User prompt
significantly increase velocity change amount after touching the screen
User prompt
have the game always look for the touch and continually adjust the velocity after the user touches the screen
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when the user taps the screen have the velocity increase by 1 unit and have the direction be in the exact opposite direction of the touch
User prompt
when the user taps the screen change the velocity of the hero
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allow the user to change the velocity of the hero by tapping the screen
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allow the hero to have a velocity
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whenever the screen is touched moved the hero in the exact opposite direction
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var border = new Graphics();' Line Number: 28
User prompt
lets add a border around the visible area of the screen
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lets have a hero that starts in the center of the screen
Code edit (1 edits merged)
Please save this source code
Initial prompt
Cosmic Container: Alien Ambush
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,198 +1,6 @@
/****
-* Classes
-****/
-// Hero class
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Hero update logic
- };
- self.shoot = function () {
- // Hero shooting logic
- };
-});
-// Enemy class
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Enemy update logic
- };
- self.shoot = function () {
- // Enemy shooting logic
- };
-});
-// Bullet class for hero
-var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.move = function () {
- self.y -= self.speed;
- };
-});
-// Bullet class for enemies
-var EnemyBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('enemyBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.move = function () {
- self.y += self.speed;
- };
-});
-// Resource class
-var Resource = Container.expand(function () {
- var self = Container.call(this);
- var resourceGraphics = self.attachAsset('resource', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.collect = function () {
- // Resource collection logic
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize hero, enemies, and bullets
-// Define assets for the hero, enemies, and bullets
-var hero = game.addChild(new Hero());
-hero.x = 2048 / 2;
-hero.y = 2732 - 150;
-var enemies = [];
-var heroBullets = [];
-var enemyBullets = [];
-var resources = [];
-// Touch event to move hero and shoot
-game.on('down', function (obj) {
- var touchPos = obj.event.getLocalPosition(game);
- hero.x = touchPos.x;
- hero.shoot();
-});
-// Main game loop
-LK.on('tick', function () {
- // Update hero
- hero.update();
- // Move and update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- var bullet = heroBullets[i];
- bullet.move();
- if (bullet.y < 0) {
- bullet.destroy();
- heroBullets.splice(i, 1);
- }
- }
- // Update enemies and shoot
- enemies.forEach(function (enemy) {
- enemy.update();
- if (LK.ticks % 120 === 0) {
- // Enemies shoot every 2 seconds
- enemy.shoot();
- }
- });
- // Move and update enemy bullets
- for (var j = enemyBullets.length - 1; j >= 0; j--) {
- var bullet = enemyBullets[j];
- bullet.move();
- if (bullet.y > 2732) {
- bullet.destroy();
- enemyBullets.splice(j, 1);
- }
- }
- // Update resources
- resources.forEach(function (resource) {
- resource.collect();
- });
- // Check for collisions
- checkCollisions();
-});
-// Function to check for collisions
-function checkCollisions() {
- // Check for bullet collisions with enemies
- heroBullets.forEach(function (bullet) {
- enemies.forEach(function (enemy, index) {
- if (bullet.intersects(enemy)) {
- // Destroy enemy and bullet
- enemy.destroy();
- bullet.destroy();
- enemies.splice(index, 1);
- // Increase score
- LK.setScore(LK.getScore() + 1);
- }
- });
- });
- // Check for bullet collisions with hero
- enemyBullets.forEach(function (bullet) {
- if (bullet.intersects(hero)) {
- // Game over
- LK.showGameOver();
- }
- });
- // Check for hero collecting resources
- resources.forEach(function (resource, index) {
- if (resource.intersects(hero)) {
- // Collect resource
- resource.destroy();
- resources.splice(index, 1);
- // Update resource count or effect
- }
- });
-}
-// Spawn enemies and resources
-LK.setInterval(function () {
- spawnEnemy();
- spawnResource();
-}, 3000); // Spawn every 3 seconds
-// Function to spawn an enemy
-function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = 100;
- enemies.push(enemy);
- game.addChild(enemy);
-}
-// Function to spawn a resource
-function spawnResource() {
- var resource = new Resource();
- resource.x = Math.random() * 2048;
- resource.y = Math.random() * 2732;
- resources.push(resource);
- game.addChild(resource);
-}
-// Hero shooting function
-Hero.prototype.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = this.x;
- bullet.y = this.y - this.height / 2;
- heroBullets.push(bullet);
- game.addChild(bullet);
-};
-// Enemy shooting function
-Enemy.prototype.shoot = function () {
- var bullet = new EnemyBullet();
- bullet.x = this.x;
- bullet.y = this.y + this.height / 2;
- enemyBullets.push(bullet);
- game.addChild(bullet);
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
Create the top down view of what it would look to be inside of a very dark space ship's empty cargo bay.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a top down view of an astronaut in a bright yellow space suit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a round bright orange energy orb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a scary space monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a yellow Play button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
show a bright green package. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create an escape hatch with a red exit sign on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.