User prompt
add a user message that pops up on the screen when the user hits the "hit" button that says "You have decided to hit!"
User prompt
the hit and stand buttons don't seem to do anything or work. what is the problem?
Code edit (2 edits merged)
Please save this source code
User prompt
I still don't see the hit and stand buttons, make them visible and selectable by the user
User prompt
I need user selectable buttons shown on the visible screen so the player can select the hit or stand actions
Code edit (1 edits merged)
Please save this source code
User prompt
we need to show each card the player has as separate object on the visible screen
User prompt
put a text box called "player's hand" to the right of the player's cards.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'playerHandValueText.setText(playerHand.getValue());' Line Number: 64
User prompt
Need to show the value of the card the player has on the visible game screen
Initial prompt
Blackjack Test
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Card class to represent each card in the deck var Card = Container.expand(function (suit, value) { var self = Container.call(this); self.suit = suit; self.value = value; self.isFaceDown = false; // Attach card asset var cardGraphics = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5 }); // Method to flip the card self.flip = function () { self.isFaceDown = !self.isFaceDown; cardGraphics.alpha = self.isFaceDown ? 0.5 : 1; }; }); // Deck class to manage the deck of cards var Deck = Container.expand(function () { var self = Container.call(this); self.cards = []; // Initialize deck with standard 52 cards var suits = ['hearts', 'diamonds', 'clubs', 'spades']; var values = [2, 3, 4, 5, 6, 7, 8, 9, 10, 'J', 'Q', 'K', 'A']; suits.forEach(function (suit) { values.forEach(function (value) { self.cards.push(new Card(suit, value)); }); }); // Shuffle the deck self.shuffle = function () { for (var i = self.cards.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var _ref = [self.cards[j], self.cards[i]]; self.cards[i] = _ref[0]; self.cards[j] = _ref[1]; } }; // Draw a card from the deck self.draw = function () { return self.cards.pop(); }; }); // Hand class to manage a player's or dealer's hand var Hand = Container.expand(function () { var self = Container.call(this); self.cards = []; // Add a card to the hand self.addCard = function (card) { self.cards.push(card); self.addChild(card); // Update the player's hand value display if (self === playerHand) { playerHandValueText.setText(playerHand.getValue()); } }; // Calculate the total value of the hand self.getValue = function () { var total = 0; var aces = 0; self.cards.forEach(function (card) { if (typeof card.value === 'number') { total += card.value; } else if (card.value === 'A') { aces += 1; total += 11; } else { total += 10; } }); while (total > 21 && aces > 0) { total -= 10; aces -= 1; } return total; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create a Text2 object to display the player's hand value var playerHandValueText = new Text2('0', { size: 150, fill: 0xFFFFFF }); playerHandValueText.anchor.set(0.5, 0); LK.gui.top.addChild(playerHandValueText); // Create a Text2 object to display the label "Player's Hand" var playerHandLabel = new Text2("Player's Hand", { size: 150, fill: 0xFFFFFF }); playerHandLabel.anchor.set(0.5, 0); playerHandLabel.x = playerHandValueText.x + playerHandValueText.width + 50; // Position to the right of the player's hand value LK.gui.top.addChild(playerHandLabel); // Initialize deck and hands var deck = new Deck(); deck.shuffle(); var playerHand = new Hand(); var dealerHand = new Hand(); // Position hands on the screen playerHand.x = 1024; playerHand.y = 2000; dealerHand.x = 1024; dealerHand.y = 500; // Add initial cards to player and dealer playerHand.addCard(deck.draw()); playerHand.addCard(deck.draw()); dealerHand.addCard(deck.draw()); dealerHand.addCard(deck.draw()); // Add hands to the game game.addChild(playerHand); game.addChild(dealerHand); // Game state variables var playerTurn = true; var gameOver = false; // Function to handle player's decision function playerDecision(action) { if (gameOver) { return; } if (action === 'hit') { playerHand.addCard(deck.draw()); if (playerHand.getValue() > 21) { gameOver = true; LK.showGameOver(); } } else if (action === 'stand') { playerTurn = false; dealerPlay(); } } // Function for dealer's play function dealerPlay() { while (dealerHand.getValue() < 17) { dealerHand.addCard(deck.draw()); } if (dealerHand.getValue() > 21 || playerHand.getValue() > dealerHand.getValue()) { LK.showYouWin(); } else if (playerHand.getValue() < dealerHand.getValue()) { LK.showGameOver(); } else { // It's a push LK.showGameOver(); } } // Event listeners for player actions game.down = function (x, y, obj) { if (playerTurn) { // Example: Check if the player clicked on a "Hit" or "Stand" button // This is a placeholder for actual button detection logic if (x < 1024) { playerDecision('hit'); } else { playerDecision('stand'); } } }; // Update function to handle game logic game.update = function () { // Game logic updates if (!playerTurn && !gameOver) { dealerPlay(); } };
===================================================================
--- original.js
+++ change.js
@@ -97,8 +97,16 @@
fill: 0xFFFFFF
});
playerHandValueText.anchor.set(0.5, 0);
LK.gui.top.addChild(playerHandValueText);
+// Create a Text2 object to display the label "Player's Hand"
+var playerHandLabel = new Text2("Player's Hand", {
+ size: 150,
+ fill: 0xFFFFFF
+});
+playerHandLabel.anchor.set(0.5, 0);
+playerHandLabel.x = playerHandValueText.x + playerHandValueText.width + 50; // Position to the right of the player's hand value
+LK.gui.top.addChild(playerHandLabel);
// Initialize deck and hands
var deck = new Deck();
deck.shuffle();
var playerHand = new Hand();