Code edit (1 edits merged)
Please save this source code
User prompt
now in RightBoard.swipe(); move all the generator Buttons vertically depending on the swipe direction.
Code edit (5 edits merged)
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User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'swipe')' in or related to this line: 'self.swipe = function (deltaX, deltaY) {' Line Number: 1076
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'swipe')' in or related to this line: 'self.swipe = function (deltaX, deltaY) {' Line Number: 1076
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'swipe')' in or related to this line: 'self.swipe = function (deltaX, deltaY) {' Line Number: 1076
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'swipe')' in or related to this line: 'self.swipe = function (deltaX, deltaY) {' Line Number: 1076
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'swipe')' in or related to this line: 'self.swipe = function (deltaX, deltaY) {' Line Number: 1072
User prompt
OK. now on swipe, call a new function swipe() in RightBoard and the delta to it
User prompt
in GeneratorButton down event, differentiate between tap and swipe
Code edit (1 edits merged)
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User prompt
in the same way update : ``` rightBoard.generatorButtons[generatorId].children.forEach(function (child) { if (child instanceof Text2 && child.text !== generatorConfig.cost.toString()) { child.setText(self.generatorCounts[generatorId].toString()); } }); ``` for countText
User prompt
now update the lines : ``` rightBoard.generatorButtons[index].children.forEach(function (child) { if (child instanceof Text2) { child.setText(generatorConfig.cost.toString()); // Update the cost text to reflect the new exponential cost } }); ``` to use costText property
User prompt
Please fix the bug: 'costText is not defined' in or related to this line: 'costText.x = 45;' Line Number: 426
User prompt
Please fix the bug: 'countText is not defined' in or related to this line: 'countText.x = -buttonGraphics.width / 2 + 10;' Line Number: 423
User prompt
in GeneratorButton, make costText & countText public properties (self.costText & self.countText)
Code edit (1 edits merged)
Please save this source code
User prompt
in generator buttons add a new small text at top left corner to show the number of bought generators
Code edit (1 edits merged)
Please save this source code
User prompt
extract the '1.2' of Math.pow(1.2, currentCount + 1) into a property 'self.priceIncreaseRate' in ProgressManager
Code edit (1 edits merged)
Please save this source code
User prompt
now button show '0' instead of 'NaN', it's better but it's worng: it should be 10 then 10^1.2 then ....
Code edit (1 edits merged)
Please save this source code
User prompt
try to fix NaN written on gen buttons after a purchase
User prompt
make each generators cost exponentially depend on number of bought genrators and update the corresponding GeneratorButton text
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
// Attach the background_1 asset to the class
self.backgrounds = [];
for (var i = 0; i <= 9; i++) {
var background = self.attachAsset('background_' + i, {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
self.backgrounds.push(background);
}
self.backgrounds[0].visible = true; // Set the initial background visible
// Position the background at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2;
// Function to change the background based on the index
self.changeBackground = function (index) {
var currentBg = self.backgrounds.find(function (bg) {
return bg.visible;
});
var newBg = self.backgrounds[index];
if (newBg && currentBg !== newBg) {
tween(currentBg, {
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
currentBg.visible = false;
newBg.alpha = 0;
newBg.visible = true;
tween(newBg, {
alpha: 1
}, {
duration: 500,
easing: tween.easeIn
});
}
});
}
};
});
// Create a class for bigHeart
var BigHeart = Container.expand(function () {
var self = Container.call(this);
self.currentGraphic = null;
self.nextGraphic = null;
self.tapLimit = 12; // Initialize tap limit
self.nbTapsPerFrame = self.tapLimit / 6; // Initialize number of taps per frame
self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
// Attach the bigHeart asset to the class
var bigHeartGraphics = self.attachAsset('bigHeart', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.1
});
self.heartFrames = {}; // Initialize heartFrames as a property of BigHeart class
for (var type = 9; type >= 0; type--) {
self.heartFrames[type] = [];
for (var i = 5; i >= 0; i--) {
self.heartFrames[type][5 - i] = self.attachAsset('heart_' + type + '_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 0.9,
heartType: type,
index: 5 - i,
visible: !i
});
}
}
log("Setting frames in constructor...");
self.currentGraphic = self.heartFrames[self.heartType][5];
self.nextGraphic = self.heartFrames[self.heartType][4];
if (self.currentGraphic) {
if (self.currentGraphic && self.currentGraphic.scaleX !== undefined) {
self.currentGraphic.scaleX = 1.1;
}
if (self.currentGraphic && self.currentGraphic.scaleY !== undefined) {
self.currentGraphic.scaleY = 1.1;
}
self.currentGraphic.visible = true;
}
if (self.nextGraphic) {
if (self.nextGraphic.scaleX !== undefined) {
self.nextGraphic.scaleX = 1.1;
}
if (self.nextGraphic.scaleY !== undefined) {
self.nextGraphic.scaleY = 1.1;
}
self.nextGraphic.visible = true;
}
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2 - 300;
// Define baseWidth and baseHeight
var baseWidth = bigHeartGraphics.width;
var baseHeight = bigHeartGraphics.height;
// Event handler called when a press happens on element. This is automatically called on press if bigHeart is attached.
self.down = function (x, y, obj) {
// Log the down event
log("Down event triggered on BigHeart");
if (self.currentGraphic && self.nextGraphic) {
log("Current indexes:: ", self.currentGraphic.index, ',', self.nextGraphic.index); // Log the tap count
} else {
log("CurrentGraphic or NextGraphic is not initialized.");
}
// Increment tap counter
progressManager.manualGeneration();
self.animateBeat();
self.animateFrames();
// Create a new heart projection using the current frame index
if (self.currentGraphic) {
projectionsManager.popHearts(self.currentGraphic.heartType);
} else {
log("CurrentGraphic is not initialized.");
}
shakeMiddleground();
};
// Beat Animation
self.animateBeat = function () {
// Play beat sound
LK.getSound('bump').play();
if (self.currentGraphic) {
if (!self.currentGraphic._activeTween) {
self.currentGraphic._activeTween = tween(self.currentGraphic, {
scaleX: 1.2,
scaleY: 1.2,
x: 0
}, {
duration: 100,
onFinish: function onFinish() {
if (self.currentGraphic) {
delete self.currentGraphic._activeTween;
tween(self.currentGraphic, {
scaleX: 1.1,
scaleY: 1.1,
x: 0
}, {
duration: 100
});
}
}
});
}
}
if (self.nextGraphic && !self.nextGraphic._activeTween) {
self.nextGraphic._activeTween = tween(self.nextGraphic, {
duration: 250,
onFinish: function onComplete() {
if (self.nextGraphic) {
delete self.nextGraphic._activeTween;
tween(self.nextGraphic, {
scaleX: 1.2,
scaleY: 1.2,
x: 0
}, {
duration: 100,
onFinish: function onFinish() {
if (self.nextGraphic) {
delete self.nextGraphic._activeTween;
tween(self.nextGraphic, {
scaleX: 1.1,
scaleY: 1.1,
x: 0
}, {
duration: 100
});
}
}
});
}
}
});
}
};
// Frames Animation
self.animateFrames = function () {
if (self.explosionTriggered || tapCount >= self.tapLimit * (self.heartType + 1)) {
return;
}
// Calculate progress in current level (0 to 1)
var progress = (tapCount - self.heartType * self.tapLimit) / self.tapLimit;
// Map progress to frame indices (frames go from 5 to 0)
var frameProgress = progress * 5;
var currentFrame = 5 - Math.floor(frameProgress);
var nextFrame = Math.max(0, currentFrame - 1);
var alpha = frameProgress - Math.floor(frameProgress);
// Update frame visibility only if current frame changed
if (self.currentGraphic !== self.heartFrames[self.heartType][currentFrame]) {
// Hide all frames
self.heartFrames[self.heartType].forEach(function (frame) {
return frame.visible = false;
});
// Setup current and next frames
self.currentGraphic = self.heartFrames[self.heartType][currentFrame];
self.nextGraphic = self.heartFrames[self.heartType][nextFrame];
[self.currentGraphic, self.nextGraphic].forEach(function (frame) {
if (frame) {
frame.visible = true;
frame.scaleX = frame.scaleY = 1.1;
}
});
}
// Update alpha for smooth transition
if (self.currentGraphic) {
self.currentGraphic.alpha = 1 - alpha;
}
};
// Explosion Animation
self.animateExplosion = function (callback) {
if (!self.explosionTriggered) {
self.explosionTriggered = true;
if (!isDebug) {
LK.getSound('boom').play();
}
var cloneGraphic;
if (self.nextGraphic) {
cloneGraphic = LK.getAsset('heart_' + self.nextGraphic.heartType + '_frame_' + self.nextGraphic.index, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: self.nextGraphic.scaleX,
scaleY: self.nextGraphic.scaleY,
alpha: 1
});
self.addChild(cloneGraphic);
}
LK.setTimeout(function () {
LK.effects.flashScreen(0xffffff, 1000); // Flash the screen white for 500ms
background.changeBackground(progressManager.currentLevel + 1); // Change background when level changes
if (self.nextGraphic) {
log("nextGraphic for explosion!", self.nextGraphic);
tween(cloneGraphic, {
scaleX: 45,
scaleY: 45,
alpha: 0
}, {
duration: 3000,
easing: tween.easeOut,
onFinish: function onFinish() {
// Make all frames of the current heartType invisible
self.heartFrames[self.heartType].forEach(function (frame) {
frame.visible = false;
});
self.explosionTriggered = false; // Reset explosion flag
cloneGraphic.destroy(); // Remove the clone after animation
if (callback) {
callback();
}
}
});
// Pre scale next heart
tween(self.heartFrames[self.heartType + 1][5], {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
tween(self.heartFrames[self.heartType + 1][4], {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
} else {
log("No nextGraphic for explosion!");
}
}, 205);
}
};
self.resetGraphics = function () {
log("resetGraphics...");
// Stop current graphic tweens
if (self.currentGraphic && self.currentGraphic._activeTween) {
self.currentGraphic._activeTween.stop();
}
if (self.nextGraphic && self.nextGraphic._activeTween) {
self.nextGraphic._activeTween.stop();
}
// Hide only active frames
if (self.currentGraphic) {
self.currentGraphic.visible = false;
}
if (self.nextGraphic) {
self.nextGraphic.visible = false;
}
self.currentGraphic = null;
self.nextGraphic = null;
};
});
// Constants for Generators and Upgrades
var GeneratorButton = Container.expand(function (index) {
var self = Container.call(this);
// Attach a button asset to the class
var buttonGraphics = self.attachAsset('generatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
// Ensure rightBoard is initialized before accessing its properties
self.index = Math.min(Math.max(0, index), maxGenerators);
var generatorAsset = self.attachAsset('generator_' + self.index, {
anchorX: 0.5,
anchorY: 0.5
});
if (typeof GENERATORS !== 'undefined') {
self.config = Object.values(GENERATORS).find(function (g) {
return g.id === self.index;
});
} else {
console.error("GENERATORS is not defined");
self.config = {
cost: 0
}; // Default to prevent undefined error
}
var costText = new Text2(self.config.cost.toString(), {
size: 50,
fill: 0x043515,
dropShadow: true,
align: 'center'
});
costText.x = 45;
costText.y = 75;
self.visible = false;
self.addChild(costText);
if (typeof GENERATORS !== 'undefined') {
self.config = Object.values(GENERATORS).find(function (g) {
return g.id === self.index;
});
} else {
console.error("GENERATORS is not defined");
}
// Position the button at the center of the screen
// self.x = 2048 / 2;
// self.y = 2732 / 2;
// Event handler called when a press happens on the button
self.down = function (x, y, obj) {
log("Generator button pressed");
// Check if tapCount is less than the cost of the generator
if (tapCount < self.config.cost) {
log("No enough love");
LK.getSound('cantBuyGenerator').play(); // Play sound when player can't buy
tween(self, {
x: 10,
y: 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
x: -10,
y: -10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
x: 0,
y: 0
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
return; // Exit if not enough taps
}
// Buy the corresponding generator using progressManager
if (progressManager.buyGenerator(self.index)) {
log("Generator purchased successfully");
tween(self, {
scaleX: 1.2,
// Increase scale for bump effect
scaleY: 1.2
}, {
duration: 100,
// Duration of the bump
easing: tween.easeOut,
// Easing function for smooth effect
onFinish: function onFinish() {
tween(self, {
// Return to original scale
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeIn
});
}
});
} else {
log("Failed to purchase generator");
}
};
});
// Create a class for Projections
var Projections = Container.expand(function () {
var self = Container.call(this);
var nbProjections = 5;
var heartSpeed = 20;
var gravity = 0.5;
var initialScale = 0.25;
var scaleVariation = 0.5;
var alphaDecay = 0.002;
self.heartPool = [];
self.preloadedAssets = {}; // Preload assets for each heart type
for (var type = 0; type <= 9; type++) {
self.preloadedAssets[type] = LK.getAsset('heart_' + type + '_frame_0', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
}
// Initialize heart pool
for (var i = 0; i < nbProjections * 5; i++) {
var heart = new Container();
heart.vx = 0;
heart.vy = 0;
heart.alpha = 0;
heart.update = function () {
this.x += this.vx;
this.y += this.vy;
this.vy += gravity; // Add gravity effect
this.alpha -= alphaDecay;
if (this.alpha <= 0 || this.y > 2900) {
this.alpha = 0;
self.heartPool.push(this);
}
};
// Add all heart type assets to the heart Container
for (var type = 0; type <= 9; type++) {
var heartAsset = heart.attachAsset('heart_' + type + '_frame_0', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
heartType: type,
visible: type === 0 // Only make the current heartType visible
});
}
self.heartPool.push(heart);
}
self.x = 2048 / 2;
self.y = 2732 / 2 - 400;
// Function to pop hearts
self.popHearts = function (heartType) {
if (self.isUpdatingHeartType) {
return;
} // Exit if updateHeartType is running
for (var i = 0; i < nbProjections; i++) {
if (self.heartPool.length > 0) {
var heart = self.heartPool.pop();
if (heart.alpha <= 0) {
// Ensure heart has finished its previous animation
heart.x = 0;
heart.y = 0;
heart.vx = (Math.random() - 0.5) * heartSpeed;
heart.vy = (Math.random() - 1.5) * heartSpeed;
heart.alpha = 0.8;
heart.scaleX = initialScale + Math.random() * scaleVariation; // Randomize scale between initialScale and initialScale + scaleVariation
heart.scaleY = heart.scaleX; // Keep aspect ratio consistent
heart.rotation = Math.random() * Math.PI * 2; // Randomize rotation between 0 and 2π
self.addChild(heart);
} else {
self.heartPool.push(heart); // Return heart to pool if it hasn't finished animation
}
}
}
};
self.updateHeartType = function (heartType) {
// Update the heart type for all hearts in the pool
self.isUpdatingHeartType = true; // Set flag to indicate updateHeartType is running
self.heartPool.forEach(function (heart) {
heart.children.forEach(function (child) {
// Iterate over all children
child.visible = child.heartType === heartType; // Set visibility based on heartType
});
});
self.isUpdatingHeartType = false; // Reset flag after updateHeartType completes
};
});
var RightBoard = Container.expand(function () {
var self = Container.call(this);
// Attach the rightBoard asset to the class
var rightBoardGraphics = self.attachAsset('rightBoard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
// Position the rightBoard at the right side of the screen
self.x = 2048 - rightBoardGraphics.width / 2 - rightBoardGraphics.width * 0.1;
self.y = 2732 / 3;
self.generatorButtons = []; // Initialize an array to hold generator buttons
// Create and position generator buttons
for (var i = 0; i < 3; i++) {
var generatorButton = new GeneratorButton(i);
generatorButton.x = 0; //0 * self.x + i * 100 - 100; // Position buttons with some spacing
generatorButton.y = i * rightBoardGraphics.height + i * rightBoardGraphics.height * 0.1; //self.y;
self.generatorButtons.push(generatorButton);
self.addChild(generatorButton);
}
// Add any additional functionality or properties for rightBoard here
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xa16e9f //Init game with black background
});
/****
* Game Code
****/
// Constants for Generators and Upgrades
var GENERATORS = GENERATORS || {
ROSE: {
id: 0,
name: "Rose",
description: "A charming rose that generates a few love beats",
autoClick: true,
clickRate: 1,
// 1 click per 10 seconds
cost: 10,
upgradeLevel: 0
},
CHOCLATE: {
id: 1,
name: "Choclate",
description: "A sweet choclate that generates love faster",
autoClick: true,
clickRate: 2,
cost: 50,
upgradeLevel: 0
},
CHAIN_BRACELET: {
id: 2,
name: "Chain Bracelet",
description: "A beautiful chain bracelet that generates love even faster",
autoClick: true,
clickRate: 3,
cost: 100,
upgradeLevel: 0
}
};
var UPGRADES = {
LOVE_FILTER: {
id: 0,
name: "Love Filter",
description: "A powerful love filter that make you irresistible",
targetGenerator: 1,
// Targets Generator #1 (Me)
multipliers: [2, 4, 8],
// Levels of multiplier
cost: 20
}
};
function shakeMiddleground() {
tween(middlegroundContainer, {
x: 10,
y: 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(middlegroundContainer, {
x: -10,
y: -10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(middlegroundContainer, {
x: 0,
y: 0
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
function shakeScreen() {
tween(game, {
x: 10,
y: 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(game, {
x: -10,
y: -10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(game, {
x: 0,
y: 0
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
var nbHearts = 10;
var backgroundContainer = new Container();
var middlegroundContainer = new Container();
var foregroundContainer = new Container();
game.addChild(backgroundContainer);
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
var background = new Background(); // Create a Background instance
backgroundContainer.addChild(background); // Add Background instance to the backgroundContainer
var isDebug = true;
var projectionsManager = backgroundContainer.addChild(new Projections()); // Place projectionsManager in backgroundContainer
function log() {
if (isDebug) {
console.log.apply(console, arguments);
}
}
// Declare maxGenerators as a global variable
var maxGenerators = 2;
// Declare tapCount as a global variable
var tapCount = 0;
// Create a text object to display tapCount
var tapCountText = new Text2('LOVE\r\n ', {
size: 100,
fill: 0xFFFFFF,
dropShadow: true,
align: 'center'
});
// Center the text horizontally, anchor point set at the middle of its top edge.
tapCountText.anchor.set(0.5, 0);
// Position the text at the top-center of the screen.
LK.gui.top.addChild(tapCountText);
// Add a big heart at the center of the screen
var bigHeart = new BigHeart();
middlegroundContainer.addChild(bigHeart);
// Add a RightBoard instance to the foreground container
var rightBoard = new RightBoard();
foregroundContainer.addChild(rightBoard);
// Update the tapCountText whenever tapCount changes
function updateTapCountText() {
tapCountText.setText('LOVE\r\n' + tapCount);
}
// Global ProgressManager
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var progressManager;
// Progress Management
function ProgressManager() {
var self = this;
self.maxHeartBeatsPerSecond = 8; // Add maxHeartBeatsPerSecond property
self.money = 0;
self.generators = {};
self.generatorCounts = {}; // Add a counter for each generator
self.upgrades = {};
self.currentTime = Date.now();
self.currentLevel = 0;
self.tapsPerLevel = {
0: 99,
1: 999,
2: 9999,
3: 99999,
4: 999999,
5: 9999999,
6: 99999999,
7: 999999999,
8: 9999999999,
9: 99999999999
};
if (isDebug) {
self.tapsPerLevel = {
0: 10,
1: 30,
2: 50,
3: 70,
4: 90,
5: 110,
6: 130,
7: 150,
8: 170,
9: 200
};
}
self.lastUpdateTime = self.currentTime;
self.updateGeneratorsUi = function () {
// Update generator button visibility based on money
//log("Updating Generators UI");
rightBoard.generatorButtons.forEach(function (button, index) {
var generatorConfig = rightBoard.generatorButtons[index].config;
rightBoard.generatorButtons[index].children.forEach(function (child) {
if (child instanceof Text2) {
child.setText(generatorConfig.cost.toString()); // Update the cost text
}
});
if (generatorConfig) {
// Store a flag 'wasShown' in generatorButton when displayed
if (self.money >= generatorConfig.cost * 0.75) {
if (!button.wasShown) {
button.x = 2048 + button.width; // Start from the right border
tween(button, {
x: 0
}, {
duration: 500,
easing: tween.easeOut
}); // Animate entrance
}
// Show generator if player has at least 75% of its cost
button.wasShown = true;
button.visible = true;
// Set alpha to 0.75 if player can't buy the generator
button.alpha = self.money >= generatorConfig.cost ? 1 : 0.6;
} else {
button.visible = button.wasShown;
button.alpha = 0.6;
}
} else {
button.visible = false;
}
});
};
self.updateGame = function () {
//log("ProgressManager updateGame...");
var now = Date.now();
var deltaTime = now - self.lastUpdateTime;
var tempGenerated = 0;
// Update generators
Object.values(self.generators).forEach(function (generator) {
var generated = generator.generate(deltaTime) * self.generatorCounts[generator.id];
log("generator => +" + generated);
tempGenerated += Math.ceil(generated);
});
// Calculate beats based on generation rate
var beatsToGenerate = Math.floor(tempGenerated / 2); // One beat every 10 taps generated
beatsToGenerate = Math.min(beatsToGenerate, self.maxHeartBeatsPerSecond); // Cap at 5 beats per update to avoid overwhelming
self.money += tempGenerated;
self.updateGeneratorsUi();
// Trigger multiple beats based on generation rate
if (tempGenerated > 0) {
for (var i = 0; i < beatsToGenerate; i++) {
LK.setTimeout(function () {
bigHeart.animateBeat();
}, i * 300);
}
}
tapCount = self.money; // Update tapCount to reflect the current money
updateTapCountText(); // Update the text display
//log("Tap count: ", tapCount); // Log the tap count
self.checkProgress(); // Check the progress
self.lastUpdateTime = now;
};
self.manualGeneration = function () {
tapCount++;
self.money++;
log("manualGeneration Tap count: ", tapCount); // Log the tap count
updateTapCountText(); // Update the text display
self.updateGeneratorsUi();
self.checkProgress(); // Check for level up immediately
};
self.checkProgress = function () {
if (tapCount >= self.tapsPerLevel[self.currentLevel]) {
if (self.currentLevel < 9) {
// Ensure we don't exceed level 9
var previousLevel = self.currentLevel;
var previousFrames = bigHeart.heartFrames[previousLevel] || [];
previousFrames.forEach(function (frame) {
if (frame && frame._activeTween) {
frame._activeTween.stop();
}
frame.visible = false;
});
bigHeart.animateExplosion(function () {
self.currentLevel++;
bigHeart.heartType = self.currentLevel;
bigHeart.currentGraphic = bigHeart.heartFrames[bigHeart.heartType][5];
bigHeart.nextGraphic = bigHeart.heartFrames[bigHeart.heartType][4];
bigHeart.currentGraphic.visible = true;
projectionsManager.updateHeartType(bigHeart.heartType);
bigHeart.nextGraphic.visible = true;
tween(bigHeart.currentGraphic, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
tween(bigHeart.nextGraphic, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
});
}
}
};
self.buyGenerator = function (generatorId) {
var generatorConfig = Object.values(GENERATORS).find(function (g) {
return g.id === generatorId;
});
if (!generatorConfig) {
log("Generator with id ".concat(generatorId, " not found"));
return false;
}
if (self.money < generatorConfig.cost) {
log("No enough money");
return false;
}
self.money -= generatorConfig.cost;
generatorConfig.cost = Math.floor(generatorConfig.cost * Math.pow(1.15, self.generatorCounts[generatorId])); // Update cost exponentially
if (!self.generators[generatorId]) {
self.generators[generatorId] = new Generator(generatorConfig);
self.generatorCounts[generatorId] = 0; // Initialize count if not present
}
self.generatorCounts[generatorId] += 1; // Increment the count for the generator
log("Nb " + generatorId, self.generatorCounts[generatorId]);
LK.getSound('buyGenerator').play();
return true;
};
self.buyUpgrade = function (upgradeId, generatorId) {
var upgradeConfig = Object.values(UPGRADES).find(function (u) {
return u.id === upgradeId;
});
var targetGenerator = self.generators[generatorId];
if (!upgradeConfig || !targetGenerator) {
throw new Error("Upgrade or Generator not found");
}
if (self.money < upgradeConfig.cost) {
return false;
}
self.money -= upgradeConfig.cost;
var upgrade = new Upgrade(upgradeConfig);
upgrade.apply(targetGenerator);
self.upgrades[upgradeId] = upgrade;
return true;
};
}
function Generator(config) {
var self = this;
self.id = config.id;
self.name = config.name;
self.description = config.description;
self.autoClick = config.autoClick;
self.clickRate = config.clickRate;
self.cost = config.cost;
self.upgradeLevel = config.upgradeLevel;
self.generate = function (deltaTime) {
if (!self.autoClick) {
return 0;
}
var clickAmount = self.clickRate * deltaTime / 1000;
return clickAmount * Math.pow(2, self.upgradeLevel);
};
self.currentMultiplier = Math.pow(2, self.upgradeLevel);
self.manualGenerate = function () {
return 1 * self.currentMultiplier;
};
self.upgrade = function (upgradeMultiplier) {
self.upgradeLevel++;
};
}
function Upgrade(config) {
var self = this;
self.id = config.id;
self.name = config.name;
self.description = config.description;
self.targetGenerator = config.targetGenerator;
self.multipliers = config.multipliers;
self.cost = config.cost;
self.currentLevel = 0;
self.apply = function (generator) {
if (self.currentLevel < self.multipliers.length) {
generator.upgrade(self.multipliers[self.currentLevel]);
self.currentLevel++;
}
};
}
function initializeGame() {
progressManager = new ProgressManager();
var intervalId = LK.setInterval(function () {
progressManager.updateGame();
}, 1000);
// Ensure to clear the interval when necessary
// LK.clearInterval(intervalId);
}
initializeGame();
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border