User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'newBg.alpha = 0;' Line Number: 121
Code edit (1 edits merged)
Please save this source code
User prompt
restore the features that made background change when level change
Code edit (2 edits merged)
Please save this source code
User prompt
remove the 2nd cloneGraphic and use the 1st declared one. fix its declaration scope
User prompt
create the clone before the LK.setTimeout(function () {...}, 205);
Code edit (5 edits merged)
Please save this source code
User prompt
in animateExplosion, create a clone self.nextGraphic and animate it instead of animating self.nextGraphic directly (Use only allowed way to create the clone)
Code edit (4 edits merged)
Please save this source code
User prompt
create a propery in ProgressManager for the maxHeartBeatsPerSecond with 8 value
User prompt
create a propery in ProgressManager for the fixed 8 value
Code edit (2 edits merged)
Please save this source code
User prompt
in updateGame, add a 300ms delay between each bigHeart.animateBeat(); call
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: VALUE is not defined' in or related to this line: 'if (self.lastX <= VALUE && self.x > VALUE) {' Line Number: 193
User prompt
implement 1. without breaking anything
User prompt
call to Projections.updateHeartType was lost. add it again
Code edit (7 edits merged)
Please save this source code
User prompt
these lines seem redundant: var nextIndex = (bigHeart.heartType + 1) % 10; bigHeart.heartFrames[nextIndex][5].visible = true; bigHeart.heartFrames[nextIndex][4].visible = true; fix please
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: TWEEN is not defined' in or related to this line: 'TWEEN.remove(frame);' Line Number: 377 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
before switching to next level, ensure that all frames of previous level are hidden
Code edit (3 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
// Attach the background_1 asset to the class
self.backgrounds = [];
for (var i = 0; i <= 9; i++) {
var background = self.attachAsset('background_' + i, {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
self.backgrounds.push(background);
}
self.backgrounds[0].visible = true; // Set the initial background visible
// Position the background at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2;
// Function to change the background based on the index
self.changeBackground = function (index) {
var currentBg = self.backgrounds.find(function (bg) {
return bg.visible;
});
var newBg = self.backgrounds[index];
if (currentBg !== newBg) {
tween(currentBg, {
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
currentBg.visible = false;
newBg.alpha = 0;
newBg.visible = true;
tween(newBg, {
alpha: 1
}, {
duration: 500,
easing: tween.easeIn
});
}
});
}
};
});
// Create a class for bigHeart
var BigHeart = Container.expand(function () {
var self = Container.call(this);
self.currentGraphic = null;
self.nextGraphic = null;
self.tapLimit = 12; // Initialize tap limit
self.nbTapsPerFrame = self.tapLimit / 6; // Initialize number of taps per frame
self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
// Attach the bigHeart asset to the class
var bigHeartGraphics = self.attachAsset('bigHeart', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.1
});
self.heartFrames = {}; // Initialize heartFrames as a property of BigHeart class
for (var type = 9; type >= 0; type--) {
self.heartFrames[type] = [];
for (var i = 5; i >= 0; i--) {
self.heartFrames[type][5 - i] = self.attachAsset('heart_' + type + '_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 0.9,
heartType: type,
index: 5 - i,
visible: !i
});
}
}
log("Setting frames in constructor...");
self.currentGraphic = self.heartFrames[self.heartType][5];
self.nextGraphic = self.heartFrames[self.heartType][4];
if (self.currentGraphic) {
if (self.currentGraphic && self.currentGraphic.scaleX !== undefined) {
self.currentGraphic.scaleX = 1.1;
}
if (self.currentGraphic && self.currentGraphic.scaleY !== undefined) {
self.currentGraphic.scaleY = 1.1;
}
self.currentGraphic.visible = true;
}
if (self.nextGraphic) {
if (self.nextGraphic.scaleX !== undefined) {
self.nextGraphic.scaleX = 1.1;
}
if (self.nextGraphic.scaleY !== undefined) {
self.nextGraphic.scaleY = 1.1;
}
self.nextGraphic.visible = true;
}
// Position the bigHeart at the center of the screen
self.x = 2048 / 2;
self.y = 2732 / 2 - 300;
// Define baseWidth and baseHeight
var baseWidth = bigHeartGraphics.width;
var baseHeight = bigHeartGraphics.height;
// Event handler called when a press happens on element. This is automatically called on press if bigHeart is attached.
self.down = function (x, y, obj) {
// Log the down event
log("Down event triggered on BigHeart");
if (self.currentGraphic && self.nextGraphic) {
log("Current indexes:: ", self.currentGraphic.index, ',', self.nextGraphic.index); // Log the tap count
} else {
log("CurrentGraphic or NextGraphic is not initialized.");
}
// Increment tap counter
progressManager.manualGeneration();
self.animateBeat();
self.animateFrames();
// Create a new heart projection using the current frame index
if (self.currentGraphic) {
projectionsManager.popHearts(self.currentGraphic.heartType);
} else {
log("CurrentGraphic is not initialized.");
}
shakeMiddleground();
};
// Beat Animation
self.animateBeat = function () {
// Play beat sound
LK.getSound('bump').play();
if (self.currentGraphic) {
if (!self.currentGraphic._activeTweens) {
self.currentGraphic._activeTweens = true;
tween(self.currentGraphic, {
scaleX: 1.2,
scaleY: 1.2,
x: 0
}, {
duration: 100,
onFinish: function onFinish() {
if (self.currentGraphic) {
delete self.currentGraphic._activeTweens;
tween(self.currentGraphic, {
scaleX: 1.1,
scaleY: 1.1,
x: 0
}, {
duration: 100
});
}
}
});
}
}
if (self.nextGraphic && !self.nextGraphic._activeTweens) {
self.nextGraphic._activeTweens = true;
tween(self.nextGraphic, {
duration: 250,
onComplete: function onComplete() {
if (self.nextGraphic) {
delete self.nextGraphic._activeTweens;
tween(self.nextGraphic, {
scaleX: 1.2,
scaleY: 1.2,
x: 0
}, {
duration: 100,
onFinish: function onFinish() {
if (self.nextGraphic) {
delete self.nextGraphic._activeTweens;
tween(self.nextGraphic, {
scaleX: 1.1,
scaleY: 1.1,
x: 0
}, {
duration: 100
});
}
}
});
}
}
});
}
};
// Frames Animation
self.animateFrames = function () {
if (self.explosionTriggered || tapCount >= self.tapLimit * (self.heartType + 1)) {
return;
}
// Calculate progress in current level (0 to 1)
var progress = (tapCount - self.heartType * self.tapLimit) / self.tapLimit;
// Map progress to frame indices (frames go from 5 to 0)
var frameProgress = progress * 5;
var currentFrame = 5 - Math.floor(frameProgress);
var nextFrame = Math.max(0, currentFrame - 1);
var alpha = frameProgress - Math.floor(frameProgress);
// Update frame visibility only if current frame changed
if (self.currentGraphic !== self.heartFrames[self.heartType][currentFrame]) {
// Hide all frames
self.heartFrames[self.heartType].forEach(function (frame) {
return frame.visible = false;
});
// Setup current and next frames
self.currentGraphic = self.heartFrames[self.heartType][currentFrame];
self.nextGraphic = self.heartFrames[self.heartType][nextFrame];
[self.currentGraphic, self.nextGraphic].forEach(function (frame) {
if (frame) {
frame.visible = true;
frame.scaleX = frame.scaleY = 1.1;
}
});
}
// Update alpha for smooth transition
if (self.currentGraphic) {
self.currentGraphic.alpha = 1 - alpha;
}
};
// Explosion Animation
self.animateExplosion = function () {
if (!self.explosionTriggered) {
self.explosionTriggered = true;
LK.getSound('boom').play();
LK.setTimeout(function () {
LK.effects.flashScreen(0xffffff, 1000); // Flash the screen white for 500ms
background.changeBackground((self.heartType + 1) % 10);
self.heartFrames[self.heartType].forEach(function (frame) {
if (frame.index == self.nextGraphic.index) {
return;
}
frame.visible = false;
});
projectionsManager.updateHeartType(self.heartType + 1);
if (self.nextGraphic) {
tween(self.nextGraphic, {
scaleX: 45,
scaleY: 45,
alpha: 0
}, {
duration: 3000,
easing: tween.easeOut,
onFinish: function onFinish() {
// Make all frames of the current heartType invisible
self.heartFrames[self.heartType].forEach(function (frame) {
frame.visible = false;
});
// Switch to the next heart type
self.heartType = (self.heartType + 1) % 10;
log("Changing frames in animateExplosion...");
self.currentGraphic = self.heartFrames[self.heartType][5];
self.nextGraphic = self.heartFrames[self.heartType][4];
self.currentGraphic.visible = true;
self.nextGraphic.visible = true;
self.explosionTriggered = false; // Reset explosion flag
}
});
}
// Make next frame bigger
self.heartFrames[(self.heartType + 1) % 10][5].visible = true;
self.heartFrames[(self.heartType + 1) % 10][4].visible = true;
tween(self.heartFrames[(self.heartType + 1) % 10][5], {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
// Make next frame bigger
tween(self.heartFrames[(self.heartType + 1) % 10][4], {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 300,
easing: tween.easeOut
});
}, 205);
}
};
self.resetGraphics = function () {
if (self.currentGraphic && self.currentGraphic._activeTweens) {
TWEEN.remove(self.currentGraphic);
}
if (self.nextGraphic && self.nextGraphic._activeTweens) {
TWEEN.remove(self.nextGraphic);
}
self.currentGraphic = null;
self.nextGraphic = null;
};
});
var GeneratorButton = Container.expand(function (index) {
var self = Container.call(this);
// Attach a button asset to the class
var buttonGraphics = self.attachAsset('generatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
// Ensure rightBoard is initialized before accessing its properties
self.index = Math.min(Math.max(0, index), maxGenerators);
var generatorAsset = self.attachAsset('generator_' + self.index, {
anchorX: 0.5,
anchorY: 0.5
});
var costText = new Text2('100', {
size: 50,
fill: 0x043515,
dropShadow: true,
align: 'center'
});
costText.x = 45;
costText.y = 75;
self.addChild(costText);
// Position the button at the center of the screen
// self.x = 2048 / 2;
// self.y = 2732 / 2;
// Event handler called when a press happens on the button
self.down = function (x, y, obj) {
log("Generator button pressed");
// Check if tapCount is less than the cost of the generator
if (tapCount < GENERATORS.ROSE.cost) {
log("No enough love");
return; // Exit if not enough taps
}
// Buy the corresponding generator using progressManager
if (progressManager.buyGenerator(self.index)) {
log("Generator purchased successfully");
} else {
log("Failed to purchase generator");
}
};
});
// Create a class for Projections
var Projections = Container.expand(function () {
var self = Container.call(this);
var nbProjections = 5;
var heartSpeed = 20;
var gravity = 0.5;
var initialScale = 0.25;
var scaleVariation = 0.5;
var alphaDecay = 0.002;
self.heartPool = [];
self.preloadedAssets = {}; // Preload assets for each heart type
for (var type = 0; type <= 9; type++) {
self.preloadedAssets[type] = LK.getAsset('heart_' + type + '_frame_0', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
}
// Initialize heart pool
for (var i = 0; i < nbProjections * 5; i++) {
var heart = new Container();
heart.vx = 0;
heart.vy = 0;
heart.alpha = 0;
heart.update = function () {
this.x += this.vx;
this.y += this.vy;
this.vy += gravity; // Add gravity effect
this.alpha -= alphaDecay;
if (this.alpha <= 0 || this.y > 2900) {
this.alpha = 0;
self.heartPool.push(this);
}
};
// Add all heart type assets to the heart Container
for (var type = 0; type <= 9; type++) {
var heartAsset = heart.attachAsset('heart_' + type + '_frame_0', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
heartType: type,
visible: type === 0 // Only make the current heartType visible
});
}
self.heartPool.push(heart);
}
self.x = 2048 / 2;
self.y = 2732 / 2 - 400;
// Function to pop hearts
self.popHearts = function (heartType) {
if (self.isUpdatingHeartType) {
return;
} // Exit if updateHeartType is running
for (var i = 0; i < nbProjections; i++) {
if (self.heartPool.length > 0) {
var heart = self.heartPool.pop();
if (heart.alpha <= 0) {
// Ensure heart has finished its previous animation
heart.x = 0;
heart.y = 0;
heart.vx = (Math.random() - 0.5) * heartSpeed;
heart.vy = (Math.random() - 1.5) * heartSpeed;
heart.alpha = 0.8;
heart.scaleX = initialScale + Math.random() * scaleVariation; // Randomize scale between initialScale and initialScale + scaleVariation
heart.scaleY = heart.scaleX; // Keep aspect ratio consistent
heart.rotation = Math.random() * Math.PI * 2; // Randomize rotation between 0 and 2π
self.addChild(heart);
} else {
self.heartPool.push(heart); // Return heart to pool if it hasn't finished animation
}
}
}
};
self.updateHeartType = function (heartType) {
// Update the heart type for all hearts in the pool
self.isUpdatingHeartType = true; // Set flag to indicate updateHeartType is running
self.heartPool.forEach(function (heart) {
heart.children.forEach(function (child) {
// Iterate over all children
child.visible = child.heartType === heartType; // Set visibility based on heartType
});
});
self.isUpdatingHeartType = false; // Reset flag after updateHeartType completes
};
});
var RightBoard = Container.expand(function () {
var self = Container.call(this);
// Attach the rightBoard asset to the class
var rightBoardGraphics = self.attachAsset('rightBoard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
// Position the rightBoard at the right side of the screen
self.x = 2048 - rightBoardGraphics.width / 2 - rightBoardGraphics.width * 0.1;
self.y = 2732 / 3;
self.generatorButtons = []; // Initialize an array to hold generator buttons
// Create and position generator buttons
for (var i = 0; i < 3; i++) {
var generatorButton = new GeneratorButton(i);
generatorButton.x = 0; //0 * self.x + i * 100 - 100; // Position buttons with some spacing
generatorButton.y = i * rightBoardGraphics.height + i * rightBoardGraphics.height * 0.1; //self.y;
self.generatorButtons.push(generatorButton);
self.addChild(generatorButton);
}
// Add any additional functionality or properties for rightBoard here
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xa16e9f //Init game with black background
});
/****
* Game Code
****/
function shakeMiddleground() {
tween(middlegroundContainer, {
x: 10,
y: 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(middlegroundContainer, {
x: -10,
y: -10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(middlegroundContainer, {
x: 0,
y: 0
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
function shakeScreen() {
tween(game, {
x: 10,
y: 10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(game, {
x: -10,
y: -10
}, {
duration: 100,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(game, {
x: 0,
y: 0
}, {
duration: 100,
easing: tween.easeInOut
});
}
});
}
});
}
var nbHearts = 10;
var backgroundContainer = new Container();
var middlegroundContainer = new Container();
var foregroundContainer = new Container();
game.addChild(backgroundContainer);
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
var background = new Background(); // Create a Background instance
backgroundContainer.addChild(background); // Add Background instance to the backgroundContainer
var isDebug = true;
var projectionsManager = backgroundContainer.addChild(new Projections()); // Place projectionsManager in backgroundContainer
function log() {
if (isDebug) {
console.log.apply(console, arguments);
}
}
// Declare maxGenerators as a global variable
var maxGenerators = 2;
// Declare tapCount as a global variable
var tapCount = 0;
// Create a text object to display tapCount
var tapCountText = new Text2('LOVE\r\n ', {
size: 100,
fill: 0xFFFFFF,
dropShadow: true,
align: 'center'
});
// Center the text horizontally, anchor point set at the middle of its top edge.
tapCountText.anchor.set(0.5, 0);
// Position the text at the top-center of the screen.
LK.gui.top.addChild(tapCountText);
// Add a big heart at the center of the screen
var bigHeart = new BigHeart();
middlegroundContainer.addChild(bigHeart);
// Add a RightBoard instance to the foreground container
var rightBoard = new RightBoard();
foregroundContainer.addChild(rightBoard);
// Update the tapCountText whenever tapCount changes
function updateTapCountText() {
tapCountText.setText('LOVE\r\n' + tapCount);
}
// Global ProgressManager
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var progressManager;
// Constants for Generators and Upgrades
var GENERATORS = {
ROSE: {
id: 0,
name: "Rose",
description: "A charming rose that generates a few love beats",
autoClick: true,
clickRate: 1,
// 1 click per 10 seconds
cost: 10,
upgradeLevel: 0
}
};
var UPGRADES = {
LOVE_FILTER: {
id: 0,
name: "Love Filter",
description: "A powerful love filter that make you irresistible",
targetGenerator: 1,
// Targets Generator #1 (Me)
multipliers: [2, 4, 8],
// Levels of multiplier
cost: 20
}
};
// Progress Management
function ProgressManager() {
var self = this;
self.money = 0;
self.generators = {};
self.generatorCounts = {}; // Add a counter for each generator
self.upgrades = {};
self.currentTime = Date.now();
self.currentLevel = 0;
//self.nextLevelLimit = 10;
self.tapsPerLevel = {
0: 99,
1: 999,
2: 9999,
3: 99999,
4: 999999,
5: 9999999,
6: 99999999,
7: 999999999,
8: 9999999999,
9: 99999999999
};
if (isDebug) {
self.tapsPerLevel = {
0: 10,
1: 30,
2: 50,
3: 70,
4: 90,
5: 110,
6: 130,
7: 150,
8: 170,
9: 200
};
}
self.lastUpdateTime = self.currentTime;
self.updateGame = function () {
//log("ProgressManager updateGame...");
var now = Date.now();
var deltaTime = now - self.lastUpdateTime;
var tempGenerated = 0;
// Update generators
Object.values(self.generators).forEach(function (generator) {
var generated = generator.generate(deltaTime) * self.generatorCounts[generator.id];
log("generator => +" + generated);
tempGenerated += Math.ceil(generated);
});
self.money += tempGenerated;
if (tempGenerated > 0) {
bigHeart.animateBeat();
}
tapCount = self.money; // Update tapCount to reflect the current money
updateTapCountText(); // Update the text display
//log("Tap count: ", tapCount); // Log the tap count
self.checkProgress(); // Check the progress
self.lastUpdateTime = now;
};
self.manualGeneration = function () {
tapCount++;
self.money++;
log("manualGeneration Tap count: ", tapCount); // Log the tap count
updateTapCountText(); // Update the text display
};
self.checkProgress = function () {
if (tapCount >= self.tapsPerLevel[self.currentLevel]) {
if (self.currentLevel < 9) {
// Ensure we don't exceed level 9
self.currentLevel++;
bigHeart.heartType = self.currentLevel;
// Keep the original animation sequence
bigHeart.animateFrames();
bigHeart.animateExplosion();
}
}
};
self.buyGenerator = function (generatorId) {
var generatorConfig = Object.values(GENERATORS).find(function (g) {
return g.id === generatorId;
});
if (!generatorConfig) {
log("Generator with id ".concat(generatorId, " not found"));
return false;
}
if (self.money < generatorConfig.cost) {
log("No enough money");
return false;
}
self.money -= generatorConfig.cost;
if (!self.generators[generatorId]) {
self.generators[generatorId] = new Generator(generatorConfig);
self.generatorCounts[generatorId] = 0; // Initialize count if not present
}
self.generatorCounts[generatorId] += 1; // Increment the count for the generator
log("Nb " + generatorId, self.generatorCounts[generatorId]);
return true;
};
self.buyUpgrade = function (upgradeId, generatorId) {
var upgradeConfig = Object.values(UPGRADES).find(function (u) {
return u.id === upgradeId;
});
var targetGenerator = self.generators[generatorId];
if (!upgradeConfig || !targetGenerator) {
throw new Error("Upgrade or Generator not found");
}
if (self.money < upgradeConfig.cost) {
return false;
}
self.money -= upgradeConfig.cost;
var upgrade = new Upgrade(upgradeConfig);
upgrade.apply(targetGenerator);
self.upgrades[upgradeId] = upgrade;
return true;
};
}
function Generator(config) {
var self = this;
self.id = config.id;
self.name = config.name;
self.description = config.description;
self.autoClick = config.autoClick;
self.clickRate = config.clickRate;
self.cost = config.cost;
self.upgradeLevel = config.upgradeLevel;
self.generate = function (deltaTime) {
if (!self.autoClick) {
return 0;
}
var clickAmount = self.clickRate * deltaTime / 1000;
return clickAmount * Math.pow(2, self.upgradeLevel);
};
self.currentMultiplier = Math.pow(2, self.upgradeLevel);
self.manualGenerate = function () {
return 1 * self.currentMultiplier;
};
self.upgrade = function (upgradeMultiplier) {
self.upgradeLevel++;
};
}
function Upgrade(config) {
var self = this;
self.id = config.id;
self.name = config.name;
self.description = config.description;
self.targetGenerator = config.targetGenerator;
self.multipliers = config.multipliers;
self.cost = config.cost;
self.currentLevel = 0;
self.apply = function (generator) {
if (self.currentLevel < self.multipliers.length) {
generator.upgrade(self.multipliers[self.currentLevel]);
self.currentLevel++;
}
};
}
function initializeGame() {
progressManager = new ProgressManager();
var intervalId = LK.setInterval(function () {
progressManager.updateGame();
}, 1000);
// Ensure to clear the interval when necessary
// LK.clearInterval(intervalId);
}
initializeGame();
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border