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in heart.down of LoveField, create a clone heart instead of animating the heart itself
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 670
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I observed that hearts that after they have been tapped; hearts tend to disappear before reaching their taget destination; please analyze and fix
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Analyze why taps on hearts of LoveField, works a bit then stops working (no mode scale anim on tap)
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in LoveField, fix scope issue on down event. (don't use top LoveField self but the heart's one)
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in LoveField, fix scope issue on down event
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in LoveField, when player taps a heart, stop its movement then make it scale to 50 and fade out (restore normal values after that )
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fix implemenation of loveField anim (define targetX/targetY variables before use)
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fix implemenation of loveField anim (multiple targetX/targetY variables)
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in loveField anim now also make heart spawn from the bottom corners and move toward the top
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in loveField make anim duration random from 3000 to 6000ms
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when switching to Infinite Mode; hide the GiftRain
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in LoveField anim, if heart.x = 0 then targetX should be random between 1024 and 2048; and if heart.x = 2048 then targetX should be random between 0 and 1024
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completly Change LoveField anim to make hearts flow from the 2 top corners like a 2 fountains of water and fall
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completly Change LoveField anim to make hearts fall from top of the screen like leafs
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``` var targetX = Math.random() * 2048 * (Math.random() > 0.5 ? 1.5 : -0.5); // Ensure target is out of bounds var targetY = Math.random() * 2732 * (Math.random() > 0.5 ? 1.5 : -0.5); // Ensure target is out of bounds ``` doesn't make all heart go out ouf screen. fix that
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in LoveField class, make hearts anims start with random delays and make sure the target destination is out of screnn bounds
===================================================================
--- original.js
+++ change.js
@@ -526,9 +526,16 @@
heart.y = -heart.height; // Start above the screen
heart.scaleX = 0.5; // Initial scale
heart.scaleY = 0.5;
heart.visible = true;
- var targetX = heart.x + (Math.random() - 0.5) * 2048; // Flow towards the center with some randomness
+ var targetX;
+ if (heart.x === 0) {
+ targetX = Math.random() * 1024 + 1024; // Random between 1024 and 2048
+ } else if (heart.x === 2048) {
+ targetX = Math.random() * 1024; // Random between 0 and 1024
+ } else {
+ targetX = heart.x + (Math.random() - 0.5) * 2048; // Default behavior
+ }
var targetY = 2732 + heart.height; // Fall to below the screen
var delay = Math.random() * 2000; // Random delay up to 2 seconds
tween(heart, {
x: targetX,
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border