User prompt
delete hide button
User prompt
in level 2 make it so the shark dissapears for 2 moves
User prompt
make a 3rd level with a second shark
User prompt
make a second level were the shark only dissapears for 1 move
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = "#00FF00";' Line Number: 552
User prompt
make it so ther is 10 gas cans
User prompt
make it so his dissapearence happens every 7 turns
User prompt
when player hides respawn players at starting area
User prompt
make it so you can hide and he will pass you and randomly move. when you are hidding you can't move or collect gas tanks
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = "#FF0000";' Line Number: 428
User prompt
At turn 6, the shark disappears for 3 turns, then reappears in the same spot it left. During the shark’s disappearance, the player can still move and collect gas tanks. After that, the shark resumes chasing.
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'warningText.style.fill = "#FFCC00";' Line Number: 363
User prompt
make it so you click to move
Code edit (1 edits merged)
Please save this source code
User prompt
Shark Pursuit: Gas Tank Hunt
Initial prompt
Make a Python horror game where the player runs from a four-legged shark wearing Nike shoes. The goal is to find 12 gas tanks hidden in a 10x10 grid. Each turn, the player chooses a direction (N/S/E/W) to move, and the shark moves one step closer. If the player moves onto a tile with a gas tank, they collect it. If the shark catches the player, the game ends. Show gas collected, give creepy warnings when the shark is nearby, and describe the shark’s movement to build horror atmosphere.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var GasTank = Container.expand(function () { var self = Container.call(this); var tankGraphics = self.attachAsset('gasTank', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.collected = false; self.collect = function () { if (!self.collected) { self.collected = true; tween(self, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); LK.getSound('collect').play(); return true; } return false; }; self.setPosition = function (x, y) { self.gridX = x; self.gridY = y; self.x = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2; self.y = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2; }; return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); self.gridX = 0; self.gridY = 0; self.isEmpty = true; self.highlight = function (intensity) { tween(cellGraphics, { alpha: intensity }, { duration: 200 }); }; self.resetHighlight = function () { tween(cellGraphics, { alpha: 0.3 }, { duration: 200 }); }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.moveTo = function (x, y) { self.gridX = x; self.gridY = y; // Calculate actual screen position based on grid var targetX = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2; var targetY = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2; tween(self, { x: targetX, y: targetY }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { LK.getSound('move').play(); } }); }; return self; }); var Shark = Container.expand(function () { var self = Container.call(this); var sharkGraphics = self.attachAsset('shark', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 9; self.gridY = 9; self.moveTo = function (x, y) { self.gridX = x; self.gridY = y; // Calculate actual screen position based on grid var targetX = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2; var targetY = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2; tween(self, { x: targetX, y: targetY }, { duration: 300, easing: tween.bounceOut }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Constants var GRID_SIZE = 10; var CELL_SIZE = 204; // 2048 / 10 ~= 204 var GRID_OFFSET_X = (2048 - GRID_SIZE * CELL_SIZE) / 2; var GRID_OFFSET_Y = (2732 - GRID_SIZE * CELL_SIZE) / 2; var TOTAL_GAS_TANKS = 12; // Game state variables var grid = []; var gridContainer = new Container(); var player; var shark; var gasTanks = []; var collectedTanks = 0; var gameActive = true; var turnCount = 0; var playerMoved = false; // UI elements var statusText = new Text2('Find the gas tanks!', { size: 50, fill: 0xFFFFFF }); var scoreText = new Text2('Gas Tanks: 0/' + TOTAL_GAS_TANKS, { size: 50, fill: 0xFFFFFF }); var warningText = new Text2('', { size: 60, fill: 0xFF0000 }); // Initialize grid function initGrid() { var gridBackground = LK.getAsset('gridOutline', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: CELL_SIZE * GRID_SIZE, height: CELL_SIZE * GRID_SIZE, alpha: 0.2 }); game.addChild(gridBackground); game.addChild(gridContainer); for (var y = 0; y < GRID_SIZE; y++) { grid[y] = []; for (var x = 0; x < GRID_SIZE; x++) { var cell = new GridCell(); cell.x = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2; cell.y = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2; cell.gridX = x; cell.gridY = y; gridContainer.addChild(cell); grid[y][x] = cell; // Add click handler to the cell cell.down = function (x, y, obj) { handleCellClick(obj.gridX, obj.gridY); }; } } } // Initialize player function initPlayer() { player = new Player(); player.gridX = 0; player.gridY = 0; player.x = GRID_OFFSET_X + player.gridX * CELL_SIZE + CELL_SIZE / 2; player.y = GRID_OFFSET_Y + player.gridY * CELL_SIZE + CELL_SIZE / 2; game.addChild(player); } // Initialize shark function initShark() { shark = new Shark(); shark.gridX = 9; shark.gridY = 9; shark.x = GRID_OFFSET_X + shark.gridX * CELL_SIZE + CELL_SIZE / 2; shark.y = GRID_OFFSET_Y + shark.gridY * CELL_SIZE + CELL_SIZE / 2; game.addChild(shark); } // Initialize gas tanks function initGasTanks() { // Create a list of all possible positions var positions = []; for (var y = 0; y < GRID_SIZE; y++) { for (var x = 0; x < GRID_SIZE; x++) { // Avoid player and shark starting positions if (x === 0 && y === 0 || x === 9 && y === 9) { continue; } positions.push({ x: x, y: y }); } } // Shuffle the positions for (var i = positions.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = positions[i]; positions[i] = positions[j]; positions[j] = temp; } // Place gas tanks for (var i = 0; i < TOTAL_GAS_TANKS; i++) { var pos = positions[i]; var gasTank = new GasTank(); gasTank.setPosition(pos.x, pos.y); gasTanks.push(gasTank); game.addChild(gasTank); } } // Initialize UI function initUI() { statusText.anchor.set(0.5, 0); statusText.y = 50; statusText.x = 2048 / 2; LK.gui.top.addChild(statusText); scoreText.anchor.set(0, 0); scoreText.y = 50; scoreText.x = 50; LK.gui.topRight.addChild(scoreText); warningText.anchor.set(0.5, 1); warningText.y = -50; LK.gui.bottom.addChild(warningText); } // Handle cell clicks for player movement function handleCellClick(x, y) { if (!gameActive || playerMoved) return; // Check if the clicked cell is adjacent to the player var dx = Math.abs(x - player.gridX); var dy = Math.abs(y - player.gridY); if (dx === 1 && dy === 0 || dx === 0 && dy === 1) { movePlayer(x, y); playerMoved = true; // Schedule shark movement after player moves LK.setTimeout(function () { if (gameActive) { moveShark(); checkCollisions(); playerMoved = false; } }, 500); } } // Move player to new position function movePlayer(x, y) { player.moveTo(x, y); // Check if player collected a gas tank for (var i = 0; i < gasTanks.length; i++) { var tank = gasTanks[i]; if (!tank.collected && tank.gridX === x && tank.gridY === y) { if (tank.collect()) { collectedTanks++; updateScore(); if (collectedTanks >= TOTAL_GAS_TANKS) { gameWon(); } } } } turnCount++; } // Move shark towards player function moveShark() { // Simple pathfinding - move toward player var dx = player.gridX - shark.gridX; var dy = player.gridY - shark.gridY; var newX = shark.gridX; var newY = shark.gridY; // First try to move horizontally or vertically if (Math.abs(dx) > Math.abs(dy)) { newX = shark.gridX + (dx > 0 ? 1 : -1); } else { newY = shark.gridY + (dy > 0 ? 1 : -1); } // Make sure we don't go out of bounds newX = Math.max(0, Math.min(GRID_SIZE - 1, newX)); newY = Math.max(0, Math.min(GRID_SIZE - 1, newY)); shark.moveTo(newX, newY); // Update warning based on distance updateWarning(); } // Update warning message based on distance to shark function updateWarning() { var distance = Math.abs(player.gridX - shark.gridX) + Math.abs(player.gridY - shark.gridY); if (distance <= 1) { warningText.setText("IT'S RIGHT NEXT TO YOU!"); warningText.style.fill = "#FF0000"; LK.getSound('warning').play(); LK.effects.flashScreen(0xFF0000, 300); } else if (distance <= 3) { warningText.setText("You can hear it breathing..."); warningText.style.fill = "#FF3300"; LK.getSound('warning').play(); } else if (distance <= 5) { warningText.setText("It's getting closer..."); warningText.style.fill = "#FF6600"; } else if (distance <= 8) { warningText.setText("Something is hunting you"); warningText.style.fill = "#FFCC00"; } else { warningText.setText(""); } } // Check if shark caught player function checkCollisions() { if (shark.gridX === player.gridX && shark.gridY === player.gridY) { gameOver(); } } // Update score display function updateScore() { scoreText.setText("Gas Tanks: " + collectedTanks + "/" + TOTAL_GAS_TANKS); } // Game over function gameOver() { gameActive = false; statusText.setText("THE SHARK GOT YOU!"); statusText.style.fill = "#FF0000"; LK.effects.flashScreen(0xFF0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // Game won function gameWon() { gameActive = false; statusText.setText("YOU ESCAPED!"); statusText.style.fill = "#00FF00"; LK.effects.flashScreen(0x00FF00, 1000); LK.setTimeout(function () { LK.showYouWin(); }, 1500); } // Highlight valid moves function highlightValidMoves() { // Reset all highlights for (var y = 0; y < GRID_SIZE; y++) { for (var x = 0; x < GRID_SIZE; x++) { grid[y][x].resetHighlight(); } } // Highlight valid moves var directions = [{ x: 1, y: 0 }, { x: -1, y: 0 }, { x: 0, y: 1 }, { x: 0, y: -1 }]; for (var i = 0; i < directions.length; i++) { var newX = player.gridX + directions[i].x; var newY = player.gridY + directions[i].y; if (newX >= 0 && newX < GRID_SIZE && newY >= 0 && newY < GRID_SIZE) { grid[newY][newX].highlight(0.5); } } } // Initialize game function initGame() { initGrid(); initPlayer(); initShark(); initGasTanks(); initUI(); updateScore(); highlightValidMoves(); LK.playMusic('bgmusic'); } // Start the game initGame(); // Game update loop game.update = function () { // Highlight valid moves when player is able to move if (gameActive && !playerMoved) { highlightValidMoves(); } }; // Game event handlers game.down = function (x, y, obj) { // This will be handled by individual cell click handlers }; game.move = function (x, y, obj) { // For debugging purposes // console.log("Mouse position: " + x + ", " + y); }; game.up = function (x, y, obj) { // No additional handling needed };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,425 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var GasTank = Container.expand(function () {
+ var self = Container.call(this);
+ var tankGraphics = self.attachAsset('gasTank', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gridX = 0;
+ self.gridY = 0;
+ self.collected = false;
+ self.collect = function () {
+ if (!self.collected) {
+ self.collected = true;
+ tween(self, {
+ alpha: 0,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ LK.getSound('collect').play();
+ return true;
+ }
+ return false;
+ };
+ self.setPosition = function (x, y) {
+ self.gridX = x;
+ self.gridY = y;
+ self.x = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2;
+ self.y = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2;
+ };
+ return self;
+});
+var GridCell = Container.expand(function () {
+ var self = Container.call(this);
+ var cellGraphics = self.attachAsset('gridCell', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.3
+ });
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isEmpty = true;
+ self.highlight = function (intensity) {
+ tween(cellGraphics, {
+ alpha: intensity
+ }, {
+ duration: 200
+ });
+ };
+ self.resetHighlight = function () {
+ tween(cellGraphics, {
+ alpha: 0.3
+ }, {
+ duration: 200
+ });
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gridX = 0;
+ self.gridY = 0;
+ self.moveTo = function (x, y) {
+ self.gridX = x;
+ self.gridY = y;
+ // Calculate actual screen position based on grid
+ var targetX = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2;
+ var targetY = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2;
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ LK.getSound('move').play();
+ }
+ });
+ };
+ return self;
+});
+var Shark = Container.expand(function () {
+ var self = Container.call(this);
+ var sharkGraphics = self.attachAsset('shark', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gridX = 9;
+ self.gridY = 9;
+ self.moveTo = function (x, y) {
+ self.gridX = x;
+ self.gridY = y;
+ // Calculate actual screen position based on grid
+ var targetX = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2;
+ var targetY = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2;
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: 300,
+ easing: tween.bounceOut
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Constants
+var GRID_SIZE = 10;
+var CELL_SIZE = 204; // 2048 / 10 ~= 204
+var GRID_OFFSET_X = (2048 - GRID_SIZE * CELL_SIZE) / 2;
+var GRID_OFFSET_Y = (2732 - GRID_SIZE * CELL_SIZE) / 2;
+var TOTAL_GAS_TANKS = 12;
+// Game state variables
+var grid = [];
+var gridContainer = new Container();
+var player;
+var shark;
+var gasTanks = [];
+var collectedTanks = 0;
+var gameActive = true;
+var turnCount = 0;
+var playerMoved = false;
+// UI elements
+var statusText = new Text2('Find the gas tanks!', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+var scoreText = new Text2('Gas Tanks: 0/' + TOTAL_GAS_TANKS, {
+ size: 50,
+ fill: 0xFFFFFF
+});
+var warningText = new Text2('', {
+ size: 60,
+ fill: 0xFF0000
+});
+// Initialize grid
+function initGrid() {
+ var gridBackground = LK.getAsset('gridOutline', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ width: CELL_SIZE * GRID_SIZE,
+ height: CELL_SIZE * GRID_SIZE,
+ alpha: 0.2
+ });
+ game.addChild(gridBackground);
+ game.addChild(gridContainer);
+ for (var y = 0; y < GRID_SIZE; y++) {
+ grid[y] = [];
+ for (var x = 0; x < GRID_SIZE; x++) {
+ var cell = new GridCell();
+ cell.x = GRID_OFFSET_X + x * CELL_SIZE + CELL_SIZE / 2;
+ cell.y = GRID_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2;
+ cell.gridX = x;
+ cell.gridY = y;
+ gridContainer.addChild(cell);
+ grid[y][x] = cell;
+ // Add click handler to the cell
+ cell.down = function (x, y, obj) {
+ handleCellClick(obj.gridX, obj.gridY);
+ };
+ }
+ }
+}
+// Initialize player
+function initPlayer() {
+ player = new Player();
+ player.gridX = 0;
+ player.gridY = 0;
+ player.x = GRID_OFFSET_X + player.gridX * CELL_SIZE + CELL_SIZE / 2;
+ player.y = GRID_OFFSET_Y + player.gridY * CELL_SIZE + CELL_SIZE / 2;
+ game.addChild(player);
+}
+// Initialize shark
+function initShark() {
+ shark = new Shark();
+ shark.gridX = 9;
+ shark.gridY = 9;
+ shark.x = GRID_OFFSET_X + shark.gridX * CELL_SIZE + CELL_SIZE / 2;
+ shark.y = GRID_OFFSET_Y + shark.gridY * CELL_SIZE + CELL_SIZE / 2;
+ game.addChild(shark);
+}
+// Initialize gas tanks
+function initGasTanks() {
+ // Create a list of all possible positions
+ var positions = [];
+ for (var y = 0; y < GRID_SIZE; y++) {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ // Avoid player and shark starting positions
+ if (x === 0 && y === 0 || x === 9 && y === 9) {
+ continue;
+ }
+ positions.push({
+ x: x,
+ y: y
+ });
+ }
+ }
+ // Shuffle the positions
+ for (var i = positions.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var temp = positions[i];
+ positions[i] = positions[j];
+ positions[j] = temp;
+ }
+ // Place gas tanks
+ for (var i = 0; i < TOTAL_GAS_TANKS; i++) {
+ var pos = positions[i];
+ var gasTank = new GasTank();
+ gasTank.setPosition(pos.x, pos.y);
+ gasTanks.push(gasTank);
+ game.addChild(gasTank);
+ }
+}
+// Initialize UI
+function initUI() {
+ statusText.anchor.set(0.5, 0);
+ statusText.y = 50;
+ statusText.x = 2048 / 2;
+ LK.gui.top.addChild(statusText);
+ scoreText.anchor.set(0, 0);
+ scoreText.y = 50;
+ scoreText.x = 50;
+ LK.gui.topRight.addChild(scoreText);
+ warningText.anchor.set(0.5, 1);
+ warningText.y = -50;
+ LK.gui.bottom.addChild(warningText);
+}
+// Handle cell clicks for player movement
+function handleCellClick(x, y) {
+ if (!gameActive || playerMoved) return;
+ // Check if the clicked cell is adjacent to the player
+ var dx = Math.abs(x - player.gridX);
+ var dy = Math.abs(y - player.gridY);
+ if (dx === 1 && dy === 0 || dx === 0 && dy === 1) {
+ movePlayer(x, y);
+ playerMoved = true;
+ // Schedule shark movement after player moves
+ LK.setTimeout(function () {
+ if (gameActive) {
+ moveShark();
+ checkCollisions();
+ playerMoved = false;
+ }
+ }, 500);
+ }
+}
+// Move player to new position
+function movePlayer(x, y) {
+ player.moveTo(x, y);
+ // Check if player collected a gas tank
+ for (var i = 0; i < gasTanks.length; i++) {
+ var tank = gasTanks[i];
+ if (!tank.collected && tank.gridX === x && tank.gridY === y) {
+ if (tank.collect()) {
+ collectedTanks++;
+ updateScore();
+ if (collectedTanks >= TOTAL_GAS_TANKS) {
+ gameWon();
+ }
+ }
+ }
+ }
+ turnCount++;
+}
+// Move shark towards player
+function moveShark() {
+ // Simple pathfinding - move toward player
+ var dx = player.gridX - shark.gridX;
+ var dy = player.gridY - shark.gridY;
+ var newX = shark.gridX;
+ var newY = shark.gridY;
+ // First try to move horizontally or vertically
+ if (Math.abs(dx) > Math.abs(dy)) {
+ newX = shark.gridX + (dx > 0 ? 1 : -1);
+ } else {
+ newY = shark.gridY + (dy > 0 ? 1 : -1);
+ }
+ // Make sure we don't go out of bounds
+ newX = Math.max(0, Math.min(GRID_SIZE - 1, newX));
+ newY = Math.max(0, Math.min(GRID_SIZE - 1, newY));
+ shark.moveTo(newX, newY);
+ // Update warning based on distance
+ updateWarning();
+}
+// Update warning message based on distance to shark
+function updateWarning() {
+ var distance = Math.abs(player.gridX - shark.gridX) + Math.abs(player.gridY - shark.gridY);
+ if (distance <= 1) {
+ warningText.setText("IT'S RIGHT NEXT TO YOU!");
+ warningText.style.fill = "#FF0000";
+ LK.getSound('warning').play();
+ LK.effects.flashScreen(0xFF0000, 300);
+ } else if (distance <= 3) {
+ warningText.setText("You can hear it breathing...");
+ warningText.style.fill = "#FF3300";
+ LK.getSound('warning').play();
+ } else if (distance <= 5) {
+ warningText.setText("It's getting closer...");
+ warningText.style.fill = "#FF6600";
+ } else if (distance <= 8) {
+ warningText.setText("Something is hunting you");
+ warningText.style.fill = "#FFCC00";
+ } else {
+ warningText.setText("");
+ }
+}
+// Check if shark caught player
+function checkCollisions() {
+ if (shark.gridX === player.gridX && shark.gridY === player.gridY) {
+ gameOver();
+ }
+}
+// Update score display
+function updateScore() {
+ scoreText.setText("Gas Tanks: " + collectedTanks + "/" + TOTAL_GAS_TANKS);
+}
+// Game over
+function gameOver() {
+ gameActive = false;
+ statusText.setText("THE SHARK GOT YOU!");
+ statusText.style.fill = "#FF0000";
+ LK.effects.flashScreen(0xFF0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1500);
+}
+// Game won
+function gameWon() {
+ gameActive = false;
+ statusText.setText("YOU ESCAPED!");
+ statusText.style.fill = "#00FF00";
+ LK.effects.flashScreen(0x00FF00, 1000);
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 1500);
+}
+// Highlight valid moves
+function highlightValidMoves() {
+ // Reset all highlights
+ for (var y = 0; y < GRID_SIZE; y++) {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ grid[y][x].resetHighlight();
+ }
+ }
+ // Highlight valid moves
+ var directions = [{
+ x: 1,
+ y: 0
+ }, {
+ x: -1,
+ y: 0
+ }, {
+ x: 0,
+ y: 1
+ }, {
+ x: 0,
+ y: -1
+ }];
+ for (var i = 0; i < directions.length; i++) {
+ var newX = player.gridX + directions[i].x;
+ var newY = player.gridY + directions[i].y;
+ if (newX >= 0 && newX < GRID_SIZE && newY >= 0 && newY < GRID_SIZE) {
+ grid[newY][newX].highlight(0.5);
+ }
+ }
+}
+// Initialize game
+function initGame() {
+ initGrid();
+ initPlayer();
+ initShark();
+ initGasTanks();
+ initUI();
+ updateScore();
+ highlightValidMoves();
+ LK.playMusic('bgmusic');
+}
+// Start the game
+initGame();
+// Game update loop
+game.update = function () {
+ // Highlight valid moves when player is able to move
+ if (gameActive && !playerMoved) {
+ highlightValidMoves();
+ }
+};
+// Game event handlers
+game.down = function (x, y, obj) {
+ // This will be handled by individual cell click handlers
+};
+game.move = function (x, y, obj) {
+ // For debugging purposes
+ // console.log("Mouse position: " + x + ", " + y);
+};
+game.up = function (x, y, obj) {
+ // No additional handling needed
+};
\ No newline at end of file