User prompt
end game when 23 coins have been collected
User prompt
end game when 12 coins have been collected
User prompt
Please fix the bug: 'TypeError: self.setText is not a function' in or related to this line: 'self.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'TypeError: scoreGraphics.setText is not a function' in or related to this line: 'scoreGraphics.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('score', {' Line Number: 89
User prompt
make score
User prompt
make the player collect coins
User prompt
add more coins per seccond
User prompt
make the player follow mouse
User prompt
add coins and every time player collects a coin add another in a different area
Initial prompt
The scorch games
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player movement logic if (self.x < 0) self.x = 0; if (self.x > 2048) self.x = 2048; }; }); // Define the Zombie class var Zombie = Container.expand(function () { var self = Container.call(this); var zombieGraphics = self.attachAsset('zombie', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; player.y = 2400; // Initialize zombies var zombies = []; for (var i = 0; i < 5; i++) { var zombie = new Zombie(); zombie.x = Math.random() * 2048; zombie.y = Math.random() * -2732; zombies.push(zombie); game.addChild(zombie); } // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game state game.update = function () { player.update(); zombies.forEach(function (zombie) { zombie.update(); if (player.intersects(zombie)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player movement logic
if (self.x < 0) self.x = 0;
if (self.x > 2048) self.x = 2048;
};
});
// Define the Zombie class
var Zombie = Container.expand(function () {
var self = Container.call(this);
var zombieGraphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize zombies
var zombies = [];
for (var i = 0; i < 5; i++) {
var zombie = new Zombie();
zombie.x = Math.random() * 2048;
zombie.y = Math.random() * -2732;
zombies.push(zombie);
game.addChild(zombie);
}
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Update game state
game.update = function () {
player.update();
zombies.forEach(function (zombie) {
zombie.update();
if (player.intersects(zombie)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
};