+ this.spawnObject('jet1', Jet1);
+ }
+ }.bind(this), 1000);
+ };
+ // Initialize the spawn manager
+ SpawnManager.prototype.initialize = function () {
+ // Initialize sound and score managers
+ this.soundManager.initialize();
+ // Set up initial spawns - exactly 1 Bird1
this.spawnObject('bird1', Bird1);
+ // Set up initial spawns - exactly 3 Bird2s
for (var i = 0; i < 3; i++) {
this.spawnObject('bird2', Bird2);
}
- // Initialize clouds - ensure 3-5 total clouds
- var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
- var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
- var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
- for (var i = 0; i < cloud1ToSpawn; i++) {
+ // Set up cloud spawning - 3-5 total clouds
+ var totalClouds = Math.floor(Math.random() * 3) + 3;
+ var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max);
+ var cloud2Count = totalClouds - cloud1Count;
+ for (var i = 0; i < cloud1Count; i++) {
this.spawnObject('cloud1', Cloud);
}
- for (var i = 0; i < cloud2ToSpawn; i++) {
+ for (var i = 0; i < cloud2Count; i++) {
this.spawnObject('cloud2', Cloud);
}
- // Initialize UFOs and Jet with proper respawn timers
- var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
- this.spawnObject(ufoType, UFOConstructor);
+ // Schedule initial UFO spawn (either UFO1 or UFO2)
+ if (Math.random() < 0.5) {
+ this.spawnObject('ufo1', UFO1);
+ } else {
+ this.spawnObject('ufo2', UFO2);
+ }
+ // Schedule initial Jet1 spawn
this.spawnObject('jet1', Jet1);
- // Set up periodic check for object counts and layer ordering
+ // Set up periodic checks for maintaining entity counts
LK.setInterval(function () {
// Maintain bird counts
if (this.objectCounts.bird1 < 1) {
this.spawnObject('bird1', Bird1);
@@ -1896,646 +1809,599 @@
}
// Maintain cloud counts (3-5 total)
var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
if (totalClouds < 3) {
- var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds;
- for (var i = 0; i < cloudsNeeded; i++) {
- this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud);
- }
+ var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2';
+ this.spawnObject(type, Cloud);
}
- // Check UFO and Jet spawns
+ // Ensure one UFO (either UFO1 or UFO2) is scheduled
if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
- this.scheduleRespawn(ufoType, UFOConstructor);
+ this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2);
}
+ // Ensure one Jet1 is scheduled
if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
this.scheduleRespawn('jet1', Jet1);
}
- // Update layer ordering
- this.layerOrder.forEach(function (layerId, index) {
- var objects = game.layerManager.getObjectsInLayer(layerId);
- objects.forEach(function (obj) {
- game.layerManager.setLayerIndex(obj, index);
- });
- }.bind(this));
}.bind(this), 1000);
- }.bind(this);
- // Set up periodic check for object counts
- LK.setInterval(function () {
- // Maintain bird counts - exactly 1 Bird1
- if (this.objectCounts.bird1 < 1) {
- this.spawnObject('bird1', Bird1);
- }
- // Maintain bird counts - exactly 3 Bird2s
- while (this.objectCounts.bird2 < 3) {
- this.spawnObject('bird2', Bird2);
- }
- // Maintain cloud counts - ensure 3-5 total clouds
- var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
- if (totalClouds < 3) {
- var cloudsNeeded = 3 - totalClouds;
- for (var i = 0; i < cloudsNeeded; i++) {
- if (Math.random() < 0.5 && this.objectCounts.cloud1 < this.spawnRules.cloud1.max) {
- this.spawnObject('cloud1', Cloud);
- } else {
- this.spawnObject('cloud2', Cloud);
+ };
+ spawnManager.initialize();
+ // Main game update function
+ game.update = function () {
+ // Update all game objects
+ game.children.forEach(function (entity) {
+ if (entity.update) {
+ entity.update();
+ }
+ // Handle off-screen objects
+ if (entity instanceof Bird1 || entity instanceof Bird2) {
+ if (entity.y > 2732) {
+ entity.y = -entity.height;
+ entity.x = Math.random() * 2048;
}
}
- } else if (totalClouds > 5) {
- // If there are more than 5 clouds, don't spawn any more until some are removed
- // This is handled automatically when clouds move off-screen
- }
- // Ensure one UFO (either UFO1 or UFO2) is on screen
- if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
- if (Math.random() < 0.5) {
- this.spawnObject('ufo1', UFO1);
- } else {
- this.spawnObject('ufo2', UFO2);
- }
- }
- // Ensure one Jet1 is on screen
- if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) {
- this.spawnObject('jet1', Jet1);
- }
- }.bind(this), 1000);
- };
- // Initialize the spawn manager
- _SpawnManager.prototype.initialize = function () {
- // Initialize sound and score managers
- this.soundManager.initialize();
- // Set up initial spawns - exactly 1 Bird1
- this.spawnObject('bird1', Bird1);
- // Set up initial spawns - exactly 3 Bird2s
- for (var i = 0; i < 3; i++) {
- this.spawnObject('bird2', Bird2);
- }
- // Set up cloud spawning - 3-5 total clouds
- var totalClouds = Math.floor(Math.random() * 3) + 3;
- var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max);
- var cloud2Count = totalClouds - cloud1Count;
- for (var i = 0; i < cloud1Count; i++) {
- this.spawnObject('cloud1', Cloud);
- }
- for (var i = 0; i < cloud2Count; i++) {
- this.spawnObject('cloud2', Cloud);
- }
- // Schedule initial UFO spawn (either UFO1 or UFO2)
- if (Math.random() < 0.5) {
- this.spawnObject('ufo1', UFO1);
- } else {
- this.spawnObject('ufo2', UFO2);
- }
- // Schedule initial Jet1 spawn
- this.spawnObject('jet1', Jet1);
- // Set up periodic checks for maintaining entity counts
- LK.setInterval(function () {
- // Maintain bird counts
- if (this.objectCounts.bird1 < 1) {
- this.spawnObject('bird1', Bird1);
- }
- while (this.objectCounts.bird2 < 3) {
- this.spawnObject('bird2', Bird2);
- }
- // Maintain cloud counts (3-5 total)
- var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
- if (totalClouds < 3) {
- var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2';
- this.spawnObject(type, Cloud);
- }
- // Ensure one UFO (either UFO1 or UFO2) is scheduled
- if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
- var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
- this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2);
- }
- // Ensure one Jet1 is scheduled
- if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
- this.scheduleRespawn('jet1', Jet1);
- }
- }.bind(this), 1000);
- };
- spawnManager.initialize();
- // Main game update function
- game.update = function () {
- // Update all game objects
- game.children.forEach(function (entity) {
- if (entity.update) {
- entity.update();
- }
- // Handle off-screen objects
- if (entity instanceof Bird1 || entity instanceof Bird2) {
- if (entity.y > 2732) {
- entity.y = -entity.height;
- entity.x = Math.random() * 2048;
- }
- }
- });
- // Update score display
- if (game.mirror && game.mirror.updateScore) {
- game.mirror.updateScore(game.score || 0);
- }
- // Ensure correct number of birds with sound effects
- var bird1Count = birds.filter(function (b) {
- return b instanceof Bird1;
- }).length;
- var bird2Count = birds.filter(function (b) {
- return b instanceof Bird2;
- }).length;
- // Maintain exactly 1 Bird1
- if (bird1Count < 1) {
- var newBird1 = new Bird1();
- newBird1.x = Math.random() * 2048;
- newBird1.y = -newBird1.height;
- newBird1.speed = Math.random() * 1.6 + 1;
- newBird1.lastIntersecting = false;
- newBird1.type = 'bird1';
- newBird1.color = 0x746130;
- game.addChild(newBird1);
- game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
- birds.push(newBird1);
- LK.getSound('bird1').play();
- } else if (bird1Count > 1) {
- var extraBird1s = birds.filter(function (b) {
- return b instanceof Bird1;
- }).slice(1);
- extraBird1s.forEach(function (b) {
- b.destroy();
- birds.splice(birds.indexOf(b), 1);
});
- }
- // Maintain exactly 3 Bird2s
- if (bird2Count < 3) {
- for (var i = 0; i < 3 - bird2Count; i++) {
- var newBird2 = new Bird2();
- newBird2.x = Math.random() < 0.5 ? 0 : 2048;
- newBird2.y = Math.random() * (2732 / 2);
- newBird2.speed = 1 + Math.random() * 0.6;
- newBird2.lastIntersecting = false;
- newBird2.type = 'bird2';
- newBird2.color = 0xFFFFFF;
- game.addChild(newBird2);
- game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
- birds.push(newBird2);
- LK.getSound('bird2').play();
+ // Update score display
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score || 0);
}
- } else if (bird2Count > 3) {
- var extraBird2s = birds.filter(function (b) {
+ // Ensure correct number of birds with sound effects
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
- }).slice(3);
- extraBird2s.forEach(function (b) {
- b.destroy();
- birds.splice(birds.indexOf(b), 1);
- });
- }
- // Update UFOs, jets, and check for collisions
- game.children.forEach(function (entity) {
- if (entity instanceof UFO1 || entity instanceof UFO2) {
- if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
- LK.getSound('ufo1').play();
- entity.soundPlayed = true;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = -newBird1.height;
+ newBird1.speed = Math.random() * 1.6 + 1;
+ newBird1.lastIntersecting = false;
+ newBird1.type = 'bird1';
+ newBird1.color = 0x746130;
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ LK.getSound('bird1').play();
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() < 0.5 ? 0 : 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ newBird2.speed = 1 + Math.random() * 0.6;
+ newBird2.lastIntersecting = false;
+ newBird2.type = 'bird2';
+ newBird2.color = 0xFFFFFF;
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
+ LK.getSound('bird2').play();
}
- entity.update();
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
}
- });
- // Update each laser and check collisions
- game.children.forEach(function (child) {
- if (child instanceof Laser) {
- child.update();
- // Check for intersections with birds
- game.children.forEach(function (target) {
- if (!child.lastIntersecting && AABBIntersect(child, target)) {
- var points = 0;
- var soundEffect = '';
- if (target instanceof Bird1) {
- points = 100;
- soundEffect = 'dead1';
- spawnManager.objectCounts.bird1--;
- } else if (target instanceof Bird2) {
- points = 50;
- soundEffect = 'dead2';
- spawnManager.objectCounts.bird2--;
- } else if (target instanceof UFO1 || target instanceof UFO2) {
- points = 250;
- soundEffect = 'dead3';
- spawnManager.objectCounts.ufo--;
- }
- if (points > 0) {
- game.score = (game.score || 0) + points;
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds
+ game.children.forEach(function (target) {
+ if (!child.lastIntersecting && AABBIntersect(child, target)) {
+ var soundEffect = '';
+ if (target instanceof Bird1) {
+ soundEffect = 'dead1';
+ spawnManager.objectCounts.bird1--;
+ spawnManager.scoreManager.addScore('bird1');
+ } else if (target instanceof Bird2) {
+ soundEffect = 'dead2';
+ spawnManager.objectCounts.bird2--;
+ spawnManager.scoreManager.addScore('bird2');
+ } else if (target instanceof UFO1) {
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo1--;
+ spawnManager.scoreManager.addScore('ufo1');
+ } else if (target instanceof UFO2) {
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo2--;
+ spawnManager.scoreManager.addScore('ufo2');
+ }
+ // Update score display
if (game.mirror && game.mirror.updateScore) {
- game.mirror.updateScore(game.score);
+ game.mirror.updateScore(spawnManager.scoreManager.getScore());
}
LK.getSound(soundEffect).play();
target.destroy();
child.destroy();
}
- }
- });
- // Update lastIntersecting state
- child.lastIntersecting = game.children.some(function (target) {
- return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
- });
+ });
+ // Update lastIntersecting state
+ child.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
+ });
+ }
+ });
+ };
+ // Initialize game objects and start spawning
+ spawnManager.initialize();
+ function spawnBird2() {
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Fix: Ensure there are always 3 bird2 on screen
+ if (bird2Count < 3) {
+ var bird2 = new Bird2();
+ bird2.x = Math.random() * 2048;
+ bird2.y = -bird2.height;
+ bird2.speed = Math.random() * 1.6 + 1;
+ bird2.lastIntersecting = false;
+ bird2.type = 'bird2';
+ bird2.color = 0x746130;
+ game.addChild(bird2);
+ if (game.children.includes(bird2)) {
+ game.layerManager.addToLayer(bird2, LAYERS.BIRD2);
+ birds.push(bird2);
+ }
}
- });
- };
- // Initialize game objects and start spawning
- spawnManager.initialize();
- function spawnBird2() {
- var bird2Count = birds.filter(function (b) {
- return b instanceof Bird2;
- }).length;
- // Fix: Ensure there are always 3 bird2 on screen
- if (bird2Count < 3) {
- var bird2 = new Bird2();
- bird2.x = Math.random() * 2048;
- bird2.y = -bird2.height;
- bird2.speed = Math.random() * 1.6 + 1;
- bird2.lastIntersecting = false;
- bird2.type = 'bird2';
- bird2.color = 0x746130;
- game.addChild(bird2);
- if (game.children.includes(bird2)) {
- game.layerManager.addToLayer(bird2, LAYERS.BIRD2);
- birds.push(bird2);
- }
+ LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
}
- LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
- }
- // Update bird positions and states
- function updateBirds() {
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
- }
- });
- // Ensure correct number of birds
- var bird1Count = birds.filter(function (b) {
- return b instanceof Bird1;
- }).length;
- var bird2Count = birds.filter(function (b) {
- return b instanceof Bird2;
- }).length;
- // Maintain exactly 1 Bird1
- if (bird1Count < 1) {
- var newBird1 = new Bird1();
- newBird1.x = Math.random() * 2048;
- newBird1.y = Math.random() * (2732 / 2);
- game.addChild(newBird1);
- game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
- birds.push(newBird1);
- } else if (bird1Count > 1) {
- var extraBird1s = birds.filter(function (b) {
- return b instanceof Bird1;
- }).slice(1);
- extraBird1s.forEach(function (b) {
- b.destroy();
- birds.splice(birds.indexOf(b), 1);
+ // Update bird positions and states
+ function updateBirds() {
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ }
});
- }
- // Maintain exactly 3 Bird2s
- if (bird2Count < 3) {
- for (var i = 0; i < 3 - bird2Count; i++) {
- var newBird2 = new Bird2();
- newBird2.x = Math.random() * 2048;
- newBird2.y = Math.random() * (2732 / 2);
- game.addChild(newBird2);
- game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
- birds.push(newBird2);
- }
- } else if (bird2Count > 3) {
- var extraBird2s = birds.filter(function (b) {
+ // Ensure correct number of birds
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
- }).slice(3);
- extraBird2s.forEach(function (b) {
- b.destroy();
- birds.splice(birds.indexOf(b), 1);
- });
- }
- // Update UFOs, jets, and check for collisions
- game.children.forEach(function (entity) {
- if (entity instanceof UFO1 || entity instanceof UFO2) {
- if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
- LK.getSound('ufo1').play();
- entity.soundPlayed = true;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = Math.random() * (2732 / 2);
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() * 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
}
- entity.update();
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
}
- });
- // Update each laser and check collisions
- game.children.forEach(function (child) {
- if (child instanceof Laser) {
- child.update();
- // Check for intersections with birds
- game.children.forEach(function (target) {
- if (!child.lastIntersecting && AABBIntersect(child, target)) {
- var points = 0;
- var soundEffect = '';
- if (target instanceof Bird1) {
- points = 100;
- soundEffect = 'dead1';
- spawnManager.objectCounts.bird1--;
- } else if (target instanceof Bird2) {
- points = 50;
- soundEffect = 'dead2';
- spawnManager.objectCounts.bird2--;
- } else if (target instanceof UFO1 || target instanceof UFO2) {
- points = 250;
- soundEffect = 'dead3';
- spawnManager.objectCounts.ufo--;
- }
- if (points > 0) {
- game.score = (game.score || 0) + points;
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds
+ game.children.forEach(function (target) {
+ if (!child.lastIntersecting && AABBIntersect(child, target)) {
+ var soundEffect = '';
+ if (target instanceof Bird1) {
+ soundEffect = 'dead1';
+ spawnManager.objectCounts.bird1--;
+ spawnManager.scoreManager.addScore('bird1');
+ } else if (target instanceof Bird2) {
+ soundEffect = 'dead2';
+ spawnManager.objectCounts.bird2--;
+ spawnManager.scoreManager.addScore('bird2');
+ } else if (target instanceof UFO1) {
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo1--;
+ spawnManager.scoreManager.addScore('ufo1');
+ } else if (target instanceof UFO2) {
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo2--;
+ spawnManager.scoreManager.addScore('ufo2');
+ }
+ // Update score display
if (game.mirror && game.mirror.updateScore) {
- game.mirror.updateScore(game.score);
+ game.mirror.updateScore(spawnManager.scoreManager.getScore());
}
LK.getSound(soundEffect).play();
target.destroy();
child.destroy();
}
- }
- });
- // Update lastIntersecting state
- child.lastIntersecting = game.children.some(function (target) {
- return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
- });
- }
- });
- }
- ;
- // Add a tree to the game
- var tree = game.addChild(new Tree());
- tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
- tree.y = 2500; // Position the tree on the grass
- // Add tree to the proper layer
- if (game.children.includes(tree)) {
- game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
- }
- var score = 0;
- // Add stack1 image to the game
- var stack1 = game.addChild(new Stack1());
- stack1.x = 1700; // Move 700px to the right
- stack1.y = 2250; // Move down by 800px
- // Add stack1 to the proper layer
- if (game.children.includes(stack1)) {
- game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
- }
- // Add the grass floor to the game
- var grassBack = new GrassBack();
- grassBack.x = 1020;
- grassBack.y = 2735; // Position grassBack at the bottom
- game.addChild(grassBack);
- // Add grassBack to the proper layer
- if (game.children.includes(grassBack)) {
- game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
- }
- var grassFront = new GrassFront();
- grassFront.x = 1020;
- grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
- game.addChild(grassFront);
- // Add grassFront to the proper layer
- if (game.children.includes(grassFront)) {
- game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
- }
- // Mirror and scoreDisplay are already initialized earlier in the code
- // Ensure proper layer ordering for existing mirror
- if (game.mirror) {
- game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
- }
- // Function to handle bgm1 end event
- function onBgm1End() {
- // Set a timer to replay bgm1 after 50-80 seconds
- var bgmTimer = LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
+ });
+ // Update lastIntersecting state
+ child.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
+ });
+ }
});
- }, Math.random() * 30000 + 50000);
- }
- ;
- // Add the cat to the game
- var cat = game.addChild(new Cat());
- cat.x = 230; // Move the cat 20px to the left
- cat.y = 2732; // Position the cat at the bottom of the screen
- // Add cat to the proper layer
- if (game.children.includes(cat)) {
- game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
- }
- // Play bgm1 once on load and set a timer to replay it every 20-30 seconds
- LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 0.1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
+ }
+ ;
+ // Add a tree to the game
+ var tree = game.addChild(new Tree());
+ tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
+ tree.y = 2500; // Position the tree on the grass
+ // Add tree to the proper layer
+ if (game.children.includes(tree)) {
+ game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
+ }
+ var score = 0;
+ // Add stack1 image to the game
+ var stack1 = game.addChild(new Stack1());
+ stack1.x = 1700; // Move 700px to the right
+ stack1.y = 2250; // Move down by 800px
+ // Add stack1 to the proper layer
+ if (game.children.includes(stack1)) {
+ game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
+ }
+ // Add the grass floor to the game
+ var grassBack = new GrassBack();
+ grassBack.x = 1020;
+ grassBack.y = 2735; // Position grassBack at the bottom
+ game.addChild(grassBack);
+ // Add grassBack to the proper layer
+ if (game.children.includes(grassBack)) {
+ game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
+ }
+ var grassFront = new GrassFront();
+ grassFront.x = 1020;
+ grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
+ game.addChild(grassFront);
+ // Add grassFront to the proper layer
+ if (game.children.includes(grassFront)) {
+ game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
+ }
+ // Mirror and scoreDisplay are already initialized earlier in the code
+ // Ensure proper layer ordering for existing mirror
+ if (game.mirror) {
+ game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
+ }
+ // Function to handle bgm1 end event
+ function onBgm1End() {
+ // Set a timer to replay bgm1 after 50-80 seconds
+ var bgmTimer = LK.setTimeout(function () {
LK.playMusic('bgm1', {
- loop: false,
+ loop: true,
fade: {
start: 0,
- end: 0.1,
+ end: 1,
duration: 4000
},
- onEnd: onEnd
+ onEnd: onBgm1End
});
- }, Math.random() * 10000 + 20000);
+ }, Math.random() * 30000 + 50000);
}
- });
- // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
- var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
- }, Math.random() * 20000 + 10000);
- // Create an array for all sounds except ufo1, including all birdsong sounds
- var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
- var currentAmbientSound = null;
- // Sound volumes configuration
- // Initialize random timers for each sound to play between 20-30 seconds
- sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop();
+ ;
+ // Add the cat to the game
+ var cat = game.addChild(new Cat());
+ cat.x = 230; // Move the cat 20px to the left
+ cat.y = 2732; // Position the cat at the bottom of the screen
+ // Add cat to the proper layer
+ if (game.children.includes(cat)) {
+ game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
+ }
+ // Play bgm1 once on load and set a timer to replay it every 20-30 seconds
+ LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.1,
+ duration: 4000
+ },
+ onEnd: function onEnd() {
+ LK.setTimeout(function () {
+ LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.1,
+ duration: 4000
+ },
+ onEnd: onEnd
+ });
+ }, Math.random() * 10000 + 20000);
}
- sound.play();
- currentAmbientSound = sound;
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000);
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
- }, Math.random() * 10000 + 20000);
- });
- // Using UFO sound ID as placeholder
- // Using existing CLOUD_TYPES definition
- var Pulse = function Pulse(graphics, options) {
- this.graphics = graphics;
- this.options = Object.assign({
- minScale: 1.0,
- maxScale: 1.2,
- expandDuration: 1000,
- contractDuration: 1000,
- easing: tween.easeInOut
- }, options);
- this.startPulsating = function () {
- function pulsate() {
- tween(this.graphics, {
- scaleX: this.options.maxScale,
- scaleY: this.options.maxScale
- }, {
- duration: this.options.expandDuration,
- easing: this.options.easing,
- onFinish: function () {
- tween(this.graphics, {
- scaleX: this.options.minScale,
- scaleY: this.options.minScale
- }, {
- duration: this.options.contractDuration,
- easing: this.options.easing,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
- }
- pulsate.call(this);
- };
- };
- var SunPulse = function SunPulse(sunGraphics) {
- return new Pulse(sunGraphics, {
- maxScale: 1.1
});
- };
- // Light1Pulse class to handle the pulsating effect for Light1
- var Light1Pulse = function Light1Pulse(lightGraphics) {
- return new Pulse(lightGraphics, {
- maxScale: 1.6,
- contractDuration: 1500
+ // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
+ var wingsTimer = LK.setTimeout(function () {
+ LK.getSound('wings1').play();
+ wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
+ }, Math.random() * 20000 + 10000);
+ // Create an array for all sounds except ufo1, including all birdsong sounds
+ var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
+ var currentAmbientSound = null;
+ // Sound volumes configuration
+ // Initialize random timers for each sound to play between 20-30 seconds
+ sounds.forEach(function (soundId) {
+ var sound = LK.getSound(soundId);
+ var ambientSoundTimer = LK.setTimeout(function () {
+ if (currentAmbientSound) {
+ currentAmbientSound.stop();
+ }
+ sound.play();
+ currentAmbientSound = sound;
+ LK.setTimeout(function () {
+ currentAmbientSound = null;
+ }, sound.duration * 1000);
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
+ }, Math.random() * 10000 + 20000);
});
- };
- var bird2; // Define bird2 variable in the global scope
- // UFOMovement class to handle UFO movement
- var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- this.ufo = ufo;
- this.ufoGraphics = ufoGraphics;
- this.ufo.speed = 3.2; // Decrease speed by 20%
- this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.ufo.lastX = this.ufo.x; // Track last X position for future checks
- this.ufo.update = function () {
- var _this5 = this;
- // Cache current position and dimensions
- var currentX = this.x;
- var screenWidth = 2048;
- var halfWidth = this.width / 2;
- // Update position based on pattern
- this.x += this.speed * Math.cos(LK.ticks / 60);
- this.y = 100 + Math.sin(LK.ticks / 120) * 250;
- // Optimize movement pattern
- var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
- if (distanceFromCenter > screenWidth / 3) {
- this.speed *= -0.95; // Smooth direction change
- }
- // Cache intersection checks
- var isIntersectingCloud = clouds.some(function (cloud) {
- return _this5.intersects(cloud);
+ // Using UFO sound ID as placeholder
+ // Using existing CLOUD_TYPES definition
+ var Pulse = function Pulse(graphics, options) {
+ this.graphics = graphics;
+ this.options = Object.assign({
+ minScale: 1.0,
+ maxScale: 1.2,
+ expandDuration: 1000,
+ contractDuration: 1000,
+ easing: tween.easeInOut
+ }, options);
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.graphics, {
+ scaleX: this.options.maxScale,
+ scaleY: this.options.maxScale
+ }, {
+ duration: this.options.expandDuration,
+ easing: this.options.easing,
+ onFinish: function () {
+ tween(this.graphics, {
+ scaleX: this.options.minScale,
+ scaleY: this.options.minScale
+ }, {
+ duration: this.options.contractDuration,
+ easing: this.options.easing,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
+ }
+ pulsate.call(this);
+ };
+ };
+ var SunPulse = function SunPulse(sunGraphics) {
+ return new Pulse(sunGraphics, {
+ maxScale: 1.1
});
- if (isIntersectingCloud && !this.lastIntersecting) {
- this.speed *= 1.2;
- LK.getSound('ufo1').play();
- }
- this.lastIntersecting = isIntersectingCloud;
- // Stop playing ufo1 sound after UFO leaves the screen
- if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
- this.destroy();
- ufo = null;
- LK.getSound('ufo1').stop();
- }
- this.lastX = this.x; // Update lastX after movement
};
- };
- var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
+ // Light1Pulse class to handle the pulsating effect for Light1
+ var Light1Pulse = function Light1Pulse(lightGraphics) {
+ return new Pulse(lightGraphics, {
+ maxScale: 1.6,
+ contractDuration: 1500
+ });
};
- };
- // BackgroundMusic class to manage background music
- var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
+ var bird2; // Define bird2 variable in the global scope
+ // UFOMovement class to handle UFO movement
+ var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
+ this.ufo = ufo;
+ this.ufoGraphics = ufoGraphics;
+ this.ufo.speed = 3.2; // Decrease speed by 20%
+ this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
+ this.ufo.lastX = this.ufo.x; // Track last X position for future checks
+ this.ufo.update = function () {
+ var _this5 = this;
+ // Cache current position and dimensions
+ var currentX = this.x;
+ var screenWidth = 2048;
+ var halfWidth = this.width / 2;
+ // Update position based on pattern
+ this.x += this.speed * Math.cos(LK.ticks / 60);
+ this.y = 100 + Math.sin(LK.ticks / 120) * 250;
+ // Optimize movement pattern
+ var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
+ if (distanceFromCenter > screenWidth / 3) {
+ this.speed *= -0.95; // Smooth direction change
+ }
+ // Cache intersection checks
+ var isIntersectingCloud = clouds.some(function (cloud) {
+ return _this5.intersects(cloud);
+ });
+ if (isIntersectingCloud && !this.lastIntersecting) {
+ this.speed *= 1.2;
+ LK.getSound('ufo1').play();
+ }
+ this.lastIntersecting = isIntersectingCloud;
+ // Stop playing ufo1 sound after UFO leaves the screen
+ if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
+ this.destroy();
+ ufo = null;
+ LK.getSound('ufo1').stop();
+ }
+ this.lastX = this.x; // Update lastX after movement
+ };
+ };
+ // Unified sound management system
+ var SoundManager = function SoundManager() {
+ var soundConfigs = {
+ ufo1: {
+ volume: 0.1,
+ loop: false
},
- onEnd: onBgm1End
- });
+ bgm1: {
+ volume: 0.1,
+ loop: true,
+ fade: {
+ start: 0,
+ end: 1,
+ duration: 4000
+ }
+ },
+ laser1: {
+ volume: 0.1,
+ loop: false
+ },
+ wings1: {
+ volume: 0.1,
+ loop: false
+ },
+ dead1: {
+ volume: 0.1,
+ loop: false
+ },
+ dead2: {
+ volume: 0.1,
+ loop: false
+ },
+ dead3: {
+ volume: 0.1,
+ loop: false
+ },
+ jet1: {
+ volume: 0.1,
+ loop: false
+ }
+ };
+ this.playSound = function (soundId, options) {
+ var config = Object.assign({}, soundConfigs[soundId] || {}, options || {});
+ var sound = LK.getSound(soundId);
+ if (sound) {
+ sound.volume = config.volume;
+ if (config.fade) {
+ sound.fade(config.fade.start, config.fade.end, config.fade.duration);
+ }
+ if (config.loop) {
+ sound.loop();
+ }
+ sound.play();
+ return sound;
+ }
+ return null;
+ };
+ this.stopSound = function (soundId) {
+ var sound = LK.getSound(soundId);
+ if (sound) {
+ sound.stop();
+ }
+ };
+ this.stopAllSounds = function () {
+ Object.keys(soundConfigs).forEach(this.stopSound);
+ };
};
- };
- // LaserSound class to manage laser sound effects
- var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
+ // Initialize sound manager
+ game.soundManager = new SoundManager();
+ var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = this.bird.y;
+ this.bird.lastX = this.bird.x;
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5;
+ this.lastY = this.y;
+ this.lastX = this.x;
+ }.bind(this.bird);
};
- };
- var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = this.bird.y;
- this.bird.lastX = this.bird.x;
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5;
- this.lastY = this.y;
- this.lastX = this.x;
- }.bind(this.bird);
- };
- var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
- this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
- // Check if the bird has moved off-screen
- if (this.lastY <= 2732 && this.y > 2732) {
- this.y = Math.random() * 2732; // Random initial y position within the screen height
- this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- }
- this.lastX = this.x; // Track position for next update
- this.lastY = this.y; // Update lastY after movement
- storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
- storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
+ var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
+ this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
+ flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
+ // Check if the bird has moved off-screen
+ if (this.lastY <= 2732 && this.y > 2732) {
+ this.y = Math.random() * 2732; // Random initial y position within the screen height
+ this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ }
+ this.lastX = this.x; // Track position for next update
+ this.lastY = this.y; // Update lastY after movement
+ storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
+ storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
+ };
};
- };
- var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {};
- };
- var ReticlePulse = function ReticlePulse(reticleGraphics) {
- return new Pulse(reticleGraphics, {
- maxScale: 1.2
- });
- };
- // Bird1Effects class to handle effects and animations for Bird1
- var Bird1Effects = function Bird1Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
+ // Shared entity effects configuration
+ var ENTITY_EFFECTS = {
+ bird1: {},
+ bird2: {}
};
- };
+ // Base EntityEffects class for all entities
+ var EntityEffects = function EntityEffects(entity, config) {
+ this.entity = entity;
+ this.config = config || {};
+ this.applyEffects = function () {
+ // Common effects logic here
+ if (this.config.onApplyEffects) {
+ this.config.onApplyEffects(this.entity);
+ }
+ };
+ };
+ // Simplified Bird effects using shared base class
+ var Bird1Effects = function Bird1Effects(bird) {
+ return new EntityEffects(bird, ENTITY_EFFECTS.bird1);
+ };
+ var Bird2Effects = function Bird2Effects(bird) {
+ return new EntityEffects(bird, ENTITY_EFFECTS.bird2);
+ };
+ // ReticlePulse is already handled by PULSE_CONFIGS
+ });
function spawnBird2() {
var bird2Count = entityManager.getAllOfType(Bird2).length;
if (bird2Count < 3) {
var bird = new Bird2();
@@ -2810,32 +2676,33 @@
child.update();
// Check for intersections with birds
game.children.forEach(function (target) {
if (!child.lastIntersecting && AABBIntersect(child, target)) {
- var points = 0;
var soundEffect = '';
if (target instanceof Bird1) {
- points = 100;
soundEffect = 'dead1';
spawnManager.objectCounts.bird1--;
+ spawnManager.scoreManager.addScore('bird1');
} else if (target instanceof Bird2) {
- points = 50;
soundEffect = 'dead2';
spawnManager.objectCounts.bird2--;
- } else if (target instanceof UFO1 || target instanceof UFO2) {
- points = 250;
+ spawnManager.scoreManager.addScore('bird2');
+ } else if (target instanceof UFO1) {
soundEffect = 'dead3';
- spawnManager.objectCounts.ufo--;
+ spawnManager.objectCounts.ufo1--;
+ spawnManager.scoreManager.addScore('ufo1');
+ } else if (target instanceof UFO2) {
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo2--;
+ spawnManager.scoreManager.addScore('ufo2');
}
- if (points > 0) {
- game.score = (game.score || 0) + points;
- if (game.mirror && game.mirror.updateScore) {
- game.mirror.updateScore(game.score);
- }
- LK.getSound(soundEffect).play();
- target.destroy();
- child.destroy();
+ // Update score display
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(spawnManager.scoreManager.getScore());
}
+ LK.getSound(soundEffect).play();
+ target.destroy();
+ child.destroy();
}
});
// Update lastIntersecting state
child.lastIntersecting = game.children.some(function (target) {
@@ -3124,5 +2991,7 @@
scheduleUFOSpawn(Math.random() * 10000 + 20000);
}
this.lastX = this.x;
};
-};
\ No newline at end of file
+};
+// End of SoundManager
+;
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows