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when tapcount reaches 50 animate and explosion of nextGraphic āŖš” Consider importing and using the following plugins: @upit/tween.v1
Code edit (9 edits merged)
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add a text at the top that displays tapCount
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make tapCount global
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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in frames spawn loop, revert attach order without changing current indexes
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 36
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in frames spawn loop, if isDebug, add a different tint to the asset depending on index āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(self.currentGraphic, {' Line Number: 61 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'currentGraphic is not defined' in or related to this line: 'var baseWidth = currentGraphic.width;' Line Number: 48
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Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self.currentGraphic, {' Line Number: 55 āŖš” Consider importing and using the following plugins: @upit/tween.v1
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,10 @@
self.tapCount = 0; // Initialize tap counter
// Attach the bigHeart asset to the class
var bigHeartGraphics = self.attachAsset('bigHeart', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ alpha: 0.1
});
var heartFrames = {};
for (var i = 0; i >= 0; i--) {
heartFrames[i] = self.attachAsset('heart_1_frame_' + i, {
@@ -91,8 +92,23 @@
var frameIndex = 5 - Math.floor(tapCount / 10);
if (frameIndex > 0) {
self.currentGraphic = heartFrames[frameIndex];
self.nextGraphic = heartFrames[frameIndex - 1];
+ } else if (tapCount >= 50) {
+ // Animate explosion of nextGraphic when tapCount reaches 50
+ tween(self.nextGraphic, {
+ scaleX: 3,
+ scaleY: 3,
+ alpha: 0
+ }, {
+ duration: 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.nextGraphic.alpha = 1; // Reset alpha after explosion
+ self.nextGraphic.scaleX = 1.1; // Reset scale after explosion
+ self.nextGraphic.scaleY = 1.1; // Reset scale after explosion
+ }
+ });
}
log("Tap count: ", self.tapCount); // Log the tap count
for (var i = 5; i >= 0; i--) {
heartFrames[i].alpha = Math.max(0, Math.min(1, 1 - (tapCount - (5 - i) * 10) / 10));
@@ -120,9 +136,9 @@
}
// Declare tapCount as a global variable
var tapCount = 0;
// Create a text object to display tapCount
-var tapCountText = new Text2('Taps: 0', {
+var tapCountText = new Text2('Love: 0', {
size: 100,
fill: 0xFFFFFF
});
// Center the text horizontally, anchor point set at the middle of its top edge.
@@ -133,9 +149,9 @@
var bigHeart = new BigHeart();
game.addChild(bigHeart);
// Update the tapCountText whenever tapCount changes
function updateTapCountText() {
- tapCountText.setText('Taps: ' + tapCount);
+ tapCountText.setText('Love: ' + tapCount);
}
// Global ProgressManager
function _typeof(o) {
"@babel/helpers - typeof";
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border
beautifull red gift box.
black plastic 3d triangle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
basic red horizontal rectangle button with white text "RESET".