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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.tapLimit = TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'TAPS_PER_LEVEL')' in or related to this line: 'self.tapLimit = progressManager.TAPS_PER_LEVEL[0]; // Initialize tap limit' Line Number: 141
Code edit (4 edits merged)
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extract the tapsPerLevel from progressManager class to a global constant
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is idDebug, Set debug cost for Generators to respectivly 10, 11 and 12
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'bigHeart.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 1050
Code edit (7 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
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Please fix the bug: 'Cannot read properties of undefined (reading 'tapsPerLevel')' in or related to this line: 'self.nbTapsPerFrame = progressManager.tapsPerLevel[0] / 6; // Initialize number of taps per frame based on level 0' Line Number: 141
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 746
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 754
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 788
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 772
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 772
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '1')' in or related to this line: 'self.currentGraphic = self.heartFrames[self.heartType][5];' Line Number: 760
===================================================================
--- original.js
+++ change.js
@@ -57,19 +57,12 @@
self.tapLimit = 12; // Initialize tap limit
self.nbTapsPerFrame = self.tapLimit / 6; // Initialize number of taps per frame
self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
- self.heartFrames = Array.from({
- length: 10
- }, function () {
- return Array(6).fill(null);
- }); // Initialize heartFrames as a 2D array
- // First initialize all arrays to avoid undefined errors
- for (var type = 0; type <= 9; type++) {
- self.heartFrames[type] = new Array(6);
- }
- // Then populate the frames in the original order
+ self.heartFrames = {}; // Initialize heartFrames as a property of BigHeart class
+ // Initialize all heart frames first
for (var type = 9; type >= 0; type--) {
+ self.heartFrames[type] = [];
for (var i = 5; i >= 0; i--) {
self.heartFrames[type][5 - i] = self.attachAsset('heart_' + type + '_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
@@ -80,28 +73,24 @@
visible: !i
});
}
}
- log("Setting frames in constructor...");
- self.currentGraphic = self.heartFrames[self.heartType][5];
- self.nextGraphic = self.heartFrames[self.heartType][4];
- if (self.currentGraphic) {
- if (self.currentGraphic && self.currentGraphic.scaleX !== undefined) {
+ // Ensure frames are initialized before setting graphics
+ if (self.heartFrames[self.heartType] && self.heartFrames[self.heartType][5]) {
+ self.currentGraphic = self.heartFrames[self.heartType][5];
+ self.nextGraphic = self.heartFrames[self.heartType][4];
+ if (self.currentGraphic) {
self.currentGraphic.scaleX = 1.1;
- }
- if (self.currentGraphic && self.currentGraphic.scaleY !== undefined) {
self.currentGraphic.scaleY = 1.1;
+ self.currentGraphic.visible = true;
}
- self.currentGraphic.visible = true;
- }
- if (self.nextGraphic) {
- if (self.nextGraphic.scaleX !== undefined) {
+ if (self.nextGraphic) {
self.nextGraphic.scaleX = 1.1;
- }
- if (self.nextGraphic.scaleY !== undefined) {
self.nextGraphic.scaleY = 1.1;
+ self.nextGraphic.visible = false;
}
- self.nextGraphic.visible = true;
+ } else {
+ log("Warning: Heart frames not properly initialized!");
}
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2 - 300;
@@ -182,8 +171,13 @@
};
self.updateFramesByProgress = function (progress) {
log("=== updateFramesByProgress ===");
log("Raw progress:", progress);
+ // Safety check for heart frames
+ if (!self.heartFrames[self.heartType]) {
+ log("Error: Heart frames not initialized for type", self.heartType);
+ return;
+ }
// Progress is already tap count / tapsPerLevel, so we need to scale it to frames
// Each frame gets 20% of progress (0.2 per frame)
var frameProgress = progress * 5; // Convert progress to frame scale (0-5)
log("Progress calculations:");
@@ -192,15 +186,17 @@
self.heartFrames[self.heartType].forEach(function (frame) {
if (frame && frame._activeTween) {
frame._activeTween.stop();
}
- frame.visible = false;
+ if (frame) {
+ frame.visible = false;
+ }
});
// Handle the final frame (0) separately - only shown after explosion
if (progress >= 1) {
log("Progress >= 1, showing frame 0");
- self.currentGraphic = self.heartFrames[self.heartType][0];
- if (self.currentGraphic) {
+ if (self.heartFrames[self.heartType][0]) {
+ self.currentGraphic = self.heartFrames[self.heartType][0];
self.currentGraphic.visible = true;
self.currentGraphic.scaleX = self.currentGraphic.scaleY = 1.1;
self.currentGraphic.alpha = 1;
log("Frame 0 set to visible with alpha:", self.currentGraphic.alpha);
@@ -215,19 +211,15 @@
log("- heartType:", self.heartType);
log("- currentFrameIndex:", currentFrameIndex);
log("- alpha:", alpha);
// Show next frame first (it will be behind current frame)
- if (currentFrameIndex > 1) {
+ if (currentFrameIndex > 1 && self.heartFrames[self.heartType][currentFrameIndex - 1]) {
// Only show next frame if we're not on frame 1
self.nextGraphic = self.heartFrames[self.heartType][currentFrameIndex - 1];
if (self.nextGraphic) {
self.nextGraphic.visible = true;
self.nextGraphic.alpha = 1; // Keep next frame fully visible
self.nextGraphic.scaleX = self.nextGraphic.scaleY = 1.1;
- // Ensure nextGraphic is behind currentGraphic
- if (self.nextGraphic.parent) {
- //self.nextGraphic.parent.setChildIndex(self.nextGraphic, 0);
- }
log("Next frame setup:");
log("- heartType:", self.nextGraphic.heartType);
log("- index:", currentFrameIndex - 1);
log("- visible:", self.nextGraphic.visible);
@@ -238,17 +230,13 @@
log("No next frame (currentFrameIndex <= 1)");
self.nextGraphic = null;
}
// Show current frame on top
- self.currentGraphic = self.heartFrames[self.heartType][currentFrameIndex];
- if (self.currentGraphic) {
+ if (self.heartFrames[self.heartType][currentFrameIndex]) {
+ self.currentGraphic = self.heartFrames[self.heartType][currentFrameIndex];
self.currentGraphic.visible = true;
self.currentGraphic.alpha = alpha; // Only fade out current frame
self.currentGraphic.scaleX = self.currentGraphic.scaleY = 1.1;
- // Ensure currentGraphic is above nextGraphic
- if (self.currentGraphic.parent) {
- //self.currentGraphic.parent.setChildIndex(self.currentGraphic, self.currentGraphic.parent.children.length - 1);
- }
log("Current frame setup:");
log("- heartType:", self.currentGraphic.heartType);
log("- index:", currentFrameIndex);
log("- visible:", self.currentGraphic.visible);
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border