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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'TAPS_PER_LEVEL')' in or related to this line: 'self.tapLimit = progressManager.TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
Code edit (4 edits merged)
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extract the tapsPerLevel from progressManager class to a global constant
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is idDebug, Set debug cost for Generators to respectivly 10, 11 and 12
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'bigHeart.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 1050
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 746
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 754
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 788
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 772
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 772
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 760
===================================================================
--- original.js
+++ change.js
@@ -53,10 +53,9 @@
var BigHeart = Container.expand(function () {
var self = Container.call(this);
self.currentGraphic = null;
self.nextGraphic = null;
- self.tapLimit = 100; // Initialize tap limit to match level progression
- self.nbTapsPerFrame = self.tapLimit / 6; // Initialize number of taps per frame
+ self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0
self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
// Attach the bigHeart asset to the class
var bigHeartGraphics = self.attachAsset('bigHeart', {
@@ -185,9 +184,9 @@
}
};
// Frames Animation
self.animateFrames = function () {
- if (self.explosionTriggered || tapCount >= progressManager.tapsPerLevel[self.heartType]) {
+ if (self.explosionTriggered || tapCount >= progressManager.tapsPerLevel[self.heartType] * (self.heartType + 1)) {
return;
}
// Calculate progress in current level (0 to 1)
var progress = (tapCount - self.heartType * progressManager.tapsPerLevel[self.heartType]) / progressManager.tapsPerLevel[self.heartType];
@@ -923,9 +922,9 @@
});
}
});
}
-var isDebug = false;
+var isDebug = true;
var SWIPE_THRESHOLD = 10; // Threshold in pixels to distinguish between taps and swipes
var TAP_DETECT_DELAY = 600;
// Declare maxGenerators as a global variable
var maxGenerators = 2;
@@ -1073,9 +1072,9 @@
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
-var progressManager;
+var progressManager = new ProgressManager();
// Progress Management
function ProgressManager() {
var self = this;
self.maxHeartBeatsPerSecond = 8; // Add maxHeartBeatsPerSecond property
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border