/****
* Classes
****/
// Class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 3;
self.speedY = 3;
self.update = function () {
// Enemy update logic
// Move in a straight line until they hit a wall
if (self.x <= 0 || self.x >= 2048) {
self.speedX = -self.speedX;
}
if (self.y <= 0 || self.y >= 2732) {
self.speedY = -self.speedY;
}
self.x += self.speedX;
self.y += self.speedY;
};
});
// Class for important files
var ImportantFile = Container.expand(function () {
var self = Container.call(this);
var fileGraphics = self.attachAsset('file', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// File update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize important files
var files = [];
for (var i = 0; i < 3; i++) {
var file = new ImportantFile();
file.x = Math.random() * 2048;
file.y = Math.random() * 2732;
files.push(file);
game.addChild(file);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
// Check for collision with player
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for collecting files
for (var j = files.length - 1; j >= 0; j--) {
if (player.intersects(files[j])) {
files[j].destroy();
files.splice(j, 1);
LK.setScore(LK.getScore() + 1);
if (files.length === 0) {
if (LK.getScore() < 63) {
for (var i = 0; i < 10; i++) {
var file = new ImportantFile();
file.x = Math.random() * 2048;
file.y = Math.random() * 2732;
files.push(file);
game.addChild(file);
}
} else {
LK.showYouWin();
}
}
}
}
}; /****
* Classes
****/
// Class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 3;
self.speedY = 3;
self.update = function () {
// Enemy update logic
// Move in a straight line until they hit a wall
if (self.x <= 0 || self.x >= 2048) {
self.speedX = -self.speedX;
}
if (self.y <= 0 || self.y >= 2732) {
self.speedY = -self.speedY;
}
self.x += self.speedX;
self.y += self.speedY;
};
});
// Class for important files
var ImportantFile = Container.expand(function () {
var self = Container.call(this);
var fileGraphics = self.attachAsset('file', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// File update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize important files
var files = [];
for (var i = 0; i < 3; i++) {
var file = new ImportantFile();
file.x = Math.random() * 2048;
file.y = Math.random() * 2732;
files.push(file);
game.addChild(file);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
// Check for collision with player
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for collecting files
for (var j = files.length - 1; j >= 0; j--) {
if (player.intersects(files[j])) {
files[j].destroy();
files.splice(j, 1);
LK.setScore(LK.getScore() + 1);
if (files.length === 0) {
if (LK.getScore() < 63) {
for (var i = 0; i < 10; i++) {
var file = new ImportantFile();
file.x = Math.random() * 2048;
file.y = Math.random() * 2732;
files.push(file);
game.addChild(file);
}
} else {
LK.showYouWin();
}
}
}
}
};