Code edit (4 edits merged)
Please save this source code
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render light1 before sun
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debug or improve light1 childindex logic
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add a label to the light1 object.
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✅ Render scoreDisplay after laser
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render scoreimg after laser
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assign image sun to light1
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create an object named light1
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fix ufo spawn logic
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ufo must spawn from sides in the top half of the screen, never from the top of the screen
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Ensure Bird2 spawns in the top half of the screen, but only from the sides
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bird2 must spawn near the top, but only on the sides. bird2 should never spawn from top of screen.
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bird2 must spawn near the top, but only on the sides
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make bird1 or bird2 disappear when ufo touches birds
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play sound electro when ufo touches bird1 or bird2
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if ufo touches a bird, make the bird disappear
Code edit (1 edits merged)
Please save this source code
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Ensure the texture swapping happens before updating the lastX value
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remove the incorrect reference to this.bird.type and use hardcoded asset names
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Fix the directional image swapping logic to compare current X with lastX directly
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Set the correct type property for each bird class
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Add proper initialization of lastX in both movement classes
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remove all directional change and image swap logic
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its still not working. what do you think is wrong?
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its still not working. what do you think is wron g?
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird1 class to represent the first kind of bird var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1-right', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird1Movement(self, birdGraphics); }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2-right', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new Bird2Movement(self, birdGraphics); }); // Cloud class to represent cloud behavior var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self.movement = new CloudMovement(self, cloudGraphics); self.update = function () { self.movement.cloud.update(); }; }); // Jet class to represent a jet var Jet = Container.expand(function () { var self = Container.call(this); var jetGraphics = self.attachAsset('jet', { anchorX: 0.5, anchorY: 0.5 }); var jetLabel = new Text2('Jet', { size: 50, fill: 0xFFFFFF }); jetLabel.anchor.set(0.5, 0.5); jetLabel.y = -60; self.addChild(jetLabel); self.speed = 10; self.direction = Math.random() < 0.5 ? 1 : -1; self.lastX = self.x; self.update = function () { self.x += self.speed * self.direction; if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) { self.destroy(); } self.lastX = self.x; }; }); // Laser class to represent a laser shot var Laser = Container.expand(function (startX, startY, targetX, targetY) { var self = Container.call(this); var laserGraphics = self.attachAsset('laser2', { anchorX: 0.5, anchorY: 0.5, brightness: 2.0 }); LK.getSound('laser1').play(); var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); self.vx = dx / distance * 15; self.vy = dy / distance * 15; self.x = startX; self.y = startY; self.lastIntersecting = false; self.update = function () { self.x += self.vx; self.y += self.vy; if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; }); // Reticle class to represent the targeting reticle var Reticle = Container.expand(function () { var self = Container.call(this); var reticleGraphics = self.attachAsset('reticle1', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 }); startPulsating(reticleGraphics, 500); }); // UFO class to represent a UFO var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.movement = new UFOMovement(self, ufoGraphics); self.customUpdate = function () { self.update(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Constants ****/ // Game object sounds // Environment sounds // Audio assets // Game objects assets // Environment assets // Bird assets var VOLUME_BGM1 = 0.02; var VOLUME_BREEZE1 = 0.02; var VOLUME_CRICKET1 = 0.02; var VOLUME_FROG1 = 0.02; var VOLUME_SONGBIRD1 = 0.02; var VOLUME_UFO1 = 0.02; var VOLUME_WINGS1 = 0.02; /**** * Utility Functions ****/ // Function to create a pulsating effect function startPulsating(target) { var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888; function pulsate() { tween(target, { scaleX: 1.1, scaleY: 1.1 }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { tween(target, { scaleX: 1.0, scaleY: 1.0 }, { duration: duration, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); } // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: true, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } // Function to spawn Bird1 function spawnBird1() { bird1 = new Bird1(); bird1.x = Math.random() * 2048; // Random initial x position bird1.y = -bird1.height; // Start above the screen birds.push(bird1); game.addChild(bird1); if (game.children.includes(bird1)) { game.setChildIndex(bird1, 3); // Set bird1 to be rendered after the clouds } } // Function to spawn Bird2 function spawnBird2() { bird2 = new Bird2(); bird2.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side bird2.y = Math.random() * 2732; // Random initial y position within the screen height birds.push(bird2); game.addChild(bird2); if (game.children.includes(bird2)) { game.setChildIndex(bird2, 3); // Set bird2 to be rendered after the clouds } } // Function to add a UFO to the game function addUFO() { ufo = new UFO(); ufo.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side ufo.y = 100 + Math.random() * 500; // Random initial y position in the upper part of the screen game.addChild(ufo); if (game.children.includes(ufo)) { game.setChildIndex(ufo, 4); // Set UFO to be rendered after the birds } // Play the UFO sound LK.getSound('ufo1').play({ loop: true, volume: VOLUME_UFO1 }); return ufo; } // Bird1Movement class to handle Bird1 movement var Bird1Movement = function Bird1Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = -this.height; this.x = Math.random() < 0.33 ? Math.random() * 2048 : Math.random() < 0.5 ? 0 : 2048; } if (this.birdGraphics) { if (this.lastX <= this.x) { this.birdGraphics.texture = LK.getAsset('bird1-right', {}).texture; } else if (this.lastX > this.x) { this.birdGraphics.texture = LK.getAsset('bird1-left', {}).texture; } this.lastX = this.x; // Update lastX after movement } this.lastY = this.y; // Update lastY after movement }; }; // Bird2Movement class to handle Bird2 movement var Bird2Movement = function Bird2Movement(bird, birdGraphics) { this.bird = bird; this.birdGraphics = birdGraphics; this.bird.speed = Math.random() * 1.6 + 1; this.bird.lastY = this.bird.y; // Initialize lastY for tracking changes on Y this.bird.lastX = this.bird.x; // Initialize lastX for tracking changes on X this.bird.update = function () { this.y += this.speed; this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (this.birdGraphics) { if (this.lastX <= this.x) { this.birdGraphics.texture = LK.getAsset('bird2-right', {}).texture; } else if (this.lastX > this.x) { this.birdGraphics.texture = LK.getAsset('bird2-left', {}).texture; } this.lastX = this.x; // Update lastX after movement } // Check if the bird has moved off-screen if (this.lastY <= 2732 && this.y > 2732) { this.y = Math.random() * 2732; // Random initial y position within the screen height this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } this.lastY = this.y; // Update lastY after movement }; }; // CloudMovement class to handle cloud movement var CloudMovement = function CloudMovement(cloud, cloudGraphics) { this.cloud = cloud; this.cloudGraphics = cloudGraphics; this.cloud.speed = Math.random() * 0.55 + 0.25; // Adjust speed to range between 0.25 and 0.8 this.cloud.hasAccelerated = false; // Track if the cloud has already accelerated this.cloud.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left this.cloud.lastX = this.cloud.x; // Track last X position for future checks this.cloud.lastIntersecting = false; // Initialize lastIntersecting for tracking changes on intersections this.cloud.update = function () { this.x += this.speed * this.direction; // If the cloud moves off-screen, reposition it to the opposite side if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2) { this.x = -this.width / 2; } else if (this.lastX >= -this.width / 2 && this.x < -this.width / 2) { this.x = 2048 + this.width / 2; } // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== this && this.intersects(clouds[i])) { if (!this.hasAccelerated) { this.speed *= 1.5; // Increase speed by 50% this.hasAccelerated = true; // Mark as accelerated } break; } else if (this.hasAccelerated && !this.intersects(clouds[i])) { this.speed /= 1.5; // Reset speed to original this.hasAccelerated = false; // Reset acceleration state } } // Check if the cloud intersects with the sun if (!this.lastIntersecting && this.intersects(sun)) { this.speed *= 2; // Double the speed when touching the sun if (this.cloudGraphics) { tween(this.cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } } else if (this.lastIntersecting && !this.intersects(sun)) { this.speed /= 2; // Reset speed to original when not touching the sun if (this.cloudGraphics) { tween(this.cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } } this.lastIntersecting = this.intersects(sun); this.lastX = this.x; // Update lastX after movement }; }; // UFOMovement class to handle UFO movement var UFOMovement = function UFOMovement(ufo, ufoGraphics) { this.ufo = ufo; this.ufoGraphics = ufoGraphics; this.ufo.speed = 3.2; this.ufo.direction = Math.random() < 0.5 ? 1 : -1; this.ufo.lastX = this.ufo.x; this.ufo.update = function () { this.x += this.speed * this.direction; this.y = 100 + Math.sin(this.x / 50) * 250; if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) { this.destroy(); ufo = null; LK.getSound('ufo1').stop(); } this.lastX = this.x; }; };
===================================================================
--- original.js
+++ change.js
@@ -5,9 +5,8 @@
/****
* Classes
****/
-// Branch asset
// Bird1 class to represent the first kind of bird
var Bird1 = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird1-right', {
@@ -24,291 +23,123 @@
anchorY: 0.5
});
self.movement = new Bird2Movement(self, birdGraphics);
});
-// Cat class to manage cat behavior
-var Cat = Container.expand(function () {
- var self = Container.call(this);
- var catGraphics = self.attachAsset('cat', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.update = function () {
- // Add any specific update logic for the cat here
- };
-});
// Cloud class to represent cloud behavior
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5,
- alpha: 0.8 // Set default opacity to 80%
+ alpha: 0.8
});
self.movement = new CloudMovement(self, cloudGraphics);
-});
-// CloudMovement class to handle cloud movement and fade effects
-var CloudMovement = Container.expand(function () {
- var self = Container.call(this);
- var cloudGraphics = self.attachAsset('cloud', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.8 // Set default opacity to 80%
- });
- self.speed = Math.random() * 0.55 + 0.25; // Adjust speed to range between 0.25 and 0.8
- self.hasAccelerated = false; // Track if the cloud has already accelerated
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- self.lastX = self.x; // Track last X position for future checks
- self.lastIntersecting = false; // Initialize lastIntersecting for tracking changes on intersections
self.update = function () {
- self.x += self.speed * self.direction;
- // If the cloud moves off-screen, reposition it to the opposite side
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
- self.x = -self.width / 2;
- } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
- }
- // Check for overlap with other clouds
- for (var i = 0; i < clouds.length; i++) {
- if (clouds[i] !== self && self.intersects(clouds[i])) {
- if (!self.hasAccelerated) {
- self.speed *= 1.5; // Increase speed by 50%
- self.hasAccelerated = true; // Mark as accelerated
- }
- break;
- } else if (self.hasAccelerated && !self.intersects(clouds[i])) {
- self.speed /= 1.5; // Reset speed to original
- self.hasAccelerated = false; // Reset acceleration state
- }
- }
- // Check if the cloud intersects with the sun
- if (!self.lastIntersecting && self.intersects(sun)) {
- self.speed *= 2; // Double the speed when touching the sun
- tween(cloudGraphics, {
- alpha: 0.5
- }, {
- duration: 3000,
- easing: tween.linear
- });
- } else if (self.lastIntersecting && !self.intersects(sun)) {
- self.speed /= 2; // Reset speed to original when not touching the sun
- tween(cloudGraphics, {
- alpha: 1.0
- }, {
- duration: 3000,
- easing: tween.linear
- });
- }
- self.lastIntersecting = self.intersects(sun);
- self.lastX = self.x; // Update lastX after movement
+ self.movement.cloud.update();
};
});
-// GrassBack class to represent the grass image
-var GrassBack = Container.expand(function () {
- var self = Container.call(this);
- var grassGraphics = self.attachAsset('grass-back', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- };
- self.addChild(grassGraphics); // Add grass graphics to the container
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
- };
-});
-// GrassFront class to represent the second grass image
-var GrassFront = Container.expand(function () {
- var self = Container.call(this);
- var grass2Graphics = self.attachAsset('grass-front', {
- anchorX: 0.5,
- anchorY: 1
- });
- self.lastX = self.x; // Initialize lastX for tracking changes on X
- self.addChild(grass2Graphics); // Add grass2 graphics to the container
- self.update = function () {
- // Add any specific update logic for the grass here
- // Example: Slightly move the grass to simulate wind effect
- self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
- self.lastX = self.x; // Update lastX after movement
- };
-});
-// Jet class to represent a jet flying across the screen
+// Jet class to represent a jet
var Jet = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('jet', {
anchorX: 0.5,
anchorY: 0.5
});
- // Add a label to the jet
var jetLabel = new Text2('Jet', {
size: 50,
fill: 0xFFFFFF
});
- jetLabel.anchor.set(0.5, 0.5); // Center the label on the jet
- jetLabel.y = -60; // Position the label above the jet
+ jetLabel.anchor.set(0.5, 0.5);
+ jetLabel.y = -60;
self.addChild(jetLabel);
- self.speed = 10; // Set the speed of the jet
- self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- self.lastX = self.x; // Track last X position for future checks
+ self.speed = 10;
+ self.direction = Math.random() < 0.5 ? 1 : -1;
+ self.lastX = self.x;
self.update = function () {
self.x += self.speed * self.direction;
- // If the jet moves off-screen, reposition it to the opposite side
- if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2) {
- self.x = -self.width / 2;
- } else if (self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
- self.x = 2048 + self.width / 2;
+ if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
+ self.destroy();
}
- self.lastX = self.x; // Update lastX after movement
+ self.lastX = self.x;
};
});
-// Laser class to represent a laser shot from the cat
+// Laser class to represent a laser shot
var Laser = Container.expand(function (startX, startY, targetX, targetY) {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
- brightness: 2.0 // Increase brightness by 200%
+ brightness: 2.0
});
- // Play the laser1 sound when the laser is created
LK.getSound('laser1').play();
- // Calculate direction and speed
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60; // Speed of the laser increased by 200%
- self.vx = dx / distance * speed;
- self.vy = dy / distance * speed;
- // Set initial position
+ self.vx = dx / distance * 15;
+ self.vy = dy / distance * 15;
self.x = startX;
self.y = startY;
- // Update function to move the laser
+ self.lastIntersecting = false;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
- // Remove laser if it goes off-screen
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
});
-// Reticle class to manage reticle behavior
+// Reticle class to represent the targeting reticle
var Reticle = Container.expand(function () {
var self = Container.call(this);
var reticleGraphics = self.attachAsset('reticle1', {
anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Add any specific update logic for the reticle here
- };
- // Start the pulsating effect for the reticle
- startPulsating(self);
-});
-// ScoreDisplay class to manage score display
-var ScoreDisplay = Container.expand(function () {
- var self = Container.call(this);
- var scoreGraphics = self.attachAsset('scoreImage', {
- anchorX: 0.5,
anchorY: 0.5,
- rotation: Math.PI / 14 // Rotate image right 15 degrees
+ alpha: 0.7
});
- var scoreText = new Text2('0', {
- size: 175,
- fill: 0x800080,
- font: "Courier New, Courier, monospace",
- // Segmented clock style font
- stroke: 0x00FF00,
- strokeThickness: 15,
- dropShadow: true,
- dropShadowColor: 0x000000,
- dropShadowBlur: 5,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 6
- });
- scoreText.y = 50; // Move score text up by 20px
- scoreText.x = -145; // Move score text left by 10px
- scoreText.rotation = Math.PI / 12; // Rotate score text right 15 degrees
- x = 100;
- y = 100;
- self.addChild(scoreText);
- self.updateScore = function (newScore) {
- scoreText.setText(newScore);
- };
+ startPulsating(reticleGraphics, 500);
});
-// Stack1 class to represent the stack1 image
-var Stack1 = Container.expand(function () {
- var self = Container.call(this);
- var stackGraphics = self.attachAsset('stack1', {
- anchorX: 0.5,
- anchorY: 0.5,
- rotation: Math.PI / -12
- });
- self.update = function () {
- // Add any specific update logic for stack1 here
- };
-});
-// ScoreManager class to manage score logic
-// Sun class to represent a sun in the top right corner
-var Sun = Container.expand(function () {
- var self = Container.call(this);
- var sunGraphics = self.attachAsset('sun', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- startPulsating(sunGraphics); // Start the pulsating effect on the sun graphics
-});
-// Function to create a pulsating effect
-// Tree class to represent a tree with a 9:16 aspect ratio
-var Tree = Container.expand(function () {
- var self = Container.call(this);
- var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 1,
- antialias: true,
- // Apply antialias effect
- stroke: 0x000000,
- // Add a black stroke
- strokeThickness: 15 // Set stroke thickness to 15px
- });
- self.update = function () {
- // Add any specific update logic for the tree here
- };
-});
// UFO class to represent a UFO
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufoGraphics);
+ self.customUpdate = function () {
+ self.update();
+ };
});
/****
* Initialize Game
****/
-// UFOMovement class to handle UFO movement
-/****
-* Assets
-LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'})
-****/
-// Initialize clouds array
var game = new LK.Game({
- // No title, no description
- backgroundColor: 0x000000 // Black
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-var bird2; // Define bird2 variable in the global scope
-// Bird2Effects class to handle effects and animations for Bird2
+/****
+* Constants
+****/
+// Game object sounds
+// Environment sounds
+// Audio assets
+// Game objects assets
+// Environment assets
+// Bird assets
+var VOLUME_BGM1 = 0.02;
+var VOLUME_BREEZE1 = 0.02;
+var VOLUME_CRICKET1 = 0.02;
+var VOLUME_FROG1 = 0.02;
+var VOLUME_SONGBIRD1 = 0.02;
+var VOLUME_UFO1 = 0.02;
+var VOLUME_WINGS1 = 0.02;
+/****
+* Utility Functions
+****/
// Function to create a pulsating effect
function startPulsating(target) {
var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888;
function pulsate() {
@@ -331,36 +162,12 @@
});
}
pulsate();
}
-// UFOSound class to manage UFO sound effects
-// UFOMovement class to handle UFO movement
-var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
- this.ufo = ufo;
- this.ufoGraphics = ufoGraphics;
- this.ufo.speed = 3.2; // Decrease speed by 20%
- this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
- this.ufo.lastX = this.ufo.x; // Track last X position for future checks
- this.ufo.update = function () {
- this.x += this.speed * this.direction;
- this.y = 100 + Math.sin(this.x / 50) * 250; // Extend the wave pattern to be longer and wider
- // Stop playing ufo1 sound after UFO leaves the screen
- if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
- this.destroy();
- ufo = null;
- LK.getSound('ufo1').stop();
- }
- this.lastX = this.x; // Update lastX after movement
- };
-};
-var UFOSound = function UFOSound() {
- this.play = function () {
- LK.getSound('ufo1').play();
- };
-};
-// BackgroundMusic class to manage background music
-var BackgroundMusic = function BackgroundMusic() {
- this.play = function () {
+// Function to handle bgm1 end event
+function onBgm1End() {
+ // Set a timer to replay bgm1 after 50-80 seconds
+ var bgmTimer = LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
@@ -368,16 +175,49 @@
duration: 4000
},
onEnd: onBgm1End
});
- };
-};
-// LaserSound class to manage laser sound effects
-var LaserSound = function LaserSound() {
- this.play = function () {
- LK.getSound('laser1').play();
- };
-};
+ }, Math.random() * 30000 + 50000);
+}
+// Function to spawn Bird1
+function spawnBird1() {
+ bird1 = new Bird1();
+ bird1.x = Math.random() * 2048; // Random initial x position
+ bird1.y = -bird1.height; // Start above the screen
+ birds.push(bird1);
+ game.addChild(bird1);
+ if (game.children.includes(bird1)) {
+ game.setChildIndex(bird1, 3); // Set bird1 to be rendered after the clouds
+ }
+}
+// Function to spawn Bird2
+function spawnBird2() {
+ bird2 = new Bird2();
+ bird2.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ bird2.y = Math.random() * 2732; // Random initial y position within the screen height
+ birds.push(bird2);
+ game.addChild(bird2);
+ if (game.children.includes(bird2)) {
+ game.setChildIndex(bird2, 3); // Set bird2 to be rendered after the clouds
+ }
+}
+// Function to add a UFO to the game
+function addUFO() {
+ ufo = new UFO();
+ ufo.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
+ ufo.y = 100 + Math.random() * 500; // Random initial y position in the upper part of the screen
+ game.addChild(ufo);
+ if (game.children.includes(ufo)) {
+ game.setChildIndex(ufo, 4); // Set UFO to be rendered after the birds
+ }
+ // Play the UFO sound
+ LK.getSound('ufo1').play({
+ loop: true,
+ volume: VOLUME_UFO1
+ });
+ return ufo;
+}
+// Bird1Movement class to handle Bird1 movement
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
@@ -401,8 +241,9 @@
}
this.lastY = this.y; // Update lastY after movement
};
};
+// Bird2Movement class to handle Bird2 movement
var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
@@ -426,8 +267,9 @@
}
this.lastY = this.y; // Update lastY after movement
};
};
+// CloudMovement class to handle cloud movement
var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
this.cloud = cloud;
this.cloudGraphics = cloudGraphics;
this.cloud.speed = Math.random() * 0.55 + 0.25; // Adjust speed to range between 0.25 and 0.8
@@ -481,381 +323,22 @@
this.lastIntersecting = this.intersects(sun);
this.lastX = this.x; // Update lastX after movement
};
};
-var Bird2Effects = function Bird2Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird2 here
- };
-};
-// Bird1Effects class to handle effects and animations for Bird1
-var Bird1Effects = function Bird1Effects(bird) {
- this.bird = bird;
- this.applyEffects = function () {
- // Add any specific effects or animations for Bird1 here
- };
-};
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-background.x = 2048 / 2;
-background.y = 2732 / 2 - 100;
-game.addChild(background);
-// ScoreManager class to manage score logic
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-var ScoreManager = function ScoreManager() {
- var self = this;
- self.score = 0;
- self.addScore = function (points) {
- self.score += points;
- return self.score;
- };
- self.resetScore = function () {
- self.score = 0;
- };
- self.getScore = function () {
- return self.score;
- };
-};
-var birds = [];
-game.down = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- if (game.children.includes(game.reticle)) {
- game.setChildIndex(game.reticle, 7); // Set reticle to be rendered after the tree
- }
- }
- game.reticle.x = x;
- game.reticle.y = y;
- var laser = new Laser(cat.x - 140, cat.y - 435, x, y); // laser starting point
- game.addChild(laser);
- if (game.children.includes(laser) && game.children.includes(game.reticle)) {
- game.setChildIndex(laser, game.getChildIndex(game.reticle) + 1); // Ensure laser is rendered after the reticle
- }
-};
-var VOLUME_BGM1 = 0.02;
-var VOLUME_BREEZE1 = 0.02;
-var VOLUME_CRICKET1 = 0.02;
-var VOLUME_FROG1 = 0.02;
-var VOLUME_SONGBIRD1 = 0.02;
-var VOLUME_UFO1 = 0.02;
-var VOLUME_WINGS1 = 0.02;
-game.move = function (x, y, obj) {
- if (!game.reticle) {
- game.reticle = game.addChild(new Reticle());
- }
- if (obj.event) {
- var x = obj.event.x;
- var y = obj.event.y;
- }
- game.reticle.x = x;
- game.reticle.y = y;
-};
-// Add a sun to the game in the top left corner
-var sun = game.addChild(new Sun());
-sun.x = 480;
-sun.y = 680;
-// Ensure sun is added to the game before setting its index
-if (game.children.includes(sun)) {
- game.setChildIndex(sun, 1); // Set sun to be rendered after the background
-}
-// Function to add a UFO to the game
-function addUFO() {
- var ufo = new UFO();
- game.addChild(ufo);
- // Ensure UFO is added to the game before setting its index
- if (game.children.includes(ufo) && game.children.includes(clouds[0])) {
- game.setChildIndex(ufo, game.getChildIndex(clouds[0]) + 1); // Set UFO to be rendered after the first cloud
- }
- ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; // Start from either the far right or left edge of the screen
- ufo.y = Math.random() * (2732 - ufo.height); // Random initial y position within the screen height, ensuring it stays within bounds
- ufo.customUpdate = function () {
- ufo.update();
- };
- // Removed ufo sound playing at startup
- return ufo;
-}
-// Initialize clouds array
-var clouds = [];
-for (var i = 0; i < 4; i++) {
- // Add 3 clouds for variety
- var cloud = new Cloud();
- cloud.x = Math.random() * 2048;
- cloud.y = Math.random() * (2732 / 2); // Position clouds in the upper half of the screen
- clouds.push(cloud);
- game.addChild(cloud);
- // Ensure cloud is added to the game before setting its index
- if (game.children.includes(cloud)) {
- game.setChildIndex(cloud, 2); // Set clouds to be rendered after the sun
- }
-}
-var bird1; // Define bird1 variable in the global scope
-// Initialize birds
-spawnBird1();
-spawnBird2();
-spawnBird2();
-// Initialize a timer to add a UFO at a random time between 20 and 30 seconds
-var ufo; // Define the ufo variable in the global scope
-var laser; // Define the laser variable in the global scope
-var ufoTimer = LK.setTimeout(function () {
- addUFO();
- // Reset the timer for the UFO to reappear between 10-20 seconds
- ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
-}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
-game.update = function () {
- for (var i = 0; i < clouds.length; i++) {
- clouds[i].update();
- }
- // Add a jet to the game
- if (!game.jet) {
- var jet = new Jet();
- jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2; // Start from either the far right or left edge of the screen
- jet.y = Math.random() * (2732 - jet.height); // Random initial y position within the screen height
- game.addChild(jet);
- game.jet = jet;
- if (!game.jetSoundPlayed) {
- LK.getSound('jetSound').play(); // Play jet sound when it appears
- game.jetSoundPlayed = true; // Ensure it only plays once
- }
- }
- // Update jet
- if (game.jet) {
- game.jet.update();
- if (game.jet.lastX <= 2048 + game.jet.width / 2 && game.jet.x > 2048 + game.jet.width / 2 || game.jet.lastX >= -game.jet.width / 2 && game.jet.x < -game.jet.width / 2) {
- game.jet.destroy();
- game.jet = null;
- game.jetSoundPlayed = false; // Reset the flag when the jet is removed
- }
- }
- if (ufo) {
- ufo.customUpdate();
- // Update each laser
- game.children.forEach(function (child) {
- if (child instanceof Laser) {
- child.update();
- // Check for intersections with birds and UFO
- birds.forEach(function (bird) {
- if (!child.lastIntersecting && child.intersects(bird)) {
- if (bird instanceof Bird1) {
- score += 5;
- } else if (bird instanceof Bird2 || bird instanceof Bird3) {
- score += 1;
- }
- scoreDisplay.updateScore(score); // Update the score display
- bird.destroy(); // Remove the bird when hit by a laser
- birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
- child.destroy();
- }
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- });
- });
- if (ufo && !child.lastIntersecting && child.intersects(ufo)) {
- score += 25;
- score.updateScore(score);
- child.destroy();
- }
- child.lastIntersecting = birds.some(function (bird) {
- return child.intersects(bird);
- }) || ufo && child.intersects(ufo);
- }
- });
- if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
- // Destroy the UFO and set it to null
- ufo.destroy();
+// UFOMovement class to handle UFO movement
+var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
+ this.ufo = ufo;
+ this.ufoGraphics = ufoGraphics;
+ this.ufo.speed = 3.2;
+ this.ufo.direction = Math.random() < 0.5 ? 1 : -1;
+ this.ufo.lastX = this.ufo.x;
+ this.ufo.update = function () {
+ this.x += this.speed * this.direction;
+ this.y = 100 + Math.sin(this.x / 50) * 250;
+ if (this.lastX <= 2048 + this.width / 2 && this.x > 2048 + this.width / 2 || this.lastX >= -this.width / 2 && this.x < -this.width / 2) {
+ this.destroy();
ufo = null;
- // Start a timer for the UFO to reappear between 30-50 seconds
- ufoTimer = LK.setTimeout(function () {
- ufo = addUFO();
- }, Math.random() * 20000 + 30000);
- } else {}
- ufo.lastX = ufo.x; // Update lastX for the UFO
- }
- // Removed auto-targeting update function
-};
-// Function to spawn a third kind of bird
-function spawnBird1() {
- var bird1 = new Bird1();
- bird1.x = Math.random() * 2048;
- bird1.y = -bird1.height;
- bird1.speed = 1 + Math.random() * 0.6;
- bird1.lastIntersecting = false;
- bird1.type = 'bird1'; // Specific property for Bird1
- bird1.color = 0x746130; // Specific color for Bird1
- LK.setTimeout(function () {
- game.addChild(bird1);
- // Ensure bird1 is added to the game before setting its index
- if (game.children.includes(bird1)) {
- if (game.children.includes(bird1) && game.children.includes(tree)) {
- game.setChildIndex(bird1, game.getChildIndex(tree)); // Set Bird1 to be rendered before tree
- }
+ LK.getSound('ufo1').stop();
}
- birds.push(bird1);
- }, 2000);
-}
-function spawnBird2() {
- var bird = new Bird2();
- bird.y = Math.random() * 2732; // Random initial y position within the screen height
- bird.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
- bird.speed = 1 + Math.random() * 0.6;
- bird.lastIntersecting = false;
- bird.type = 'bird2'; // Specific property for Bird2
- bird.color = 0xFFFFFF; // Specific color for Bird2
- LK.setTimeout(function () {
- game.addChild(bird);
- // Ensure bird is added to the game before setting its index
- if (game.children.includes(bird)) {
- game.setChildIndex(bird, game.getChildIndex(stack1) + 1); // Set Bird2 to be rendered after stack1
- }
- birds.push(bird);
- }, 2000);
-}
-// Ensure there are always 3 birds on screen
-game.update = function () {
- // Update each bird
- birds.forEach(function (bird) {
- bird.update();
- // Check if the bird has moved off-screen
- if (bird.lastY <= 2732 && bird.y > 2732) {
- bird.y = -bird.height; // Respawn the bird at the top
- bird.x = Math.random() * 2048; // Randomize the x position
- bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
- }
- });
-};
-// Add a tree to the game
-var tree = game.addChild(new Tree());
-tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
-tree.y = 2500; // Position the tree on the grass
-// Ensure tree is added to the game before setting its index
-if (game.children.includes(tree) && game.children.includes(bird1)) {
- game.setChildIndex(tree, game.getChildIndex(bird1) + 1); // Set tree to be rendered after bird1
-}
-var score = 0;
-// Add stack1 image to the game
-var stack1 = game.addChild(new Stack1());
-stack1.x = 1650; // Move 500px to the right
-stack1.y = 2200; // Move down by 800px
-// Ensure stack1 is added to the game before setting its index
-if (game.children.includes(stack1) && game.children.includes(tree)) {
- game.setChildIndex(stack1, game.getChildIndex(tree) + 1); // Set stack1 to be rendered after tree
-}
-// Add the grass floor to the game
-var grassBack = new GrassBack();
-grassBack.x = 1020;
-grassBack.y = 2735; // Position grassBack at the bottom
-game.addChild(grassBack);
-// Ensure grassBack is added to the game before setting its index
-if (game.children.includes(grassBack)) {
- game.setChildIndex(grassBack, 5); // Set grassBack to be rendered after Bird3
-}
-var grassFront = new GrassFront();
-grassFront.x = 1020;
-grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
-game.addChild(grassFront);
-// Ensure grassFront is added to the game before setting its index
-if (game.children.includes(grassFront) && game.children.includes(bird2)) {
- game.setChildIndex(grassFront, game.getChildIndex(bird2) + 1); // Set grassFront to be rendered after bird2
-}
-var scoreDisplay = new ScoreDisplay();
-scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
-scoreDisplay.y = 2732 - 185 - 80 - 390; // Move the score display up by an additional 80px
-game.addChild(scoreDisplay);
-// Ensure scoreDisplay is added to the game before setting its index
-if (game.children.includes(scoreDisplay) && game.children.includes(stack1)) {
- game.setChildIndex(scoreDisplay, game.getChildIndex(stack1) + 1); // Set scoreDisplay to be rendered after stack1
-}
-// Ensure laser is added to the game before setting scoreDisplay's index
-if (game.children.includes(laser)) {
- game.setChildIndex(laser, 10); // Set laser to be rendered before the scoreDisplay
-}
-// Function to handle bgm1 end event
-function onBgm1End() {
- // Set a timer to replay bgm1 after 50-80 seconds
- var bgmTimer = LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: true,
- fade: {
- start: 0,
- end: 1,
- duration: 4000
- },
- onEnd: onBgm1End
- });
- }, Math.random() * 30000 + 50000);
-}
-;
-// Add the cat to the game
-var cat = game.addChild(new Cat());
-cat.x = 230; // Move the cat 20px to the left
-cat.y = 2732; // Position the cat at the bottom of the screen
-// Ensure cat is added to the game before setting its index
-if (game.children.includes(cat)) {
- game.setChildIndex(cat, game.children.length - 1); // Bring the cat to the front by setting its index to the highest value
-}
-// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
-LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.02,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: function onEnd() {
- // Set a timer to replay bgm1 every 20-50 seconds
- LK.setTimeout(function () {
- LK.playMusic('bgm1', {
- loop: false,
- // Play once
- fade: {
- start: 0,
- end: 0.5,
- // Set to the lowest volume
- duration: 4000
- },
- onEnd: onEnd // Set the onEnd function to replay bgm1
- });
- }, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
- }
-});
-// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
-var wingsTimer = LK.setTimeout(function () {
- LK.getSound('wings1').play();
- wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
-}, Math.random() * 20000 + 10000);
-// Create an array for all sounds except ufo1, including all birdsong sounds
-var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
-var currentAmbientSound = null;
-// Initialize random timers for each sound to play between 30-50 seconds
-sounds.forEach(function (soundId) {
- var sound = LK.getSound(soundId);
- var ambientSoundTimer = LK.setTimeout(function () {
- if (currentAmbientSound) {
- currentAmbientSound.stop(); // Stop the currently playing ambient sound
- }
- sound.play();
- currentAmbientSound = sound; // Set the current ambient sound
- // Set a timeout to reset the current ambient sound after it finishes playing
- LK.setTimeout(function () {
- currentAmbientSound = null;
- }, sound.duration * 1000); // Convert duration from seconds to milliseconds
- // Reset the timer to play the sound again between 30-50 seconds, plus an additional 5 seconds
- ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 30000 + 5000);
- }, Math.random() * 20000 + 30000);
-});
\ No newline at end of file
+ this.lastX = this.x;
+ };
+};
\ No newline at end of file
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows