/**** * Classes ****/ // Class for the coin var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the laser var Laser = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = Math.random() < 0.5 ? 1 : -1; // Random initial direction self.update = function () { // Move the laser self.x += self.speed * self.direction; // Change direction if it hits a wall if (self.x <= 0 || self.x >= 2048) { self.direction *= -1; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Near the bottom // Initialize coin var coin = game.addChild(new Coin()); coin.x = 1024; // Center horizontally coin.y = 232; // Near the top // Initialize lasers var lasers = []; for (var i = 0; i < 7; i++) { var laser = new Laser(); laser.x = Math.random() * 2048; laser.y = (i + 1) * 300; // Spread lasers vertically lasers.push(laser); game.addChild(laser); } // Score tracking var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game logic game.update = function () { // Update lasers lasers.forEach(function (laser) { laser.update(); // Check collision with player if (player.intersects(laser)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Check if player reached the top or bottom if (player.y <= 0 || player.y >= 2732) { score++; scoreTxt.setText('Score: ' + score); player.y = 2500; // Reset player position lasers.forEach(function (laser) { laser.speed += 0.5; // Increase laser speed }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,15 @@
/****
* Classes
****/
+// Class for the coin
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Class for the laser
var Laser = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser', {
@@ -47,8 +55,12 @@
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Near the bottom
+// Initialize coin
+var coin = game.addChild(new Coin());
+coin.x = 1024; // Center horizontally
+coin.y = 232; // Near the top
// Initialize lasers
var lasers = [];
for (var i = 0; i < 7; i++) {
var laser = new Laser();