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make the sky color a gradient starting at sky blue going down to sunset solors
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fix timers for bgm1 and ufo
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hide block1
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move Text1 left 100px
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try another effect
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animate block1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove code related to the branch object
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cleanup the code and remove unused code
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Code edit (3 edits merged)
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Please fix the bug: 'bird1 is not defined' in or related to this line: 'bird2.y = -bird1.height;' Line Number: 397
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Please fix the bug: 'ReferenceError: birds is not defined' in or related to this line: 'for (var i = 0; i < birds.length; i++) {' Line Number: 337
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i dont want an array of birds, i want to create two separate bird objects.
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create separate but identical birds functions. i would like to apply customizations to each.
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make block1 font outline yellow
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for block1, use sun logic to pulse text box ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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use exact same pulsing logic used on sun for block1
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import and using the following plugins: @upit/tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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it is still not pulsing, try again ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make block1 pulse like sun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Branch asset // Bird class to represent the first kind of bird var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; if (Math.random() < 0.33) { self.x = Math.random() * 2048; // Start from a random position along the top } else { self.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = Math.random() * 2732; // Random initial y position within the screen height self.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } }; }); // Bird3 class to represent a third kind of bird var Bird3 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; if (Math.random() < 0.33) { self.x = Math.random() * 2048; // Start from a random position along the top } else { self.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side } } }; }); // Cloud class to represent clouds moving across the screen var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() * 0.5 + 0.5) * 0.4; // Reduce speed by 60% (20% slower than before) self.hasAccelerated = false; // Track if the cloud has already accelerated self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; // If the cloud moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } self.lastX = self.x; // Track last X position for future checks // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { var slowestSpeed = Math.min(self.speed, clouds[i].speed); self.speed += slowestSpeed * 0.1; // Increase speed by 10% of the slowest cloud's speed self.hasAccelerated = true; // Mark as accelerated } break; } } // Check if the cloud intersects with the sun if (!self.lastIntersecting && self.intersects(sun)) { self.speed *= 1.5; // Increase speed by 50% tween(cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } else if (self.lastIntersecting && !self.intersects(sun)) { self.speed /= 1.5; // Reset speed to original tween(cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } self.lastIntersecting = self.intersects(sun); }; }); // Sun class to represent a pulsating sun in the top left corner var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.x = sunGraphics.width / 2; self.y = sunGraphics.height / 2; // Function to create a pulsating effect function pulsate() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); // Start the pulsating effect }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); // UFO class to represent a UFO flying across the screen var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; // Decrease speed by 20% self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 100) * 350; // Increase the wave pattern length to make the UFO move along the top 100px-700px // If the UFO moves off-screen, destroy it and set to null if (self.x > 2048 + self.width / 2 || self.x < -self.width / 2) { self.destroy(); ufo = null; } }; }); /**** * Initialize Game ****/ /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Initialize clouds array var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Create a text block named block1 to display a message on the screen var block1 = new Text2('Ready? (Y/N)', { size: 120, fill: 0xFF0000, // Pure red color // White color font: "Showcard Gothic", // Simple and readable font stroke: 0xFFFF00, // Outline with a thin black line strokeThickness: 5, // Thickness of the outline dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Black shadow dropShadowBlur: 4, // Blur level of the shadow dropShadowAngle: Math.PI / 6, // Angle of the shadow dropShadowDistance: 6 // Distance of the shadow from the text }); block1.anchor.set(0.5, 0.5); // Center the text block1.scale.x = Math.min(1, 2048 * 0.5 / block1.width); // Ensure width is at most 50% of screen width block1.x = 2048 / 2 - 1500 + 500 - 50 + 50 - 10; // Move left by 1500px, then right by 500px, and finally left by 50px, then right by 50px, then left by 10px block1.y = 2732 / 2 - 400; // Move up by 400px LK.gui.top.addChild(block1); // Function to create a pulsating effect for block1 function pulsateBlock1() { tween(block1, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(block1, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsateBlock1 }); } }); } pulsateBlock1(); // Start the pulsating effect for block1 game.move = function (x, y, obj) { // Removed the cat image from following the cursor if (!game.reticle) { game.reticle = LK.getAsset('reticle1', { anchorX: 0.5, anchorY: 0.5 }); game.addChild(game.reticle); } game.reticle.x = x; game.reticle.y = y; }; // Add a sun to the game in the top left corner var sun = game.addChild(new Sun()); sun.x = 1750; sun.y = 280; // Function to add a UFO to the game function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2; // Start from either the far right or left edge of the screen ufo.y = Math.random() * 500; // Random initial y position in the upper part of the screen ufo.customUpdate = function () { ufo.update(); }; LK.getSound('ufo1').play(); return ufo; } // Initialize clouds array var clouds = []; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 500; // Position clouds in the upper part of the screen clouds.push(cloud); game.addChild(cloud); } // Initialize a timer to add a UFO at a random time between 30 and 90 seconds var ufo; // Define the ufo variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer with a new random time ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 60000 + 30000); }, Math.random() * 60000 + 30000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); // Check if the UFO has moved off-screen if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) { // Destroy the UFO and set it to null ufo.destroy(); ufo = null; // Stop the ufo1 sound LK.getSound('ufo1').stop(); // Start a timer for the UFO to reappear between 50-80 seconds ufoTimer = LK.setTimeout(function () { ufo = addUFO(); }, Math.random() * 30000 + 50000); } else { // Ensure the ufo1 sound is playing while the UFO is on screen if (!LK.getSound('ufo1').isPlaying()) { LK.getSound('ufo1').play({ loop: true }); } } ufo.lastX = ufo.x; // Update lastX for the UFO } bird1.update(); bird2.update(); if (!bird1.lastIntersecting && bird1.intersects(bird2)) { var dx = bird2.x - bird1.x; var dy = bird2.y - bird1.y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = (bird1.width + 10) / 2 + (bird2.width + 10) / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = bird1.x + Math.cos(angle) * minDist; var targetY = bird1.y + Math.sin(angle) * minDist; var ax = (targetX - bird2.x) * 0.02; var ay = (targetY - bird2.y) * 0.02; bird1.x -= ax; bird1.y -= ay; bird2.x += ax; bird2.y += ay; } bird1.lastIntersecting = true; bird2.lastIntersecting = true; } else { bird1.lastIntersecting = false; bird2.lastIntersecting = false; } }; // Create two separate bird objects var bird1 = new Bird1(); bird1.x = Math.random() * 2048; bird1.y = -bird1.height; bird1.speed = 1 + Math.random() * 0.6; bird1.lastIntersecting = false; game.addChild(bird1); // bird1 // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0x00FF00, // Monochrome green color font: "Showcard Gothic", // Fun and playful font stroke: 0x000000, // Outline with a thin black line strokeThickness: 5, // Thickness of the outline dropShadow: true, // Enable drop shadow dropShadowColor: 0x000000, // Black shadow dropShadowBlur: 4, // Blur level of the shadow dropShadowAngle: Math.PI / 6, // Angle of the shadow dropShadowDistance: 6 // Distance of the shadow from the text }); var bird2 = new Bird2(); bird2.x = Math.random() * 2048; bird2.y = -bird2.height; bird2.speed = 1 + Math.random() * 0.6; bird2.lastIntersecting = false; game.addChild(bird2); LK.gui.top.addChild(scoreTxt); // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 200, // Position the cat to the far right y: 2732 // Position the cat at the bottom of the screen })); // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } // Play bgm1 once at the start of the game LK.playMusic('bgm1', { loop: false, fade: { start: 0, end: 1, duration: 4000 }, onEnd: onBgm1End }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Create an array for all sounds except ufo1 var sounds = ['cricket1', 'cricket2', 'frog1', 'wings1']; // Initialize random timers for each sound to play between 50-80 seconds sounds.forEach(function (soundId) { var sound = LK.getSound(soundId); var soundTimer = LK.setTimeout(function () { sound.play(); // Reset the timer to play the sound again between 50-80 seconds soundTimer = LK.setTimeout(arguments.callee, Math.random() * 30000 + 50000); }, Math.random() * 30000 + 50000); });
===================================================================
--- original.js
+++ change.js
@@ -338,14 +338,15 @@
bird2.lastIntersecting = false;
}
};
// Create two separate bird objects
-var bird2 = new Bird2();
-bird2.x = Math.random() * 2048;
-bird2.y = -bird2.height;
-bird2.speed = 1 + Math.random() * 0.6;
-bird2.lastIntersecting = false;
-game.addChild(bird2);
+var bird1 = new Bird1();
+bird1.x = Math.random() * 2048;
+bird1.y = -bird1.height;
+bird1.speed = 1 + Math.random() * 0.6;
+bird1.lastIntersecting = false;
+game.addChild(bird1);
+// bird1
// Add a tree to the game
var tree = game.addChild(new Tree());
tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side
tree.y = 2732 - 50; // Position the tree on the grass
@@ -370,15 +371,14 @@
dropShadowAngle: Math.PI / 6,
// Angle of the shadow
dropShadowDistance: 6 // Distance of the shadow from the text
});
-var bird1 = new Bird1();
-bird1.x = Math.random() * 2048;
-bird1.y = -bird1.height;
-bird1.speed = 1 + Math.random() * 0.6;
-bird1.lastIntersecting = false;
-game.addChild(bird1);
-// bird1
+var bird2 = new Bird2();
+bird2.x = Math.random() * 2048;
+bird2.y = -bird2.height;
+bird2.speed = 1 + Math.random() * 0.6;
+bird2.lastIntersecting = false;
+game.addChild(bird2);
LK.gui.top.addChild(scoreTxt);
// Add the grass floor to the game
for (var i = 0; i < 2048; i += 2048) {
for (var j = 0; j < 2048; j += 2048) {
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows