User prompt
Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2977
User prompt
Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2956
User prompt
Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2936
User prompt
Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2916
User prompt
Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'jet is not defined' in or related to this line: 'this.jets.forEach(function (jet) {' Line Number: 495
User prompt
Please fix the bug: 'deltaTime is not defined' in or related to this line: 'birdManager.update(deltaTime);' Line Number: 2975
User prompt
Please fix the bug: 'JetManager is not defined' in or related to this line: 'var jetManager = new JetManager();' Line Number: 2954
User prompt
Please fix the bug: 'UFOManager is not defined' in or related to this line: 'var ufoManager = new UFOManager();' Line Number: 2934
User prompt
Please fix the bug: 'BirdManager is not defined' in or related to this line: 'var birdManager = new BirdManager();' Line Number: 2914
User prompt
Please fix the bug: 'JetMovement is not defined' in or related to this line: 'var self = Container.call(this, 'jet1', LAYERS.JET1, JetMovement, {' Line Number: 139
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'objectCounts')' in or related to this line: 'if (!spawnManager.objectCounts[object.type]) {' Line Number: 664
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1367
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'SpawnManager is not defined' in or related to this line: 'var spawnManager = new SpawnManager();' Line Number: 1358
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: '_SpawnManager is not a constructor' in or related to this line: 'var spawnManager = new _SpawnManager();' Line Number: 1252
Code edit (1 edits merged)
Please save this source code
User prompt
move grass-front in front of mirror.
User prompt
move mirror layer behind grass-front
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(backgroundGraphics); game.layerManager.addToLayer(self, LAYERS.BACKGROUND); }); var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird1Movement(self, birdGraphics); // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Call the original destroy method originalDestroy.call(self); }; self.update = function () { self.movement.update(); }; game.layerManager.addToLayer(self, LAYERS.BIRD1); }); var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird2Movement(self, birdGraphics); // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Call the original destroy method originalDestroy.call(self); }; self.update = function () { self.movement.update(); }; game.layerManager.addToLayer(self, LAYERS.BIRD2); }); var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 1 }); self.update = function () {}; game.layerManager.addToLayer(self, LAYERS.CAT); }); // Define cloud types at the beginning var Cloud = Container.expand(function () { var self = Container.call(this); var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)]; var cloudGraphics = self.attachAsset(cloudType, { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2; game.layerManager.addToLayer(self, layerIndex); self.movement = new CloudMovement(self, cloudGraphics); self.cloudType = cloudType; // Override destroy method to remove from layer tracking and update counts var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Update spawn manager counts if (spawnManager) { spawnManager.objectCounts[self.cloudType === 'cloud1' ? 'cloud1' : 'cloud2']--; } // Call the original destroy method originalDestroy.call(self); }; self.update = function () { self.movement.update(); }; return self; }); var GrassBack = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass-back', { anchorX: 0.5, anchorY: 1 }); self.update = function () { self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed }; self.addChild(grassGraphics); // Add grass graphics to the container // Set the layer index for grass-back game.layerManager.addToLayer(self, LAYERS.GRASS_BACK); }); var GrassFront = Container.expand(function () { var self = Container.call(this); var grass2Graphics = self.attachAsset('grass-front', { anchorX: 0.5, anchorY: 1 }); self.lastX = self.x; // Initialize lastX for tracking changes on X self.addChild(grass2Graphics); // Add grass2 graphics to the container self.update = function () { self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50% self.lastX = self.x; // Update lastX after movement }; // Set the layer index for grass-front game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT); }); var Jet1 = Container.expand(function () { var self = Container.call(this); var jetGraphics = self.attachAsset('jet1', { anchorX: 0.5, anchorY: 0.5, flipX: 1 }); self.type = 'jet1'; self.speed = 10; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = self.x; self.soundPlayed = false; self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2; // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Stop sound when destroyed LK.getSound('jet1').stop(); // Call the original destroy method originalDestroy.call(self); }; self.update = function () { flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x); self.x += self.speed * self.direction; // Play jet1 sound when on screen if (!self.soundPlayed && self.x > 0 && self.x < 2048) { LK.getSound('jet1').play(); self.soundPlayed = true; } if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { if (game.jetSpawnTimer) { LK.clearTimeout(game.jetSpawnTimer); } self.destroy(); game.jet = null; var respawnTime = Math.random() * 10000 + 20000; game.jetSpawnTimer = LK.setTimeout(function () { if (game.jet === null) { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.layerManager.addToLayer(jet, LAYERS.JET1); game.jet = jet; } game.jetSpawnTimer = null; }, respawnTime); } self.lastX = self.x; }; }); var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 }); LK.getSound('laser1').play(); var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 60; self.vx = dx / distance * speed; self.vy = dy / distance * speed; self.x = startX; self.y = startY; self.lastIntersecting = false; self.active = true; var originalDestroy = self.destroy; self.destroy = function () { if (game.layerManager) { game.layerManager.removeFromTracking(self); } originalDestroy.call(self); }; self.update = function () { if (!self.active) { return; } game.children.forEach(function (child) { if (!self.lastIntersecting && (child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2) && self.intersects(child)) { var soundEffect = child instanceof UFO1 || child instanceof UFO2 ? 'dead3' : 'dead2'; // Update score and object counts through spawn manager if (spawnManager) { spawnManager.objectCounts[child.type]--; spawnManager.scoreManager.addScore(child.type); spawnManager.scheduleRespawn(child.type, child.constructor); } // Play sound effect and destroy objects LK.getSound(soundEffect).play(); child.destroy(); self.active = false; self.destroy(); // Update score display if (mirror && mirror.updateScore) { mirror.updateScore(spawnManager.scoreManager.getScore()); } return; } }); self.x += self.vx; self.y += self.vy; // Update intersection state self.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && self.intersects(target); }); // Destroy if out of bounds if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; game.layerManager.addToLayer(self, LAYERS.LASER); }); var Light1 = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('light1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(lightGraphics); game.layerManager.addToLayer(self, LAYERS.LIGHT1); var originalDestroy = self.destroy; self.destroy = function () { if (game.layerManager) { game.layerManager.removeFromTracking(self); } originalDestroy.call(self); }; var lightGraphics = self.attachAsset('light1', { anchorX: 0.5, anchorY: 0.5, alpha: 1.0 }); self.addChild(lightGraphics); self.x = 450; self.y = 450; self.update = function () { self.x += Math.sin(LK.ticks / 90) * 0.1; }; self.pulse = new Light1Pulse(lightGraphics); self.pulse.startPulsating(); game.layerManager.addToLayer(self, LAYERS.LIGHT1); }); var Mirror = Container.expand(function () { var self = Container.call(this); var mirrorGraphics = self.attachAsset('mirror1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(mirrorGraphics); // Set the layer index for mirror game.layerManager.addToLayer(self, LAYERS.MIRROR); // Score display functionality var scoreText = new Text2('0', { size: 175, fill: 0x800080, font: "Courier New, Courier, monospace", stroke: 0x00FF00, strokeThickness: 15, dropShadow: true, dropShadowColor: 0x000000, dropShadowBlur: 5, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.y = 260 + 50; // Move down 50px scoreText.x = -155; scoreText.rotation = (-83 - 3) * (Math.PI / 180); // Rotate left by 3 degrees self.addChild(scoreText); self.updateScore = function (newScore) { scoreText.setText(newScore); }; return self; }); var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.pulse) { self.pulse = new ReticlePulse(reticleGraphics); self.pulse.startPulsating(); } }; game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Reticle1 = Container.expand(function () { var self = Container.call(this); var reticle1Graphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(reticle1Graphics); // Set the layer index for reticle game.layerManager.addToLayer(self, LAYERS.RETICLE); }); var Stack1 = Container.expand(function () { var self = Container.call(this); var stackGraphics = self.attachAsset('stack1', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / -12 }); self.update = function () { // Add any specific update logic for stack1 here }; // Set the layer index for stack game.layerManager.addToLayer(self, LAYERS.STACK); }); var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.pulse = new SunPulse(sunGraphics); self.pulse.startPulsating(); // Set the layer index for sun game.layerManager.addToLayer(self, LAYERS.SUN); }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 1, antialias: true, // Apply antialias effect stroke: 0x000000, // Add a black stroke strokeThickness: 15 // Set stroke thickness to 15px }); self.update = function () { // Add any specific update logic for the tree here }; // Set the layer index for tree game.layerManager.addToLayer(self, LAYERS.TREE); }); var Tree2 = Container.expand(function () { var self = Container.call(this); var tree2Graphics = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 1 }); self.addChild(tree2Graphics); // Set the layer index for tree2 game.layerManager.addToLayer(self, LAYERS.TREE); }); var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufoGraphics); game.layerManager.addToLayer(self, LAYERS.UFO2); }); var UFO1 = Container.expand(function () { var self = Container.call(this); var ufo1Graphics = self.attachAsset('ufo1', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'ufo1'; self.soundPlayed = false; self.movement = new UFOMovement(self, ufo1Graphics); // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Stop sound when destroyed LK.getSound('ufo1').stop(); // Call the original destroy method originalDestroy.call(self); }; self.update = function () { if (!self.soundPlayed && self.x > 0 && self.x < 2048) { LK.getSound('ufo1').play(); self.soundPlayed = true; } if (self.movement) { self.movement.update(); } }; // Set the layer index for ufo1 game.layerManager.addToLayer(self, LAYERS.UFO1); }); var UFO2 = Container.expand(function () { var self = Container.call(this); var ufo2Graphics = self.attachAsset('ufo2', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufo2Graphics); // Override destroy method to remove from layer tracking var originalDestroy = self.destroy; self.destroy = function () { // Remove from layer tracking before destroying if (game.layerManager) { game.layerManager.removeFromTracking(self); } // Call the original destroy method originalDestroy.call(self); }; game.layerManager.addToLayer(self, LAYERS.UFO2); }); /**** * Initialize Game ****/ // Initialize clouds array var game = new LK.Game({ // No title, no description backgroundColor: 0x87CEEB // Sky blue }); /**** * Game Code ****/ // Define cloud types at the beginning // CloudMovement class to handle cloud movement and fade effects function _typeof2(o) { "@babel/helpers - typeof"; return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof2(o); } function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) { throw o; } } } }; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _classCallCheck2(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function __defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o); } } function _createClass2(e, r, t) { return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey2(t) { var i = _toPrimitive2(t, "string"); return "symbol" == _typeof2(i) ? i : i + ""; } function _toPrimitive2(t, r) { if ("object" != _typeof2(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof2(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var CLOUD_TYPES = ['cloud1', 'cloud2']; var GameObjectMovement = function GameObjectMovement(object, graphics, options) { this.object = object; this.graphics = graphics; this.options = Object.assign({ speed: 2, speedRange: 1.2, arcAmplitude: 6.5, arcFrequency: 100, isVertical: false, canFlip: true, moveSound: null, respawnTime: { min: 20000, max: 30000 } }, options); this.speed = this.options.speed + Math.random() * this.options.speedRange; this.direction = Math.random() < 0.5 ? 1 : -1; this.lastX = this.object.x; this.lastY = this.object.y; this.soundPlayed = false; this.soundTimer = null; this.update = function () { var currentX = this.object.x; var currentY = this.object.y; var screenWidth = 2048; var screenHeight = 2732; var halfWidth = this.object.width / 2; if (this.options.isVertical) { this.object.y += this.speed; this.object.x += Math.sin(this.object.y / this.options.arcFrequency) * this.options.arcAmplitude; if (currentY > screenHeight + this.object.height) { this.object.destroy(); if (spawnManager) { spawnManager.scheduleRespawn(this.object.type, this.object.constructor); } return; } } else { this.object.x += this.speed * this.direction; if (currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth) { this.object.destroy(); if (spawnManager) { spawnManager.scheduleRespawn(this.object.type, this.object.constructor); } return; } } if (this.options.canFlip) { flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x); } if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < screenWidth) { if (this.soundTimer) { LK.clearTimeout(this.soundTimer); } var sound = LK.getSound(this.options.moveSound); sound.volume = 0.1; sound.play(); this.soundPlayed = true; this.soundTimer = LK.setTimeout(function () { this.soundPlayed = false; this.soundTimer = null; }.bind(this), Math.random() * (30000 - 20000) + 20000); } this.lastX = this.object.x; this.lastY = this.object.y; }.bind(this); }; var CloudMovement = function CloudMovement(cloud, cloudGraphics) { return new GameObjectMovement(cloud, cloudGraphics, { speed: 0.25, speedRange: 0.55, isVertical: false, canFlip: false }); }; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /***** * Layer Constants ****/ var LAYERS = { BACKGROUND: 0, SUN: 1, LIGHT1: 2, UFO2: 3, CLOUD1: 4, JET1: 5, CLOUD2: 6, UFO1: 7, BIRD1: 8, GRASS_BACK: 9, TREE: 10, STACK: 11, BIRD2: 12, MIRROR: 13, GRASS_FRONT: 14, CAT: 15, LASER: 16, RETICLE: 17 }; /***** * Layer Management System ****/ var LayerManager = /*#__PURE__*/function () { function LayerManager(gameInstance) { _classCallCheck(this, LayerManager); this.game = gameInstance; this.layerMap = {}; // Layer order mapping to ensure correct rendering order this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE]; } return _createClass(LayerManager, [{ key: "setLayerIndex", value: function setLayerIndex(object, layerId) { if (!object || !this.game.children.includes(object)) { return; } // Ensure the layer ID is valid and within bounds layerId = Math.max(0, Math.min(layerId, this.game.children.length)); // Set the child index if (layerId < this.game.children.length) { this.game.setChildIndex(object, layerId); } // Update the layer map this.layerMap[object.id] = layerId; } }, { key: "getObjectsInLayer", value: function getObjectsInLayer(layerId) { var objects = []; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id) { objects.push(child); break; } } } } return objects; } /** * Add an object to a specific layer * @param {Object} object - The game object to add * @param {Number} layerId - The layer ID */ }, { key: "addToLayer", value: function addToLayer(object, layerId) { if (!object || !object.id) { return; } // Add the object if it's not already a child if (!this.game.children.includes(object)) { this.game.addChild(object); } // Set the child index to match the LAYERS order this.game.setChildIndex(object, layerId); // Update the layer map this.layerMap[object.id] = layerId; } /** * Get the layer of an object * @param {Object} object - The game object * @return {Number} The layer ID or -1 if not found */ }, { key: "getObjectLayer", value: function getObjectLayer(object) { if (!object || !object.id) { return -1; } return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1; } /** * Remove an object from layer tracking * @param {Object} object - The game object to remove */ }, { key: "removeFromTracking", value: function removeFromTracking(object) { if (!object || !object.id) { return; } delete this.layerMap[object.id]; } /** * Bring an object to the front of its layer * @param {Object} object - The game object */ }, { key: "bringToFrontOfLayer", value: function bringToFrontOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the highest index within this layer var highestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i > highestIndex) { highestIndex = i; } } } } // Set the object to the highest index within its layer this.game.setChildIndex(object, highestIndex); } /** * Send an object to the back of its layer * @param {Object} object - The game object */ }, { key: "sendToBackOfLayer", value: function sendToBackOfLayer(object) { if (!object || !object.id) { return; } var layerId = this.getObjectLayer(object); if (layerId === -1) { return; } // Find the lowest index within this layer var lowestIndex = layerId; for (var id in this.layerMap) { if (this.layerMap[id] === layerId) { // Find the object in the game's children for (var i = 0; i < this.game.children.length; i++) { var child = this.game.children[i]; if (child.id === id && i < lowestIndex) { lowestIndex = i; } } } } // Set the object to the lowest index within its layer this.game.setChildIndex(object, lowestIndex); } /** * Helper function to add multiple objects to a layer at once * @param {Array} objects - Array of game objects * @param {Number} layerId - The layer ID */ }, { key: "addMultipleToLayer", value: function addMultipleToLayer(objects, layerId) { var _this2 = this; if (!Array.isArray(objects)) { return; } objects.forEach(function (object) { return _this2.addToLayer(object, layerId); }); } }]); }(); game.layerManager = new LayerManager(game); // Using UFO sound ID as placeholder function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX && graphics.scaleX < 0) { graphics.scaleX *= -1; // Flip horizontally to face right } else if (lastX > currentX && graphics.scaleX > 0) { graphics.scaleX *= -1; // Flip horizontally to face left } } } function flipImageBasedOnDirection(graphics, lastX, currentX) { if (graphics) { if (lastX < currentX) { graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive } else if (lastX > currentX) { graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative } } } // SunPulse class to handle the pulsating effect for Sun function AABBIntersect(obj1, obj2) { if (obj1 && obj2) { return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y; } return false; } // Using existing CLOUD_TYPES definition var Pulse = function Pulse(graphics, options) { this.graphics = graphics; this.options = Object.assign({ minScale: 1.0, maxScale: 1.2, expandDuration: 1000, contractDuration: 1000, easing: tween.easeInOut }, options); this.startPulsating = function () { function pulsate() { tween(this.graphics, { scaleX: this.options.maxScale, scaleY: this.options.maxScale }, { duration: this.options.expandDuration, easing: this.options.easing, onFinish: function () { tween(this.graphics, { scaleX: this.options.minScale, scaleY: this.options.minScale }, { duration: this.options.contractDuration, easing: this.options.easing, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; var SunPulse = function SunPulse(sunGraphics) { return new Pulse(sunGraphics, { maxScale: 1.1 }); }; // Light1Pulse class to handle the pulsating effect for Light1 var Light1Pulse = function Light1Pulse(lightGraphics) { return new Pulse(lightGraphics, { maxScale: 1.6, contractDuration: 1500 }); }; var bird2; // Define bird2 variable in the global scope function startPulsating(target, options) { var pulse = new Pulse(target, options); pulse.startPulsating(); return pulse; } // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; this.ufo.direction = Math.random() < 0.5 ? 1 : -1; this.ufo.lastX = this.ufo.x; this.ufo.soundPlayed = false; this.ufo.update = function () { var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; var tickCos = Math.cos(LK.ticks / 60); var tickSin = Math.sin(LK.ticks / 120); this.x += this.speed * tickCos; this.y = 100 + tickSin * 250; if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) { LK.getSound('ufo1').play(); this.soundPlayed = true; } if (this.x < 0 || this.x > screenWidth) { this.soundPlayed = false; } if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) { LK.getSound('ufo1').stop(); this.destroy(); ufo = null; } this.lastX = this.x; }; }; var UFOSound = function UFOSound() { this.play = function () { LK.getSound('ufo1').play(); }; }; // BackgroundMusic class to manage background music var BackgroundMusic = function BackgroundMusic() { this.play = function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }; }; // LaserSound class to manage laser sound effects var LaserSound = function LaserSound() { this.play = function () { LK.getSound('laser1').play(); }; }; var Bird1Movement = function Bird1Movement(bird, birdGraphics) { return new GameObjectMovement(bird, birdGraphics, { speed: 1, speedRange: 1.6, arcAmplitude: 6.5, arcFrequency: 100, isVertical: true, canFlip: true, moveSound: 'wings1' }); }; var Bird2Movement = function Bird2Movement(bird, birdGraphics) { return new GameObjectMovement(bird, birdGraphics, { speed: 1, speedRange: 1.6, arcAmplitude: 6.5, arcFrequency: 100, isVertical: true, canFlip: true, moveSound: 'wings1' }); }; var UFOMovement = function UFOMovement(ufo, ufoGraphics) { return new GameObjectMovement(ufo, ufoGraphics, { speed: 3.2, speedRange: 0.8, isVertical: false, canFlip: true, moveSound: 'ufo1' }); }; var Bird2Effects = function Bird2Effects(bird) { this.bird = bird; this.applyEffects = function () {}; }; var ReticlePulse = function ReticlePulse(reticleGraphics) { return new Pulse(reticleGraphics, { maxScale: 1.2 }); }; // Bird1Effects class to handle effects and animations for Bird1 var Bird1Effects = function Bird1Effects(bird) { this.bird = bird; this.applyEffects = function () { // Add any specific effects or animations for Bird1 here }; }; // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.addChild(background); game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = storage.highScore || 0; self.scoreValues = { bird1: 5, // Fix: bird1 should be worth 5 points bird2: 1, // Fix: bird2 should be worth 1 point ufo1: 25, ufo2: 25 // Fix: match the value in spawnRules }; self.addScore = function (objectType) { var points = self.scoreValues[objectType] || 0; if (points > 0) { currentScore += points; if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; } // Update score display if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } } return currentScore; }; self.resetScore = function () { currentScore = 0; if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; // Use the existing scoreManager from spawnManager var score = 0; var birds = []; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game function addUFO() { var ufo = new UFO1(); game.addChild(ufo); game.layerManager.addToLayer(ufo, LAYERS.UFO1); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; ufo.y = Math.random() * (2732 / 2 - ufo.height); ufo.customUpdate = function () { if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) { LK.getSound('ufo1').play(); ufo.soundPlayed = true; } ufo.update(); }; return ufo; } // Initialize clouds array var clouds = []; // Group all initialization functions together function initializeClouds() { function ensureCloudCount() { // Remove off-screen clouds clouds = clouds.filter(function (cloud) { if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) { cloud.destroy(); return false; } return true; }); // Add new clouds if needed, maintaining 3-5 clouds while (clouds.length < 5) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 / 2); game.addChild(cloud); game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2); clouds.push(cloud); } } // Initial cloud setup ensureCloudCount(); // Check cloud count every second LK.setInterval(ensureCloudCount, 1000); } var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope // Initialize birds and score // Initialize game objects and managers var spawnManager = new _SpawnManager(); // ScoreManager is already initialized in the SpawnManager // Initialize mirror for score display var mirror = new Mirror(); mirror.x = 2048 / 2 + 400; mirror.y = 2732 - 185 - 80 - 390 + 30 + 50; game.addChild(mirror); game.mirror = mirror; game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Set up score display - use the same mirror object var scoreDisplay = mirror; var SoundManager = function SoundManager() { this.soundTimers = {}; this.soundIntervals = { ambient: { min: 20000, max: 30000 }, background: { min: 20000, max: 30000 }, ufo: { min: 20000, max: 30000 }, jet: { min: 20000, max: 30000 } }; this.playSound = function (soundId, options) { options = Object.assign({ interval: this.soundIntervals.ambient, isMusic: false, volume: 0.1, loop: false, autoRestart: true }, options); var playFunction = function () { if (options.isMusic) { LK.playMusic(soundId, { volume: options.volume }); } else { var sound = LK.getSound(soundId); sound.volume = options.volume; if (options.loop) { sound.loop = true; } sound.play(); } if (options.autoRestart) { var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min; this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval); } }.bind(this); playFunction(); return this.soundTimers[soundId]; }; this.initialize = function () { // Initialize ambient sounds with 20-30 second intervals this.playSound('songbird1', { volume: 0.1 }); this.playSound('cricket1', { volume: 0.1 }); this.playSound('breeze1', { volume: 0.1 }); this.playSound('frog1', { volume: 0.1 }); this.playSound('chitter', { volume: 0.1 }); // Initialize background music with 20-30 second intervals this.playSound('bgm1', { isMusic: true, volume: 0.1, interval: this.soundIntervals.background }); }; this.stopSound = function (soundId) { if (this.soundTimers[soundId]) { LK.clearTimeout(this.soundTimers[soundId]); delete this.soundTimers[soundId]; } LK.getSound(soundId).stop(); }; this.stopAllSounds = function () { for (var soundId in this.soundTimers) { this.stopSound(soundId); } }; }; // Initialize game objects and start spawning spawnManager.initialize(); // Initialize sound system var soundManager = new SoundManager(); soundManager.initialize(); var _SpawnManager = function SpawnManager() { if (!(this instanceof _SpawnManager)) { return new _SpawnManager(); } this.spawnTimers = {}; this.objectCounts = { bird1: 0, bird2: 0, cloud1: 0, cloud2: 0, ufo1: 0, ufo2: 0, jet1: 0 }; this.spawnRules = { bird1: { max: 1, layer: LAYERS.BIRD1, movement: Bird1Movement, scoreValue: 5, respawnTime: { min: 5000, max: 10000 } }, bird2: { min: 3, max: 3, layer: LAYERS.BIRD2, movement: Bird2Movement, scoreValue: 1, respawnTime: { min: 5000, max: 10000 } }, cloud1: { min: 1, max: 3, layer: LAYERS.CLOUD1, movement: CloudMovement, respawnTime: { min: 5000, max: 10000 } }, cloud2: { min: 1, max: 3, layer: LAYERS.CLOUD2, movement: CloudMovement, respawnTime: { min: 5000, max: 10000 } }, ufo1: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.UFO1, movement: UFOMovement, sound: 'ufo1', scoreValue: 25 }, ufo2: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.UFO2, movement: UFOMovement, sound: 'ufo1', scoreValue: 25 }, jet1: { max: 1, respawnTime: { min: 20000, max: 30000 }, layer: LAYERS.JET1, movement: GameObjectMovement, sound: 'jet1' } }; this.soundManager = new SoundManager(); this.scoreManager = new ScoreManager(); this.exclusiveGroups = [['ufo1', 'ufo2']]; // Layer order matching LAYERS constant this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE]; this.spawnObject = function (type, Constructor, options) { var rule = this.spawnRules[type]; var count = this.objectCounts[type]; // Check if we've reached the maximum count for this type if (count >= (rule.max || 1)) { return; } // Check if we need to maintain a minimum count if (rule.min && count < rule.min) { while (count < rule.min) { this.createObject(type, Constructor, rule); count++; } return; } // Check exclusive groups (e.g., only one UFO type at a time) for (var i = 0; i < this.exclusiveGroups.length; i++) { var group = this.exclusiveGroups[i]; if (group.includes(type)) { var groupTotal = 0; for (var j = 0; j < group.length; j++) { groupTotal += this.objectCounts[group[j]]; } if (groupTotal > 0) { return; } } } // Check total cloud count to ensure 3-5 clouds if (type === 'cloud1' || type === 'cloud2') { var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds >= 5) { return; } // Don't spawn more if we already have 5 } this.createObject(type, Constructor, rule); }; this.createObject = function (type, Constructor, rule) { var obj = new Constructor(); obj.type = type; // Position the object based on its type if (type === 'bird1' || type === 'bird2') { obj.x = Math.random() * 2048; obj.y = -obj.height; } else { obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2; obj.y = Math.random() * (2732 / 2); } game.addChild(obj); game.layerManager.addToLayer(obj, rule.layer); this.objectCounts[type]++; // Initialize movement with appropriate options if (rule.movement) { // Define common movement parameters by object type var movementParams = { // Birds share the same movement parameters bird: { speed: 2, speedRange: 1.6, arcAmplitude: 6.5, arcFrequency: 100, isVertical: true, canFlip: true, moveSound: 'wings1' }, // UFOs share the same movement parameters ufo: { speed: 3.2, speedRange: 0.8, arcAmplitude: 4.5, arcFrequency: 80, isVertical: false, canFlip: true, moveSound: 'ufo1' }, // Jets have their own movement parameters jet: { speed: 10, speedRange: 0, arcAmplitude: 0, arcFrequency: 0, isVertical: false, canFlip: true, moveSound: 'jet1' }, // Clouds have their own movement parameters cloud: { speed: 0.25, speedRange: 0.55, arcAmplitude: 0, arcFrequency: 0, isVertical: false, canFlip: false } }; // Select the appropriate movement parameters based on object type var params; if (type === 'bird1' || type === 'bird2') { params = movementParams.bird; } else if (type === 'ufo1' || type === 'ufo2') { params = movementParams.ufo; } else if (type === 'jet1') { params = movementParams.jet; } else if (type === 'cloud1' || type === 'cloud2') { params = movementParams.cloud; } else { // Default parameters params = movementParams.bird; } // Create movement options with the selected parameters var movementOptions = { speed: params.speed, speedRange: params.speedRange, arcAmplitude: params.arcAmplitude, arcFrequency: params.arcFrequency, isVertical: params.isVertical, canFlip: params.canFlip, moveSound: rule.sound, respawnTime: rule.respawnTime }; obj.movement = new rule.movement(obj, obj.children[0], movementOptions); } if (rule.respawnTime) { this.scheduleRespawn(type, Constructor); } return obj; }; this.scheduleRespawn = function (type, Constructor) { var rule = this.spawnRules[type]; // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds var respawnTime; if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') { respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds } else if (rule.respawnTime) { respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min; } else { respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds } if (this.spawnTimers[type]) { LK.clearTimeout(this.spawnTimers[type]); } this.spawnTimers[type] = LK.setTimeout(function () { if (this.objectCounts[type] > 0) { this.objectCounts[type]--; } var shouldSpawn = true; // Check exclusive groups (e.g., only one UFO type at a time) for (var i = 0; i < this.exclusiveGroups.length; i++) { var group = this.exclusiveGroups[i]; if (group.includes(type)) { var groupTotal = 0; for (var j = 0; j < group.length; j++) { groupTotal += this.objectCounts[group[j]]; } if (groupTotal > 0) { shouldSpawn = false; } } } if (shouldSpawn) { this.spawnObject(type, Constructor); } this.spawnTimers[type] = null; }.bind(this), respawnTime); this.initialize = function () { // Reset object counts for (var type in this.objectCounts) { this.objectCounts[type] = 0; } // Initialize birds - exactly 1 Bird1 and 3 Bird2s this.spawnObject('bird1', Bird1); for (var i = 0; i < 3; i++) { this.spawnObject('bird2', Bird2); } // Initialize clouds - ensure 3-5 total clouds var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3; var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max); var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn; for (var i = 0; i < cloud1ToSpawn; i++) { this.spawnObject('cloud1', Cloud); } for (var i = 0; i < cloud2ToSpawn; i++) { this.spawnObject('cloud2', Cloud); } // Initialize UFOs and Jet with proper respawn timers var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2; this.spawnObject(ufoType, UFOConstructor); this.spawnObject('jet1', Jet1); // Set up periodic check for object counts and layer ordering LK.setInterval(function () { // Maintain bird counts if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts (3-5 total) var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds; for (var i = 0; i < cloudsNeeded; i++) { this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud); } } // Check UFO and Jet spawns if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2; this.scheduleRespawn(ufoType, UFOConstructor); } if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) { this.scheduleRespawn('jet1', Jet1); } // Update layer ordering this.layerOrder.forEach(function (layerId, index) { var objects = game.layerManager.getObjectsInLayer(layerId); objects.forEach(function (obj) { game.layerManager.setLayerIndex(obj, index); }); }.bind(this)); }.bind(this), 1000); }.bind(this); // Set up periodic check for object counts LK.setInterval(function () { // Maintain bird counts - exactly 1 Bird1 if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } // Maintain bird counts - exactly 3 Bird2s while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts - ensure 3-5 total clouds var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var cloudsNeeded = 3 - totalClouds; for (var i = 0; i < cloudsNeeded; i++) { if (Math.random() < 0.5 && this.objectCounts.cloud1 < this.spawnRules.cloud1.max) { this.spawnObject('cloud1', Cloud); } else { this.spawnObject('cloud2', Cloud); } } } else if (totalClouds > 5) { // If there are more than 5 clouds, don't spawn any more until some are removed // This is handled automatically when clouds move off-screen } // Ensure one UFO (either UFO1 or UFO2) is on screen if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { if (Math.random() < 0.5) { this.spawnObject('ufo1', UFO1); } else { this.spawnObject('ufo2', UFO2); } } // Ensure one Jet1 is on screen if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) { this.spawnObject('jet1', Jet1); } }.bind(this), 1000); }; // Initialize the spawn manager _SpawnManager.prototype.initialize = function () { // Initialize sound and score managers this.soundManager.initialize(); // Set up initial spawns - exactly 1 Bird1 this.spawnObject('bird1', Bird1); // Set up initial spawns - exactly 3 Bird2s for (var i = 0; i < 3; i++) { this.spawnObject('bird2', Bird2); } // Set up cloud spawning - 3-5 total clouds var totalClouds = Math.floor(Math.random() * 3) + 3; var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max); var cloud2Count = totalClouds - cloud1Count; for (var i = 0; i < cloud1Count; i++) { this.spawnObject('cloud1', Cloud); } for (var i = 0; i < cloud2Count; i++) { this.spawnObject('cloud2', Cloud); } // Schedule initial UFO spawn (either UFO1 or UFO2) if (Math.random() < 0.5) { this.spawnObject('ufo1', UFO1); } else { this.spawnObject('ufo2', UFO2); } // Schedule initial Jet1 spawn this.spawnObject('jet1', Jet1); // Set up periodic checks for maintaining entity counts LK.setInterval(function () { // Maintain bird counts if (this.objectCounts.bird1 < 1) { this.spawnObject('bird1', Bird1); } while (this.objectCounts.bird2 < 3) { this.spawnObject('bird2', Bird2); } // Maintain cloud counts (3-5 total) var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2; if (totalClouds < 3) { var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2'; this.spawnObject(type, Cloud); } // Ensure one UFO (either UFO1 or UFO2) is scheduled if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) { var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2'; this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2); } // Ensure one Jet1 is scheduled if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) { this.scheduleRespawn('jet1', Jet1); } }.bind(this), 1000); }; spawnManager.initialize(); // Main game update function game.update = function () { // Update all game objects game.children.forEach(function (entity) { if (entity.update) { entity.update(); } // Handle off-screen objects if (entity instanceof Bird1 || entity instanceof Bird2) { if (entity.y > 2732) { entity.y = -entity.height; entity.x = Math.random() * 2048; } } }); // Update score display if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(game.score || 0); } // Ensure correct number of birds with sound effects var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = -newBird1.height; newBird1.speed = Math.random() * 1.6 + 1; newBird1.lastIntersecting = false; newBird1.type = 'bird1'; newBird1.color = 0x746130; game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); LK.getSound('bird1').play(); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() < 0.5 ? 0 : 2048; newBird2.y = Math.random() * (2732 / 2); newBird2.speed = 1 + Math.random() * 0.6; newBird2.lastIntersecting = false; newBird2.type = 'bird2'; newBird2.color = 0xFFFFFF; game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); LK.getSound('bird2').play(); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var points = 0; var soundEffect = ''; if (target instanceof Bird1) { points = 100; soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; } else if (target instanceof Bird2) { points = 50; soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; } else if (target instanceof UFO1 || target instanceof UFO2) { points = 250; soundEffect = 'dead3'; spawnManager.objectCounts.ufo--; } if (points > 0) { game.score = (game.score || 0) + points; if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(game.score); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); }; // Initialize game objects and start spawning spawnManager.initialize(); function spawnBird2() { var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Fix: Ensure there are always 3 bird2 on screen if (bird2Count < 3) { var bird2 = new Bird2(); bird2.x = Math.random() * 2048; bird2.y = -bird2.height; bird2.speed = Math.random() * 1.6 + 1; bird2.lastIntersecting = false; bird2.type = 'bird2'; bird2.color = 0x746130; game.addChild(bird2); if (game.children.includes(bird2)) { game.layerManager.addToLayer(bird2, LAYERS.BIRD2); birds.push(bird2); } } LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000); } // Update bird positions and states function updateBirds() { // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Ensure correct number of birds var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = Math.random() * (2732 / 2); game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() * 2048; newBird2.y = Math.random() * (2732 / 2); game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var points = 0; var soundEffect = ''; if (target instanceof Bird1) { points = 100; soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; } else if (target instanceof Bird2) { points = 50; soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; } else if (target instanceof UFO1 || target instanceof UFO2) { points = 250; soundEffect = 'dead3'; spawnManager.objectCounts.ufo--; } if (points > 0) { game.score = (game.score || 0) + points; if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(game.score); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); } ; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Add tree to the proper layer if (game.children.includes(tree)) { game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Add stack1 to the proper layer if (game.children.includes(stack1)) { game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Add grassBack to the proper layer if (game.children.includes(grassBack)) { game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Add grassFront to the proper layer if (game.children.includes(grassFront)) { game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer } // Mirror and scoreDisplay are already initialized earlier in the code // Ensure proper layer ordering for existing mirror if (game.mirror) { game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR); } // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } ; // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Add cat to the proper layer if (game.children.includes(cat)) { game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer } // Play bgm1 once on load and set a timer to replay it every 20-30 seconds LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.1, duration: 4000 }, onEnd: function onEnd() { LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 0.1, duration: 4000 }, onEnd: onEnd }); }, Math.random() * 10000 + 20000); } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Sound volumes configuration // Initialize random timers for each sound to play between 20-30 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000); }, Math.random() * 10000 + 20000); }); // Using UFO sound ID as placeholder // Using existing CLOUD_TYPES definition var Pulse = function Pulse(graphics, options) { this.graphics = graphics; this.options = Object.assign({ minScale: 1.0, maxScale: 1.2, expandDuration: 1000, contractDuration: 1000, easing: tween.easeInOut }, options); this.startPulsating = function () { function pulsate() { tween(this.graphics, { scaleX: this.options.maxScale, scaleY: this.options.maxScale }, { duration: this.options.expandDuration, easing: this.options.easing, onFinish: function () { tween(this.graphics, { scaleX: this.options.minScale, scaleY: this.options.minScale }, { duration: this.options.contractDuration, easing: this.options.easing, onFinish: pulsate.bind(this) }); }.bind(this) }); } pulsate.call(this); }; }; var SunPulse = function SunPulse(sunGraphics) { return new Pulse(sunGraphics, { maxScale: 1.1 }); }; // Light1Pulse class to handle the pulsating effect for Light1 var Light1Pulse = function Light1Pulse(lightGraphics) { return new Pulse(lightGraphics, { maxScale: 1.6, contractDuration: 1500 }); }; var bird2; // Define bird2 variable in the global scope // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; // Decrease speed by 20% this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left this.ufo.lastX = this.ufo.x; // Track last X position for future checks this.ufo.update = function () { var _this5 = this; // Cache current position and dimensions var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; // Update position based on pattern this.x += this.speed * Math.cos(LK.ticks / 60); this.y = 100 + Math.sin(LK.ticks / 120) * 250; // Optimize movement pattern var distanceFromCenter = Math.abs(this.x - screenWidth / 2); if (distanceFromCenter > screenWidth / 3) { this.speed *= -0.95; // Smooth direction change } // Cache intersection checks var isIntersectingCloud = clouds.some(function (cloud) { return _this5.intersects(cloud); }); if (isIntersectingCloud && !this.lastIntersecting) { this.speed *= 1.2; LK.getSound('ufo1').play(); } this.lastIntersecting = isIntersectingCloud; // Stop playing ufo1 sound after UFO leaves the screen if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) { this.destroy(); ufo = null; LK.getSound('ufo1').stop(); } this.lastX = this.x; // Update lastX after movement }; }; var UFOSound = function UFOSound() { this.play = function () { LK.getSound('ufo1').play(); }; }; // BackgroundMusic class to manage background music var BackgroundMusic = function BackgroundMusic() { this.play = function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }; }; // LaserSound class to manage laser sound effects var LaserSound = function LaserSound() { this.play = function () { LK.getSound('laser1').play(); }; }; var Bird1Movement = function Bird1Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; this.bird.lastX = this.bird.x; this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; this.lastY = this.y; this.lastX = this.x; }.bind(this.bird); }; var Bird2Movement = function Bird2Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = Math.random() * 2732; // Random initial y position within the screen height this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } this.lastX = this.x; // Track position for next update this.lastY = this.y; // Update lastY after movement storage.bird2_lastX = this.lastX; // Store lastX using storage plugin storage.bird2_lastY = this.lastY; // Store lastY using storage plugin }; }; var Bird2Effects = function Bird2Effects(bird) { this.bird = bird; this.applyEffects = function () {}; }; var ReticlePulse = function ReticlePulse(reticleGraphics) { return new Pulse(reticleGraphics, { maxScale: 1.2 }); }; // Bird1Effects class to handle effects and animations for Bird1 var Bird1Effects = function Bird1Effects(bird) { this.bird = bird; this.applyEffects = function () { // Add any specific effects or animations for Bird1 here }; }; function spawnBird2() { var bird2Count = entityManager.getAllOfType(Bird2).length; if (bird2Count < 3) { var bird = new Bird2(); bird.y = Math.random() * (2732 / 2); bird.x = Math.random() < 0.5 ? 0 : 2048; bird.speed = 1 + Math.random() * 0.6; bird.lastIntersecting = false; bird.type = 'bird2'; bird.color = 0xFFFFFF; entityManager.add(bird); birds.push(bird); } LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000); } // Add background to the BACKGROUND layer var background = new Background(); background.x = 2048 / 2; background.y = 2732 / 2 - 140; game.layerManager.addToLayer(background, LAYERS.BACKGROUND); // Initialize bird spawning spawnBird2(); // ScoreManager class to manage score logic var ScoreManager = function ScoreManager() { var self = this; var currentScore = 0; var highScore = storage.highScore || 0; self.scoreValues = { bird1: 100, bird2: 50, ufo1: 250, ufo2: 250 }; self.addScore = function (objectType) { var points = self.scoreValues[objectType] || 0; if (points > 0) { currentScore += points; if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; } // Update score display if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } } return currentScore; }; self.resetScore = function () { currentScore = 0; if (scoreDisplay && scoreDisplay.updateScore) { scoreDisplay.updateScore(currentScore); } if (mirror && mirror.updateScore) { mirror.updateScore(currentScore); } return currentScore; }; self.getScore = function () { return currentScore; }; self.getHighScore = function () { return highScore; }; }; var birds = []; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; var VOLUME_BGM1 = 0.02; var VOLUME_BREEZE1 = 0.02; var VOLUME_CRICKET1 = 0.02; var VOLUME_FROG1 = 0.02; var VOLUME_SONGBIRD1 = 0.02; var VOLUME_UFO1 = 0.02; var VOLUME_WINGS1 = 0.02; game.move = function (x, y, obj) { if (!game.reticle) { game.reticle = game.addChild(new Reticle()); } if (obj.event) { var x = obj.event.x; var y = obj.event.y; } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = new Sun(); sun.x = 480; sun.y = 680; game.layerManager.addToLayer(sun, LAYERS.SUN); var light1 = new Light1(); light1.x = 510; light1.y = 1500; game.layerManager.addToLayer(light1, LAYERS.LIGHT1); light1.visible = true; // Function to add a UFO to the game // Using existing CLOUD_TYPES definition // initializeClouds already called earlier var bird1; // Define bird1 variable in the global scope var bird; // Define bird variable in the global scope var ufo; // Define the ufo variable in the global scope var laser; // Define the laser variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer for the UFO to reappear between 10-20 seconds ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000); }, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds game.update = function () { // Update clouds for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } // Add a jet to the game if it doesn't exist and no jet spawn timer is active if (!game.jet && !game.jetSpawnTimer) { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.jet = jet; game.layerManager.addToLayer(jet, LAYERS.JET1); LK.getSound('jet1').play(); } // Update jet if (game.jet) { game.jet.update(); } if (ufo) { ufo.customUpdate(); // Cache game children to avoid repeated property access var gameChildren = game.children; // Update lasers and check collisions gameChildren.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds and UFO var hasIntersection = birds.some(function (bird) { if (!child.lastIntersecting && AABBIntersect(child, bird)) { score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0; scoreDisplay.updateScore(score); LK.getSound('dead1').play(); bird.destroy(); birds.splice(birds.indexOf(bird), 1); child.destroy(); return true; } return child.intersects(bird); }); if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) { score += 25; scoreDisplay.updateScore(score); scoreDisplay.updateScore(score); child.destroy(); } child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo); } }); // Check for intersections between UFO and birds var ufoIntersection = birds.some(function (bird) { if (!ufo.lastIntersecting && ufo.intersects(bird)) { bird.destroy(); birds.splice(birds.indexOf(bird), 1); LK.getSound('dead2').play(); return true; } return ufo.intersects(bird); }); ufo.lastIntersecting = ufoIntersection; // Check if UFO is out of bounds if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { ufo.destroy(); ufo = null; ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 20000 + 30000); } ufo.lastX = ufo.x; } }; // Function to spawn a third kind of bird // Update bird positions and states function updateBirds() { // Update each bird birds.forEach(function (bird) { bird.update(); // Check if the bird has moved off-screen if (bird.lastY <= 2732 && bird.y > 2732) { bird.y = -bird.height; // Respawn the bird at the top bird.x = Math.random() * 2048; // Randomize the x position bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird } }); // Ensure correct number of birds var bird1Count = birds.filter(function (b) { return b instanceof Bird1; }).length; var bird2Count = birds.filter(function (b) { return b instanceof Bird2; }).length; // Maintain exactly 1 Bird1 if (bird1Count < 1) { var newBird1 = new Bird1(); newBird1.x = Math.random() * 2048; newBird1.y = Math.random() * (2732 / 2); game.addChild(newBird1); game.layerManager.addToLayer(newBird1, LAYERS.BIRD1); birds.push(newBird1); } else if (bird1Count > 1) { var extraBird1s = birds.filter(function (b) { return b instanceof Bird1; }).slice(1); extraBird1s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Maintain exactly 3 Bird2s if (bird2Count < 3) { for (var i = 0; i < 3 - bird2Count; i++) { var newBird2 = new Bird2(); newBird2.x = Math.random() * 2048; newBird2.y = Math.random() * (2732 / 2); game.addChild(newBird2); game.layerManager.addToLayer(newBird2, LAYERS.BIRD2); birds.push(newBird2); } } else if (bird2Count > 3) { var extraBird2s = birds.filter(function (b) { return b instanceof Bird2; }).slice(3); extraBird2s.forEach(function (b) { b.destroy(); birds.splice(birds.indexOf(b), 1); }); } // Update UFOs, jets, and check for collisions game.children.forEach(function (entity) { if (entity instanceof UFO1 || entity instanceof UFO2) { if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) { LK.getSound('ufo1').play(); entity.soundPlayed = true; } entity.update(); } }); // Update each laser and check collisions game.children.forEach(function (child) { if (child instanceof Laser) { child.update(); // Check for intersections with birds game.children.forEach(function (target) { if (!child.lastIntersecting && AABBIntersect(child, target)) { var points = 0; var soundEffect = ''; if (target instanceof Bird1) { points = 100; soundEffect = 'dead1'; spawnManager.objectCounts.bird1--; } else if (target instanceof Bird2) { points = 50; soundEffect = 'dead2'; spawnManager.objectCounts.bird2--; } else if (target instanceof UFO1 || target instanceof UFO2) { points = 250; soundEffect = 'dead3'; spawnManager.objectCounts.ufo--; } if (points > 0) { game.score = (game.score || 0) + points; if (game.mirror && game.mirror.updateScore) { game.mirror.updateScore(game.score); } LK.getSound(soundEffect).play(); target.destroy(); child.destroy(); } } }); // Update lastIntersecting state child.lastIntersecting = game.children.some(function (target) { return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target); }); } }); } ; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2 + 600; // Move the tree 500px to the right tree.y = 2500; // Position the tree on the grass // Add tree to the proper layer if (game.children.includes(tree)) { game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer } var score = 0; // Add stack1 image to the game var stack1 = game.addChild(new Stack1()); stack1.x = 1700; // Move 700px to the right stack1.y = 2250; // Move down by 800px // Add stack1 to the proper layer if (game.children.includes(stack1)) { game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer } // Add the grass floor to the game var grassBack = new GrassBack(); grassBack.x = 1020; grassBack.y = 2735; // Position grassBack at the bottom game.addChild(grassBack); // Add grassBack to the proper layer if (game.children.includes(grassBack)) { game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer } var grassFront = new GrassFront(); grassFront.x = 1020; grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px game.addChild(grassFront); // Add grassFront to the proper layer if (game.children.includes(grassFront)) { game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer } // Mirror and scoreDisplay are already initialized earlier in the code // Ensure proper layer ordering for existing mirror if (game.mirror) { game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR); } // Function to handle bgm1 end event // Add the cat to the game var cat = game.addChild(new Cat()); cat.x = 230; // Move the cat 20px to the left cat.y = 2732; // Position the cat at the bottom of the screen // Add cat to the proper layer if (game.children.includes(cat)) { game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer } // Play bgm1 once on load and set a timer to replay it every 20-50 seconds LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.02, // Set to the lowest volume duration: 4000 }, onEnd: function onEnd() { // Set a timer to replay bgm1 every 20-50 seconds LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Play once fade: { start: 0, end: 0.5, // Set to the lowest volume duration: 4000 }, onEnd: onEnd // Set the onEnd function to replay bgm1 }); }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds } }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var wingsTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1, including all birdsong sounds var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1']; var currentAmbientSound = null; // Initialize random timers for each sound to play between 20-30 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var ambientSoundTimer = LK.setTimeout(function () { if (currentAmbientSound) { currentAmbientSound.stop(); } sound.play(); currentAmbientSound = sound; LK.setTimeout(function () { currentAmbientSound = null; }, sound.duration * 1000); ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000); }, Math.random() * 10000 + 20000); }); var EntityManager = /*#__PURE__*/function () { function EntityManager() { _classCallCheck2(this, EntityManager); this.entities = []; } return _createClass2(EntityManager, [{ key: "add", value: function add(entity) { this.entities.push(entity); // Add to the game world (e.g., addChild) game.addChild(entity); } }, { key: "remove", value: function remove(entity) { var index = this.entities.indexOf(entity); if (index > -1) { this.entities.splice(index, 1); // Remove from the game world (e.g., destroy) entity.destroy(); } } }, { key: "update", value: function update(deltaTime) { var _iterator = _createForOfIteratorHelper(this.entities), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var entity = _step.value; entity.update(deltaTime); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } } }, { key: "getAllOfType", value: function getAllOfType(type) { return this.entities.filter(function (entity) { return entity instanceof type; }); } }, { key: "clear", value: function clear() { this.entities.forEach(function (entity) { return entity.destroy(); }); this.entities = []; } }]); }(); // Initialize entity managers var birdManager = new BirdManager(); var ufoManager = new UFOManager(); var jetManager = new JetManager(); // Update all entity managers birdManager.update(deltaTime); ufoManager.update(deltaTime); jetManager.update(deltaTime); // Initial entity spawning will be handled by the managers if (typeof x !== 'undefined' && typeof y !== 'undefined') { var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point entityManager.add(laser); } else { console.error('Invalid coordinates for laser creation'); } // Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds // Group all initialization functions together function initializeAmbientSounds() { function playAmbientSounds() { LK.getSound('songbird1').play(); LK.getSound('cricket1').play(); LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds } playAmbientSounds(); // Set initial interval LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds } // Part of grouped initialization functions function initializeBGM() { function playBGM() { LK.playMusic('bgm1'); } playBGM(); // Set regular interval for background music LK.setInterval(playBGM, 25000); // Average of 20-30 seconds } // Fix scoring // ScoreManager is already initialized in the SpawnManager var score = 0; game.down = function (x, y, obj) { if (obj && obj.event) { x = obj.event.x; y = obj.event.y; } if (!game.reticle) { game.reticle = game.addChild(new Reticle()); if (game.children.includes(game.reticle)) { game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); } } game.reticle.x = x; game.reticle.y = y; if (typeof x === 'undefined' || typeof y === 'undefined') { console.error('Invalid coordinates for laser'); return; } var laser = new Laser(cat.x - 140, cat.y - 440, x, y); game.addChild(laser); if (game.children.includes(laser) && game.children.includes(game.reticle)) { game.layerManager.addToLayer(laser, LAYERS.LASER); } }; // Adjust layer display order // Ensure light1 layer is displayed after background if (light1) { game.layerManager.addToLayer(light1, LAYERS.LIGHT1); } // Ensure jet layer is displayed before cloud2 layer if (jet) { game.layerManager.addToLayer(jet, LAYERS.JET1); } // Ensure mirror layer is displayed behind grass-front if (mirror) { game.layerManager.addToLayer(mirror, LAYERS.MIRROR); } // Ensure jet1 and ufo1 sounds play when on screen Jet1.prototype.update = function () { // Fix: Use 'this' instead of 'self' since this is a prototype method var jetGraphics = this.children[0]; flipImageVerticallyBasedOnDirection(jetGraphics, this.lastX, this.x); this.x += this.speed * this.direction; // Play jet sound when on screen if (!this.soundPlayed && this.x > 0 && this.x < 2048) { LK.getSound('jet1').play(); this.soundPlayed = true; } // Stop sound and destroy when off screen if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) { LK.getSound('jet1').stop(); this.destroy(); game.jet = null; // Set respawn timer to 20-30 seconds var respawnTime = Math.random() * 10000 + 20000; game.jetSpawnTimer = LK.setTimeout(function () { var jet = new Jet1(); jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; jet.y = Math.random() * (2732 / 2); game.addChild(jet); game.layerManager.addToLayer(jet, LAYERS.JET1); game.jet = jet; game.jetSpawnTimer = null; }, respawnTime); } this.lastX = this.x; }; UFOMovement.prototype.update = function () { var currentX = this.x; var screenWidth = 2048; var halfWidth = this.width / 2; var tickCos = Math.cos(LK.ticks / 60); var tickSin = Math.sin(LK.ticks / 120); this.x += this.speed * tickCos; this.y = 100 + tickSin * 250; if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) { LK.getSound('ufo1').play(); this.soundPlayed = true; } if (this.x < 0 || this.x > screenWidth) { this.soundPlayed = false; } if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) { LK.getSound('ufo1').stop(); this.destroy(); game.ufo = null; scheduleUFOSpawn(Math.random() * 10000 + 20000); } this.lastX = this.x; }; };
===================================================================
--- original.js
+++ change.js
@@ -22,8 +22,21 @@
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new Bird1Movement(self, birdGraphics);
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
+ self.update = function () {
+ self.movement.update();
+ };
game.layerManager.addToLayer(self, LAYERS.BIRD1);
});
var Bird2 = Container.expand(function () {
var self = Container.call(this);
@@ -31,8 +44,21 @@
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new Bird2Movement(self, birdGraphics);
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
+ self.update = function () {
+ self.movement.update();
+ };
game.layerManager.addToLayer(self, LAYERS.BIRD2);
});
var Cat = Container.expand(function () {
var self = Container.call(this);
@@ -42,8 +68,9 @@
});
self.update = function () {};
game.layerManager.addToLayer(self, LAYERS.CAT);
});
+// Define cloud types at the beginning
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
var cloudGraphics = self.attachAsset(cloudType, {
@@ -53,8 +80,23 @@
});
var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2;
game.layerManager.addToLayer(self, layerIndex);
self.movement = new CloudMovement(self, cloudGraphics);
+ self.cloudType = cloudType;
+ // Override destroy method to remove from layer tracking and update counts
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Update spawn manager counts
+ if (spawnManager) {
+ spawnManager.objectCounts[self.cloudType === 'cloud1' ? 'cloud1' : 'cloud2']--;
+ }
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
self.update = function () {
self.movement.update();
};
return self;
@@ -84,43 +126,59 @@
self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
self.lastX = self.x; // Update lastX after movement
};
// Set the layer index for grass-front
- game.layerManager.addToLayer(self, LAYERS.MIRROR + 1);
+ game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT);
});
var Jet1 = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('jet1', {
anchorX: 0.5,
anchorY: 0.5,
flipX: 1
});
- game.layerManager.addToLayer(self, LAYERS.JET1);
+ self.type = 'jet1';
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.lastX = self.x;
self.soundPlayed = false;
self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Stop sound when destroyed
+ LK.getSound('jet1').stop();
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
self.update = function () {
flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x);
self.x += self.speed * self.direction;
+ // Play jet1 sound when on screen
if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound('jet1').play();
self.soundPlayed = true;
- } else if (self.soundPlayed && (self.x <= 0 || self.x >= 2048)) {
- LK.getSound('jet1').stop();
- self.soundPlayed = false;
}
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
+ if (game.jetSpawnTimer) {
+ LK.clearTimeout(game.jetSpawnTimer);
+ }
self.destroy();
game.jet = null;
- var respawnTime = Math.random() * 10000 + 10000;
+ var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
- var jet = new Jet1();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2);
- game.addChild(jet);
- game.jet = jet;
+ if (game.jet === null) {
+ var jet = new Jet1();
+ jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
+ jet.y = Math.random() * (2732 / 2);
+ game.addChild(jet);
+ game.layerManager.addToLayer(jet, LAYERS.JET1);
+ game.jet = jet;
+ }
game.jetSpawnTimer = null;
}, respawnTime);
}
self.lastX = self.x;
@@ -130,45 +188,87 @@
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
- brightness: 2.0 // Increase brightness by 200%
+ brightness: 2.0
});
- // Play the laser1 sound when the laser is created
LK.getSound('laser1').play();
- // Calculate direction and speed
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60; // Speed of the laser increased by 200%
+ var speed = 60;
self.vx = dx / distance * speed;
self.vy = dy / distance * speed;
- // Set initial position
self.x = startX;
self.y = startY;
+ self.lastIntersecting = false;
+ self.active = true;
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ originalDestroy.call(self);
+ };
self.update = function () {
+ if (!self.active) {
+ return;
+ }
game.children.forEach(function (child) {
- if ((child instanceof Bird1 || child instanceof Bird2) && self.intersects(child)) {
+ if (!self.lastIntersecting && (child instanceof Bird1 || child instanceof Bird2 || child instanceof UFO1 || child instanceof UFO2) && self.intersects(child)) {
+ var soundEffect = child instanceof UFO1 || child instanceof UFO2 ? 'dead3' : 'dead2';
+ // Update score and object counts through spawn manager
+ if (spawnManager) {
+ spawnManager.objectCounts[child.type]--;
+ spawnManager.scoreManager.addScore(child.type);
+ spawnManager.scheduleRespawn(child.type, child.constructor);
+ }
+ // Play sound effect and destroy objects
+ LK.getSound(soundEffect).play();
child.destroy();
+ self.active = false;
self.destroy();
+ // Update score display
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(spawnManager.scoreManager.getScore());
+ }
+ return;
}
});
self.x += self.vx;
self.y += self.vy;
+ // Update intersection state
+ self.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && self.intersects(target);
+ });
+ // Destroy if out of bounds
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
- // Set the layer index for laser
game.layerManager.addToLayer(self, LAYERS.LASER);
});
var Light1 = Container.expand(function () {
var self = Container.call(this);
var lightGraphics = self.attachAsset('light1', {
anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(lightGraphics);
+ game.layerManager.addToLayer(self, LAYERS.LIGHT1);
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ originalDestroy.call(self);
+ };
+ var lightGraphics = self.attachAsset('light1', {
+ anchorX: 0.5,
anchorY: 0.5,
alpha: 1.0
});
+ self.addChild(lightGraphics);
self.x = 450;
self.y = 450;
self.update = function () {
self.x += Math.sin(LK.ticks / 90) * 0.1;
@@ -184,9 +284,9 @@
anchorY: 0.5
});
self.addChild(mirrorGraphics);
// Set the layer index for mirror
- game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT - 1);
+ game.layerManager.addToLayer(self, LAYERS.MIRROR);
// Score display functionality
var scoreText = new Text2('0', {
size: 175,
fill: 0x800080,
@@ -198,11 +298,11 @@
dropShadowBlur: 5,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 6
});
- scoreText.y = 260;
+ scoreText.y = 260 + 50; // Move down 50px
scoreText.x = -155;
- scoreText.rotation = (-83 + 2) * (Math.PI / 180);
+ scoreText.rotation = (-83 - 3) * (Math.PI / 180); // Rotate left by 3 degrees
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore);
};
@@ -261,12 +361,12 @@
var treeGraphics = self.attachAsset('tree1', {
anchorX: 0.5,
anchorY: 1,
antialias: true,
- // Apply antialias effect
+ // Apply antialias effect
stroke: 0x000000,
- // Add a black stroke
- strokeThickness: 15 // Set stroke thickness to 15px
+ // Add a black stroke
+ strokeThickness: 15 // Set stroke thickness to 15px
});
self.update = function () {
// Add any specific update logic for the tree here
};
@@ -297,9 +397,32 @@
var ufo1Graphics = self.attachAsset('ufo1', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.type = 'ufo1';
+ self.soundPlayed = false;
self.movement = new UFOMovement(self, ufo1Graphics);
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Stop sound when destroyed
+ LK.getSound('ufo1').stop();
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
+ self.update = function () {
+ if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
+ LK.getSound('ufo1').play();
+ self.soundPlayed = true;
+ }
+ if (self.movement) {
+ self.movement.update();
+ }
+ };
// Set the layer index for ufo1
game.layerManager.addToLayer(self, LAYERS.UFO1);
});
var UFO2 = Container.expand(function () {
@@ -308,8 +431,18 @@
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufo2Graphics);
+ // Override destroy method to remove from layer tracking
+ var originalDestroy = self.destroy;
+ self.destroy = function () {
+ // Remove from layer tracking before destroying
+ if (game.layerManager) {
+ game.layerManager.removeFromTracking(self);
+ }
+ // Call the original destroy method
+ originalDestroy.call(self);
+ };
game.layerManager.addToLayer(self, LAYERS.UFO2);
});
/****
@@ -323,25 +456,195 @@
/****
* Game Code
****/
+// Define cloud types at the beginning
// CloudMovement class to handle cloud movement and fade effects
-var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
- this.cloud = cloud;
- this.cloudGraphics = cloudGraphics;
- this.speed = Math.random() * 0.55 + 0.25;
+function _typeof2(o) {
+ "@babel/helpers - typeof";
+ return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
+ return typeof o;
+ } : function (o) {
+ return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
+ }, _typeof2(o);
+}
+function _createForOfIteratorHelper(r, e) {
+ var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
+ if (!t) {
+ if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) {
+ t && (r = t);
+ var _n = 0,
+ F = function F() {};
+ return {
+ s: F,
+ n: function n() {
+ return _n >= r.length ? {
+ done: !0
+ } : {
+ done: !1,
+ value: r[_n++]
+ };
+ },
+ e: function e(r) {
+ throw r;
+ },
+ f: F
+ };
+ }
+ throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
+ }
+ var o,
+ a = !0,
+ u = !1;
+ return {
+ s: function s() {
+ t = t.call(r);
+ },
+ n: function n() {
+ var r = t.next();
+ return a = r.done, r;
+ },
+ e: function e(r) {
+ u = !0, o = r;
+ },
+ f: function f() {
+ try {
+ a || null == t["return"] || t["return"]();
+ } finally {
+ if (u) {
+ throw o;
+ }
+ }
+ }
+ };
+}
+function _unsupportedIterableToArray(r, a) {
+ if (r) {
+ if ("string" == typeof r) {
+ return _arrayLikeToArray(r, a);
+ }
+ var t = {}.toString.call(r).slice(8, -1);
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
+ }
+}
+function _arrayLikeToArray(r, a) {
+ (null == a || a > r.length) && (a = r.length);
+ for (var e = 0, n = Array(a); e < a; e++) {
+ n[e] = r[e];
+ }
+ return n;
+}
+function _classCallCheck2(a, n) {
+ if (!(a instanceof n)) {
+ throw new TypeError("Cannot call a class as a function");
+ }
+}
+function __defineProperties(e, r) {
+ for (var t = 0; t < r.length; t++) {
+ var o = r[t];
+ o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o);
+ }
+}
+function _createClass2(e, r, t) {
+ return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", {
+ writable: !1
+ }), e;
+}
+function _toPropertyKey2(t) {
+ var i = _toPrimitive2(t, "string");
+ return "symbol" == _typeof2(i) ? i : i + "";
+}
+function _toPrimitive2(t, r) {
+ if ("object" != _typeof2(t) || !t) {
+ return t;
+ }
+ var e = t[Symbol.toPrimitive];
+ if (void 0 !== e) {
+ var i = e.call(t, r || "default");
+ if ("object" != _typeof2(i)) {
+ return i;
+ }
+ throw new TypeError("@@toPrimitive must return a primitive value.");
+ }
+ return ("string" === r ? String : Number)(t);
+}
+var CLOUD_TYPES = ['cloud1', 'cloud2'];
+var GameObjectMovement = function GameObjectMovement(object, graphics, options) {
+ this.object = object;
+ this.graphics = graphics;
+ this.options = Object.assign({
+ speed: 2,
+ speedRange: 1.2,
+ arcAmplitude: 6.5,
+ arcFrequency: 100,
+ isVertical: false,
+ canFlip: true,
+ moveSound: null,
+ respawnTime: {
+ min: 20000,
+ max: 30000
+ }
+ }, options);
+ this.speed = this.options.speed + Math.random() * this.options.speedRange;
this.direction = Math.random() < 0.5 ? 1 : -1;
+ this.lastX = this.object.x;
+ this.lastY = this.object.y;
+ this.soundPlayed = false;
+ this.soundTimer = null;
this.update = function () {
- this.cloud.x += this.speed * this.direction;
+ var currentX = this.object.x;
+ var currentY = this.object.y;
var screenWidth = 2048;
- var halfWidth = this.cloud.width / 2;
- if (this.cloud.x > screenWidth + halfWidth) {
- this.cloud.x = -halfWidth;
- } else if (this.cloud.x < -halfWidth) {
- this.cloud.x = screenWidth + halfWidth;
+ var screenHeight = 2732;
+ var halfWidth = this.object.width / 2;
+ if (this.options.isVertical) {
+ this.object.y += this.speed;
+ this.object.x += Math.sin(this.object.y / this.options.arcFrequency) * this.options.arcAmplitude;
+ if (currentY > screenHeight + this.object.height) {
+ this.object.destroy();
+ if (spawnManager) {
+ spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
+ }
+ return;
+ }
+ } else {
+ this.object.x += this.speed * this.direction;
+ if (currentX <= screenWidth + halfWidth && this.object.x > screenWidth + halfWidth || currentX >= -halfWidth && this.object.x < -halfWidth) {
+ this.object.destroy();
+ if (spawnManager) {
+ spawnManager.scheduleRespawn(this.object.type, this.object.constructor);
+ }
+ return;
+ }
}
+ if (this.options.canFlip) {
+ flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x);
+ }
+ if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < screenWidth) {
+ if (this.soundTimer) {
+ LK.clearTimeout(this.soundTimer);
+ }
+ var sound = LK.getSound(this.options.moveSound);
+ sound.volume = 0.1;
+ sound.play();
+ this.soundPlayed = true;
+ this.soundTimer = LK.setTimeout(function () {
+ this.soundPlayed = false;
+ this.soundTimer = null;
+ }.bind(this), Math.random() * (30000 - 20000) + 20000);
+ }
+ this.lastX = this.object.x;
+ this.lastY = this.object.y;
}.bind(this);
};
+var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
+ return new GameObjectMovement(cloud, cloudGraphics, {
+ speed: 0.25,
+ speedRange: 0.55,
+ isVertical: false,
+ canFlip: false
+ });
+};
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
@@ -382,25 +685,9 @@
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
-var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
- this.cloud = cloud;
- this.cloudGraphics = cloudGraphics;
- this.speed = Math.random() * 0.55 + 0.25;
- this.direction = Math.random() < 0.5 ? 1 : -1;
- this.update = function () {
- this.cloud.x += this.speed * this.direction;
- var screenWidth = 2048;
- var halfWidth = this.cloud.width / 2;
- if (this.cloud.x > screenWidth + halfWidth) {
- this.cloud.x = -halfWidth;
- } else if (this.cloud.x < -halfWidth) {
- this.cloud.x = screenWidth + halfWidth;
- }
- }.bind(this);
-};
-/****
+/*****
* Layer Constants
****/
var LAYERS = {
BACKGROUND: 0,
@@ -421,16 +708,18 @@
CAT: 15,
LASER: 16,
RETICLE: 17
};
-/****
+/*****
* Layer Management System
****/
var LayerManager = /*#__PURE__*/function () {
function LayerManager(gameInstance) {
_classCallCheck(this, LayerManager);
this.game = gameInstance;
this.layerMap = {};
+ // Layer order mapping to ensure correct rendering order
+ this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
}
return _createClass(LayerManager, [{
key: "setLayerIndex",
value: function setLayerIndex(object, layerId) {
@@ -464,12 +753,12 @@
}
return objects;
}
/**
- * Add an object to a specific layer
- * @param {Object} object - The game object to add
- * @param {Number} layerId - The layer ID
- */
+ * Add an object to a specific layer
+ * @param {Object} object - The game object to add
+ * @param {Number} layerId - The layer ID
+ */
}, {
key: "addToLayer",
value: function addToLayer(object, layerId) {
if (!object || !object.id) {
@@ -484,12 +773,12 @@
// Update the layer map
this.layerMap[object.id] = layerId;
}
/**
- * Get the layer of an object
- * @param {Object} object - The game object
- * @return {Number} The layer ID or -1 if not found
- */
+ * Get the layer of an object
+ * @param {Object} object - The game object
+ * @return {Number} The layer ID or -1 if not found
+ */
}, {
key: "getObjectLayer",
value: function getObjectLayer(object) {
if (!object || !object.id) {
@@ -497,11 +786,11 @@
}
return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1;
}
/**
- * Remove an object from layer tracking
- * @param {Object} object - The game object to remove
- */
+ * Remove an object from layer tracking
+ * @param {Object} object - The game object to remove
+ */
}, {
key: "removeFromTracking",
value: function removeFromTracking(object) {
if (!object || !object.id) {
@@ -509,11 +798,11 @@
}
delete this.layerMap[object.id];
}
/**
- * Bring an object to the front of its layer
- * @param {Object} object - The game object
- */
+ * Bring an object to the front of its layer
+ * @param {Object} object - The game object
+ */
}, {
key: "bringToFrontOfLayer",
value: function bringToFrontOfLayer(object) {
if (!object || !object.id) {
@@ -539,11 +828,11 @@
// Set the object to the highest index within its layer
this.game.setChildIndex(object, highestIndex);
}
/**
- * Send an object to the back of its layer
- * @param {Object} object - The game object
- */
+ * Send an object to the back of its layer
+ * @param {Object} object - The game object
+ */
}, {
key: "sendToBackOfLayer",
value: function sendToBackOfLayer(object) {
if (!object || !object.id) {
@@ -569,12 +858,12 @@
// Set the object to the lowest index within its layer
this.game.setChildIndex(object, lowestIndex);
}
/**
- * Helper function to add multiple objects to a layer at once
- * @param {Array} objects - Array of game objects
- * @param {Number} layerId - The layer ID
- */
+ * Helper function to add multiple objects to a layer at once
+ * @param {Array} objects - Array of game objects
+ * @param {Number} layerId - The layer ID
+ */
}, {
key: "addMultipleToLayer",
value: function addMultipleToLayer(objects, layerId) {
var _this2 = this;
@@ -613,83 +902,58 @@
return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
}
return false;
}
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
-var SunPulse = function SunPulse(sunGraphics) {
- this.sunGraphics = sunGraphics;
+// Using existing CLOUD_TYPES definition
+var Pulse = function Pulse(graphics, options) {
+ this.graphics = graphics;
+ this.options = Object.assign({
+ minScale: 1.0,
+ maxScale: 1.2,
+ expandDuration: 1000,
+ contractDuration: 1000,
+ easing: tween.easeInOut
+ }, options);
this.startPulsating = function () {
function pulsate() {
- tween(this.sunGraphics, {
- scaleX: 1.1,
- scaleY: 1.1
+ tween(this.graphics, {
+ scaleX: this.options.maxScale,
+ scaleY: this.options.maxScale
}, {
- duration: 1000,
- easing: tween.easeInOut,
+ duration: this.options.expandDuration,
+ easing: this.options.easing,
onFinish: function () {
- tween(this.sunGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
+ tween(this.graphics, {
+ scaleX: this.options.minScale,
+ scaleY: this.options.minScale
}, {
- duration: 1000,
- easing: tween.easeInOut,
+ duration: this.options.contractDuration,
+ easing: this.options.easing,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
+var SunPulse = function SunPulse(sunGraphics) {
+ return new Pulse(sunGraphics, {
+ maxScale: 1.1
+ });
+};
// Light1Pulse class to handle the pulsating effect for Light1
var Light1Pulse = function Light1Pulse(lightGraphics) {
- this.lightGraphics = lightGraphics;
- this.startPulsating = function () {
- function pulsate() {
- tween(this.lightGraphics, {
- scaleX: 1.6,
- scaleY: 1.6
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.lightGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1500,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
- }
- pulsate.call(this);
- };
+ return new Pulse(lightGraphics, {
+ maxScale: 1.6,
+ contractDuration: 1500
+ });
};
var bird2; // Define bird2 variable in the global scope
-function startPulsating(target) {
- var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888;
- function pulsate() {
- tween(target, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(target, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: pulsate
- });
- }
- });
- }
- pulsate();
+function startPulsating(target, options) {
+ var pulse = new Pulse(target, options);
+ pulse.startPulsating();
+ return pulse;
}
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
this.ufo = ufo;
@@ -746,96 +1010,46 @@
LK.getSound('laser1').play();
};
};
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 0.6 + 1;
- this.bird.lastY = storage.bird1_lastY || this.bird.y;
- this.bird.lastX = storage.bird1_lastX || this.bird.x;
- this.bird.update = function () {
- var currentX = this.x;
- var currentY = this.y;
- var screenWidth = 2048;
- var screenHeight = 2732;
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- if (currentY > screenHeight + this.height) {
- this.y = -this.height;
- var rand = Math.random();
- this.x = rand < 0.33 ? rand * screenWidth : rand < 0.5 ? 0 : screenWidth;
- }
- this.rotation = Math.atan2(this.y - currentY, this.x - currentX) * 0.1;
- var isIntersectingCloud = false;
- for (var i = 0; i < clouds.length; i++) {
- if (this.intersects(clouds[i])) {
- isIntersectingCloud = true;
- break;
- }
- }
- if (isIntersectingCloud && !this.lastIntersecting) {
- this.speed *= 0.8;
- LK.getSound('wings1').play();
- }
- this.lastIntersecting = isIntersectingCloud;
- if (Math.abs(this.lastX - currentX) > 1 || Math.abs(this.lastY - currentY) > 1) {
- this.lastX = currentX;
- this.lastY = currentY;
- storage.bird1_lastX = currentX;
- storage.bird1_lastY = currentY;
- }
- flipImageVerticallyBasedOnDirection(birdGraphics, currentX, this.x);
- };
+ return new GameObjectMovement(bird, birdGraphics, {
+ speed: 1,
+ speedRange: 1.6,
+ arcAmplitude: 6.5,
+ arcFrequency: 100,
+ isVertical: true,
+ canFlip: true,
+ moveSound: 'wings1'
+ });
};
var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
- this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
- // Check if the bird has moved off-screen
- if (this.lastY <= 2732 && this.y > 2732) {
- this.y = Math.random() * 2732; // Random initial y position within the screen height
- this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- }
- this.lastX = this.x; // Track position for next update
- this.lastY = this.y; // Update lastY after movement
- storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
- storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
- };
+ return new GameObjectMovement(bird, birdGraphics, {
+ speed: 1,
+ speedRange: 1.6,
+ arcAmplitude: 6.5,
+ arcFrequency: 100,
+ isVertical: true,
+ canFlip: true,
+ moveSound: 'wings1'
+ });
};
+var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
+ return new GameObjectMovement(ufo, ufoGraphics, {
+ speed: 3.2,
+ speedRange: 0.8,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'ufo1'
+ });
+};
var Bird2Effects = function Bird2Effects(bird) {
this.bird = bird;
this.applyEffects = function () {};
};
var ReticlePulse = function ReticlePulse(reticleGraphics) {
- this.reticleGraphics = reticleGraphics;
- this.startPulsating = function () {
- function pulsate() {
- tween(this.reticleGraphics, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.reticleGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
- }
- pulsate.call(this);
- };
+ return new Pulse(reticleGraphics, {
+ maxScale: 1.2
+ });
};
// Bird1Effects class to handle effects and animations for Bird1
var Bird1Effects = function Bird1Effects(bird) {
this.bird = bird;
@@ -853,21 +1067,42 @@
var ScoreManager = function ScoreManager() {
var self = this;
var currentScore = 0;
var highScore = storage.highScore || 0;
- self.addScore = function (points) {
- if (typeof points !== 'number' || points < 0) {
- return currentScore;
+ self.scoreValues = {
+ bird1: 5,
+ // Fix: bird1 should be worth 5 points
+ bird2: 1,
+ // Fix: bird2 should be worth 1 point
+ ufo1: 25,
+ ufo2: 25 // Fix: match the value in spawnRules
+ };
+ self.addScore = function (objectType) {
+ var points = self.scoreValues[objectType] || 0;
+ if (points > 0) {
+ currentScore += points;
+ if (currentScore > highScore) {
+ highScore = currentScore;
+ storage.highScore = highScore;
+ }
+ // Update score display
+ if (scoreDisplay && scoreDisplay.updateScore) {
+ scoreDisplay.updateScore(currentScore);
+ }
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(currentScore);
+ }
}
- currentScore += Math.floor(points);
- if (currentScore > highScore) {
- highScore = currentScore;
- storage.highScore = highScore;
- }
return currentScore;
};
self.resetScore = function () {
currentScore = 0;
+ if (scoreDisplay && scoreDisplay.updateScore) {
+ scoreDisplay.updateScore(currentScore);
+ }
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(currentScore);
+ }
return currentScore;
};
self.getScore = function () {
return currentScore;
@@ -875,22 +1110,32 @@
self.getHighScore = function () {
return highScore;
};
};
+// Use the existing scoreManager from spawnManager
+var score = 0;
var birds = [];
game.down = function (x, y, obj) {
+ if (obj && obj.event) {
+ x = obj.event.x;
+ y = obj.event.y;
+ }
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
- game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
+ game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
}
}
game.reticle.x = x;
game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
+ if (typeof x === 'undefined' || typeof y === 'undefined') {
+ console.error('Invalid coordinates for laser');
+ return;
+ }
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
- game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
+ game.layerManager.addToLayer(laser, LAYERS.LASER);
}
};
game.move = function (x, y, obj) {
if (!game.reticle) {
@@ -923,19 +1168,16 @@
ufo.customUpdate = function () {
if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) {
LK.getSound('ufo1').play();
ufo.soundPlayed = true;
- } else if (ufo.soundPlayed && (ufo.x <= 0 || ufo.x >= 2048)) {
- LK.getSound('ufo1').stop();
- ufo.soundPlayed = false;
}
ufo.update();
};
return ufo;
}
// Initialize clouds array
var clouds = [];
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
+// Group all initialization functions together
function initializeClouds() {
function ensureCloudCount() {
// Remove off-screen clouds
clouds = clouds.filter(function (cloud) {
@@ -944,9 +1186,9 @@
return false;
}
return true;
});
- // Add new clouds if needed
+ // Add new clouds if needed, maintaining 3-5 clouds
while (clouds.length < 5) {
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
cloud.y = Math.random() * (2732 / 2);
@@ -959,864 +1201,1634 @@
ensureCloudCount();
// Check cloud count every second
LK.setInterval(ensureCloudCount, 1000);
}
-// Call initializeClouds after game initialization
-initializeClouds();
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
// Initialize birds and score
-var birds = [];
-var score = 0;
-// Initialize ambient sounds timer
-function initializeAmbientSounds() {
- function playAmbientSounds() {
- LK.getSound('songbird1').play();
- LK.getSound('cricket1').play();
- LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000);
- }
- playAmbientSounds();
-}
-// Initialize background music timer
-function initializeBGM() {
- function playBGM() {
- LK.playMusic('bgm1');
- LK.setTimeout(playBGM, Math.random() * 10000 + 20000);
- }
- playBGM();
-}
-// Start the game
-spawnBird1();
-spawnBird2();
-initializeAmbientSounds();
-initializeBGM();
-// Initialize variables for UFOs and laser
-var ufo1, ufo2, laser;
-var score = 0;
-// Initialize timers for UFOs with 20-30 second respawn
-function initializeUFOTimers() {
- // UFO1 Timer
- function spawnUFO1() {
- if (!game.children.some(function (c) {
- return c instanceof UFO1;
- })) {
- ufo1 = addUFO();
+// Initialize game objects and managers
+var spawnManager = new _SpawnManager();
+// ScoreManager is already initialized in the SpawnManager
+// Initialize mirror for score display
+var mirror = new Mirror();
+mirror.x = 2048 / 2 + 400;
+mirror.y = 2732 - 185 - 80 - 390 + 30 + 50;
+game.addChild(mirror);
+game.mirror = mirror;
+game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
+// Set up score display - use the same mirror object
+var scoreDisplay = mirror;
+var SoundManager = function SoundManager() {
+ this.soundTimers = {};
+ this.soundIntervals = {
+ ambient: {
+ min: 20000,
+ max: 30000
+ },
+ background: {
+ min: 20000,
+ max: 30000
+ },
+ ufo: {
+ min: 20000,
+ max: 30000
+ },
+ jet: {
+ min: 20000,
+ max: 30000
}
- LK.setTimeout(spawnUFO1, Math.random() * 10000 + 20000);
- }
- spawnUFO1();
- // UFO2 Timer
- function spawnUFO2() {
- if (!game.children.some(function (c) {
- return c instanceof UFO2;
- })) {
- ufo2 = new UFO2();
- game.addChild(ufo2);
- game.layerManager.addToLayer(ufo2, LAYERS.UFO2);
- ufo2.x = Math.random() < 0.5 ? 2048 + ufo2.width / 2 : -ufo2.width / 2;
- ufo2.y = Math.random() * (2732 / 2 - ufo2.height);
+ };
+ this.playSound = function (soundId, options) {
+ options = Object.assign({
+ interval: this.soundIntervals.ambient,
+ isMusic: false,
+ volume: 0.1,
+ loop: false,
+ autoRestart: true
+ }, options);
+ var playFunction = function () {
+ if (options.isMusic) {
+ LK.playMusic(soundId, {
+ volume: options.volume
+ });
+ } else {
+ var sound = LK.getSound(soundId);
+ sound.volume = options.volume;
+ if (options.loop) {
+ sound.loop = true;
+ }
+ sound.play();
+ }
+ if (options.autoRestart) {
+ var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min;
+ this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval);
+ }
+ }.bind(this);
+ playFunction();
+ return this.soundTimers[soundId];
+ };
+ this.initialize = function () {
+ // Initialize ambient sounds with 20-30 second intervals
+ this.playSound('songbird1', {
+ volume: 0.1
+ });
+ this.playSound('cricket1', {
+ volume: 0.1
+ });
+ this.playSound('breeze1', {
+ volume: 0.1
+ });
+ this.playSound('frog1', {
+ volume: 0.1
+ });
+ this.playSound('chitter', {
+ volume: 0.1
+ });
+ // Initialize background music with 20-30 second intervals
+ this.playSound('bgm1', {
+ isMusic: true,
+ volume: 0.1,
+ interval: this.soundIntervals.background
+ });
+ };
+ this.stopSound = function (soundId) {
+ if (this.soundTimers[soundId]) {
+ LK.clearTimeout(this.soundTimers[soundId]);
+ delete this.soundTimers[soundId];
}
- LK.setTimeout(spawnUFO2, Math.random() * 10000 + 20000);
+ LK.getSound(soundId).stop();
+ };
+ this.stopAllSounds = function () {
+ for (var soundId in this.soundTimers) {
+ this.stopSound(soundId);
+ }
+ };
+};
+// Initialize game objects and start spawning
+spawnManager.initialize();
+// Initialize sound system
+var soundManager = new SoundManager();
+soundManager.initialize();
+var _SpawnManager = function SpawnManager() {
+ if (!(this instanceof _SpawnManager)) {
+ return new _SpawnManager();
}
- spawnUFO2();
-}
-initializeUFOTimers();
-var originalUpdate = game.update;
-game.update = function () {
- // Call the original update function first
- originalUpdate.call(this);
- // Update clouds
- for (var i = 0; i < clouds.length; i++) {
- clouds[i].update();
- }
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ this.spawnTimers = {};
+ this.objectCounts = {
+ bird1: 0,
+ bird2: 0,
+ cloud1: 0,
+ cloud2: 0,
+ ufo1: 0,
+ ufo2: 0,
+ jet1: 0
+ };
+ this.spawnRules = {
+ bird1: {
+ max: 1,
+ layer: LAYERS.BIRD1,
+ movement: Bird1Movement,
+ scoreValue: 5,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ bird2: {
+ min: 3,
+ max: 3,
+ layer: LAYERS.BIRD2,
+ movement: Bird2Movement,
+ scoreValue: 1,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ cloud1: {
+ min: 1,
+ max: 3,
+ layer: LAYERS.CLOUD1,
+ movement: CloudMovement,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ cloud2: {
+ min: 1,
+ max: 3,
+ layer: LAYERS.CLOUD2,
+ movement: CloudMovement,
+ respawnTime: {
+ min: 5000,
+ max: 10000
+ }
+ },
+ ufo1: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
+ },
+ layer: LAYERS.UFO1,
+ movement: UFOMovement,
+ sound: 'ufo1',
+ scoreValue: 25
+ },
+ ufo2: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
+ },
+ layer: LAYERS.UFO2,
+ movement: UFOMovement,
+ sound: 'ufo1',
+ scoreValue: 25
+ },
+ jet1: {
+ max: 1,
+ respawnTime: {
+ min: 20000,
+ max: 30000
+ },
+ layer: LAYERS.JET1,
+ movement: GameObjectMovement,
+ sound: 'jet1'
}
- });
- // Update UFO and check for collisions
- if (ufo) {
- ufo.customUpdate();
- // Update each laser
+ };
+ this.soundManager = new SoundManager();
+ this.scoreManager = new ScoreManager();
+ this.exclusiveGroups = [['ufo1', 'ufo2']];
+ // Layer order matching LAYERS constant
+ this.layerOrder = [LAYERS.BACKGROUND, LAYERS.SUN, LAYERS.LIGHT1, LAYERS.UFO2, LAYERS.CLOUD1, LAYERS.JET1, LAYERS.CLOUD2, LAYERS.UFO1, LAYERS.BIRD1, LAYERS.GRASS_BACK, LAYERS.TREE, LAYERS.STACK, LAYERS.BIRD2, LAYERS.MIRROR, LAYERS.GRASS_FRONT, LAYERS.CAT, LAYERS.LASER, LAYERS.RETICLE];
+ this.spawnObject = function (type, Constructor, options) {
+ var rule = this.spawnRules[type];
+ var count = this.objectCounts[type];
+ // Check if we've reached the maximum count for this type
+ if (count >= (rule.max || 1)) {
+ return;
+ }
+ // Check if we need to maintain a minimum count
+ if (rule.min && count < rule.min) {
+ while (count < rule.min) {
+ this.createObject(type, Constructor, rule);
+ count++;
+ }
+ return;
+ }
+ // Check exclusive groups (e.g., only one UFO type at a time)
+ for (var i = 0; i < this.exclusiveGroups.length; i++) {
+ var group = this.exclusiveGroups[i];
+ if (group.includes(type)) {
+ var groupTotal = 0;
+ for (var j = 0; j < group.length; j++) {
+ groupTotal += this.objectCounts[group[j]];
+ }
+ if (groupTotal > 0) {
+ return;
+ }
+ }
+ }
+ // Check total cloud count to ensure 3-5 clouds
+ if (type === 'cloud1' || type === 'cloud2') {
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds >= 5) {
+ return;
+ } // Don't spawn more if we already have 5
+ }
+ this.createObject(type, Constructor, rule);
+ };
+ this.createObject = function (type, Constructor, rule) {
+ var obj = new Constructor();
+ obj.type = type;
+ // Position the object based on its type
+ if (type === 'bird1' || type === 'bird2') {
+ obj.x = Math.random() * 2048;
+ obj.y = -obj.height;
+ } else {
+ obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
+ obj.y = Math.random() * (2732 / 2);
+ }
+ game.addChild(obj);
+ game.layerManager.addToLayer(obj, rule.layer);
+ this.objectCounts[type]++;
+ // Initialize movement with appropriate options
+ if (rule.movement) {
+ // Define common movement parameters by object type
+ var movementParams = {
+ // Birds share the same movement parameters
+ bird: {
+ speed: 2,
+ speedRange: 1.6,
+ arcAmplitude: 6.5,
+ arcFrequency: 100,
+ isVertical: true,
+ canFlip: true,
+ moveSound: 'wings1'
+ },
+ // UFOs share the same movement parameters
+ ufo: {
+ speed: 3.2,
+ speedRange: 0.8,
+ arcAmplitude: 4.5,
+ arcFrequency: 80,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'ufo1'
+ },
+ // Jets have their own movement parameters
+ jet: {
+ speed: 10,
+ speedRange: 0,
+ arcAmplitude: 0,
+ arcFrequency: 0,
+ isVertical: false,
+ canFlip: true,
+ moveSound: 'jet1'
+ },
+ // Clouds have their own movement parameters
+ cloud: {
+ speed: 0.25,
+ speedRange: 0.55,
+ arcAmplitude: 0,
+ arcFrequency: 0,
+ isVertical: false,
+ canFlip: false
+ }
+ };
+ // Select the appropriate movement parameters based on object type
+ var params;
+ if (type === 'bird1' || type === 'bird2') {
+ params = movementParams.bird;
+ } else if (type === 'ufo1' || type === 'ufo2') {
+ params = movementParams.ufo;
+ } else if (type === 'jet1') {
+ params = movementParams.jet;
+ } else if (type === 'cloud1' || type === 'cloud2') {
+ params = movementParams.cloud;
+ } else {
+ // Default parameters
+ params = movementParams.bird;
+ }
+ // Create movement options with the selected parameters
+ var movementOptions = {
+ speed: params.speed,
+ speedRange: params.speedRange,
+ arcAmplitude: params.arcAmplitude,
+ arcFrequency: params.arcFrequency,
+ isVertical: params.isVertical,
+ canFlip: params.canFlip,
+ moveSound: rule.sound,
+ respawnTime: rule.respawnTime
+ };
+ obj.movement = new rule.movement(obj, obj.children[0], movementOptions);
+ }
+ if (rule.respawnTime) {
+ this.scheduleRespawn(type, Constructor);
+ }
+ return obj;
+ };
+ this.scheduleRespawn = function (type, Constructor) {
+ var rule = this.spawnRules[type];
+ // Ensure respawn timers for ufo1, ufo2, and jet1 are set to 20-30 seconds
+ var respawnTime;
+ if (type === 'ufo1' || type === 'ufo2' || type === 'jet1') {
+ respawnTime = Math.random() * 10000 + 20000; // 20-30 seconds
+ } else if (rule.respawnTime) {
+ respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
+ } else {
+ respawnTime = Math.random() * 10000 + 5000; // Default 5-15 seconds
+ }
+ if (this.spawnTimers[type]) {
+ LK.clearTimeout(this.spawnTimers[type]);
+ }
+ this.spawnTimers[type] = LK.setTimeout(function () {
+ if (this.objectCounts[type] > 0) {
+ this.objectCounts[type]--;
+ }
+ var shouldSpawn = true;
+ // Check exclusive groups (e.g., only one UFO type at a time)
+ for (var i = 0; i < this.exclusiveGroups.length; i++) {
+ var group = this.exclusiveGroups[i];
+ if (group.includes(type)) {
+ var groupTotal = 0;
+ for (var j = 0; j < group.length; j++) {
+ groupTotal += this.objectCounts[group[j]];
+ }
+ if (groupTotal > 0) {
+ shouldSpawn = false;
+ }
+ }
+ }
+ if (shouldSpawn) {
+ this.spawnObject(type, Constructor);
+ }
+ this.spawnTimers[type] = null;
+ }.bind(this), respawnTime);
+ this.initialize = function () {
+ // Reset object counts
+ for (var type in this.objectCounts) {
+ this.objectCounts[type] = 0;
+ }
+ // Initialize birds - exactly 1 Bird1 and 3 Bird2s
+ this.spawnObject('bird1', Bird1);
+ for (var i = 0; i < 3; i++) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Initialize clouds - ensure 3-5 total clouds
+ var totalCloudsToSpawn = Math.floor(Math.random() * 3) + 3;
+ var cloud1ToSpawn = Math.min(totalCloudsToSpawn, this.spawnRules.cloud1.max);
+ var cloud2ToSpawn = totalCloudsToSpawn - cloud1ToSpawn;
+ for (var i = 0; i < cloud1ToSpawn; i++) {
+ this.spawnObject('cloud1', Cloud);
+ }
+ for (var i = 0; i < cloud2ToSpawn; i++) {
+ this.spawnObject('cloud2', Cloud);
+ }
+ // Initialize UFOs and Jet with proper respawn timers
+ var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
+ var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
+ this.spawnObject(ufoType, UFOConstructor);
+ this.spawnObject('jet1', Jet1);
+ // Set up periodic check for object counts and layer ordering
+ LK.setInterval(function () {
+ // Maintain bird counts
+ if (this.objectCounts.bird1 < 1) {
+ this.spawnObject('bird1', Bird1);
+ }
+ while (this.objectCounts.bird2 < 3) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Maintain cloud counts (3-5 total)
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds < 3) {
+ var cloudsNeeded = Math.floor(Math.random() * 3) + 3 - totalClouds;
+ for (var i = 0; i < cloudsNeeded; i++) {
+ this.spawnObject(Math.random() < 0.5 ? 'cloud1' : 'cloud2', Cloud);
+ }
+ }
+ // Check UFO and Jet spawns
+ if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
+ var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
+ var UFOConstructor = ufoType === 'ufo1' ? UFO1 : UFO2;
+ this.scheduleRespawn(ufoType, UFOConstructor);
+ }
+ if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
+ this.scheduleRespawn('jet1', Jet1);
+ }
+ // Update layer ordering
+ this.layerOrder.forEach(function (layerId, index) {
+ var objects = game.layerManager.getObjectsInLayer(layerId);
+ objects.forEach(function (obj) {
+ game.layerManager.setLayerIndex(obj, index);
+ });
+ }.bind(this));
+ }.bind(this), 1000);
+ }.bind(this);
+ // Set up periodic check for object counts
+ LK.setInterval(function () {
+ // Maintain bird counts - exactly 1 Bird1
+ if (this.objectCounts.bird1 < 1) {
+ this.spawnObject('bird1', Bird1);
+ }
+ // Maintain bird counts - exactly 3 Bird2s
+ while (this.objectCounts.bird2 < 3) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Maintain cloud counts - ensure 3-5 total clouds
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds < 3) {
+ var cloudsNeeded = 3 - totalClouds;
+ for (var i = 0; i < cloudsNeeded; i++) {
+ if (Math.random() < 0.5 && this.objectCounts.cloud1 < this.spawnRules.cloud1.max) {
+ this.spawnObject('cloud1', Cloud);
+ } else {
+ this.spawnObject('cloud2', Cloud);
+ }
+ }
+ } else if (totalClouds > 5) {
+ // If there are more than 5 clouds, don't spawn any more until some are removed
+ // This is handled automatically when clouds move off-screen
+ }
+ // Ensure one UFO (either UFO1 or UFO2) is on screen
+ if (this.objectCounts.ufo1 + this.objectCounts.ufo2 < 1 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
+ if (Math.random() < 0.5) {
+ this.spawnObject('ufo1', UFO1);
+ } else {
+ this.spawnObject('ufo2', UFO2);
+ }
+ }
+ // Ensure one Jet1 is on screen
+ if (this.objectCounts.jet1 < 1 && !this.spawnTimers.jet1) {
+ this.spawnObject('jet1', Jet1);
+ }
+ }.bind(this), 1000);
+ };
+ // Initialize the spawn manager
+ _SpawnManager.prototype.initialize = function () {
+ // Initialize sound and score managers
+ this.soundManager.initialize();
+ // Set up initial spawns - exactly 1 Bird1
+ this.spawnObject('bird1', Bird1);
+ // Set up initial spawns - exactly 3 Bird2s
+ for (var i = 0; i < 3; i++) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Set up cloud spawning - 3-5 total clouds
+ var totalClouds = Math.floor(Math.random() * 3) + 3;
+ var cloud1Count = Math.min(Math.ceil(totalClouds / 2), this.spawnRules.cloud1.max);
+ var cloud2Count = totalClouds - cloud1Count;
+ for (var i = 0; i < cloud1Count; i++) {
+ this.spawnObject('cloud1', Cloud);
+ }
+ for (var i = 0; i < cloud2Count; i++) {
+ this.spawnObject('cloud2', Cloud);
+ }
+ // Schedule initial UFO spawn (either UFO1 or UFO2)
+ if (Math.random() < 0.5) {
+ this.spawnObject('ufo1', UFO1);
+ } else {
+ this.spawnObject('ufo2', UFO2);
+ }
+ // Schedule initial Jet1 spawn
+ this.spawnObject('jet1', Jet1);
+ // Set up periodic checks for maintaining entity counts
+ LK.setInterval(function () {
+ // Maintain bird counts
+ if (this.objectCounts.bird1 < 1) {
+ this.spawnObject('bird1', Bird1);
+ }
+ while (this.objectCounts.bird2 < 3) {
+ this.spawnObject('bird2', Bird2);
+ }
+ // Maintain cloud counts (3-5 total)
+ var totalClouds = this.objectCounts.cloud1 + this.objectCounts.cloud2;
+ if (totalClouds < 3) {
+ var type = Math.random() < 0.5 ? 'cloud1' : 'cloud2';
+ this.spawnObject(type, Cloud);
+ }
+ // Ensure one UFO (either UFO1 or UFO2) is scheduled
+ if (this.objectCounts.ufo1 + this.objectCounts.ufo2 === 0 && !this.spawnTimers.ufo1 && !this.spawnTimers.ufo2) {
+ var ufoType = Math.random() < 0.5 ? 'ufo1' : 'ufo2';
+ this.scheduleRespawn(ufoType, ufoType === 'ufo1' ? UFO1 : UFO2);
+ }
+ // Ensure one Jet1 is scheduled
+ if (this.objectCounts.jet1 === 0 && !this.spawnTimers.jet1) {
+ this.scheduleRespawn('jet1', Jet1);
+ }
+ }.bind(this), 1000);
+ };
+ spawnManager.initialize();
+ // Main game update function
+ game.update = function () {
+ // Update all game objects
+ game.children.forEach(function (entity) {
+ if (entity.update) {
+ entity.update();
+ }
+ // Handle off-screen objects
+ if (entity instanceof Bird1 || entity instanceof Bird2) {
+ if (entity.y > 2732) {
+ entity.y = -entity.height;
+ entity.x = Math.random() * 2048;
+ }
+ }
+ });
+ // Update score display
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score || 0);
+ }
+ // Ensure correct number of birds with sound effects
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = -newBird1.height;
+ newBird1.speed = Math.random() * 1.6 + 1;
+ newBird1.lastIntersecting = false;
+ newBird1.type = 'bird1';
+ newBird1.color = 0x746130;
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ LK.getSound('bird1').play();
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() < 0.5 ? 0 : 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ newBird2.speed = 1 + Math.random() * 0.6;
+ newBird2.lastIntersecting = false;
+ newBird2.type = 'bird2';
+ newBird2.color = 0xFFFFFF;
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
+ LK.getSound('bird2').play();
+ }
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
- // Check for intersections with birds and UFO
- birds.forEach(function (bird) {
- if (!child.lastIntersecting && AABBIntersect(child, bird)) {
- if (bird instanceof Bird1) {
- score += 5;
- } else if (bird instanceof Bird2 || bird instanceof Bird3) {
- score += 1;
+ // Check for intersections with birds
+ game.children.forEach(function (target) {
+ if (!child.lastIntersecting && AABBIntersect(child, target)) {
+ var points = 0;
+ var soundEffect = '';
+ if (target instanceof Bird1) {
+ points = 100;
+ soundEffect = 'dead1';
+ spawnManager.objectCounts.bird1--;
+ } else if (target instanceof Bird2) {
+ points = 50;
+ soundEffect = 'dead2';
+ spawnManager.objectCounts.bird2--;
+ } else if (target instanceof UFO1 || target instanceof UFO2) {
+ points = 250;
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo--;
}
- scoreDisplay.updateScore(score); // Update the score display
- bird.destroy(); // Remove the bird when hit by a laser
- birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
- child.destroy();
+ if (points > 0) {
+ game.score = (game.score || 0) + points;
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score);
+ }
+ LK.getSound(soundEffect).play();
+ target.destroy();
+ child.destroy();
+ }
}
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- });
});
- if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
- score += 25;
- scoreDisplay.updateScore(score);
- child.destroy();
- }
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- }) || ufo && child.intersects(ufo);
+ // Update lastIntersecting state
+ child.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
+ });
}
});
- } else {
- // If there's no UFO, try to spawn one
- ufo = addUFO();
- }
-};
-function spawnBird1() {
- if (!birds.some(function (b) {
- return b instanceof Bird1;
- })) {
- var bird1 = new Bird1();
- bird1.x = Math.random() * 2048;
- bird1.y = -bird1.height;
- bird1.speed = Math.random() * 1.6 + 1;
- bird1.lastIntersecting = false;
- bird1.type = 'bird1';
- bird1.color = 0x746130;
- game.addChild(bird1);
- game.layerManager.addToLayer(bird1, LAYERS.BIRD1);
- birds.push(bird1);
- LK.setTimeout(function () {
- if (!birds.some(function (b) {
- return b instanceof Bird1;
- })) {
- spawnBird1();
+ };
+ // Initialize game objects and start spawning
+ spawnManager.initialize();
+ function spawnBird2() {
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Fix: Ensure there are always 3 bird2 on screen
+ if (bird2Count < 3) {
+ var bird2 = new Bird2();
+ bird2.x = Math.random() * 2048;
+ bird2.y = -bird2.height;
+ bird2.speed = Math.random() * 1.6 + 1;
+ bird2.lastIntersecting = false;
+ bird2.type = 'bird2';
+ bird2.color = 0x746130;
+ game.addChild(bird2);
+ if (game.children.includes(bird2)) {
+ game.layerManager.addToLayer(bird2, LAYERS.BIRD2);
+ birds.push(bird2);
}
- }, Math.random() * 10000 + 20000);
+ }
+ LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
}
-}
-function spawnBird2() {
- if (birds.filter(function (b) {
- return b instanceof Bird2;
- }).length < 3) {
- var bird = new Bird2();
- bird.y = Math.random() * (2732 / 2); // Random initial y position in the top half
- bird.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- bird.speed = 1 + Math.random() * 0.6;
- bird.lastIntersecting = false;
- bird.type = 'bird2'; // Specific property for Bird2
- bird.color = 0xFFFFFF; // Specific color for Bird2
- LK.setTimeout(function () {
- game.addChild(bird);
- // Ensure bird is added to the game before setting its index
- if (game.children.includes(bird)) {
- game.setChildIndex(bird, game.getChildIndex(stack1) + 1); // Set Bird2 to be rendered after stack1
+ // Update bird positions and states
+ function updateBirds() {
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
- birds.push(bird);
- }, 2000);
- }
-}
-// Update the main game update function to include bird updates
-var originalUpdate = game.update;
-game.update = function () {
- // Call the original update function first
- originalUpdate.call(this);
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ });
+ // Ensure correct number of birds
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = Math.random() * (2732 / 2);
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
}
- });
- // Update UFO and check for collisions
- if (ufo) {
- ufo.customUpdate();
- // Update each laser
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() * 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
+ }
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
- // Check for intersections with birds and UFO
- birds.forEach(function (bird) {
- if (!child.lastIntersecting && AABBIntersect(child, bird)) {
- if (bird instanceof Bird1) {
- score += 5;
- } else if (bird instanceof Bird2 || bird instanceof Bird3) {
- score += 1;
+ // Check for intersections with birds
+ game.children.forEach(function (target) {
+ if (!child.lastIntersecting && AABBIntersect(child, target)) {
+ var points = 0;
+ var soundEffect = '';
+ if (target instanceof Bird1) {
+ points = 100;
+ soundEffect = 'dead1';
+ spawnManager.objectCounts.bird1--;
+ } else if (target instanceof Bird2) {
+ points = 50;
+ soundEffect = 'dead2';
+ spawnManager.objectCounts.bird2--;
+ } else if (target instanceof UFO1 || target instanceof UFO2) {
+ points = 250;
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo--;
}
- scoreDisplay.updateScore(score); // Update the score display
- bird.destroy(); // Remove the bird when hit by a laser
- birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
- child.destroy();
+ if (points > 0) {
+ game.score = (game.score || 0) + points;
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score);
+ }
+ LK.getSound(soundEffect).play();
+ target.destroy();
+ child.destroy();
+ }
}
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- });
});
- if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
- score += 25;
- scoreDisplay.updateScore(score);
- child.destroy();
- }
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- }) || ufo && child.intersects(ufo);
+ // Update lastIntersecting state
+ child.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
+ });
}
});
}
-};
-// Add a tree to the game
-var tree = game.addChild(new Tree());
-tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
-tree.y = 2500; // Position the tree on the grass
-// Ensure tree is added to the game before setting its index
-if (game.children.includes(tree) && game.children.includes(bird1)) {
- game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
-}
-var score = 0;
-// Add stack1 image to the game
-var stack1 = game.addChild(new Stack1());
-stack1.x = 1700; // Move 700px to the right
-stack1.y = 2250; // Move down by 800px
-// Ensure stack1 is added to the game before setting its index
-if (game.children.includes(stack1) && game.children.includes(tree)) {
- game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
-}
-// Add the grass floor to the game
-var grassBack = new GrassBack();
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-game.addChild(grassBack);
-// Ensure grassBack is added to the game before setting its index
-if (game.children.includes(grassBack)) {
- // Make sure we don't set an index that's out of bounds
- var safeIndex = Math.min(5, game.children.length - 1);
- game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely
-}
-var grassFront = new GrassFront();
-grassFront.x = 1020;
-grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
-game.addChild(grassFront);
-// Ensure grassFront is added to the game before setting its index
-if (game.children.includes(grassFront) && game.children.includes(bird2)) {
- game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
-}
-var scoreDisplay = new Mirror();
-scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
-scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
-game.addChild(scoreDisplay);
-var mirror = new Mirror();
-mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
-mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
-game.addChild(mirror);
-// Ensure mirror is added to the game before setting its index
-if (game.children.includes(mirror) && game.children.includes(stack1)) {
- game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1
-}
-// Ensure laser is added to the game before setting mirror's index
-if (game.children.includes(laser) && game.children.includes(mirror)) {
- game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser
-}
-// Function to handle bgm1 end event
-function onBgm1End() {
- // Set a timer to replay bgm1 after 50-80 seconds
- var bgmTimer = LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
- });
- }, Math.random() * 30000 + 50000);
-}
-;
-// Add the cat to the game
-var cat = game.addChild(new Cat());
-cat.x = 230; // Move the cat 20px to the left
-cat.y = 2732; // Position the cat at the bottom of the screen
-// Ensure cat is added to the game before setting its index
-if (game.children.includes(cat)) {
- game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
-}
-// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
-LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.02,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: function onEnd() {
- // Set a timer to replay bgm1 every 20-50 seconds
- LK.setTimeout(function () {
+ ;
+ // Add a tree to the game
+ var tree = game.addChild(new Tree());
+ tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
+ tree.y = 2500; // Position the tree on the grass
+ // Add tree to the proper layer
+ if (game.children.includes(tree)) {
+ game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
+ }
+ var score = 0;
+ // Add stack1 image to the game
+ var stack1 = game.addChild(new Stack1());
+ stack1.x = 1700; // Move 700px to the right
+ stack1.y = 2250; // Move down by 800px
+ // Add stack1 to the proper layer
+ if (game.children.includes(stack1)) {
+ game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
+ }
+ // Add the grass floor to the game
+ var grassBack = new GrassBack();
+ grassBack.x = 1020;
+ grassBack.y = 2735; // Position grassBack at the bottom
+ game.addChild(grassBack);
+ // Add grassBack to the proper layer
+ if (game.children.includes(grassBack)) {
+ game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
+ }
+ var grassFront = new GrassFront();
+ grassFront.x = 1020;
+ grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
+ game.addChild(grassFront);
+ // Add grassFront to the proper layer
+ if (game.children.includes(grassFront)) {
+ game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
+ }
+ // Mirror and scoreDisplay are already initialized earlier in the code
+ // Ensure proper layer ordering for existing mirror
+ if (game.mirror) {
+ game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
+ }
+ // Function to handle bgm1 end event
+ function onBgm1End() {
+ // Set a timer to replay bgm1 after 50-80 seconds
+ var bgmTimer = LK.setTimeout(function () {
LK.playMusic('bgm1', {
- loop: false,
- // Play once
+ loop: true,
fade: {
start: 0,
- end: 0.5,
- // Set to the lowest volume
+ end: 1,
duration: 4000
},
- onEnd: onEnd // Set the onEnd function to replay bgm1
+ onEnd: onBgm1End
});
- }, Math.random() * 10000 + 20000); // Random time between 20-30 seconds
+ }, Math.random() * 30000 + 50000);
}
-});
-// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
-var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
-}, Math.random() * 20000 + 10000);
-// Create an array for all sounds except ufo1, including all birdsong sounds
-var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
-var currentAmbientSound = null;
-// Sound volumes configuration
-// Initialize random timers for each sound to play between 30-50 seconds
-sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop(); // Stop the currently playing ambient sound
+ ;
+ // Add the cat to the game
+ var cat = game.addChild(new Cat());
+ cat.x = 230; // Move the cat 20px to the left
+ cat.y = 2732; // Position the cat at the bottom of the screen
+ // Add cat to the proper layer
+ if (game.children.includes(cat)) {
+ game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
+ }
+ // Play bgm1 once on load and set a timer to replay it every 20-30 seconds
+ LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.1,
+ duration: 4000
+ },
+ onEnd: function onEnd() {
+ LK.setTimeout(function () {
+ LK.playMusic('bgm1', {
+ loop: false,
+ fade: {
+ start: 0,
+ end: 0.1,
+ duration: 4000
+ },
+ onEnd: onEnd
+ });
+ }, Math.random() * 10000 + 20000);
}
- sound.play();
- currentAmbientSound = sound; // Set the current ambient sound
- // Set a timeout to reset the current ambient sound after it finishes playing
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000); // Convert duration from seconds to milliseconds
- // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
- }, Math.random() * 20000 + 30000);
-});
-// Using UFO sound ID as placeholder
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
-var SunPulse = function SunPulse(sunGraphics) {
- this.sunGraphics = sunGraphics;
- this.startPulsating = function () {
- function pulsate() {
- tween(this.sunGraphics, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.sunGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
- }
- pulsate.call(this);
+ });
+ // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
+ var wingsTimer = LK.setTimeout(function () {
+ LK.getSound('wings1').play();
+ wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
+ }, Math.random() * 20000 + 10000);
+ // Create an array for all sounds except ufo1, including all birdsong sounds
+ var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
+ var currentAmbientSound = null;
+ // Sound volumes configuration
+ // Initialize random timers for each sound to play between 20-30 seconds
+ sounds.forEach(function (soundId) {
+ var sound = LK.getSound(soundId);
+ var ambientSoundTimer = LK.setTimeout(function () {
+ if (currentAmbientSound) {
+ currentAmbientSound.stop();
+ }
+ sound.play();
+ currentAmbientSound = sound;
+ LK.setTimeout(function () {
+ currentAmbientSound = null;
+ }, sound.duration * 1000);
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
+ }, Math.random() * 10000 + 20000);
+ });
+ // Using UFO sound ID as placeholder
+ // Using existing CLOUD_TYPES definition
+ var Pulse = function Pulse(graphics, options) {
+ this.graphics = graphics;
+ this.options = Object.assign({
+ minScale: 1.0,
+ maxScale: 1.2,
+ expandDuration: 1000,
+ contractDuration: 1000,
+ easing: tween.easeInOut
+ }, options);
+ this.startPulsating = function () {
+ function pulsate() {
+ tween(this.graphics, {
+ scaleX: this.options.maxScale,
+ scaleY: this.options.maxScale
+ }, {
+ duration: this.options.expandDuration,
+ easing: this.options.easing,
+ onFinish: function () {
+ tween(this.graphics, {
+ scaleX: this.options.minScale,
+ scaleY: this.options.minScale
+ }, {
+ duration: this.options.contractDuration,
+ easing: this.options.easing,
+ onFinish: pulsate.bind(this)
+ });
+ }.bind(this)
+ });
+ }
+ pulsate.call(this);
+ };
};
-};
-// Light1Pulse class to handle the pulsating effect for Light1
-var Light1Pulse = function Light1Pulse(lightGraphics) {
- this.lightGraphics = lightGraphics;
- this.startPulsating = function () {
- function pulsate() {
- tween(this.lightGraphics, {
- scaleX: 1.6,
- scaleY: 1.6
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.lightGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1500,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
- }
- pulsate.call(this);
+ var SunPulse = function SunPulse(sunGraphics) {
+ return new Pulse(sunGraphics, {
+ maxScale: 1.1
+ });
};
-};
-var bird2; // Define bird2 variable in the global scope
-// UFOMovement class to handle UFO movement
-var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- this.ufo = ufo;
- this.ufoGraphics = ufoGraphics;
- this.ufo.speed = 3.2; // Decrease speed by 20%
- this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.ufo.lastX = this.ufo.x; // Track last X position for future checks
- this.ufo.update = function () {
- var _this5 = this;
- // Cache current position and dimensions
- var currentX = this.x;
- var screenWidth = 2048;
- var halfWidth = this.width / 2;
- // Update position based on pattern
- this.x += this.speed * Math.cos(LK.ticks / 60);
- this.y = 100 + Math.sin(LK.ticks / 120) * 250;
- // Optimize movement pattern
- var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
- if (distanceFromCenter > screenWidth / 3) {
- this.speed *= -0.95; // Smooth direction change
- }
- // Cache intersection checks
- var isIntersectingCloud = clouds.some(function (cloud) {
- return _this5.intersects(cloud);
+ // Light1Pulse class to handle the pulsating effect for Light1
+ var Light1Pulse = function Light1Pulse(lightGraphics) {
+ return new Pulse(lightGraphics, {
+ maxScale: 1.6,
+ contractDuration: 1500
});
- if (isIntersectingCloud && !this.lastIntersecting) {
- this.speed *= 1.2;
+ };
+ var bird2; // Define bird2 variable in the global scope
+ // UFOMovement class to handle UFO movement
+ var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
+ this.ufo = ufo;
+ this.ufoGraphics = ufoGraphics;
+ this.ufo.speed = 3.2; // Decrease speed by 20%
+ this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
+ this.ufo.lastX = this.ufo.x; // Track last X position for future checks
+ this.ufo.update = function () {
+ var _this5 = this;
+ // Cache current position and dimensions
+ var currentX = this.x;
+ var screenWidth = 2048;
+ var halfWidth = this.width / 2;
+ // Update position based on pattern
+ this.x += this.speed * Math.cos(LK.ticks / 60);
+ this.y = 100 + Math.sin(LK.ticks / 120) * 250;
+ // Optimize movement pattern
+ var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
+ if (distanceFromCenter > screenWidth / 3) {
+ this.speed *= -0.95; // Smooth direction change
+ }
+ // Cache intersection checks
+ var isIntersectingCloud = clouds.some(function (cloud) {
+ return _this5.intersects(cloud);
+ });
+ if (isIntersectingCloud && !this.lastIntersecting) {
+ this.speed *= 1.2;
+ LK.getSound('ufo1').play();
+ }
+ this.lastIntersecting = isIntersectingCloud;
+ // Stop playing ufo1 sound after UFO leaves the screen
+ if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
+ this.destroy();
+ ufo = null;
+ LK.getSound('ufo1').stop();
+ }
+ this.lastX = this.x; // Update lastX after movement
+ };
+ };
+ var UFOSound = function UFOSound() {
+ this.play = function () {
LK.getSound('ufo1').play();
- }
- this.lastIntersecting = isIntersectingCloud;
- // Stop playing ufo1 sound after UFO leaves the screen
- if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
- this.destroy();
- ufo = null;
- LK.getSound('ufo1').stop();
- }
- this.lastX = this.x; // Update lastX after movement
+ };
};
-};
-var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
+ // BackgroundMusic class to manage background music
+ var BackgroundMusic = function BackgroundMusic() {
+ this.play = function () {
+ LK.playMusic('bgm1', {
+ loop: true,
+ fade: {
+ start: 0,
+ end: 1,
+ duration: 4000
+ },
+ onEnd: onBgm1End
+ });
+ };
};
-};
-// BackgroundMusic class to manage background music
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
+ // LaserSound class to manage laser sound effects
+ var LaserSound = function LaserSound() {
+ this.play = function () {
+ LK.getSound('laser1').play();
+ };
+ };
+ var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = this.bird.y;
+ this.bird.lastX = this.bird.x;
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5;
+ this.lastY = this.y;
+ this.lastX = this.x;
+ }.bind(this.bird);
+ };
+ var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
+ this.bird = bird;
+ this.birdGraphics = birdGraphics;
+ this.bird.speed = Math.random() * 1.6 + 1;
+ this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
+ this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
+ this.bird.update = function () {
+ this.y += this.speed;
+ this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
+ flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
+ // Check if the bird has moved off-screen
+ if (this.lastY <= 2732 && this.y > 2732) {
+ this.y = Math.random() * 2732; // Random initial y position within the screen height
+ this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ }
+ this.lastX = this.x; // Track position for next update
+ this.lastY = this.y; // Update lastY after movement
+ storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
+ storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
+ };
+ };
+ var Bird2Effects = function Bird2Effects(bird) {
+ this.bird = bird;
+ this.applyEffects = function () {};
+ };
+ var ReticlePulse = function ReticlePulse(reticleGraphics) {
+ return new Pulse(reticleGraphics, {
+ maxScale: 1.2
});
};
-};
-// LaserSound class to manage laser sound effects
-var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
+ // Bird1Effects class to handle effects and animations for Bird1
+ var Bird1Effects = function Bird1Effects(bird) {
+ this.bird = bird;
+ this.applyEffects = function () {
+ // Add any specific effects or animations for Bird1 here
+ };
};
-};
-var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = this.bird.y;
- this.bird.lastX = this.bird.x;
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5;
- this.lastY = this.y;
- this.lastX = this.x;
- }.bind(this.bird);
-};
-var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
- this.bird = bird;
- this.birdGraphics = birdGraphics;
- this.bird.speed = Math.random() * 1.6 + 1;
- this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
- this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
- this.bird.update = function () {
- this.y += this.speed;
- this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
- flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
- // Check if the bird has moved off-screen
- if (this.lastY <= 2732 && this.y > 2732) {
- this.y = Math.random() * 2732; // Random initial y position within the screen height
- this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ function spawnBird2() {
+ var bird2Count = entityManager.getAllOfType(Bird2).length;
+ if (bird2Count < 3) {
+ var bird = new Bird2();
+ bird.y = Math.random() * (2732 / 2);
+ bird.x = Math.random() < 0.5 ? 0 : 2048;
+ bird.speed = 1 + Math.random() * 0.6;
+ bird.lastIntersecting = false;
+ bird.type = 'bird2';
+ bird.color = 0xFFFFFF;
+ entityManager.add(bird);
+ birds.push(bird);
}
- this.lastX = this.x; // Track position for next update
- this.lastY = this.y; // Update lastY after movement
- storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
- storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
+ LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
+ }
+ // Add background to the BACKGROUND layer
+ var background = new Background();
+ background.x = 2048 / 2;
+ background.y = 2732 / 2 - 140;
+ game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
+ // Initialize bird spawning
+ spawnBird2();
+ // ScoreManager class to manage score logic
+ var ScoreManager = function ScoreManager() {
+ var self = this;
+ var currentScore = 0;
+ var highScore = storage.highScore || 0;
+ self.scoreValues = {
+ bird1: 100,
+ bird2: 50,
+ ufo1: 250,
+ ufo2: 250
+ };
+ self.addScore = function (objectType) {
+ var points = self.scoreValues[objectType] || 0;
+ if (points > 0) {
+ currentScore += points;
+ if (currentScore > highScore) {
+ highScore = currentScore;
+ storage.highScore = highScore;
+ }
+ // Update score display
+ if (scoreDisplay && scoreDisplay.updateScore) {
+ scoreDisplay.updateScore(currentScore);
+ }
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(currentScore);
+ }
+ }
+ return currentScore;
+ };
+ self.resetScore = function () {
+ currentScore = 0;
+ if (scoreDisplay && scoreDisplay.updateScore) {
+ scoreDisplay.updateScore(currentScore);
+ }
+ if (mirror && mirror.updateScore) {
+ mirror.updateScore(currentScore);
+ }
+ return currentScore;
+ };
+ self.getScore = function () {
+ return currentScore;
+ };
+ self.getHighScore = function () {
+ return highScore;
+ };
};
-};
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {};
-};
-var ReticlePulse = function ReticlePulse(reticleGraphics) {
- this.reticleGraphics = reticleGraphics;
- this.startPulsating = function () {
- function pulsate() {
- tween(this.reticleGraphics, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.reticleGraphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
+ var birds = [];
+ game.down = function (x, y, obj) {
+ if (obj && obj.event) {
+ x = obj.event.x;
+ y = obj.event.y;
}
- pulsate.call(this);
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
+ if (game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
+ }
+ }
+ game.reticle.x = x;
+ game.reticle.y = y;
+ if (typeof x === 'undefined' || typeof y === 'undefined') {
+ console.error('Invalid coordinates for laser');
+ return;
+ }
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
+ game.addChild(laser);
+ if (game.children.includes(laser) && game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(laser, LAYERS.LASER);
+ }
};
-};
-// Bird1Effects class to handle effects and animations for Bird1
-var Bird1Effects = function Bird1Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
- };
-};
-// Add background to the BACKGROUND layer
-var background = new Background();
-background.x = 2048 / 2;
-background.y = 2732 / 2 - 140;
-game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
-// ScoreManager class to manage score logic
-var ScoreManager = function ScoreManager() {
- var self = this;
- var currentScore = 0;
- var highScore = storage.highScore || 0;
- self.addScore = function (points) {
- if (typeof points !== 'number' || points < 0) {
- return currentScore;
+ var VOLUME_BGM1 = 0.02;
+ var VOLUME_BREEZE1 = 0.02;
+ var VOLUME_CRICKET1 = 0.02;
+ var VOLUME_FROG1 = 0.02;
+ var VOLUME_SONGBIRD1 = 0.02;
+ var VOLUME_UFO1 = 0.02;
+ var VOLUME_WINGS1 = 0.02;
+ game.move = function (x, y, obj) {
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
}
- currentScore += Math.floor(points);
- if (currentScore > highScore) {
- highScore = currentScore;
- storage.highScore = highScore;
+ if (obj.event) {
+ var x = obj.event.x;
+ var y = obj.event.y;
}
- return currentScore;
+ game.reticle.x = x;
+ game.reticle.y = y;
};
- self.resetScore = function () {
- currentScore = 0;
- return currentScore;
- };
- self.getScore = function () {
- return currentScore;
- };
- self.getHighScore = function () {
- return highScore;
- };
-};
-var birds = [];
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- if (game.children.includes(game.reticle)) {
- game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
+ // Add a sun to the game in the top left corner
+ var sun = new Sun();
+ sun.x = 480;
+ sun.y = 680;
+ game.layerManager.addToLayer(sun, LAYERS.SUN);
+ var light1 = new Light1();
+ light1.x = 510;
+ light1.y = 1500;
+ game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
+ light1.visible = true;
+ // Function to add a UFO to the game
+ // Using existing CLOUD_TYPES definition
+ // initializeClouds already called earlier
+ var bird1; // Define bird1 variable in the global scope
+ var bird; // Define bird variable in the global scope
+ var ufo; // Define the ufo variable in the global scope
+ var laser; // Define the laser variable in the global scope
+ var ufoTimer = LK.setTimeout(function () {
+ addUFO();
+ // Reset the timer for the UFO to reappear between 10-20 seconds
+ ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
+ }, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
+ game.update = function () {
+ // Update clouds
+ for (var i = 0; i < clouds.length; i++) {
+ clouds[i].update();
}
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
- game.addChild(laser);
- if (game.children.includes(laser) && game.children.includes(game.reticle)) {
- game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
- }
-};
-var VOLUME_BGM1 = 0.02;
-var VOLUME_BREEZE1 = 0.02;
-var VOLUME_CRICKET1 = 0.02;
-var VOLUME_FROG1 = 0.02;
-var VOLUME_SONGBIRD1 = 0.02;
-var VOLUME_UFO1 = 0.02;
-var VOLUME_WINGS1 = 0.02;
-game.move = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- }
- if (obj.event) {
- var x = obj.event.x;
- var y = obj.event.y;
- }
- game.reticle.x = x;
- game.reticle.y = y;
-};
-// Add a sun to the game in the top left corner
-var sun = new Sun();
-sun.x = 480;
-sun.y = 680;
-game.layerManager.addToLayer(sun, LAYERS.SUN);
-var light1 = new Light1();
-light1.x = 510;
-light1.y = 1500;
-game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
-light1.visible = true;
-// Function to add a UFO to the game
-// Initialize clouds array
-var clouds = [];
-// Initialize cloud types
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
-// Add initial clouds
-// Call initializeClouds after game initialization
-initializeClouds();
-var bird1; // Define bird1 variable in the global scope
-var bird; // Define bird variable in the global scope
-var ufo; // Define the ufo variable in the global scope
-var laser; // Define the laser variable in the global scope
-var ufoTimer = LK.setTimeout(function () {
- addUFO();
- // Reset the timer for the UFO to reappear between 10-20 seconds
- ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
-}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
-game.update = function () {
- // Update clouds
- for (var i = 0; i < clouds.length; i++) {
- clouds[i].update();
- }
- // Add a jet to the game if it doesn't exist and no jet spawn timer is active
- if (!game.jet && !game.jetSpawnTimer) {
- var jet = new Jet1();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2);
- game.addChild(jet);
- game.jet = jet;
- game.layerManager.addToLayer(jet, LAYERS.JET1);
- LK.getSound('jet1').play();
- }
- // Update jet
- if (game.jet) {
- game.jet.update();
- }
- if (ufo) {
- ufo.customUpdate();
- // Cache game children to avoid repeated property access
- var gameChildren = game.children;
- // Update lasers and check collisions
- gameChildren.forEach(function (child) {
- if (child instanceof Laser) {
- child.update();
- // Check for intersections with birds and UFO
- var hasIntersection = birds.some(function (bird) {
- if (!child.lastIntersecting && AABBIntersect(child, bird)) {
- score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0;
+ // Add a jet to the game if it doesn't exist and no jet spawn timer is active
+ if (!game.jet && !game.jetSpawnTimer) {
+ var jet = new Jet1();
+ jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
+ jet.y = Math.random() * (2732 / 2);
+ game.addChild(jet);
+ game.jet = jet;
+ game.layerManager.addToLayer(jet, LAYERS.JET1);
+ LK.getSound('jet1').play();
+ }
+ // Update jet
+ if (game.jet) {
+ game.jet.update();
+ }
+ if (ufo) {
+ ufo.customUpdate();
+ // Cache game children to avoid repeated property access
+ var gameChildren = game.children;
+ // Update lasers and check collisions
+ gameChildren.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds and UFO
+ var hasIntersection = birds.some(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0;
+ scoreDisplay.updateScore(score);
+ LK.getSound('dead1').play();
+ bird.destroy();
+ birds.splice(birds.indexOf(bird), 1);
+ child.destroy();
+ return true;
+ }
+ return child.intersects(bird);
+ });
+ if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
+ score += 25;
scoreDisplay.updateScore(score);
- LK.getSound('dead1').play();
- bird.destroy();
- birds.splice(birds.indexOf(bird), 1);
+ scoreDisplay.updateScore(score);
child.destroy();
- return true;
}
- return child.intersects(bird);
- });
- if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
- score += 25;
- scoreDisplay.updateScore(score);
- scoreDisplay.updateScore(score);
- child.destroy();
+ child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo);
}
- child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo);
+ });
+ // Check for intersections between UFO and birds
+ var ufoIntersection = birds.some(function (bird) {
+ if (!ufo.lastIntersecting && ufo.intersects(bird)) {
+ bird.destroy();
+ birds.splice(birds.indexOf(bird), 1);
+ LK.getSound('dead2').play();
+ return true;
+ }
+ return ufo.intersects(bird);
+ });
+ ufo.lastIntersecting = ufoIntersection;
+ // Check if UFO is out of bounds
+ if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
+ ufo.destroy();
+ ufo = null;
+ ufoTimer = LK.setTimeout(function () {
+ ufo = addUFO();
+ }, Math.random() * 20000 + 30000);
}
- });
- // Check for intersections between UFO and birds
- var ufoIntersection = birds.some(function (bird) {
- if (!ufo.lastIntersecting && ufo.intersects(bird)) {
- bird.destroy();
- birds.splice(birds.indexOf(bird), 1);
- LK.getSound('dead2').play();
- return true;
+ ufo.lastX = ufo.x;
+ }
+ };
+ // Function to spawn a third kind of bird
+ // Update bird positions and states
+ function updateBirds() {
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
- return ufo.intersects(bird);
});
- ufo.lastIntersecting = ufoIntersection;
- // Check if UFO is out of bounds
- if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
- ufo.destroy();
- ufo = null;
- ufoTimer = LK.setTimeout(function () {
- ufo = addUFO();
- }, Math.random() * 20000 + 30000);
+ // Ensure correct number of birds
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = Math.random() * (2732 / 2);
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
}
- ufo.lastX = ufo.x;
- }
-};
-// Function to spawn a third kind of bird
-// Update the main game update function to include bird updates
-var originalUpdate = game.update;
-game.update = function () {
- // Call the original update function first
- originalUpdate.call(this);
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() * 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
+ }
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
}
- });
- // Update UFO and check for collisions
- if (ufo) {
- ufo.customUpdate();
- // Update each laser
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
- // Check for intersections with birds and UFO
- birds.forEach(function (bird) {
- if (!child.lastIntersecting && AABBIntersect(child, bird)) {
- if (bird instanceof Bird1) {
- score += 5;
- } else if (bird instanceof Bird2 || bird instanceof Bird3) {
- score += 1;
+ // Check for intersections with birds
+ game.children.forEach(function (target) {
+ if (!child.lastIntersecting && AABBIntersect(child, target)) {
+ var points = 0;
+ var soundEffect = '';
+ if (target instanceof Bird1) {
+ points = 100;
+ soundEffect = 'dead1';
+ spawnManager.objectCounts.bird1--;
+ } else if (target instanceof Bird2) {
+ points = 50;
+ soundEffect = 'dead2';
+ spawnManager.objectCounts.bird2--;
+ } else if (target instanceof UFO1 || target instanceof UFO2) {
+ points = 250;
+ soundEffect = 'dead3';
+ spawnManager.objectCounts.ufo--;
}
- scoreDisplay.updateScore(score); // Update the score display
- bird.destroy(); // Remove the bird when hit by a laser
- birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
- child.destroy();
+ if (points > 0) {
+ game.score = (game.score || 0) + points;
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score);
+ }
+ LK.getSound(soundEffect).play();
+ target.destroy();
+ child.destroy();
+ }
}
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- });
});
- if (ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
- score += 25;
- scoreDisplay.updateScore(score);
- child.destroy();
- }
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- }) || ufo && child.intersects(ufo);
+ // Update lastIntersecting state
+ child.lastIntersecting = game.children.some(function (target) {
+ return (target instanceof Bird1 || target instanceof Bird2 || target instanceof UFO1 || target instanceof UFO2) && child.intersects(target);
+ });
}
});
}
-};
-// Add a tree to the game
-var tree = game.addChild(new Tree());
-tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
-tree.y = 2500; // Position the tree on the grass
-// Ensure tree is added to the game before setting its index
-if (game.children.includes(tree) && game.children.includes(bird1)) {
- game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
-}
-var score = 0;
-// Add stack1 image to the game
-var stack1 = game.addChild(new Stack1());
-stack1.x = 1700; // Move 700px to the right
-stack1.y = 2250; // Move down by 800px
-// Ensure stack1 is added to the game before setting its index
-if (game.children.includes(stack1) && game.children.includes(tree)) {
- game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
-}
-// Add the grass floor to the game
-var grassBack = new GrassBack();
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-game.addChild(grassBack);
-// Ensure grassBack is added to the game before setting its index
-if (game.children.includes(grassBack)) {
- // Make sure we don't set an index that's out of bounds
- var safeIndex = Math.min(5, game.children.length - 1);
- game.setChildIndex(grassBack, safeIndex); // Set grassBack to be rendered safely
-}
-var grassFront = new GrassFront();
-grassFront.x = 1020;
-grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
-game.addChild(grassFront);
-// Ensure grassFront is added to the game before setting its index
-if (game.children.includes(grassFront) && game.children.includes(bird2)) {
- game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
-}
-var scoreDisplay = new Mirror();
-scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
-scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
-game.addChild(scoreDisplay);
-var mirror = new Mirror();
-mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
-mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
-game.addChild(mirror);
-// Mirror doesn't need a specific layer as it's positioned using setChildIndex
-// Ensure mirror is added to the game before setting its index
-if (game.children.includes(mirror) && game.children.includes(stack1)) {
- game.setChildIndex(mirror, game.getChildIndex(stack1) + 1); // Set mirror to be rendered after stack1
-}
-// Ensure laser is added to the game before setting mirror's index
-if (game.children.includes(laser) && game.children.includes(mirror)) {
- game.setChildIndex(mirror, game.getChildIndex(laser) + 1); // Set mirror to be rendered after the laser
-}
-// Function to handle bgm1 end event
-;
-// Add the cat to the game
-var cat = game.addChild(new Cat());
-cat.x = 230; // Move the cat 20px to the left
-cat.y = 2732; // Position the cat at the bottom of the screen
-// Ensure cat is added to the game before setting its index
-if (game.children.includes(cat)) {
- game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
-}
-// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
-LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.02,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: function onEnd() {
- // Set a timer to replay bgm1 every 20-50 seconds
- LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.5,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: onEnd // Set the onEnd function to replay bgm1
- });
- }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
+ ;
+ // Add a tree to the game
+ var tree = game.addChild(new Tree());
+ tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
+ tree.y = 2500; // Position the tree on the grass
+ // Add tree to the proper layer
+ if (game.children.includes(tree)) {
+ game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
}
-});
-// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
-var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
-}, Math.random() * 20000 + 10000);
-// Create an array for all sounds except ufo1, including all birdsong sounds
-var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
-var currentAmbientSound = null;
-// Initialize random timers for each sound to play between 30-50 seconds
-sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop(); // Stop the currently playing ambient sound
+ var score = 0;
+ // Add stack1 image to the game
+ var stack1 = game.addChild(new Stack1());
+ stack1.x = 1700; // Move 700px to the right
+ stack1.y = 2250; // Move down by 800px
+ // Add stack1 to the proper layer
+ if (game.children.includes(stack1)) {
+ game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
+ }
+ // Add the grass floor to the game
+ var grassBack = new GrassBack();
+ grassBack.x = 1020;
+ grassBack.y = 2735; // Position grassBack at the bottom
+ game.addChild(grassBack);
+ // Add grassBack to the proper layer
+ if (game.children.includes(grassBack)) {
+ game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
+ }
+ var grassFront = new GrassFront();
+ grassFront.x = 1020;
+ grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
+ game.addChild(grassFront);
+ // Add grassFront to the proper layer
+ if (game.children.includes(grassFront)) {
+ game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
+ }
+ // Mirror and scoreDisplay are already initialized earlier in the code
+ // Ensure proper layer ordering for existing mirror
+ if (game.mirror) {
+ game.layerManager.addToLayer(game.mirror, LAYERS.MIRROR);
+ }
+ // Function to handle bgm1 end event
+ // Add the cat to the game
+ var cat = game.addChild(new Cat());
+ cat.x = 230; // Move the cat 20px to the left
+ cat.y = 2732; // Position the cat at the bottom of the screen
+ // Add cat to the proper layer
+ if (game.children.includes(cat)) {
+ game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
+ }
+ // Play bgm1 once on load and set a timer to replay it every 20-50 seconds
+ LK.playMusic('bgm1', {
+ loop: false,
+ // Play once
+ fade: {
+ start: 0,
+ end: 0.02,
+ // Set to the lowest volume
+ duration: 4000
+ },
+ onEnd: function onEnd() {
+ // Set a timer to replay bgm1 every 20-50 seconds
+ LK.setTimeout(function () {
+ LK.playMusic('bgm1', {
+ loop: false,
+ // Play once
+ fade: {
+ start: 0,
+ end: 0.5,
+ // Set to the lowest volume
+ duration: 4000
+ },
+ onEnd: onEnd // Set the onEnd function to replay bgm1
+ });
+ }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
}
- sound.play();
- currentAmbientSound = sound; // Set the current ambient sound
- // Set a timeout to reset the current ambient sound after it finishes playing
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000); // Convert duration from seconds to milliseconds
- // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
- }, Math.random() * 20000 + 30000);
-});
\ No newline at end of file
+ });
+ // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
+ var wingsTimer = LK.setTimeout(function () {
+ LK.getSound('wings1').play();
+ wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
+ }, Math.random() * 20000 + 10000);
+ // Create an array for all sounds except ufo1, including all birdsong sounds
+ var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
+ var currentAmbientSound = null;
+ // Initialize random timers for each sound to play between 20-30 seconds
+ sounds.forEach(function (soundId) {
+ var sound = LK.getSound(soundId);
+ var ambientSoundTimer = LK.setTimeout(function () {
+ if (currentAmbientSound) {
+ currentAmbientSound.stop();
+ }
+ sound.play();
+ currentAmbientSound = sound;
+ LK.setTimeout(function () {
+ currentAmbientSound = null;
+ }, sound.duration * 1000);
+ ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
+ }, Math.random() * 10000 + 20000);
+ });
+ var EntityManager = /*#__PURE__*/function () {
+ function EntityManager() {
+ _classCallCheck2(this, EntityManager);
+ this.entities = [];
+ }
+ return _createClass2(EntityManager, [{
+ key: "add",
+ value: function add(entity) {
+ this.entities.push(entity);
+ // Add to the game world (e.g., addChild)
+ game.addChild(entity);
+ }
+ }, {
+ key: "remove",
+ value: function remove(entity) {
+ var index = this.entities.indexOf(entity);
+ if (index > -1) {
+ this.entities.splice(index, 1);
+ // Remove from the game world (e.g., destroy)
+ entity.destroy();
+ }
+ }
+ }, {
+ key: "update",
+ value: function update(deltaTime) {
+ var _iterator = _createForOfIteratorHelper(this.entities),
+ _step;
+ try {
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
+ var entity = _step.value;
+ entity.update(deltaTime);
+ }
+ } catch (err) {
+ _iterator.e(err);
+ } finally {
+ _iterator.f();
+ }
+ }
+ }, {
+ key: "getAllOfType",
+ value: function getAllOfType(type) {
+ return this.entities.filter(function (entity) {
+ return entity instanceof type;
+ });
+ }
+ }, {
+ key: "clear",
+ value: function clear() {
+ this.entities.forEach(function (entity) {
+ return entity.destroy();
+ });
+ this.entities = [];
+ }
+ }]);
+ }(); // Initialize entity managers
+ var birdManager = new BirdManager();
+ var ufoManager = new UFOManager();
+ var jetManager = new JetManager();
+ // Update all entity managers
+ birdManager.update(deltaTime);
+ ufoManager.update(deltaTime);
+ jetManager.update(deltaTime);
+ // Initial entity spawning will be handled by the managers
+ if (typeof x !== 'undefined' && typeof y !== 'undefined') {
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
+ entityManager.add(laser);
+ } else {
+ console.error('Invalid coordinates for laser creation');
+ }
+ // Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds
+ // Group all initialization functions together
+ function initializeAmbientSounds() {
+ function playAmbientSounds() {
+ LK.getSound('songbird1').play();
+ LK.getSound('cricket1').play();
+ LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
+ }
+ playAmbientSounds();
+ // Set initial interval
+ LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds
+ }
+ // Part of grouped initialization functions
+ function initializeBGM() {
+ function playBGM() {
+ LK.playMusic('bgm1');
+ }
+ playBGM();
+ // Set regular interval for background music
+ LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
+ }
+ // Fix scoring
+ // ScoreManager is already initialized in the SpawnManager
+ var score = 0;
+ game.down = function (x, y, obj) {
+ if (obj && obj.event) {
+ x = obj.event.x;
+ y = obj.event.y;
+ }
+ if (!game.reticle) {
+ game.reticle = game.addChild(new Reticle());
+ if (game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE);
+ }
+ }
+ game.reticle.x = x;
+ game.reticle.y = y;
+ if (typeof x === 'undefined' || typeof y === 'undefined') {
+ console.error('Invalid coordinates for laser');
+ return;
+ }
+ var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
+ game.addChild(laser);
+ if (game.children.includes(laser) && game.children.includes(game.reticle)) {
+ game.layerManager.addToLayer(laser, LAYERS.LASER);
+ }
+ };
+ // Adjust layer display order
+ // Ensure light1 layer is displayed after background
+ if (light1) {
+ game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
+ }
+ // Ensure jet layer is displayed before cloud2 layer
+ if (jet) {
+ game.layerManager.addToLayer(jet, LAYERS.JET1);
+ }
+ // Ensure mirror layer is displayed behind grass-front
+ if (mirror) {
+ game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
+ }
+ // Ensure jet1 and ufo1 sounds play when on screen
+ Jet1.prototype.update = function () {
+ // Fix: Use 'this' instead of 'self' since this is a prototype method
+ var jetGraphics = this.children[0];
+ flipImageVerticallyBasedOnDirection(jetGraphics, this.lastX, this.x);
+ this.x += this.speed * this.direction;
+ // Play jet sound when on screen
+ if (!this.soundPlayed && this.x > 0 && this.x < 2048) {
+ LK.getSound('jet1').play();
+ this.soundPlayed = true;
+ }
+ // Stop sound and destroy when off screen
+ if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
+ LK.getSound('jet1').stop();
+ this.destroy();
+ game.jet = null;
+ // Set respawn timer to 20-30 seconds
+ var respawnTime = Math.random() * 10000 + 20000;
+ game.jetSpawnTimer = LK.setTimeout(function () {
+ var jet = new Jet1();
+ jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
+ jet.y = Math.random() * (2732 / 2);
+ game.addChild(jet);
+ game.layerManager.addToLayer(jet, LAYERS.JET1);
+ game.jet = jet;
+ game.jetSpawnTimer = null;
+ }, respawnTime);
+ }
+ this.lastX = this.x;
+ };
+ UFOMovement.prototype.update = function () {
+ var currentX = this.x;
+ var screenWidth = 2048;
+ var halfWidth = this.width / 2;
+ var tickCos = Math.cos(LK.ticks / 60);
+ var tickSin = Math.sin(LK.ticks / 120);
+ this.x += this.speed * tickCos;
+ this.y = 100 + tickSin * 250;
+ if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
+ LK.getSound('ufo1').play();
+ this.soundPlayed = true;
+ }
+ if (this.x < 0 || this.x > screenWidth) {
+ this.soundPlayed = false;
+ }
+ if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
+ LK.getSound('ufo1').stop();
+ this.destroy();
+ game.ufo = null;
+ scheduleUFOSpawn(Math.random() * 10000 + 20000);
+ }
+ this.lastX = this.x;
+ };
+};
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows