User prompt
please add a backdrop
User prompt
make the score increase by 1 everytime the player sucsesfully jumps over the enemy
User prompt
make the score text pastel pink
User prompt
add a score system everytime the player jumps over a enemy the score increases by 1
User prompt
make the enemys at the beginning slowly spawn as the game progress es the enemys spawn more often
User prompt
make the jump a little higher
User prompt
make the jump a litle bit higher
Initial prompt
kawaii parkour
/**** * Classes ****/ // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.speed = 5; self.jumpPower = -15; self.gravity = 0.5; self.velocityY = 0; self.isJumping = false; self.isFlipping = false; self.flipRotation = 0; self.moveRight = function () { self.x += self.speed; }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = self.jumpPower; } }; self.update = function () { self.y += self.velocityY; self.velocityY += self.gravity; if (self.isFlipping) { playerGraphics.rotation += self.flipRotation; } // Check for ground collision if (self.y > game.height - playerGraphics.height) { self.y = game.height - playerGraphics.height; self.isJumping = false; self.isFlipping = false; playerGraphics.rotation = 0; } }; self.flip = function () { if (!self.isFlipping && self.isJumping) { self.isFlipping = true; self.flipRotation = Math.PI / 16; // 22.5 degrees per frame } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1); self.speed = -5; self.move = function () { self.x += self.speed; }; self.update = function () { self.move(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var obstacles = []; var player = game.addChild(new Player()); // Set the player's starting position player.x = 2048 / 4; player.y = game.height - player.height; // Game tick event LK.on('tick', function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Check for collision with player if (player.intersects(obstacles[i])) { // End game if collision occurs LK.showGameOver(); } // Remove off-screen obstacles if (obstacles[i].x + obstacles[i].width < 0) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Spawn obstacles if (LK.ticks % 120 === 0) { // Every 2 seconds var obstacle = new Obstacle(); obstacle.x = game.width; obstacle.y = game.height - obstacle.height; obstacles.push(obstacle); game.addChild(obstacle); } }); // Touch event listeners game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x > game.width / 2) { player.moveRight(); } else { player.jump(); } }); game.on('up', function (obj) { player.flip(); });
/****
* Classes
****/
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
self.speed = 5;
self.jumpPower = -15;
self.gravity = 0.5;
self.velocityY = 0;
self.isJumping = false;
self.isFlipping = false;
self.flipRotation = 0;
self.moveRight = function () {
self.x += self.speed;
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = self.jumpPower;
}
};
self.update = function () {
self.y += self.velocityY;
self.velocityY += self.gravity;
if (self.isFlipping) {
playerGraphics.rotation += self.flipRotation;
}
// Check for ground collision
if (self.y > game.height - playerGraphics.height) {
self.y = game.height - playerGraphics.height;
self.isJumping = false;
self.isFlipping = false;
playerGraphics.rotation = 0;
}
};
self.flip = function () {
if (!self.isFlipping && self.isJumping) {
self.isFlipping = true;
self.flipRotation = Math.PI / 16; // 22.5 degrees per frame
}
};
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1);
self.speed = -5;
self.move = function () {
self.x += self.speed;
};
self.update = function () {
self.move();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
var player = game.addChild(new Player());
// Set the player's starting position
player.x = 2048 / 4;
player.y = game.height - player.height;
// Game tick event
LK.on('tick', function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Check for collision with player
if (player.intersects(obstacles[i])) {
// End game if collision occurs
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacles[i].x + obstacles[i].width < 0) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Spawn obstacles
if (LK.ticks % 120 === 0) {
// Every 2 seconds
var obstacle = new Obstacle();
obstacle.x = game.width;
obstacle.y = game.height - obstacle.height;
obstacles.push(obstacle);
game.addChild(obstacle);
}
});
// Touch event listeners
game.on('down', function (obj) {
var touchPos = obj.event.getLocalPosition(game);
if (touchPos.x > game.width / 2) {
player.moveRight();
} else {
player.jump();
}
});
game.on('up', function (obj) {
player.flip();
});
kawaii style kitten. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Kawaii style monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
kawaii style grass feild backdrop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.