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ok but like I said it make new hearts created by popHearts to flicker
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when updateHeartType is called, the game freeze for a few seconds. How can it be fixed ? (requestAnimationFrame isn't available and LK.settimeout(...,16) make hearts flicker)
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when updateHeartType is called, the game freeze for a few seconds. How can it be fixed ?
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game freeze seems fixed after your updateHeartType update but new hearts created by popHearts are flickering
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game freeze seems fixed but new hearts are flickering
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Please fix the bug: 'TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(updateHeartAsset); // Schedule the next update' Line Number: 234
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when updateHeartType is called, the game freeze for a few seconds. can you do something ?
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with ` self.heartFrames[self.heartType][i].alpha = Math.max(0, Math.min(1, 1 - (tapCount - (5 - i) * self.nbTapsPerFrame * (self.heartType + 1)) / 10));` it's better but for high values of self.heartType (> 4) it seems that hearts stil start with a low alpha...there must be somthing else...can you see it ?
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before heartType increment, make all frames of the cuttent heartType invisible
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in BigHeart, replace * 5 per * self.nbTapsPerFrame (create the property with value 5)
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make this value a property
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in BigHeart; add comments to explain ` 1 - (tapCount - (5 - i) * 5) / 10`
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call updateHeartType of Projections when changing heart type
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Please fix the bug: 'Cannot set properties of undefined (setting 'updateHeartType')' in or related to this line: 'self.updateHeartType = function (heartType) {' Line Number: 501
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add a function updateHeartType(heartType) in Projections
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Please fix the bug: 'Uncaught ReferenceError: heartFrames is not defined' in or related to this line: 'heartFrames[self.heartType][i].alpha = Math.max(0, Math.min(1, 1 - (tapCount - (5 - i) * 5) / 10));' Line Number: 155
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Please fix the bug: 'Uncaught ReferenceError: heartFrames is not defined' in or related to this line: 'heartFrames[self.heartType][i].alpha = Math.max(0, Math.min(1, 1 - (tapCount - (5 - i) * 5) / 10));' Line Number: 154
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Please fix the bug: 'Uncaught ReferenceError: heartFrames is not defined' in or related to this line: 'self.currentGraphic = heartFrames[self.heartType][frameIndex];' Line Number: 146
===================================================================
--- original.js
+++ change.js
@@ -66,12 +66,10 @@
updateTapCountText(); // Update the text display
// Switch graphics based on tapCount
var frameIndex = 5 - Math.floor(tapCount / 5);
if (!self.explosionTriggered && tapCount < self.tapLimit * (self.heartType + 1) && frameIndex > 0) {
- if (self.currentGraphic !== self.heartFrames[self.heartType][frameIndex]) {
- self.currentGraphic = self.heartFrames[self.heartType][frameIndex];
- self.nextGraphic = self.heartFrames[self.heartType][frameIndex - 1];
- }
+ self.currentGraphic = self.heartFrames[self.heartType][frameIndex];
+ self.nextGraphic = self.heartFrames[self.heartType][frameIndex - 1];
} else if (tapCount >= self.tapLimit * (self.heartType + 1)) {
log("Tap count: ", tapCount); // Log the tap count
// Explosion
triggerExplosion(self);
@@ -140,13 +138,16 @@
heart.x = 0;
heart.y = 0;
heart.vx = (Math.random() - 0.5) * heartSpeed;
heart.vy = (Math.random() - 1.2) * heartSpeed;
- heart.alpha = 0.8;
+ heart.alpha = 0;
heart.scaleX = initialScale + Math.random() * scaleVariation; // Randomize scale between initialScale and initialScale + scaleVariation
heart.scaleY = heart.scaleX; // Keep aspect ratio consistent
heart.rotation = Math.random() * Math.PI * 2; // Randomize rotation between 0 and 2Ο
self.addChild(heart);
+ LK.setTimeout(function () {
+ heart.alpha = 0.8;
+ }, 16); // Delay setting alpha to ensure full initialization
} else {
self.heartPool.push(heart); // Return heart to pool if it hasn't finished animation
}
}
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border