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/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var app = new Application({ width: 2048, height: 2732, backgroundColor: 0x000000 }); document.body.appendChild(app.view); function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var Game = /*#__PURE__*/function () { function Game() { _classCallCheck(this, Game); // Core game properties this.score = 0; this.isGameOver = false; // Game entities this.birds = []; this.clouds = []; this.ufo = null; this.background = null; this.scoreText = null; this.gameOverText = null; // Movement state this.isMovingDown = false; // Layer management this.layers = { background: new Container(), game: new Container(), ui: new Container() }; this.layerOrder = ['background', 'game', 'ui']; this.activeLayer = 'game'; // Sound management this.sounds = {}; // Entity spawn intervals this.spawnIntervals = { bird: { min: 1000, max: 2000 }, ufo: 10000 }; this.initializeGame(); } // Initialization Methods return _createClass(Game, [{ key: "initializeGame", value: function initializeGame() { var _this = this; // Initialize game containers with proper z-index this.layerOrder.forEach(function (layerName, index) { var layer = _this.layers[layerName]; layer.zIndex = index; app.stage.addChild(layer); }); app.stage.sortChildren(); // Add layer management methods this.initializeLayerManagement(); // Initialize background this.background = new Background(); this.layers.background.addChild(this.background); // Initialize sounds this.initializeSounds(); // Start game loop this.gameLoop = this.gameLoop.bind(this); app.ticker.add(this.gameLoop); // Initialize event listeners this.initializeEventListeners(); // Start spawning entities this.startEntitySpawning(); } }, { key: "initializeSounds", value: function initializeSounds() { this.sounds = { jet: new Howl({ src: ['sounds/jet.mp3'], loop: true }), explosion: new Howl({ src: ['sounds/explosion.mp3'] }), point: new Howl({ src: ['sounds/point.mp3'] }) }; } }, { key: "initializeEventListeners", value: function initializeEventListeners() { window.addEventListener('keydown', this.handleKeyDown.bind(this)); window.addEventListener('keyup', this.handleKeyUp.bind(this)); } }, { key: "initializeLayerManagement", value: function initializeLayerManagement() { var _this2 = this; // Layer visibility control this.showLayer = function (layerName) { if (_this2.layers[layerName]) { _this2.layers[layerName].visible = true; } }; this.hideLayer = function (layerName) { if (_this2.layers[layerName]) { _this2.layers[layerName].visible = false; } }; // Layer order management this.setLayerIndex = function (layerName, newIndex) { if (!_this2.layers[layerName] || newIndex < 0 || newIndex >= _this2.layerOrder.length) { return; } var oldIndex = _this2.layerOrder.indexOf(layerName); _this2.layerOrder.splice(oldIndex, 1); _this2.layerOrder.splice(newIndex, 0, layerName); // Update z-index for all layers _this2.layerOrder.forEach(function (name, index) { _this2.layers[name].zIndex = index; }); app.stage.sortChildren(); }; // Active layer management this.setActiveLayer = function (layerName) { if (_this2.layers[layerName]) { _this2.activeLayer = layerName; } }; // Add content to specific layer this.addToLayer = function (layerName, displayObject) { if (_this2.layers[layerName] && displayObject) { _this2.layers[layerName].addChild(displayObject); } }; // Remove content from specific layer this.removeFromLayer = function (layerName, displayObject) { if (_this2.layers[layerName] && displayObject) { _this2.layers[layerName].removeChild(displayObject); } }; } // Event Handlers }, { key: "handleKeyDown", value: function handleKeyDown(event) { if (event.key === 'ArrowDown' && !this.isGameOver) { this.down(); } } }, { key: "handleKeyUp", value: function handleKeyUp(event) { if (event.key === 'ArrowDown' && !this.isGameOver) { this.up(); } } }, { key: "down", value: function down() { if (this.background) { var _this$background$twee; (_this$background$twee = this.background.tween) === null || _this$background$twee === void 0 || _this$background$twee.kill(); this.background.tween = gsap.to(this.background, { y: 100, duration: 0.5, ease: 'power2.out' }); } this.sounds.jet.play(); } }, { key: "up", value: function up() { if (this.background) { var _this$background$twee2; (_this$background$twee2 = this.background.tween) === null || _this$background$twee2 === void 0 || _this$background$twee2.kill(); this.background.tween = gsap.to(this.background, { y: 0, duration: 0.5, ease: 'power2.out' }); } this.sounds.jet.stop(); } // Entity Management }, { key: "startEntitySpawning", value: function startEntitySpawning() { // Spawn initial clouds var INITIAL_CLOUDS = 3; for (var i = 0; i < INITIAL_CLOUDS; i++) { this.spawnCloud(); } // Start bird spawning this.spawnBird(); // Start UFO spawning with delay this.spawnUFOWithDelay(); } }, { key: "spawnCloud", value: function spawnCloud() { try { var cloud = new Cloud(); this.clouds.push(cloud); this.addToLayer('game', cloud); } catch (error) { console.error('Error spawning cloud:', error); } } }, { key: "spawnBird", value: function spawnBird() { var _this3 = this; if (this.isGameOver) { return; } try { var bird = new Bird(); this.birds.push(bird); this.addToLayer('game', bird); // Schedule next bird spawn with random interval var nextSpawnDelay = Math.random() * (this.spawnIntervals.bird.max - this.spawnIntervals.bird.min) + this.spawnIntervals.bird.min; setTimeout(function () { return _this3.spawnBird(); }, nextSpawnDelay); } catch (error) { console.error('Error spawning bird:', error); // Retry spawning after a delay if failed setTimeout(function () { return _this3.spawnBird(); }, this.spawnIntervals.bird.max); } } }, { key: "spawnUFOWithDelay", value: function spawnUFOWithDelay() { var _this4 = this; setTimeout(function () { if (!_this4.isGameOver) { _this4.spawnUFO(); } }, this.spawnIntervals.ufo); } }, { key: "spawnUFO", value: function spawnUFO() { try { if (!this.ufo && !this.isGameOver) { this.ufo = new UFO(); this.addToLayer('game', this.ufo); } } catch (error) { console.error('Error spawning UFO:', error); // Retry UFO spawn after a delay this.spawnUFOWithDelay(); } } }, { key: "removeEntity", value: function removeEntity(entity, collection, index) { if (!entity) { return; } try { this.removeFromLayer('game', entity); entity.destroy(); if (collection && index >= 0) { collection.splice(index, 1); } } catch (error) { console.error('Error removing entity:', error); } } }, { key: "removeCloud", value: function removeCloud(index) { if (index >= 0 && index < this.clouds.length) { this.removeEntity(this.clouds[index], this.clouds, index); this.spawnCloud(); this.incrementScore(); } } }, { key: "removeBird", value: function removeBird(index) { if (index >= 0 && index < this.birds.length) { this.removeEntity(this.birds[index], this.birds, index); } } }, { key: "removeUFO", value: function removeUFO() { if (this.ufo) { this.removeEntity(this.ufo); this.ufo = null; this.spawnUFOWithDelay(); } } // Sound Management }, { key: "playSoundSafely", value: function playSoundSafely(soundKey) { try { var sound = this.sounds[soundKey]; if (sound !== null && sound !== void 0 && sound.play) { sound.play(); } } catch (error) { console.error("Error playing sound ".concat(soundKey, ":"), error); } } }, { key: "stopSoundSafely", value: function stopSoundSafely(soundKey) { try { var sound = this.sounds[soundKey]; if (sound !== null && sound !== void 0 && sound.stop) { sound.stop(); } } catch (error) { console.error("Error stopping sound ".concat(soundKey, ":"), error); } } }, { key: "incrementScore", value: function incrementScore() { this.score++; this.playSoundSafely('point'); this.updateScoreDisplay(); } }, { key: "updateScoreDisplay", value: function updateScoreDisplay() { if (!this.scoreText) { this.scoreText = new Text('Score: 0', { fontFamily: 'Arial', fontSize: 24, fill: 0xFFFFFF, align: 'center' }); this.scoreText.position.set(10, 10); this.addToLayer('ui', this.scoreText); } this.scoreText.text = "Score: ".concat(this.score); } }, { key: "gameOver", value: function gameOver() { this.isGameOver = true; this.playSoundSafely('explosion'); this.stopSoundSafely('jet'); // Clean up all entities this.cleanup(); // Show game over screen this.showGameOverScreen(); } }, { key: "cleanup", value: function cleanup() { // Clean up birds while (this.birds.length > 0) { this.removeBird(0); } // Clean up clouds while (this.clouds.length > 0) { this.removeCloud(0); } // Clean up UFO if (this.ufo) { this.removeUFO(); } } }, { key: "showGameOverScreen", value: function showGameOverScreen() { this.gameOverText = new Text('Game Over\nScore: ' + this.score + '\nPress R to Restart', { fontFamily: 'Arial', fontSize: 36, fill: 0xFFFFFF, align: 'center' }); this.gameOverText.anchor.set(0.5); this.gameOverText.position.set(app.screen.width / 2, app.screen.height / 2); this.addToLayer('ui', this.gameOverText); // Add restart listener window.addEventListener('keydown', this.handleRestart.bind(this)); } }, { key: "handleRestart", value: function handleRestart(event) { if (event.key === 'r' || event.key === 'R') { window.removeEventListener('keydown', this.handleRestart.bind(this)); this.resetGame(); } } }, { key: "resetGame", value: function resetGame() { // Reset game properties this.score = 0; this.isGameOver = false; // Remove game over text if (this.gameOverText) { this.removeFromLayer('ui', this.gameOverText); this.gameOverText = null; } // Reset score display this.updateScoreDisplay(); // Restart entity spawning this.startEntitySpawning(); } }]); }(); // Initialize game var game = new Game();
===================================================================
--- original.js
+++ change.js
@@ -1,1549 +1,463 @@
/****
-* Plugins
+* Initialize Game
****/
-var tween = LK.import("@upit/tween.v1");
+var game = new LK.Game({
+ backgroundColor: 0x000000
+});
/****
-* Classes
+* Game Code
****/
-// Simplified background container
-var Background = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+var app = new Application({
+ width: 2048,
+ height: 2732,
+ backgroundColor: 0x000000
});
-// Branch asset
-// Bird entity with movement system
-var Bird1 = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird1-right', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.birdGraphics = birdGraphics;
- // Initializes entity movement parameters
- createMovementSystem(self, self.birdGraphics, {
- baseSpeed: 1,
- textures: {
- left: 'bird1-left',
- right: 'bird1-right'
- },
- entityType: 'bird1'
- });
- self.setChildIndex = function (index) {
- if (game.children.includes(self)) {
- game.setChildIndex(self, index);
+document.body.appendChild(app.view);
+function _typeof(o) {
+ "@babel/helpers - typeof";
+ return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
+ return typeof o;
+ } : function (o) {
+ return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
+ }, _typeof(o);
+}
+function _classCallCheck(a, n) {
+ if (!(a instanceof n)) {
+ throw new TypeError("Cannot call a class as a function");
+ }
+}
+function _defineProperties(e, r) {
+ for (var t = 0; t < r.length; t++) {
+ var o = r[t];
+ o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
+ }
+}
+function _createClass(e, r, t) {
+ return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
+ writable: !1
+ }), e;
+}
+function _toPropertyKey(t) {
+ var i = _toPrimitive(t, "string");
+ return "symbol" == _typeof(i) ? i : i + "";
+}
+function _toPrimitive(t, r) {
+ if ("object" != _typeof(t) || !t) {
+ return t;
+ }
+ var e = t[Symbol.toPrimitive];
+ if (void 0 !== e) {
+ var i = e.call(t, r || "default");
+ if ("object" != _typeof(i)) {
+ return i;
}
- };
-});
-// Bird2 class to represent the second kind of bird
-var Bird2 = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird2-right', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.birdGraphics = birdGraphics;
- // Initializes entity movement parameters
- createMovementSystem(self, self.birdGraphics, {
- baseSpeed: 1,
- speedVariation: 1.6,
- useWaveMotion: true,
- waveAmplitude: 6.5,
- waveFrequency: 100,
- horizontalMovement: false,
- textures: {
- left: 'bird2-left',
- right: 'bird2-right'
- },
- respawnPosition: 'random',
- sounds: {
- move: 'wings1',
- destroy: null
- },
- scoreValue: 10,
- entityType: 'bird2'
- });
- self.setChildIndex = function (index) {
- if (game.children.includes(self)) {
- game.setChildIndex(self, index);
+ throw new TypeError("@@toPrimitive must return a primitive value.");
+ }
+ return ("string" === r ? String : Number)(t);
+}
+var Game = /*#__PURE__*/function () {
+ function Game() {
+ _classCallCheck(this, Game);
+ // Core game properties
+ this.score = 0;
+ this.isGameOver = false;
+ // Game entities
+ this.birds = [];
+ this.clouds = [];
+ this.ufo = null;
+ this.background = null;
+ this.scoreText = null;
+ this.gameOverText = null;
+ // Movement state
+ this.isMovingDown = false;
+ // Layer management
+ this.layers = {
+ background: new Container(),
+ game: new Container(),
+ ui: new Container()
+ };
+ this.layerOrder = ['background', 'game', 'ui'];
+ this.activeLayer = 'game';
+ // Sound management
+ this.sounds = {};
+ // Entity spawn intervals
+ this.spawnIntervals = {
+ bird: {
+ min: 1000,
+ max: 2000
+ },
+ ufo: 10000
+ };
+ this.initializeGame();
+ }
+ // Initialization Methods
+ return _createClass(Game, [{
+ key: "initializeGame",
+ value: function initializeGame() {
+ var _this = this;
+ // Initialize game containers with proper z-index
+ this.layerOrder.forEach(function (layerName, index) {
+ var layer = _this.layers[layerName];
+ layer.zIndex = index;
+ app.stage.addChild(layer);
+ });
+ app.stage.sortChildren();
+ // Add layer management methods
+ this.initializeLayerManagement();
+ // Initialize background
+ this.background = new Background();
+ this.layers.background.addChild(this.background);
+ // Initialize sounds
+ this.initializeSounds();
+ // Start game loop
+ this.gameLoop = this.gameLoop.bind(this);
+ app.ticker.add(this.gameLoop);
+ // Initialize event listeners
+ this.initializeEventListeners();
+ // Start spawning entities
+ this.startEntitySpawning();
}
- };
-});
-// Layer z-index management is handled by the layerStructure configuration
-// Layer structure and initialization is already handled at the beginning of the file
-// Consolidated checkInteractions function is inserted below
-// Bird2Movement class to handle Bird2 movement
-// Bird2Movement class to handle Bird2 movement
-/**
-* Configures movement behavior for game entities with tween-based animations
-* @param {Container} entity - Target entity container
-* @param {Graphics} graphics - Visual representation to animate
-* @param {Object} config - Movement configuration:
-* @param {number} [config.baseSpeed=1] - Base movement speed
-* @param {Object} config.textures - Directional sprites {left, right}
-* @param {boolean} [config.useWaveMotion=false] - Enable sine-based path
-* @param {number} [config.waveAmplitude=0] - Vertical deviation magnitude
-* @param {number} [config.waveFrequency=100] - Horizontal wave cycle length
-*/
-// Cat class to manage cat behavior
-var Cat = Container.expand(function () {
- var self = Container.call(this);
- var catGraphics = self.attachAsset('cat', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.update = function () {
- // Add any specific update logic for the cat here
- };
-});
-// Cloud container with 80% opacity
-var Cloud = Container.expand(function () {
- var self = Container.call(this);
- var cloudGraphics = self.attachAsset('cloud', {
- alpha: 0.8
- });
- self.cloudGraphics = cloudGraphics;
- self.movement = createMovementSystem(self, cloudGraphics, {
- baseSpeed: Math.random() * 0.55 + 0.25,
- horizontalMovement: true,
- entityType: 'cloud'
- });
- self.cloud = {
- speed: self.movement.baseSpeed,
- direction: 1,
- x: 0,
- y: 0
- };
- self.update = function () {
- try {
- // Update position based on current speed and direction
- this.x += this.speed * this.direction;
- // Handle cloud interactions
- for (var i = 0; i < clouds.length; i++) {
- if (clouds[i] !== this && this.intersects(clouds[i])) {
- if (!this.hasAccelerated) {
- this.speed *= 1.5;
- this.hasAccelerated = true;
- syncWithCloud(); // Sync acceleration change
- }
- break;
- } else if (this.hasAccelerated && !this.intersects(clouds[i])) {
- this.speed /= 1.5;
- this.hasAccelerated = false;
- syncWithCloud(); // Sync deceleration change
+ }, {
+ key: "initializeSounds",
+ value: function initializeSounds() {
+ this.sounds = {
+ jet: new Howl({
+ src: ['sounds/jet.mp3'],
+ loop: true
+ }),
+ explosion: new Howl({
+ src: ['sounds/explosion.mp3']
+ }),
+ point: new Howl({
+ src: ['sounds/point.mp3']
+ })
+ };
+ }
+ }, {
+ key: "initializeEventListeners",
+ value: function initializeEventListeners() {
+ window.addEventListener('keydown', this.handleKeyDown.bind(this));
+ window.addEventListener('keyup', this.handleKeyUp.bind(this));
+ }
+ }, {
+ key: "initializeLayerManagement",
+ value: function initializeLayerManagement() {
+ var _this2 = this;
+ // Layer visibility control
+ this.showLayer = function (layerName) {
+ if (_this2.layers[layerName]) {
+ _this2.layers[layerName].visible = true;
}
- }
- // Handle sun interaction
- if (!this.lastIntersecting && this.intersects(sun)) {
- this.speed *= 2;
- tween(this.cloudGraphics, {
- alpha: 0.5
- }, {
- duration: 3000,
- easing: tween.linear
+ };
+ this.hideLayer = function (layerName) {
+ if (_this2.layers[layerName]) {
+ _this2.layers[layerName].visible = false;
+ }
+ };
+ // Layer order management
+ this.setLayerIndex = function (layerName, newIndex) {
+ if (!_this2.layers[layerName] || newIndex < 0 || newIndex >= _this2.layerOrder.length) {
+ return;
+ }
+ var oldIndex = _this2.layerOrder.indexOf(layerName);
+ _this2.layerOrder.splice(oldIndex, 1);
+ _this2.layerOrder.splice(newIndex, 0, layerName);
+ // Update z-index for all layers
+ _this2.layerOrder.forEach(function (name, index) {
+ _this2.layers[name].zIndex = index;
});
- syncWithCloud(); // Sync sun interaction
- } else if (this.lastIntersecting && !this.intersects(sun)) {
- this.speed /= 2;
- tween(this.cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000,
- easing: tween.linear
- });
- syncWithCloud(); // Sync sun exit
+ app.stage.sortChildren();
+ };
+ // Active layer management
+ this.setActiveLayer = function (layerName) {
+ if (_this2.layers[layerName]) {
+ _this2.activeLayer = layerName;
+ }
+ };
+ // Add content to specific layer
+ this.addToLayer = function (layerName, displayObject) {
+ if (_this2.layers[layerName] && displayObject) {
+ _this2.layers[layerName].addChild(displayObject);
+ }
+ };
+ // Remove content from specific layer
+ this.removeFromLayer = function (layerName, displayObject) {
+ if (_this2.layers[layerName] && displayObject) {
+ _this2.layers[layerName].removeChild(displayObject);
+ }
+ };
+ }
+ // Event Handlers
+ }, {
+ key: "handleKeyDown",
+ value: function handleKeyDown(event) {
+ if (event.key === 'ArrowDown' && !this.isGameOver) {
+ this.down();
}
- this.lastIntersecting = this.intersects(sun);
- // Handle screen boundaries
- if (this.x > 2048 + this.width / 2) {
- this.x = -this.width / 2;
- } else if (this.x < -this.width / 2) {
- this.x = 2048 + this.width / 2;
+ }
+ }, {
+ key: "handleKeyUp",
+ value: function handleKeyUp(event) {
+ if (event.key === 'ArrowDown' && !this.isGameOver) {
+ this.up();
}
- } catch (error) {
- console.error('Cloud update error:', error);
- // Fallback to local simulation
- this.__proto__.update.call(this);
}
- };
- self.addChild(cloudGraphics);
-});
-// CloudMovement class to handle cloud movement and fade effects
-// GrassBack class to represent the grass image
-var GrassBack = Container.expand(function () {
- var self = Container.call(this);
- var grassGraphics = self.attachAsset('grass-back', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- };
- self.addChild(grassGraphics); // Add grass graphics to the container
-});
-// GrassFront class to represent the second grass image
-var GrassFront = Container.expand(function () {
- var self = Container.call(this);
- var grass2Graphics = self.attachAsset('grass-front', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.lastX = self.x; // Initialize lastX for tracking changes on X
- self.addChild(grass2Graphics); // Add grass2 graphics to the container
- self.update = function () {
- updateMovement(self, {
- movementType: 'sinusoidal',
- amplitude: 0.125,
- frequency: 100,
- offset: 50
- });
- };
-});
-// Jet class to represent a jet flying across the screen
-var Jet = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet-right', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initializes entity movement parameters
- createMovementSystem(self, jetGraphics, {
- baseSpeed: 8,
- speedVariation: 0,
- useWaveMotion: true,
- waveAmplitude: 100,
- waveFrequency: 100,
- horizontalMovement: true,
- baseY: 300,
- textures: {
- left: 'jet-left',
- right: 'jet-right'
- },
- respawnPosition: 'side',
- sounds: {
- move: 'jetSound',
- destroy: 'jetSound'
- },
- onDestroy: function onDestroy(entity) {
- handleJetReappearance();
- },
- entityType: 'jet'
- });
- self.onDestroy = function () {
- LK.getSound('jetSound').stop(); // Ensure sound stops when jet is destroyed
- };
- self.setChildIndex = function (index) {
- if (game.children.includes(self)) {
- game.setChildIndex(self, index);
+ }, {
+ key: "down",
+ value: function down() {
+ if (this.background) {
+ var _this$background$twee;
+ (_this$background$twee = this.background.tween) === null || _this$background$twee === void 0 || _this$background$twee.kill();
+ this.background.tween = gsap.to(this.background, {
+ y: 100,
+ duration: 0.5,
+ ease: 'power2.out'
+ });
+ }
+ this.sounds.jet.play();
}
- };
-});
-var JetLeft = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet-left', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initializes entity movement parameters with fixed left direction
- createMovementSystem(self, jetGraphics, {
- baseSpeed: 8,
- speedVariation: 0,
- useWaveMotion: true,
- waveAmplitude: 100,
- waveFrequency: 100,
- horizontalMovement: true,
- baseY: 300,
- textures: {
- left: 'jet-left',
- right: 'jet-right'
- },
- respawnPosition: 'side',
- sounds: {
- move: 'jetSound',
- destroy: 'jetSound'
- },
- onDestroy: function onDestroy(entity) {
- handleJetReappearance();
- },
- entityType: 'jet'
- });
- self.direction = -1; // Always left
- self.onDestroy = function () {
- LK.getSound('jetSound').stop();
- };
-});
-var JetRight = Container.expand(function () {
- var self = Container.call(this);
- var jetGraphics = self.attachAsset('jet-right', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initializes entity movement parameters with fixed right direction
- createMovementSystem(self, jetGraphics, {
- baseSpeed: 8,
- speedVariation: 0,
- useWaveMotion: true,
- waveAmplitude: 100,
- waveFrequency: 100,
- horizontalMovement: true,
- baseY: 300,
- textures: {
- left: 'jet-left',
- right: 'jet-right'
- },
- respawnPosition: 'side',
- sounds: {
- move: 'jetSound',
- destroy: 'jetSound'
- },
- onDestroy: function onDestroy(entity) {
- handleJetReappearance();
- },
- entityType: 'jet'
- });
- self.direction = 1; // Always right
- self.onDestroy = function () {
- LK.getSound('jetSound').stop();
- };
-});
-// Laser class to represent a laser shot from the cat
-var Laser = Container.expand(function (startX, startY, targetX, targetY) {
- var self = Container.call(this);
- var laserGraphics = self.attachAsset('laser2', {
- anchorX: 0.5,
- anchorY: 0.5,
- brightness: 2.0 // Increase brightness by 200%
- });
- // Play the laser1 sound when the laser is created
- LK.getSound('laser1').play();
- // Initializes entity movement parameters
- LaserMovement(self, laserGraphics, startX, startY, targetX, targetY);
- return self;
-});
-// Light1 class to represent a light object
-var Light1 = Container.expand(function () {
- var self = Container.call(this);
- var lightGraphics = self.attachAsset('light1', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.2 // Set transparency to 20%
- });
- self.x = 450, self.y = 440;
- self.update = function () {
- // Add any specific update logic for the light here
- };
- self.pulse = new Light1Pulse(lightGraphics);
- self.pulse.startPulsating();
-});
-// Mirror class to manage score display
-var Mirror = Container.expand(function () {
- var self = Container.call(this);
- var scoreGraphics = self.attachAsset('mirror1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / 14 // Rotate image right 15 degrees
- });
- var scoreText = new Text2('0', {
- size: 175,
- fill: 0x800080,
- font: "Courier New, Courier, monospace",
- // Segmented clock style font
- stroke: 0x00FF00,
- strokeThickness: 15,
- dropShadow: true,
- dropShadowColor: 0x000000,
- dropShadowBlur: 5,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 6
- });
- scoreText.y = 40; // Move score text up by 20px
- scoreText.x = -145; // Move score text left by 10px
- scoreText.rotation = Math.PI / 12; // Rotate score text right 15 degrees
- self.addChild(scoreText);
- self.updateScore = function (newScore) {
- scoreText.setText(newScore);
- };
-});
-// Mirror1 class to represent the mirror image
-var Mirror1 = Container.expand(function () {
- var self = Container.call(this);
- var mirror1Graphics = self.attachAsset('mirror1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChild(mirror1Graphics);
-});
-// Reticle class to manage reticle behavior
-var Reticle = Container.expand(function () {
- var self = Container.call(this);
- var reticleGraphics = self.attachAsset('reticle1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Add any specific update logic for the reticle here
- };
- // Start the pulsating effect for the reticle
- startPulsating(self);
-});
-// Reticle1 class to represent the reticle image
-var Reticle1 = Container.expand(function () {
- var self = Container.call(this);
- var reticle1Graphics = self.attachAsset('reticle1', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChild(reticle1Graphics);
-});
-// ScoreImage class to represent the score image
-var ScoreImage = Container.expand(function () {
- var self = Container.call(this);
- var scoreImageGraphics = self.attachAsset('scoreImage', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChild(scoreImageGraphics);
-});
-// Stack1 class to represent the stack1 image
-var Stack1 = Container.expand(function () {
- var self = Container.call(this);
- var stackGraphics = self.attachAsset('stack1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / -12
- });
- self.update = function () {
- // Add any specific update logic for stack1 here
- };
-});
-// ScoreManager class to manage score logic
-// Sun class to represent a sun in the top right corner
-var Sun = Container.expand(function () {
- var self = Container.call(this);
- var sunGraphics = self.attachAsset('sun', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.pulse = new SunPulse(sunGraphics);
- self.pulse.startPulsating();
-});
-// Function to create a pulsating effect
-// Tree class to represent a tree with a 9:16 aspect ratio
-var Tree = Container.expand(function () {
- var self = Container.call(this);
- var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 1,
- antialias: true,
- // Apply antialias effect
- stroke: 0x000000,
- // Add a black stroke
- strokeThickness: 15 // Set stroke thickness to 15px
- });
- self.update = function () {
- // Add any specific update logic for the tree here
- };
-});
-// Tree2 class to represent the second type of tree
-var Tree2 = Container.expand(function () {
- var self = Container.call(this);
- var tree2Graphics = self.attachAsset('tree2', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.addChild(tree2Graphics);
-});
-// UFO class to represent a UFO
-var UFO = Container.expand(function () {
- var self = Container.call(this);
- var ufoGraphics = self.attachAsset('ufo2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initializes entity movement parameters
- UFOMovement(self, ufoGraphics);
- self.setChildIndex = function (index) {
- if (game.children.includes(self)) {
- game.setChildIndex(self, index);
+ }, {
+ key: "up",
+ value: function up() {
+ if (this.background) {
+ var _this$background$twee2;
+ (_this$background$twee2 = this.background.tween) === null || _this$background$twee2 === void 0 || _this$background$twee2.kill();
+ this.background.tween = gsap.to(this.background, {
+ y: 0,
+ duration: 0.5,
+ ease: 'power2.out'
+ });
+ }
+ this.sounds.jet.stop();
}
- };
-});
-// UFO2 class to represent the second type of UFO
-var UFO2 = Container.expand(function () {
- var self = Container.call(this);
- var ufo2Graphics = self.attachAsset('ufo2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initializes entity movement parameters
- UFOMovement(self, ufo2Graphics);
-});
-
-/****
-* Initialize Game
-****/
-var game = new LK.Game({
- backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-/**
-* Configures movement behavior for game entities with tween-based animations
-* @param {Container} entity - Target entity container
-* @param {Graphics} graphics - Visual representation to animate
-* @param {Object} config - Movement configuration:
-* @param {number} [config.baseSpeed=1] - Base movement speed
-* @param {Object} config.textures - Directional sprites {left, right}
-* @param {boolean} [config.useWaveMotion=false] - Enable sine-based path
-* @param {number} [config.waveAmplitude=0] - Vertical deviation magnitude
-* @param {number} [config.waveFrequency=100] - Horizontal wave cycle length
-*/
-// Bird2Movement class to handle Bird2 movement
-// Bird2Movement class to handle Bird2 movement
-// Consolidated checkInteractions function is inserted below
-// Layer structure and initialization is already handled at the beginning of the file
-// Layer z-index management is handled by the layerStructure configuration
-// Add base BirdMovement class (missing)
-// Initialize global variables
-// Movement system is now handled by js/movements.js
-// CloudMovement class to handle cloud movement and fade effects
-function createMovementSystem(entity, graphics, config) {
- config = config || {};
- var _config = config,
- _config$baseSpeed = _config.baseSpeed,
- baseSpeed = _config$baseSpeed === void 0 ? 1 : _config$baseSpeed,
- _config$speedVariatio = _config.speedVariation,
- speedVariation = _config$speedVariatio === void 0 ? 0 : _config$speedVariatio;
- entity.speed = baseSpeed + Math.random() * speedVariation;
- entity.lastY = entity.y;
- entity.lastX = entity.x;
- entity.direction = config && config.direction ? config.direction : Math.random() < 0.5 ? 1 : -1;
- if (config && config.sounds && config.sounds.move) {
- LK.getSound(config.sounds.move).play({
- loop: true
- });
- }
- entity.update = function () {
- if (config.horizontalMovement) {
- entity.x += entity.speed * entity.direction;
- if (config.useWaveMotion) {
- entity.y = config.baseY + Math.sin(entity.x / config.waveFrequency) * config.waveAmplitude;
+ // Entity Management
+ }, {
+ key: "startEntitySpawning",
+ value: function startEntitySpawning() {
+ // Spawn initial clouds
+ var INITIAL_CLOUDS = 3;
+ for (var i = 0; i < INITIAL_CLOUDS; i++) {
+ this.spawnCloud();
}
- } else {
- entity.y += entity.speed;
- if (config.useWaveMotion) {
- entity.x += Math.sin(entity.y / config.waveFrequency) * config.waveAmplitude;
+ // Start bird spawning
+ this.spawnBird();
+ // Start UFO spawning with delay
+ this.spawnUFOWithDelay();
+ }
+ }, {
+ key: "spawnCloud",
+ value: function spawnCloud() {
+ try {
+ var cloud = new Cloud();
+ this.clouds.push(cloud);
+ this.addToLayer('game', cloud);
+ } catch (error) {
+ console.error('Error spawning cloud:', error);
}
}
- // Handle off-screen behavior
- if (entity.lastY <= 2732 && entity.y > 2732 || config.horizontalMovement && (entity.x > 2048 + entity.width / 2 || entity.x < -entity.width / 2)) {
- if (config.sounds && config.sounds.destroy) {
- LK.getSound(config.sounds.destroy).stop();
+ }, {
+ key: "spawnBird",
+ value: function spawnBird() {
+ var _this3 = this;
+ if (this.isGameOver) {
+ return;
}
- if (config.respawnPosition === 'top') {
- entity.y = -entity.height;
- entity.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048;
- } else if (config.respawnPosition === 'random') {
- entity.y = Math.random() * 2732;
- entity.x = Math.random() < 0.5 ? 0 : 2048;
- } else if (config.respawnPosition === 'side') {
- entity.x = entity.direction > 0 ? -entity.width : 2048 + entity.width;
+ try {
+ var bird = new Bird();
+ this.birds.push(bird);
+ this.addToLayer('game', bird);
+ // Schedule next bird spawn with random interval
+ var nextSpawnDelay = Math.random() * (this.spawnIntervals.bird.max - this.spawnIntervals.bird.min) + this.spawnIntervals.bird.min;
+ setTimeout(function () {
+ return _this3.spawnBird();
+ }, nextSpawnDelay);
+ } catch (error) {
+ console.error('Error spawning bird:', error);
+ // Retry spawning after a delay if failed
+ setTimeout(function () {
+ return _this3.spawnBird();
+ }, this.spawnIntervals.bird.max);
}
- if (config.onRespawn) {
- config.onRespawn(entity);
- }
}
- // Update graphics
- if (graphics && config.textures) {
- if (entity.lastX <= entity.x) {
- graphics.texture = LK.getAsset(config.textures.right, {}).texture;
- } else if (entity.lastX > entity.x) {
- graphics.texture = LK.getAsset(config.textures.left, {}).texture;
+ }, {
+ key: "spawnUFOWithDelay",
+ value: function spawnUFOWithDelay() {
+ var _this4 = this;
+ setTimeout(function () {
+ if (!_this4.isGameOver) {
+ _this4.spawnUFO();
+ }
+ }, this.spawnIntervals.ufo);
+ }
+ }, {
+ key: "spawnUFO",
+ value: function spawnUFO() {
+ try {
+ if (!this.ufo && !this.isGameOver) {
+ this.ufo = new UFO();
+ this.addToLayer('game', this.ufo);
+ }
+ } catch (error) {
+ console.error('Error spawning UFO:', error);
+ // Retry UFO spawn after a delay
+ this.spawnUFOWithDelay();
}
}
- entity.lastX = entity.x;
- entity.lastY = entity.y;
- };
- entity.destroy = function () {
- if (config && config.sounds) {
- if (config.sounds.move) {
- LK.getSound(config.sounds.move).stop();
+ }, {
+ key: "removeEntity",
+ value: function removeEntity(entity, collection, index) {
+ if (!entity) {
+ return;
}
- if (config.sounds.destroy) {
- LK.getSound(config.sounds.destroy).stop();
+ try {
+ this.removeFromLayer('game', entity);
+ entity.destroy();
+ if (collection && index >= 0) {
+ collection.splice(index, 1);
+ }
+ } catch (error) {
+ console.error('Error removing entity:', error);
}
}
- if (config && config.onDestroy) {
- config.onDestroy(entity);
+ }, {
+ key: "removeCloud",
+ value: function removeCloud(index) {
+ if (index >= 0 && index < this.clouds.length) {
+ this.removeEntity(this.clouds[index], this.clouds, index);
+ this.spawnCloud();
+ this.incrementScore();
+ }
}
- };
-}
-var birds = [];
-var clouds = [];
-var ufo = null;
-var score = 0;
-var scoreDisplay = null;
-// Initialize game layers with a single, organized structure
-// Add missing game.layers initialization
-game.layers = {
- background: new Container(),
- sun: new Container(),
- // z-index: 1
- light1: new Container(),
- // z-index: 2
- jetLeft: new Container(),
- // z-index: 3
- jetRight: new Container(),
- // z-index: 3
- clouds: new Container(),
- // z-index: 4
- ufo: new Container(),
- // z-index: 5
- grassBack: new Container(),
- // z-index: 6
- bird1: new Container(),
- // z-index: 7
- tree: new Container(),
- // z-index: 8
- stack1: new Container(),
- // z-index: 9
- bird2: new Container(),
- // z-index: 10
- mirror: new Container(),
- // z-index: 11
- grassFront: new Container(),
- // z-index: 12
- cat: new Container(),
- // z-index: 13
- laser: new Container(),
- // z-index: 14
- reticle: new Container(),
- // z-index: 15
- enemies: new Container(),
- // Container for collision detection
- birds: new Container() // Container for all birds
-};
-// Add these layers to the game and set their z-indices
-var layerOrder = ['background', 'sun', 'light1', 'jetLeft', 'jetRight', 'clouds', 'ufo', 'grassBack', 'bird1', 'tree', 'stack1', 'bird2', 'mirror', 'grassFront', 'cat', 'laser', 'reticle', 'enemies', 'birds'];
-layerOrder.forEach(function (key, index) {
- if (game.layers[key]) {
- game.layers[key].zIndex = index;
- game.addChild(game.layers[key]);
- }
-});
-// Duplicate game.layers initialization removed
-/**
-* Creates and adds a UFO to the game
-* @returns {Object} The created UFO object
-*/
-function addUFO() {
- if (ufo) {
- return ufo;
- }
- // Create new UFO instance
- var ufo = new UFO();
- // Add to UFO layer
- game.layers.ufo.addChild(ufo);
- // Add to enemies layer for collision detection
- game.layers.enemies.addChild(ufo);
- // Set initial position (either left or right side of screen)
- ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
- ufo.y = Math.random() * (2732 / 2 - ufo.height);
- // Play UFO sound
- LK.getSound('ufo1').play();
- return ufo;
-}
-// Bird spawning functions
-// Add missing spawn functions
-function spawnBird1() {
- var bird = new Bird1();
- bird.x = Math.random() * 2048;
- bird.y = -bird.height;
- birds.push(bird);
- game.layers.birds.addChild(bird);
- game.layers.enemies.addChild(bird);
- return bird;
-}
-function spawnBird2() {
- var bird = new Bird2();
- bird.x = Math.random() * 2048;
- bird.y = -bird.height;
- birds.push(bird);
- game.layers.birds.addChild(bird);
- game.layers.enemies.addChild(bird);
- return bird;
-}
-// Consolidated bird spawning functions
-// Consolidated bird spawning functions are inserted below
-// Jet timer function
-var jetTimer = LK.setTimeout(function () {
- var jet = new Jet();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2 - jet.height);
- // Add to appropriate layer based on direction
- if (jet.x < 1024) {
- game.layers.jetLeft.addChild(jet);
- } else {
- game.layers.jetRight.addChild(jet);
- }
- game.jet = jet;
- if (!game.jetSoundPlayed) {
- playSoundEffect('jetSound', 'play', 0.3, true);
- game.jetSoundPlayed = true;
- }
- jetTimer = LK.setTimeout(arguments.callee, 5000);
-}, Math.random() * 5000 + 5000);
-// Cloud initialization
-for (var i = 0; i < 4; i++) {
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2);
- clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
-}
-// Handle click/tap events
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.layers.reticle.addChild(new Reticle());
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
- game.layers.laser.addChild(laser);
-};
-// This is a duplicate checkInteractions function that has been consolidated elsewhere
-// Object placements are handled in the main initialization section
-// This is a duplicate addUFO function that has been consolidated elsewhere
-// Consolidated bird spawning functions
-// Consolidated bird spawning functions are inserted below
-var jetTimer = LK.setTimeout(function () {
- var jet = new Jet();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
- jet.y = Math.random() * (2732 / 2 - jet.height);
- // Add to appropriate layer based on direction
- if (jet.x < 1024) {
- game.layers.jetLeft.addChild(jet);
- } else {
- game.layers.jetRight.addChild(jet);
- }
- game.jet = jet;
- if (!game.jetSoundPlayed) {
- playSoundEffect('jetSound', 'play', 0.3, true);
- game.jetSoundPlayed = true;
- }
- jetTimer = LK.setTimeout(arguments.callee, 5000);
-}, Math.random() * 5000 + 5000);
-for (var i = 0; i < 4; i++) {
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2);
- clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
-}
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.layers.reticle.addChild(new Reticle());
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y);
- game.layers.laser.addChild(laser);
-};
-// This is a duplicate checkInteractions function that has been consolidated elsewhere
-// Layer structure and initialization is already handled at the beginning of the file
-// Layer z-index management is handled by the layerStructure configuration
-// The spawn functions for UFO, Bird1, Bird2, and Jet are already defined earlier in the code
-// Layer z-index management is handled by the layerStructure configuration
-// The game.down function is already defined earlier in the code
-game.addChild(game.layers.enemies);
-// CloudMovement class to handle cloud movement and fade effects
-// UFOMovement class to handle UFO movement
-// UFOMovement has been moved to js/movements.js
-// Generic Pulse class that can be used for both Sun and Light1
-/**
-* Reusable animation controller for pulsating effects using tween
-* @param {Graphics} graphics - Target graphics object to animate
-* @param {number} [scaleMax=1.1] - Maximum scale multiplier
-* @param {number} [duration=1000] - Full animation cycle duration in ms
-*/
-var Pulse = function Pulse(graphics, scaleMax, duration) {
- this.graphics = graphics;
- this.scaleMax = scaleMax || 1.1;
- this.duration = duration || 1000;
- /**
- * Starts continuous pulsating animation using recursive tween calls
- * Creates smooth scale oscillation through easeInOut timing
- */
- this.startPulsating = function () {
- function pulsate() {
- tween(this.graphics, {
- scaleX: this.scaleMax,
- scaleY: this.scaleMax
- }, {
- duration: this.duration,
- easing: tween.easeInOut,
- onFinish: function () {
- tween(this.graphics, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: this.duration,
- easing: tween.easeInOut,
- onFinish: pulsate.bind(this)
- });
- }.bind(this)
- });
+ }, {
+ key: "removeBird",
+ value: function removeBird(index) {
+ if (index >= 0 && index < this.birds.length) {
+ this.removeEntity(this.birds[index], this.birds, index);
+ }
}
- pulsate.call(this);
- };
-};
-// Light1Pulse now uses the generic Pulse class
-/** Factory for light fixture pulse (higher intensity/longer duration) */
-var Light1Pulse = function Light1Pulse(lightGraphics) {
- return new Pulse(lightGraphics, 1.6, 1500);
-};
-// SunPulse now uses the generic Pulse class
-/** Factory for subtle solar glow pulse (conservative scaling) */
-var SunPulse = function SunPulse(sunGraphics) {
- return new Pulse(sunGraphics, 1.1, 1000);
-};
-var bird2; // Define bird2 variable in the global scope
-// Bird2Effects class to handle effects and animations for Bird2
-// Consolidated function to create a pulsating effect
-function startPulsating(target, duration) {
- duration = duration || 888;
- function pulsate() {
- tween(target, {
- scaleX: 1.1,
- // Use consistent scale value
- scaleY: 1.1
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(target, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: pulsate
- });
+ }, {
+ key: "removeUFO",
+ value: function removeUFO() {
+ if (this.ufo) {
+ this.removeEntity(this.ufo);
+ this.ufo = null;
+ this.spawnUFOWithDelay();
}
- });
- }
- pulsate();
-}
-var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
- };
-};
-// BackgroundMusic class to manage background music
-function playSoundEffect(soundName, action) {
- var volume = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
- var loops = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
- var sound = LK.getSound(soundName);
- switch (action) {
- case 'play':
- sound.play({
- volume: volume,
- loops: loops
- });
- break;
- case 'stop':
- sound.stop();
- break;
- case 'pause':
- sound.pause();
- break;
- }
-}
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
- LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(onBgm1End, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 50000);
+ }
+ // Sound Management
+ }, {
+ key: "playSoundSafely",
+ value: function playSoundSafely(soundKey) {
+ try {
+ var sound = this.sounds[soundKey];
+ if (sound !== null && sound !== void 0 && sound.play) {
+ sound.play();
+ }
+ } catch (error) {
+ console.error("Error playing sound ".concat(soundKey, ":"), error);
}
- });
- };
-};
-// LaserSound class to manage laser sound effects
-var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
- };
-};
-/**
-* Bird1 movement configuration
-*/
-function BirdMovement(bird, birdGraphics, birdType) {
- var config = {
- baseSpeed: birdType === 'bird1' ? 1 : 1.5,
- speedVariation: birdType === 'bird1' ? 0.5 : 1.6,
- useWaveMotion: true,
- waveAmplitude: birdType === 'bird1' ? 4.5 : 6.5,
- waveFrequency: birdType === 'bird1' ? 120 : 100,
- horizontalMovement: false,
- textures: {
- left: "".concat(birdType, "-left"),
- right: "".concat(birdType, "-right")
- },
- respawnPosition: birdType === 'bird1' ? 'top' : 'random',
- sounds: {
- move: 'wings1',
- destroy: null
- },
- scoreValue: birdType === 'bird1' ? 5 : 10,
- entityType: birdType,
- onDestroy: function onDestroy(entity) {
- var index = birds.indexOf(entity);
- if (index > -1) {
- birds.splice(index, 1);
- LK.setTimeout(function () {
- if (birdType === 'bird1') {
- spawnBird1();
- } else {
- spawnBird2();
- }
- }, Math.random() * 2000 + 1000);
- }
}
- };
- createMovementSystem(bird, birdGraphics, config);
-}
-/**
-* Bird2 movement configuration
-*/
-function UFOMovement(ufo, ufoGraphics) {
- var config = {
- baseSpeed: 3,
- speedVariation: 1,
- useWaveMotion: true,
- waveAmplitude: 50,
- waveFrequency: 100,
- horizontalMovement: true,
- baseY: Math.random() * 300 + 100,
- textures: null,
- sounds: {
- move: 'ufo1',
- destroy: null
- },
- onDestroy: function onDestroy(entity) {
- if (entity.sounds && entity.sounds.move) {
- LK.getSound(entity.sounds.move).stop();
+ }, {
+ key: "stopSoundSafely",
+ value: function stopSoundSafely(soundKey) {
+ try {
+ var sound = this.sounds[soundKey];
+ if (sound !== null && sound !== void 0 && sound.stop) {
+ sound.stop();
+ }
+ } catch (error) {
+ console.error("Error stopping sound ".concat(soundKey, ":"), error);
}
- entity.destroy();
- ufo = null;
- handleUFOReappearance();
- },
- scoreValue: 20,
- entityType: 'ufo',
- handleLaserCollision: function handleLaserCollision(laser) {
- var angle = Math.atan2(laser.vy, laser.vx) + Math.PI;
- laser.vx = Math.cos(angle) * laser.speed;
- laser.vy = Math.sin(angle) * laser.speed;
- return false;
}
- };
- createMovementSystem(ufo, ufoGraphics, config);
-}
-/**
-* Jet movement configuration
-*/
-/**
-* Laser movement configuration
-*/
-function LaserMovement(laser, laserGraphics, startX, startY, targetX, targetY) {
- // Calculate direction and speed
- var dx = targetX - startX;
- var dy = targetY - startY;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60; // Speed of the laser
- laser.vx = dx / distance * speed;
- laser.vy = dy / distance * speed;
- // Set initial position
- laser.x = startX;
- laser.y = startY;
- // Initializes entity movement parameters with laser-specific configuration
- createMovementSystem(laser, laserGraphics, {
- entityType: 'laser',
- sounds: {
- move: 'laser2',
- destroy: null
- },
- scoreValue: 0,
- screenBounds: {
- width: 2048,
- height: 2732
+ }, {
+ key: "incrementScore",
+ value: function incrementScore() {
+ this.score++;
+ this.playSoundSafely('point');
+ this.updateScoreDisplay();
}
- });
- return laser;
-}
-// CloudMovement class is already defined earlier in the file
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Apply swooping animation effect
- tween(this.bird, {
- rotation: Math.sin(this.bird.y / 100) * 0.2
- }, {
- duration: 1000,
- easing: tween.easeInOut
- });
- // Apply scale pulsing effect when moving fast
- if (Math.abs(this.bird.x - this.bird.lastX) > 5) {
- tween(this.bird, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 500,
- easing: tween.easeOut,
- onFinish: function () {
- tween(this.bird, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 500,
- easing: tween.easeIn
- });
- }.bind(this)
- });
+ }, {
+ key: "updateScoreDisplay",
+ value: function updateScoreDisplay() {
+ if (!this.scoreText) {
+ this.scoreText = new Text('Score: 0', {
+ fontFamily: 'Arial',
+ fontSize: 24,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ this.scoreText.position.set(10, 10);
+ this.addToLayer('ui', this.scoreText);
+ }
+ this.scoreText.text = "Score: ".concat(this.score);
}
- };
-};
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-background.x = 2048 / 2;
-background.y = 2732 / 2 - 100;
-game.layers.background.addChild(background);
-game.addChild(background);
-// ScoreManager class to manage score logic
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-var birds = [];
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.layers.reticle.addChild(new Reticle());
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
- game.layers.laser.addChild(laser);
-};
-var VOLUME_BGM1 = 0.02;
-var VOLUME_BREEZE1 = 0.02;
-var VOLUME_CRICKET1 = 0.02;
-var VOLUME_FROG1 = 0.02;
-var VOLUME_SONGBIRD1 = 0.02;
-var VOLUME_UFO1 = 0.02;
-var VOLUME_WINGS1 = 0.02;
-game.move = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.layers.reticle.addChild(new Reticle());
- }
- if (obj.event) {
- var x = obj.event.x;
- var y = obj.event.y;
- }
- game.reticle.x = x;
- game.reticle.y = y;
-};
-// Initialize sun and light1
-var sun = game.layers.background.addChild(new Sun());
-sun.x = 1800;
-sun.y = 300;
-var light1 = game.layers.background.addChild(new Light1());
-light1.x = 450;
-light1.y = 440;
-// Add a sun to the game in the top left corner
-// Duplicate sun placement removed
-// Duplicate light1 placement removed // Move light1 down by 210px
-// Ensure light1 is added to the game before setting its index
-if (game.children.includes(light1)) {
- game.setChildIndex(light1, 2); // Set light1 to be rendered after the sun
- // Add score display
- var scoreDisplay = game.addChild(new Mirror());
- scoreDisplay.x = 1700;
- scoreDisplay.y = 300;
-}
-// Function to add a UFO to the game
-// Initialize clouds array
-var clouds = [];
-for (var i = 0; i < 4; i++) {
- // Add 3 clouds for variety
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen
- clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
- // No need to add cloud directly to game since it's already in the clouds layer
-}
-var bird1; // Define bird1 variable in the global scope
-// Initialize birds
-spawnBird1();
-spawnBird2();
-spawnBird2();
-// Initialize a timer to add a UFO at a random time between 20 and 30 seconds
-var ufo; // Define the ufo variable in the global scope
-var laser; // Define the laser variable in the global scope
-// Start UFO 3 seconds after game loads
-var ufoTimer = LK.setTimeout(function () {
- ufo = addUFO();
-}, 3000);
-// Function to handle UFO reappearance logic
-// Function to handle UFO reappearance logic
-function handleUFOReappearance() {
- if (!ufo) {
- // Start a timer for the UFO to reappear 10-20 seconds after it leaves the screen
- ufoTimer = LK.setTimeout(function () {
- ufo = addUFO();
- }, Math.random() * 10000 + 10000);
- }
-}
-// Initialize a timer to add a Jet at a random time between 5 and 10 seconds
-var jet; // Define the jet variable in the global scope
-var jetTimer = LK.setTimeout(function () {
- var jet = new Jet();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; // Start from either the far right or left edge of the screen
- jet.y = Math.random() * (2732 / 2 - jet.height); // Random initial y position within the top half of the screen
- // Add to appropriate layer based on direction
- if (jet.x < 1024) {
- game.layers.jetLeft.addChild(jet);
- } else {
- game.layers.jetRight.addChild(jet);
- }
- game.jet = jet;
- if (!game.jetSoundPlayed) {
- playSoundEffect('jetSound', 'play', 0.3, true); // Play jet sound when it appears
- game.jetSoundPlayed = true; // Ensure it only plays once
- }
- // Reset the timer for the Jet to reappear every 5 seconds after it leaves the screen
- jetTimer = LK.setTimeout(arguments.callee, 5000);
-}, Math.random() * 5000 + 5000); // Initial interval for Jet appearances 5-10 seconds after page load
-// Initialize enemy movement systems
-function initEnemyMovement(enemy) {
- if (enemy instanceof Bird1) {
- enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird1');
- }
- if (enemy instanceof Bird2) {
- enemy.movementSystem = new BirdMovement(enemy, enemy.graphics, 'bird2');
- }
- if (enemy instanceof UFO) {
- enemy.movementSystem = new UFOMovement(enemy, enemy.graphics);
- }
-}
-// Main game loop
-function gameTick() {
- game.layers.enemies.children.forEach(function (enemy) {
- var _enemy$movementSystem;
- (_enemy$movementSystem = enemy.movementSystem) === null || _enemy$movementSystem === void 0 || _enemy$movementSystem.update();
- });
- checkInteractions();
- requestAnimationFrame(gameTick);
-}
-/**
-* Main game update function
-* Uses the unified movement system for all entities
-*/
-game.update = function () {
- // Update all clouds
- for (var i = 0; i < clouds.length; i++) {
- clouds[i].update();
- }
- // Ensure at least 3 clouds are visible
- while (clouds.length < 3) {
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen
- clouds.push(cloud);
- game.layers.clouds.addChild(cloud);
- }
- // Update all birds
- birds.forEach(function (bird) {
- bird.update();
- });
- // Ensure we have enough birds
- while (birds.length < 3) {
- if (birds.length % 2 === 0) {
- spawnBird1();
- } else {
- spawnBird2();
+ }, {
+ key: "gameOver",
+ value: function gameOver() {
+ this.isGameOver = true;
+ this.playSoundSafely('explosion');
+ this.stopSoundSafely('jet');
+ // Clean up all entities
+ this.cleanup();
+ // Show game over screen
+ this.showGameOverScreen();
}
- }
- // Update all lasers
- game.layers.laser.children.forEach(function (laser) {
- laser.update();
- });
- // Update UFO if it exists
- if (ufo) {
- ufo.update();
- }
- // Check for all interactions between game entities
- checkInteractions();
-};
-// Function to spawn a third kind of bird
-// Consolidated bird spawning functions are inserted below
-// Ensure there are always 3 birds on screen
-// Initialize enemy movement systems
-game.update = function () {
- // Update each bird
- birds.forEach(function (bird, index) {
- bird.update();
- // Check for intersections with other birds
- birds.forEach(function (otherBird, otherIndex) {
- if (index !== otherIndex && !bird.lastIntersecting && bird.intersects(otherBird)) {
- // Calculate bounce direction
- var dx = bird.x - otherBird.x;
- var dy = bird.y - otherBird.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var bounceFactor = 5; // Adjust bounce factor for desired effect
- // Apply bounce with acceleration
- bird.x += dx / distance * bounceFactor;
- bird.y += dy / distance * bounceFactor;
- otherBird.x -= dx / distance * bounceFactor;
- otherBird.y -= dy / distance * bounceFactor;
- // Mark as intersecting
- bird.lastIntersecting = true;
- otherBird.lastIntersecting = true;
+ }, {
+ key: "cleanup",
+ value: function cleanup() {
+ // Clean up birds
+ while (this.birds.length > 0) {
+ this.removeBird(0);
}
- });
- // Reset intersection state
- bird.lastIntersecting = birds.some(function (otherBird, otherIndex) {
- return index !== otherIndex && bird.intersects(otherBird);
- });
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
- }
- });
-};
-// Note: Tree and stack1 are already added to their respective layers earlier in the code
-// This section is redundant and can be removed
-var score = 0;
-// Add the grass floor to the game
-var grassBack = game.layers.grassBack.addChild(new GrassBack()); // grassBack layer
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-// Note: grassFront and mirror are already added to their respective layers earlier in the code
-// This section is redundant and can be removed as it causes duplicate rendering
-// Function to handle bgm1 end event
-function onBgm1End() {
- // Set a timer to replay bgm1 after 50-80 seconds
- var bgmTimer = LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(onBgm1End, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 50000);
+ // Clean up clouds
+ while (this.clouds.length > 0) {
+ this.removeCloud(0);
}
- });
- }, Math.random() * 30000 + 50000);
-}
-;
-// Add the cat to the game
-var cat = game.addChild(new Cat());
-cat.x = 230; // Move the cat 20px to the left
-cat.y = 2732; // Position the cat at the bottom of the screen
-// Ensure cat is added to the game before setting its index
-if (game.children.includes(cat)) {
- game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
-}
-// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
-LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.02,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: function onEnd() {
- // Set a timer to replay bgm1 every 20-50 seconds
- LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.5,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(function () {
- return LK.playMusic('bgm1', {
- loop: false,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: function onEnd() {
- LK.setTimeout(onBgm1End, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 20000);
- }
- });
- }, Math.random() * 30000 + 50000);
- } // Proper event chaining
+ // Clean up UFO
+ if (this.ufo) {
+ this.removeUFO();
+ }
+ }
+ }, {
+ key: "showGameOverScreen",
+ value: function showGameOverScreen() {
+ this.gameOverText = new Text('Game Over\nScore: ' + this.score + '\nPress R to Restart', {
+ fontFamily: 'Arial',
+ fontSize: 36,
+ fill: 0xFFFFFF,
+ align: 'center'
});
- }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
- }
-});
-// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
-var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
-}, Math.random() * 20000 + 10000);
-// Create an array for all sounds except ufo1, including all birdsong sounds
-var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
-var currentAmbientSound = null;
-// Initialize random timers for each sound to play between 30-50 seconds
-sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop(); // Stop the currently playing ambient sound
+ this.gameOverText.anchor.set(0.5);
+ this.gameOverText.position.set(app.screen.width / 2, app.screen.height / 2);
+ this.addToLayer('ui', this.gameOverText);
+ // Add restart listener
+ window.addEventListener('keydown', this.handleRestart.bind(this));
}
- sound.play();
- currentAmbientSound = sound; // Set the current ambient sound
- // Set a timeout to reset the current ambient sound after it finishes playing
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000); // Convert duration from seconds to milliseconds
- // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
- }, Math.random() * 20000 + 30000);
-});
-/**
-* Check for interactions between game entities
-*/
-function checkInteractions() {
- // Lasers vs Enemies
- game.layers.laser.children.forEach(function (laser) {
- game.layers.enemies.children.forEach(function (enemy) {
- if (laser.intersects(enemy)) {
- // Use the handleLaserCollision method if available
- if (enemy.handleLaserCollision) {
- enemy.handleLaserCollision(laser);
- } else {
- enemy.destroy();
- laser.destroy();
- }
- // Add score based on entity's score value
- if (enemy.getScoreValue) {
- var _scoreDisplay;
- score += enemy.getScoreValue();
- (_scoreDisplay = scoreDisplay) === null || _scoreDisplay === void 0 || _scoreDisplay.updateScore(score);
- }
+ }, {
+ key: "handleRestart",
+ value: function handleRestart(event) {
+ if (event.key === 'r' || event.key === 'R') {
+ window.removeEventListener('keydown', this.handleRestart.bind(this));
+ this.resetGame();
}
- });
- });
- // UFO vs Enemies
- var ufo = game.layers.enemies.children.find(function (child) {
- return child instanceof UFO;
- });
- if (ufo) {
- game.layers.enemies.children.forEach(function (enemy) {
- if (enemy !== ufo && ufo.intersects(enemy)) {
- enemy.destroy();
- LK.getSound('electro').play();
+ }
+ }, {
+ key: "resetGame",
+ value: function resetGame() {
+ // Reset game properties
+ this.score = 0;
+ this.isGameOver = false;
+ // Remove game over text
+ if (this.gameOverText) {
+ this.removeFromLayer('ui', this.gameOverText);
+ this.gameOverText = null;
}
- });
- }
-}
-/****
-* Utility Functions
-****/
-/**
-* Simple movement update function that works with the consolidated movement system
-* This is kept for backward compatibility with existing code that uses it
-*/
-function updateMovement(obj, params) {
- // If the object already has a movement system applied, use that
- if (typeof obj.update === 'function' && obj.speed !== undefined) {
- obj.speed = params.speed || obj.speed;
- obj.direction = params.direction || obj.direction;
- return;
- }
- // Otherwise apply simple movement
- obj.x += params.speed * params.direction;
- if (params.boundaryCheck) {
- handleScreenBoundaries(obj, params.boundaryWidth);
- }
-}
-function updateDirection(obj, graphics, rightAsset, leftAsset) {
- graphics.texture = LK.getAsset(obj.lastX < obj.x ? rightAsset : leftAsset, {}).texture;
-}
-function handleScreenBoundaries(obj, screenWidth) {
- if (obj.lastX <= screenWidth + obj.width / 2 && obj.x > screenWidth + obj.width / 2) {
- obj.x = -obj.width / 2;
- } else if (obj.lastX >= -obj.width / 2 && obj.x < -obj.width / 2) {
- obj.x = screenWidth + obj.width / 2;
- }
-}
-function handleCollisions(obj, others, collisionHandler) {
- others.forEach(function (other) {
- if (other !== obj && obj.intersects(other)) {
- collisionHandler(obj, other);
+ // Reset score display
+ this.updateScoreDisplay();
+ // Restart entity spawning
+ this.startEntitySpawning();
}
- });
-}
-function handleSunInteraction(obj, sun, enterHandler, exitHandler) {
- var intersecting = obj.intersects(sun);
- if (!obj.lastIntersecting && intersecting) {
- enterHandler(obj);
- } else if (obj.lastIntersecting && !intersecting) {
- exitHandler(obj);
- }
- obj.lastIntersecting = intersecting;
-}
-function handleDestruction(obj, sounds) {
- if (obj.x > 2048 + obj.width / 2 || obj.x < -obj.width / 2) {
- sounds.forEach(function (sound) {
- return LK.getSound(sound).stop();
- });
- obj.destroy();
- }
-}
-// Updated Cloud update method
-self.cloud.update = function () {
- updateMovement(this, {
- speed: this.speed,
- direction: this.direction,
- boundaryCheck: true,
- boundaryWidth: 2048
- });
- handleCollisions(this, clouds, function (cloud, other) {
- if (!cloud.hasAccelerated) {
- cloud.speed *= 1.5;
- cloud.hasAccelerated = true;
- }
- });
- handleSunInteraction(this, sun, function (cloud) {
- cloud.speed *= 2;
- tween(cloud.cloudGraphics, {
- alpha: 0.5
- }, {
- duration: 3000
- });
- }, function (cloud) {
- cloud.speed /= 2;
- tween(cloud.cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000
- });
- });
- this.lastX = this.x;
-};
-// Updated Jet update method
-self.update = function () {
- updateMovement(this, {
- speed: this.speed,
- direction: this.direction
- });
- updateDirection(this, jetGraphics, 'jet-right', 'jet-left');
- handleDestruction(this, ['jetSound']);
-};
-// Note: Tree and stack1 are already added to their respective layers earlier in the code
-// This section is redundant and can be removed
-var score = 0;
-// Add the grass floor to the game
-var grassBack = game.layers.grassBack.addChild(new GrassBack()); // grassBack layer
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-// Note: grassFront and mirror are already added to their respective layers earlier in the code
\ No newline at end of file
+ }]);
+}(); // Initialize game
+var game = new Game();
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows