/****
* Classes
****/
// Define the Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.coins = 0; // Initialize the number of coins the player has
self.update = function () {
// Player movement logic
if (self.targetX && self.targetY) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var angle = Math.atan2(dy, dx);
self.x += Math.cos(angle) * self.speed;
self.y += Math.sin(angle) * self.speed;
}
if (self.x < 0) {
self.x = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
};
});
// Define the Zombie class
var Zombie = Container.expand(function () {
var self = Container.call(this);
var zombieGraphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize zombies
var zombies = [];
for (var i = 0; i < 5; i++) {
var zombie = new Zombie();
zombie.x = Math.random() * 2048;
zombie.y = Math.random() * -2732;
zombies.push(zombie);
game.addChild(zombie);
}
// Initialize the first coin
var coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
// Handle player movement
game.down = function (x, y, obj) {
// Set the target position for the player
player.targetX = x;
player.targetY = y;
};
// Update game state
game.update = function () {
player.update();
zombies.forEach(function (zombie) {
zombie.update();
if (player.intersects(zombie)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (player.intersects(coin)) {
// Remove the old coin
game.removeChild(coin);
// Increase the player's coin count
player.coins += 1;
// Check if player has collected 23 coins
if (player.coins >= 23) {
// End the game
LK.showYouWin();
} else {
// Add a new coin at a random position
coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
}
}
});
}; /****
* Classes
****/
// Define the Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.coins = 0; // Initialize the number of coins the player has
self.update = function () {
// Player movement logic
if (self.targetX && self.targetY) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var angle = Math.atan2(dy, dx);
self.x += Math.cos(angle) * self.speed;
self.y += Math.sin(angle) * self.speed;
}
if (self.x < 0) {
self.x = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
};
});
// Define the Zombie class
var Zombie = Container.expand(function () {
var self = Container.call(this);
var zombieGraphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize zombies
var zombies = [];
for (var i = 0; i < 5; i++) {
var zombie = new Zombie();
zombie.x = Math.random() * 2048;
zombie.y = Math.random() * -2732;
zombies.push(zombie);
game.addChild(zombie);
}
// Initialize the first coin
var coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
// Handle player movement
game.down = function (x, y, obj) {
// Set the target position for the player
player.targetX = x;
player.targetY = y;
};
// Update game state
game.update = function () {
player.update();
zombies.forEach(function (zombie) {
zombie.update();
if (player.intersects(zombie)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (player.intersects(coin)) {
// Remove the old coin
game.removeChild(coin);
// Increase the player's coin count
player.coins += 1;
// Check if player has collected 23 coins
if (player.coins >= 23) {
// End the game
LK.showYouWin();
} else {
// Add a new coin at a random position
coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
}
}
});
};