User prompt
end game when 23 coins have been collected
User prompt
end game when 12 coins have been collected
User prompt
Please fix the bug: 'TypeError: self.setText is not a function' in or related to this line: 'self.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'TypeError: scoreGraphics.setText is not a function' in or related to this line: 'scoreGraphics.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('score', {' Line Number: 89
User prompt
make score
User prompt
make the player collect coins
User prompt
add more coins per seccond
User prompt
make the player follow mouse
User prompt
add coins and every time player collects a coin add another in a different area
Initial prompt
The scorch games
/**** * Classes ****/ // Define the Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.coins = 0; // Initialize the number of coins the player has self.update = function () { // Player movement logic if (self.targetX && self.targetY) { var dx = self.targetX - self.x; var dy = self.targetY - self.y; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; } if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } }; }); // Define the Score class var Score = Container.expand(function () { var self = Container.call(this); var scoreGraphics = self.attachAsset('score', { anchorX: 0.5, anchorY: 0.5 }); self.score = 0; // Initialize the score to 0 self.update = function () { // Update the score display self.setText2(self.score.toString()); }; }); // Define the Zombie class var Zombie = Container.expand(function () { var self = Container.call(this); var zombieGraphics = self.attachAsset('zombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var scoreText = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var player = game.addChild(new Player()); player.x = 1024; player.y = 2400; // Initialize score var score = game.addChild(new Score()); score.x = 1024; score.y = 50; // Initialize zombies var zombies = []; for (var i = 0; i < 5; i++) { var zombie = new Zombie(); zombie.x = Math.random() * 2048; zombie.y = Math.random() * -2732; zombies.push(zombie); game.addChild(zombie); } // Initialize the first coin var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = Math.random() * 2732; game.addChild(coin); // Handle player movement game.down = function (x, y, obj) { // Set the target position for the player player.targetX = x; player.targetY = y; }; // Update game state game.update = function () { player.update(); zombies.forEach(function (zombie) { zombie.update(); if (player.intersects(zombie)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (player.intersects(coin)) { // Remove the old coin game.removeChild(coin); // Increase the player's coin count player.coins += 1; // Update the score score.score = player.coins; score.update(); // Add a new coin at a random position coin = new Coin(); coin.x = Math.random() * 2048; coin.y = Math.random() * 2732; game.addChild(coin); } }); };
===================================================================
--- original.js
+++ change.js
@@ -46,9 +46,9 @@
});
self.score = 0; // Initialize the score to 0
self.update = function () {
// Update the score display
- self.setText(self.score);
+ self.setText2(self.score.toString());
};
});
// Define the Zombie class
var Zombie = Container.expand(function () {