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don't use reduce function but a simple for loop
Code edit (9 edits merged)
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Please fix the bug: 'storedGenerators.reduce is not a function' in or related to this line: 'progressManager.generatorCounts = storedGenerators.reduce(function (acc, count, index) {' Line Number: 1772
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use the following structure to save and load game status : tapCount: number, isInfiniteMode: boolean, generators: [0,0,0,0,0,0,0,0,0,0] }, generators is a fixed array of 10 values representing the number if generators of each type. use storage plugin. don't use JSON object but store each separetely ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var savedState = localStorage.getItem('gameState');' Line Number: 1822
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use the following structure to save and load game status : { tapCount: number, isInfiniteMode: boolean, generators: [0,0,0,0,0,0,0,0,0,0] }, generators is a fixed array of 10 values representing the number if generators of each type
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Please fix the bug: 'Script error.' in or related to this line: 'storage.generators = self.generators;' Line Number: 1656
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Please fix the bug: 'Script error.' in or related to this line: 'storage.generators = self.generators;' Line Number: 1655
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Please fix the bug: 'Script error.' in or related to this line: 'storage.generators = self.generators;' Line Number: 1654
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Please fix the bug: 'Script error.' in or related to this line: 'storage.generators = self.generators;' Line Number: 1654
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Please fix the bug: 'Script error.' in or related to this line: 'storage.generators = self.generators;' Line Number: 1653
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Please fix the bug: 'Cannot set properties of undefined (setting 'generators')' in or related to this line: 'progressManager.generators = storage.generators || {};' Line Number: 1766
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use the following structure to save and load game status : { // Core Game State tapCount: number, isInfiniteMode: boolean, // Generator System generators: { [generatorId: number]: { count: number, upgradeLevel: number, spawnRate: number // for gift rain } }, // Time tracking for offline progress lastUpdateTime: number } ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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in formatGeneratorPrice, don't write for ex 1.0K but 1K
Code edit (1 edits merged)
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when buying a generator popMessage a dynamic message with generator name and "\r\n" and "+" and the clickRate and "Love/sec"
Code edit (8 edits merged)
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add a new function popMessage(text)
Code edit (14 edits merged)
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add a new global messageText and initialize it in initializeGame as a text2 in the bottom center of the screen
Code edit (1 edits merged)
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Code edit (1 edits merged)
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use formatGeneratorPrice to display generators cost
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add a new function formatGeneratorPrice to write genrator cost with abreviations : 1000 => 1K 1000000 => 1M ...
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===================================================================
--- original.js
+++ change.js
@@ -996,8 +996,30 @@
/****
* Game Code
****/
+function popMessage(text) {
+ messageText.setText(text);
+ messageText.visible = true;
+ tween(messageText, {
+ alpha: 1
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(messageText, {
+ alpha: 0
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ delay: 2000,
+ onFinish: function onFinish() {
+ messageText.visible = false;
+ }
+ });
+ }
+ });
+}
// Start updtes
var messageText; // Global variable for displaying messages
function formatGeneratorPrice(value) {
if (value >= 1e12) {
@@ -1680,18 +1702,18 @@
tapCountText.anchor.set(0.5, 0);
// Position the text at the top-center of the screen.
LK.gui.top.addChild(tapCountText);
// Create a text object to display messages
- messageText = new Text2('Welcome to the Game!', {
+ messageText = new Text2('', {
size: 100,
fill: 0xFFFFFF,
dropShadow: true,
align: 'center'
});
- // Center the text horizontally, anchor point set at the middle of its top edge.
messageText.anchor.set(0.5, 0);
- // Position the text at the bottom-center of the screen.
- LK.gui.bottom.addChild(messageText);
+ messageText.x = 1024;
+ messageText.y = 2500;
+ foregroundContainer.addChild(messageText);
// Start updtes
bigHeart.down();
var intervalId = LK.setInterval(function () {
progressManager.updateGame();
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border