User prompt
add a maze backround
User prompt
add green backround
User prompt
show timer in game
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('timer', {' Line Number: 78
User prompt
add big 1 minute and 30 second timer in corner of game and when it runs out end game
User prompt
every time coins all coins are collected add 30 more
User prompt
show timer
User prompt
add 1 miniute and 30 second timer and end game when it is over
User prompt
once 20 is collected add 30 and end game after 30 has beeen colected
User prompt
once ten coins have been colected add 20 more coins
User prompt
make coins around the map that you have to collect. Make the first amount of coins you collect ten then end the round. In the next round double the amount of coins you need to collect and add more spiders.
Initial prompt
The Maze Trials Game
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Hero movement logic self.x += self.speed; if (self.x > 2048) { self.x = 0; // Wrap around } }; }); // Obstacle class for parkour elements var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Obstacle logic }; }); // Spider class representing the enemy var Spider = Container.expand(function () { var self = Container.call(this); var spiderGraphics = self.attachAsset('spider', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Spider movement logic self.y += self.speed; if (self.y > 2732) { self.y = 0; // Wrap around } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with a grassy green background }); /**** * Game Code ****/ // Initialize hero var hero = game.addChild(new Hero()); hero.x = 100; hero.y = 1366; // Centered vertically // Initialize spiders var spiders = []; for (var i = 0; i < 5; i++) { var spider = new Spider(); spider.x = Math.random() * 2048; spider.y = Math.random() * 2732; spiders.push(spider); game.addChild(spider); } // Initialize obstacles var obstacles = []; for (var j = 0; j < 10; j++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } // Game update logic game.update = function () { hero.update(); spiders.forEach(function (spider) { spider.update(); if (hero.intersects(spider)) { // Handle collision with spider LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); obstacles.forEach(function (obstacle) { if (hero.intersects(obstacle)) { // Handle collision with obstacle hero.speed = 0; // Stop hero movement } }); }; // Handle touch events for hero movement game.down = function (x, y, obj) { hero.x = x; hero.y = y; }; game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; game.up = function (x, y, obj) { // Reset hero speed after touch release hero.speed = 5; };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Hero movement logic
self.x += self.speed;
if (self.x > 2048) {
self.x = 0; // Wrap around
}
};
});
// Obstacle class for parkour elements
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Obstacle logic
};
});
// Spider class representing the enemy
var Spider = Container.expand(function () {
var self = Container.call(this);
var spiderGraphics = self.attachAsset('spider', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Spider movement logic
self.y += self.speed;
if (self.y > 2732) {
self.y = 0; // Wrap around
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Init game with a grassy green background
});
/****
* Game Code
****/
// Initialize hero
var hero = game.addChild(new Hero());
hero.x = 100;
hero.y = 1366; // Centered vertically
// Initialize spiders
var spiders = [];
for (var i = 0; i < 5; i++) {
var spider = new Spider();
spider.x = Math.random() * 2048;
spider.y = Math.random() * 2732;
spiders.push(spider);
game.addChild(spider);
}
// Initialize obstacles
var obstacles = [];
for (var j = 0; j < 10; j++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Game update logic
game.update = function () {
hero.update();
spiders.forEach(function (spider) {
spider.update();
if (hero.intersects(spider)) {
// Handle collision with spider
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
obstacles.forEach(function (obstacle) {
if (hero.intersects(obstacle)) {
// Handle collision with obstacle
hero.speed = 0; // Stop hero movement
}
});
};
// Handle touch events for hero movement
game.down = function (x, y, obj) {
hero.x = x;
hero.y = y;
};
game.move = function (x, y, obj) {
hero.x = x;
hero.y = y;
};
game.up = function (x, y, obj) {
// Reset hero speed after touch release
hero.speed = 5;
};