/****
* Classes
****/
// Class for the laser
var Laser = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = Math.random() < 0.5 ? 1 : -1; // Random initial direction
self.update = function () {
// Move the laser
self.x += self.speed * self.direction;
// Change direction if it hits a wall
if (self.x <= 0 || self.x >= 2048) {
self.direction *= -1;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed; // Update player's vertical position
self.speed += 1; // Apply gravity
if (self.y > 2500) {
// Prevent player from falling through the ground
self.y = 2500;
self.speed = 0;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Near the bottom
// Initialize lasers
var lasers = [];
for (var i = 0; i < 7; i++) {
var laser = new Laser();
laser.x = Math.random() * 2048;
laser.y = (i + 1) * 300; // Spread lasers vertically
lasers.push(laser);
game.addChild(laser);
}
// Score tracking
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
// Allow jump regardless of player's position
player.speed = -30; // Apply upward force
};
// Update game logic
game.update = function () {
// Update lasers
lasers.forEach(function (laser) {
laser.update();
// Check collision with player
if (player.intersects(laser)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Check if player reached the top or bottom
if (player.y <= 0 || player.y >= 2732) {
score++;
scoreTxt.setText('Score: ' + score);
player.y = 2500; // Reset player position
lasers.forEach(function (laser) {
laser.speed += 0.5; // Increase laser speed
});
}
}; /****
* Classes
****/
// Class for the laser
var Laser = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = Math.random() < 0.5 ? 1 : -1; // Random initial direction
self.update = function () {
// Move the laser
self.x += self.speed * self.direction;
// Change direction if it hits a wall
if (self.x <= 0 || self.x >= 2048) {
self.direction *= -1;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed; // Update player's vertical position
self.speed += 1; // Apply gravity
if (self.y > 2500) {
// Prevent player from falling through the ground
self.y = 2500;
self.speed = 0;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Near the bottom
// Initialize lasers
var lasers = [];
for (var i = 0; i < 7; i++) {
var laser = new Laser();
laser.x = Math.random() * 2048;
laser.y = (i + 1) * 300; // Spread lasers vertically
lasers.push(laser);
game.addChild(laser);
}
// Score tracking
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
// Allow jump regardless of player's position
player.speed = -30; // Apply upward force
};
// Update game logic
game.update = function () {
// Update lasers
lasers.forEach(function (laser) {
laser.update();
// Check collision with player
if (player.intersects(laser)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Check if player reached the top or bottom
if (player.y <= 0 || player.y >= 2732) {
score++;
scoreTxt.setText('Score: ' + score);
player.y = 2500; // Reset player position
lasers.forEach(function (laser) {
laser.speed += 0.5; // Increase laser speed
});
}
};