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augment power of projections in up direction
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in updateHeartType, switch visibility of heart assets in the heartpool objects depending on their heartType
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ok change Projections algorithm : in Projections constructor add all heat types assets in the heart Container and only make visible current heatType ones
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ok change Projections algorithm : add all heat types assets in the heart Container and only make visible current heatType ones
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Please fix the bug: 'ReferenceError: newHeartAsset is not defined' in or related to this line: 'heart.addChild(newHeartAsset);' Line Number: 240
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add a flag to avoid using hearts in popHearts while updateHeartType is running
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in updateHeartType remember to update the heartPool using preloadedAssets. don't use `clone` which do not exists and don't use attachAsset neither LK.getasset() inside updateHeartType to avoid performence issues
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in updateHeartType remember to update the heartPool using preloadedAssets. don't use `clone` which do not exists and don't use attachAsset/getasset to avoid performence issues
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in updateHeartType remember to update the heartPool using preloadedAssets. don't use `clone` which do not exists and don't use attachAsset to avoid performence issues
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in updateHeartType remember to update the heartPool using preloadedAssets. don't use `clone` which do not exists and don't use attachAsset to avoid performence issues
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Please fix the bug: 'TypeError: heartAsset.clone is not a function' in or related to this line: 'heart.addChild(heartAsset.clone());' Line Number: 236
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in updateHeartType remember to update the heartPool using preloadedAssets
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in updateHeartType remember to update the heartPool
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Please fix the bug: 'heartType is not defined' in or related to this line: 'var heartAsset = heart.attachAsset('heart_' + heartType + '_frame_0', {' Line Number: 184
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review updateHeartType and popHearts because from heartType >= 1 only 1 heart is generatedby popHearts
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Please fix the bug: 'Error: getChildAt: Supplied index 0 does not exist in the child list, or the supplied DisplayObject must be a child of the caller' in or related to this line: 'heart.removeChildAt(0); // Remove the current heart asset' Line Number: 232
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in Projections, preload all needed assets the use them in updateHeartType instead of calling heart.attachAsset() at run time
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No, neither `LK.setTimeout(_updateHearts, 16);` nor requestAnimationFrame are solution. find something from those two
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requestAnimationFrame(_updateHearts); won't work.; not available on platform
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find a better solution than ` if (index < self.heartPool.length) { LK.setTimeout(_updateHearts, 16); // Schedule next batch update }` to avoid flicker
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ok but like I said it make new hearts created by popHearts to flicker
===================================================================
--- original.js
+++ change.js
@@ -113,27 +113,31 @@
}
// Initialize heart pool
for (var i = 0; i < nbProjections * 5; i++) {
var heart = new Container();
- var heartAsset = heart.attachAsset('heart_0_frame_0', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.5
- });
heart.vx = 0;
heart.vy = 0;
heart.alpha = 0;
heart.update = function () {
this.x += this.vx;
this.y += this.vy;
- this.vy += gravity; // Add gravity effect
+ this.vy += gravity; // Add gravity effect
this.alpha -= alphaDecay;
if (this.alpha <= 0 || this.y > 2900) {
this.alpha = 0;
self.heartPool.push(this);
}
};
+ // Add all heart type assets to the heart Container
+ for (var type = 0; type <= 9; type++) {
+ var heartAsset = heart.attachAsset('heart_' + type + '_frame_0', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.5,
+ scaleY: 0.5,
+ visible: type === 0 // Only make the current heartType visible
+ });
+ }
self.heartPool.push(heart);
}
self.x = 2048 / 2;
self.y = 2732 / 2 - 400;
@@ -165,24 +169,13 @@
self.updateHeartType = function (heartType) {
// Update the heart type for all hearts in the pool
self.isUpdatingHeartType = true; // Set flag to indicate updateHeartType is running
self.heartPool.forEach(function (heart) {
- // Add all heart type assets to the heart container if not already added
- if (heart.children.length === 0) {
- for (var type = 0; type <= 9; type++) {
- var heartAsset = LK.getAsset('heart_' + type + '_frame_0', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.5
- });
- heart.addChild(heartAsset);
- }
+ if (heart.children.length > 0) {
+ heart.removeChildAt(0); // Remove the current heart asset
}
- // Set visibility based on current heartType
- heart.children.forEach(function (child, index) {
- child.visible = index === heartType;
- });
+ var heartAsset = self.preloadedAssets[heartType];
+ heart.addChild(heartAsset);
});
self.isUpdatingHeartType = false; // Reset flag after updateHeartType completes
};
});
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border