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in function checkInfiniteMode, if inifiniteMode is true do exactly the same as when buying GENERATORS.INFINITE_LOVE : enter isInfiniteMode, hide bigHeart and giftRain, hide rightBoard with anim, background.changeBackground(10); loveField = new LoveField(); middlegroundContainer.addChild(loveField);
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in checkProgress, if currentlevel >= 9 do exactly the same as when buying GENERATORS.INFINITE_LOVE : enter isInfiniteMode, hide bigHeart and giftRain, hide rightBoard with anim, background.changeBackground(10); loveField = new LoveField(); middlegroundContainer.addChild(loveField);
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play tada sound when entering infinitemode
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play pop sound for manualGeneration
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Please fix the bug: 'Cannot read properties of undefined (reading 'generatorButtons')' in or related to this line: 'rightBoard.generatorButtons[generatorId].config.cost = newCost;' Line Number: 1834
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Please fix the bug: 'Cannot read properties of undefined (reading 'generatorButtons')' in or related to this line: 'rightBoard.generatorButtons[generatorId].config.cost = newCost;' Line Number: 1834
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after loading the stored generators re-calculate their price
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Code edit (4 edits merged)
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Please fix the bug: 'Cannot set properties of undefined (setting 'highestScore')' in or related to this line: 'bigHeart.highestScore = storage.highestScore || 0; // Load highestScore from storage' Line Number: 1807
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also store highestScore
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formatGeneratorPrice don't display decimals
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if not isInfiniteMode play bgMusic
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store and load lastUpdateTime
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Please fix the bug: 'Cannot read properties of undefined (reading 'id')' in or related to this line: 'self.id = config.id;' Line Number: 1720
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when saving storage.generators, convert the object to array
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don't use reduce function but a simple for loop
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Please fix the bug: 'storedGenerators.reduce is not a function' in or related to this line: 'progressManager.generatorCounts = storedGenerators.reduce(function (acc, count, index) {' Line Number: 1772
===================================================================
--- original.js
+++ change.js
@@ -291,13 +291,14 @@
};
// Initialize heart based on tap count
self.initHeart = function () {
var newHeartType = 0;
+ self.highestScore = Math.max(tapCount, storage.highestScore || 0);
// Determine heart type based on tapCount
for (var level = 9; level > 0; level--) {
// 0 < 50 < 99 => 0
// 99 < 110 < 999 => 1
- if (tapCount >= TAPS_PER_LEVEL[level - 1]) {
+ if (self.highestScore >= TAPS_PER_LEVEL[level - 1]) {
newHeartType = level;
break;
}
}
@@ -315,10 +316,10 @@
self.nbTapsPerFrame = self.tapLimit / 6;
// Calculate progress in current level (0 to 1)
var startTap = self.heartType === 0 ? 0 : TAPS_PER_LEVEL[self.heartType - 1];
var endTap = TAPS_PER_LEVEL[self.heartType];
- var progress = Math.min(1, (tapCount - startTap) / (endTap - startTap));
- log("initHeart - Progress calculation: " + progress + " (tapCount: " + tapCount + ", startTap: " + startTap + ", endTap: " + endTap + ")");
+ var progress = Math.min(1, (self.highestScore - startTap) / (endTap - startTap));
+ log("initHeart - Progress calculation: " + progress + " (tapCount: " + self.highestScore + ", startTap: " + startTap + ", endTap: " + endTap + ")");
// Map progress to frame indices (frames go from 5 to 0)
var frameProgress = Math.min(5, progress * 5);
var currentFrame = Math.max(0, Math.min(5, Math.floor(frameProgress)));
var nextFrame = Math.max(0, currentFrame + 1);
@@ -1710,9 +1711,8 @@
log("Loaded tapCount from storage:", tapCount);
log("Loaded isInfiniteMode from storage:", isInfiniteMode);
log("Loaded generators from storage:", storedGenerators);
bigHeart = new BigHeart();
- bigHeart.highestScore = storage.highestScore || 0; // Load highestScore from storage
backgroundContainer = new Container();
middlegroundContainer = new Container();
middlegroundContainer.x = 0;
middlegroundContainer.y = 0;
@@ -1741,9 +1741,8 @@
}
}
background.changeBackground(progressManager.currentLevel);
// Add a big heart at the center of the screen
- bigHeart = new BigHeart();
bigHeart.initHeart();
if (!isInfiniteMode) {
LK.playMusic('bgMusic');
}
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border