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when switching to Infinite Mode; hide the rightBoard with an anim to the right border of the screen
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add a new global isInfiniteMode = false; when user but an INFINITE_LOVE generator set it to true
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add the following GENERATORS: 3) PERFUME 4) WATCH 5) JEWELRY_SET 6) SPORTS_CAR 7) VILLA 8) PRIVATE_JET 9) INFINITE_LOVE
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Please fix the bug: 'Cannot read properties of undefined (reading 'cost')' in or related to this line: 'self.costText = new Text2(self.config.cost.toString(), {' Line Number: 399
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Code edit (5 edits merged)
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for `progressManager.currentLevel = Math.min(9, Math.max(0, tapCount / 100)); ` Fix level calculation to itterate TAPS_PER_LEVEL until finding a number > tapsCount
Code edit (7 edits merged)
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. Avoid the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' But the BiHeart was stuck on heartTyp 0 frame 0 after you made the initialisation. Currently if game start with a big TapCount the condition `tapCount >= self.tapsPerLevel[self.currentLevel]`is triggered and explosions occur at game start. this sound not be the case: don't forget to set progressManager.currentLevel
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' Line Number: 347
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. Previous time you avoided the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' But the BiHeart was stuck on heartTyp 0 frame 0 after you made the initialisation
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at game start, update properly progressmanager, bigHeart and background depending of tapCount. Analyze deeply. And avoid the errror 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {'
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading '5')' in or related to this line: 'tween(self.heartFrames[self.heartType + 1][5], {' Line Number: 347
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at game start, update properly progressmanager, bigHeart and background depending of tapCount
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use TAPS_PER_LEVEL for tapLimit. Analayze the code well to avoid error of use before declaration or things like that
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
===================================================================
--- original.js
+++ change.js
@@ -259,26 +259,22 @@
}
}
});
// Pre scale next heart
- if (self.heartType + 1 < 10) {
- if (self.heartType + 1 < 10) {
- tween(self.heartFrames[self.heartType + 1][5], {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- tween(self.heartFrames[self.heartType + 1][4], {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- }
- }
+ tween(self.heartFrames[self.heartType + 1][5], {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ tween(self.heartFrames[self.heartType + 1][4], {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
} else {
log("No nextGraphic for explosion!");
}
}, 205);
@@ -948,9 +944,9 @@
var progressManager;
// Declare maxGenerators as a global variable
var maxGenerators = 2;
// Declare tapCount as a global variable
-var tapCount = 110;
+var tapCount = 0;
var nbHearts = 10;
var backgroundContainer = new Container();
var middlegroundContainer = new Container();
middlegroundContainer.x = 0;
@@ -1320,16 +1316,8 @@
};
}
function initializeGame() {
progressManager = new ProgressManager();
- progressManager.currentLevel = Math.floor(tapCount / TAPS_PER_LEVEL[0]);
- // Initialize BigHeart and Background based on tapCount
- bigHeart.heartType = progressManager.currentLevel;
- bigHeart.currentGraphic = bigHeart.heartFrames[bigHeart.heartType][5];
- bigHeart.nextGraphic = bigHeart.heartFrames[bigHeart.heartType][4];
- bigHeart.currentGraphic.visible = true;
- bigHeart.nextGraphic.visible = true;
- background.changeBackground(progressManager.currentLevel);
var intervalId = LK.setInterval(function () {
progressManager.updateGame();
}, 1000);
// Ensure to clear the interval when necessary
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border