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in function checkInfiniteMode, if inifiniteMode is true do exactly the same as when buying GENERATORS.INFINITE_LOVE : enter isInfiniteMode, hide bigHeart and giftRain, hide rightBoard with anim, background.changeBackground(10); loveField = new LoveField(); middlegroundContainer.addChild(loveField);
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in checkProgress, if currentlevel >= 9 do exactly the same as when buying GENERATORS.INFINITE_LOVE : enter isInfiniteMode, hide bigHeart and giftRain, hide rightBoard with anim, background.changeBackground(10); loveField = new LoveField(); middlegroundContainer.addChild(loveField);
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play tada sound when entering infinitemode
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play pop sound for manualGeneration
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Please fix the bug: 'Cannot read properties of undefined (reading 'generatorButtons')' in or related to this line: 'rightBoard.generatorButtons[generatorId].config.cost = newCost;' Line Number: 1834
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Please fix the bug: 'Cannot read properties of undefined (reading 'generatorButtons')' in or related to this line: 'rightBoard.generatorButtons[generatorId].config.cost = newCost;' Line Number: 1834
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after loading the stored generators re-calculate their price
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Please fix the bug: 'Cannot set properties of undefined (setting 'highestScore')' in or related to this line: 'bigHeart.highestScore = storage.highestScore || 0; // Load highestScore from storage' Line Number: 1807
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also store highestScore
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formatGeneratorPrice don't display decimals
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if not isInfiniteMode play bgMusic
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store and load lastUpdateTime
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Please fix the bug: 'Cannot read properties of undefined (reading 'id')' in or related to this line: 'self.id = config.id;' Line Number: 1720
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when saving storage.generators, convert the object to array
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don't use reduce function but a simple for loop
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Please fix the bug: 'storedGenerators.reduce is not a function' in or related to this line: 'progressManager.generatorCounts = storedGenerators.reduce(function (acc, count, index) {' Line Number: 1772
===================================================================
--- original.js
+++ change.js
@@ -1721,10 +1721,8 @@
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
background = new Background(); // Create a Background instance
backgroundContainer.addChild(background); // Add Background instance to the backgroundContainer
- giftRain = new GiftRain();
- middlegroundContainer.addChild(giftRain); // Attach GiftRain to middlegroundContainer for visibility
projectionsManager = backgroundContainer.addChild(new Projections()); // Place projectionsManager in backgroundContainer
progressManager = new ProgressManager();
//progressManager.lastUpdateTime = storage.lastUpdateTime || Date.now();
var initResult = initializeGenerators(storedGenerators);
@@ -1739,8 +1737,18 @@
progressManager.currentLevel = level;
break;
}
}
+ // Initialize gift rain with existing generator counts
+ giftRain = new GiftRain();
+ middlegroundContainer.addChild(giftRain);
+ for (var generatorId in progressManager.generatorCounts) {
+ var count = progressManager.generatorCounts[generatorId];
+ log("Initializing gifts for generator", generatorId, "count:", count);
+ for (var i = 0; i < count; i++) {
+ giftRain.increaseSpawnRate(parseInt(generatorId));
+ }
+ }
background.changeBackground(progressManager.currentLevel);
// Add a big heart at the center of the screen
bigHeart.initHeart();
if (!isInfiniteMode) {
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border