User prompt
end game when 23 coins have been collected
User prompt
end game when 12 coins have been collected
User prompt
Please fix the bug: 'TypeError: self.setText is not a function' in or related to this line: 'self.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'TypeError: scoreGraphics.setText is not a function' in or related to this line: 'scoreGraphics.setText(self.score);' Line Number: 58
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('score', {' Line Number: 89
User prompt
make score
User prompt
make the player collect coins
User prompt
add more coins per seccond
User prompt
make the player follow mouse
User prompt
add coins and every time player collects a coin add another in a different area
Initial prompt
The scorch games
/****
* Classes
****/
// Define the Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.coins = 0; // Initialize the number of coins the player has
self.update = function () {
// Player movement logic
if (self.targetX && self.targetY) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var angle = Math.atan2(dy, dx);
self.x += Math.cos(angle) * self.speed;
self.y += Math.sin(angle) * self.speed;
}
if (self.x < 0) {
self.x = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
};
});
// Define the Zombie class
var Zombie = Container.expand(function () {
var self = Container.call(this);
var zombieGraphics = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize zombies
var zombies = [];
for (var i = 0; i < 5; i++) {
var zombie = new Zombie();
zombie.x = Math.random() * 2048;
zombie.y = Math.random() * -2732;
zombies.push(zombie);
game.addChild(zombie);
}
// Initialize the first coin
var coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
// Handle player movement
game.down = function (x, y, obj) {
// Set the target position for the player
player.targetX = x;
player.targetY = y;
};
// Update game state
game.update = function () {
player.update();
zombies.forEach(function (zombie) {
zombie.update();
if (player.intersects(zombie)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (player.intersects(coin)) {
// Remove the old coin
game.removeChild(coin);
// Increase the player's coin count
player.coins += 1;
// Check if player has collected 23 coins
if (player.coins >= 23) {
// End the game
LK.showYouWin();
} else {
// Add a new coin at a random position
coin = new Coin();
coin.x = Math.random() * 2048;
coin.y = Math.random() * 2732;
game.addChild(coin);
}
}
});
}; ===================================================================
--- original.js
+++ change.js
@@ -101,10 +101,10 @@
// Remove the old coin
game.removeChild(coin);
// Increase the player's coin count
player.coins += 1;
- // Check if player has collected 12 coins
- if (player.coins >= 12) {
+ // Check if player has collected 23 coins
+ if (player.coins >= 23) {
// End the game
LK.showYouWin();
} else {
// Add a new coin at a random position