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Bug with the start button, the wave start before clicking on it
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Make game more smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Bug with start button at wave 5
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Remove wave 3 pause and in the end of wave 4, after 10 secs, show start button with a normal cat, arrow , rat
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Remove wave 4 start text
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Add more animations to make game more satisfying ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make de can place cats everywhere wanted but they can attack by farer
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Make Wild cat attack hares super fast and hare takes 15% of packet
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Fait tout les texte en gras pour qu’ils soient plus visible
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Remove text rats invoming
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Make like normal cat, but now it is wild cat that can attack hares also make hare only start spawn at wave 10 and rats start spawning only at wave 5
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Add hare as enemy
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Bug: normal cat attack rats slowly
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No, actually the tuto is just a tired cat-arow-mouse with images and its on te start button and its disapear when click on it
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Yes but it is written CLICK TO START instead of the tuto
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It is good but i see only the arrow
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Bug: the tuto should bé a l'avant plan
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No, because the tuto should bé on the start button
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Bug: I don't see the tired cat arrow mouse thing I think its because the start button is on it
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Bug : nrml cats attack rats slowly
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Make we start with 120g instead of 130
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Make nrml cat costs 150 instead of 200 and don't count tower(treatpacket) as a path
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Si le défenseur glissé touche le menu il doit être rouge automatiquement sauf si il est très proche du path
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L'option cliquée doit être transparente
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Non, c'est le contraire, quand on clique sur le bouton il est transparent don au début vu que ça commence on a pas encore activer l'option vitesse DCP c'est le bouton slow qui est transparent
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Hare = Container.expand(function () { var self = Container.call(this); var hareGraphics = self.attachAsset('hare', { anchorX: 0.5, anchorY: 0.5 }); self.health = 300; self.maxHealth = 300; self.speed = 2.0 + Math.random() * 1.0; // Faster than rats self.pathIndex = 0; self.reward = 40; // Higher reward than rats // Create health bar components var healthBarBg = self.attachAsset('healthBarBg', { anchorX: 0.5, anchorY: 0.5 }); healthBarBg.x = 0; healthBarBg.y = -65; var healthBarFill = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); healthBarFill.x = -35; healthBarFill.y = -65; self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; healthBarFill.scaleX = healthPercent; // Change color based on health if (healthPercent > 0.6) { healthBarFill.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xffff00; // Yellow } else { healthBarFill.tint = 0xff0000; // Red } }; self.update = function () { if (self.pathIndex < gamePath.length) { var target = gamePath[self.pathIndex]; var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 10) { self.pathIndex++; if (self.pathIndex >= gamePath.length) { // Hare reached the end - damage packet (15% of original damage) packetHealth -= Math.floor(packetHealth * 0.15); // 15% of current packet health updatePacketDisplay(); LK.getSound('enemySteal').play(); if (packetHealth <= 0) { LK.showGameOver(); } self.destroy(); hares.splice(hares.indexOf(self), 1); return; } } else { // Flip scaleX based on movement direction like cats if (dx > 0) { hareGraphics.scaleX = 1; // Face right } else if (dx < 0) { hareGraphics.scaleX = -1; // Face left } self.x += dx / distance * self.speed * gameSpeedMultiplier; self.y += dy / distance * self.speed * gameSpeedMultiplier; } } }; self.takeDamage = function (damage) { self.health -= damage; self.updateHealthBar(); // Add damage flash animation tween(hareGraphics, { tint: 0xFF0000 }, { duration: 100, onFinish: function onFinish() { tween(hareGraphics, { tint: 0xFFFFFF }, { duration: 100 }); } }); // Add shake animation on damage var originalX = self.x; tween(self, { x: originalX + 10 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX - 10 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX }, { duration: 50 }); } }); } }); if (self.health <= 0) { // Add death animation - scale down and fade out tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, onFinish: function onFinish() { // Hare defeated - give reward gameGold += self.reward; updateGoldDisplay(); LK.getSound('mouseHit').play(); self.destroy(); hares.splice(hares.indexOf(self), 1); } }); } }; return self; }); var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.attachAsset('mouse', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.maxHealth = 100; self.speed = 1.5 + Math.random() * 1.5; // Random speed between 1.5 and 3 self.pathIndex = 0; self.reward = 10; // Create health bar components var healthBarBg = self.attachAsset('healthBarBg', { anchorX: 0.5, anchorY: 0.5 }); healthBarBg.x = 0; healthBarBg.y = -50; var healthBarFill = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); healthBarFill.x = -35; healthBarFill.y = -50; self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; healthBarFill.scaleX = healthPercent; // Change color based on health if (healthPercent > 0.6) { healthBarFill.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xffff00; // Yellow } else { healthBarFill.tint = 0xff0000; // Red } }; self.update = function () { if (self.pathIndex < gamePath.length) { var target = gamePath[self.pathIndex]; var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 10) { self.pathIndex++; if (self.pathIndex >= gamePath.length) { // Mouse reached the end - damage packet (5% of original damage) packetHealth -= 5; // Changed to 5 damage (5% of original 100) updatePacketDisplay(); LK.getSound('enemySteal').play(); if (packetHealth <= 0) { LK.showGameOver(); } self.destroy(); mice.splice(mice.indexOf(self), 1); return; } } else { // Flip scaleX based on movement direction like cats if (dx > 0) { mouseGraphics.scaleX = 1; // Face right } else if (dx < 0) { mouseGraphics.scaleX = -1; // Face left } self.x += dx / distance * self.speed * gameSpeedMultiplier; self.y += dy / distance * self.speed * gameSpeedMultiplier; } } }; self.takeDamage = function (damage) { self.health -= damage; self.updateHealthBar(); // Add damage flash animation tween(mouseGraphics, { tint: 0xFF0000 }, { duration: 100, onFinish: function onFinish() { tween(mouseGraphics, { tint: 0xFFFFFF }, { duration: 100 }); } }); // Add shake animation on damage var originalX = self.x; tween(self, { x: originalX + 8 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX - 8 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX }, { duration: 50 }); } }); } }); if (self.health <= 0) { // Add death animation - scale down and fade out tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 250, onFinish: function onFinish() { // Mouse defeated - give reward gameGold += self.reward; updateGoldDisplay(); LK.getSound('mouseHit').play(); self.destroy(); mice.splice(mice.indexOf(self), 1); } }); } }; return self; }); var Rat = Container.expand(function () { var self = Container.call(this); var ratGraphics = self.attachAsset('rat', { anchorX: 0.5, anchorY: 0.5 }); self.health = 200; self.maxHealth = 200; self.speed = 1.0 + Math.random() * 1.0; // Slower than before, similar to mice speed self.pathIndex = 0; self.reward = 25; // Higher reward // Create health bar components var healthBarBg = self.attachAsset('healthBarBg', { anchorX: 0.5, anchorY: 0.5 }); healthBarBg.x = 0; healthBarBg.y = -60; var healthBarFill = self.attachAsset('healthBarFill', { anchorX: 0, anchorY: 0.5 }); healthBarFill.x = -35; healthBarFill.y = -60; self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; healthBarFill.scaleX = healthPercent; // Change color based on health if (healthPercent > 0.6) { healthBarFill.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBarFill.tint = 0xffff00; // Yellow } else { healthBarFill.tint = 0xff0000; // Red } }; self.update = function () { if (self.pathIndex < gamePath.length) { var target = gamePath[self.pathIndex]; var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 10) { self.pathIndex++; if (self.pathIndex >= gamePath.length) { // Rat reached the end - damage packet (10% of original damage) packetHealth -= 10; // Changed to 10 damage (10% of original 100) updatePacketDisplay(); LK.getSound('enemySteal').play(); if (packetHealth <= 0) { LK.showGameOver(); } self.destroy(); rats.splice(rats.indexOf(self), 1); return; } } else { // Flip scaleX based on movement direction like cats if (dx > 0) { ratGraphics.scaleX = 1; // Face right } else if (dx < 0) { ratGraphics.scaleX = -1; // Face left } self.x += dx / distance * self.speed * gameSpeedMultiplier; self.y += dy / distance * self.speed * gameSpeedMultiplier; } } }; self.takeDamage = function (damage) { self.health -= damage; self.updateHealthBar(); // Add damage flash animation tween(ratGraphics, { tint: 0xFF0000 }, { duration: 100, onFinish: function onFinish() { tween(ratGraphics, { tint: 0xFFFFFF }, { duration: 100 }); } }); // Add shake animation on damage var originalX = self.x; tween(self, { x: originalX + 12 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX - 12 }, { duration: 50, onFinish: function onFinish() { tween(self, { x: originalX }, { duration: 50 }); } }); } }); if (self.health <= 0) { // Add death animation - scale down and fade out tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 350, onFinish: function onFinish() { // Rat defeated - give reward gameGold += self.reward; updateGoldDisplay(); LK.getSound('mouseHit').play(); self.destroy(); rats.splice(rats.indexOf(self), 1); } }); } }; return self; }); var Tower = Container.expand(function (type) { var self = Container.call(this); var towerGraphics; self.type = type || 'tired'; self.range = 450; // Increased base range for farther attacks self.damage = 18; // Reduced from 25 self.fireRate = 30; // frames between shots (0.5 seconds at 60fps) self.lastShot = 0; if (self.type === 'tired') { towerGraphics = self.attachAsset('tiredCat', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 20; // Increased from 19 to make game winnable self.cost = 30; self.fireRate = 60; // Slower attack rate for tired cats self.range = 450; // Increased range for farther attacks } else if (self.type === 'normal') { towerGraphics = self.attachAsset('normalCat', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 55; // Increased from 45 to make normal cats even stronger self.range = 500; // Increased range for farther attacks self.cost = 150; self.fireRate = 20; // Reduced from 30 to make normal cats faster } else if (self.type === 'strong') { towerGraphics = self.attachAsset('strongCat', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 35; // Reduced from 50 self.range = 550; // Increased range for farther attacks self.cost = 150; self.fireRate = 30; } else if (self.type === 'strongest') { towerGraphics = self.attachAsset('strongestCat', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 70; // Reduced from 100 self.range = 600; // Increased range for farther attacks self.fireRate = 30; self.cost = 250; } else if (self.type === 'wild') { towerGraphics = self.attachAsset('wildCat', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 50; self.range = 580; // Increased range for farther attacks self.fireRate = 20; // Faster than other cats self.cost = 350; } else if (self.type === 'tiger') { towerGraphics = self.attachAsset('tiger', { anchorX: 0.5, anchorY: 0.5 }); self.damage = 80; self.range = 650; // Increased range for farther attacks self.fireRate = 15; // Very fast attack rate self.cost = 500; } self.update = function () { // Don't allow towers being dragged to attack (prevents cheating) if (isDragging && self === draggedTower) { return; } self.lastShot += gameSpeedMultiplier; var target = self.findTarget(); if (target) { var currentFireRate = self.fireRate; // Normal cat attacks rats extremely fast but mice slowly if (self.type === 'normal') { if (target.constructor.name === 'Rat') { currentFireRate = 2; // Extremely fast against rats for superior effectiveness } else { currentFireRate = 60; // Slow attack rate against mice and other enemies } } // Wild cat attacks hares extremely fast but other enemies slowly if (self.type === 'wild') { if (target.constructor.name === 'Hare') { currentFireRate = 2; // Extremely fast against hares for superior effectiveness } else { currentFireRate = 60; // Slow attack rate against mice and other enemies } } if (self.lastShot >= currentFireRate) { self.shoot(target); self.lastShot = 0; } } }; self.findTarget = function () { var closestEnemy = null; var closestDistance = self.range; // Check mice for (var i = 0; i < mice.length; i++) { var mouse = mice[i]; var distance = Math.sqrt(Math.pow(mouse.x - self.x, 2) + Math.pow(mouse.y - self.y, 2)); if (distance < closestDistance) { closestEnemy = mouse; closestDistance = distance; } } // Check rats for (var i = 0; i < rats.length; i++) { var rat = rats[i]; var distance = Math.sqrt(Math.pow(rat.x - self.x, 2) + Math.pow(rat.y - self.y, 2)); if (distance < closestDistance) { closestEnemy = rat; closestDistance = distance; } } // Check hares for (var i = 0; i < hares.length; i++) { var hare = hares[i]; var distance = Math.sqrt(Math.pow(hare.x - self.x, 2) + Math.pow(hare.y - self.y, 2)); if (distance < closestDistance) { closestEnemy = hare; closestDistance = distance; } } return closestEnemy; }; self.shoot = function (target) { // Flip scaleX based on enemy position when shooting var dx = target.x - self.x; var dy = target.y - self.y; // Flip horizontally based on enemy position var originalScaleX = 1; if (dx > 0) { originalScaleX = 1; // Face right towerGraphics.scaleX = 1; } else if (dx < 0) { originalScaleX = -1; // Face left towerGraphics.scaleX = -1; } // Add muzzle flash effect tween(towerGraphics, { tint: 0xFFFF00 }, { duration: 50, onFinish: function onFinish() { tween(towerGraphics, { tint: 0xFFFFFF }, { duration: 50 }); } }); // Instant damage instead of bullets target.takeDamage(self.damage); LK.getSound('shoot').play(); LK.getSound('hit').play(); // Enhanced recoil animation with bounce effect tween(towerGraphics, { scaleX: originalScaleX * 0.7, scaleY: 0.7 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(towerGraphics, { scaleX: originalScaleX * 1.1, scaleY: 1.1 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(towerGraphics, { scaleX: originalScaleX, scaleY: 1 }, { duration: 60, easing: tween.easeInOut }); } }); } }); }; self.getSellPrice = function () { return Math.floor(self.cost * 0.7); // 70% of original cost }; self.down = function (x, y, obj) { if (!gameStarted && !isDragging) { // Allow repositioning before game starts if (selectedTower) { selectedTower.tint = 0xffffff; // Reset previous selection tint } selectedTower = self; self.tint = 0x00ffff; // Cyan tint to show selection isDragging = true; draggedTower = self; // No need to free placement spots since we're using free positioning } else if (!isDragging) { showSellUI(self); } }; return self; }); /**** * Initialize Game ****/ // Game state variables var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ // Add background image var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 1024; // Center horizontally (2048/2) background.y = 1366; // Center vertically (2732/2) // Game assets // Import tween plugin for animations // Game state variables var mice = []; var rats = []; var hares = []; var towers = []; var gameGold = 120; var packetHealth = 100; var waveNumber = 1; var miceSpawned = 0; var ratsSpawned = 0; var haresSpawned = 0; var maxMicePerWave = 15; var maxRatsPerWave = 0; var maxHaresPerWave = 0; var spawnTimer = 0; var ratSpawnTimer = 0; var hareSpawnTimer = 0; var spawnRate = 90; // frames between spawns (much faster spawning for harder waves) var ratSpawnRate = 100; // frames between rat spawns (faster) var hareSpawnRate = 120; // frames between hare spawns var gameStarted = false; var gameStartTimer = 0; var isPaused = false; var pauseTimer = 0; var pauseText = null; var gameSpeedMultiplier = 1; // Normal speed = 1, Fast speed = 2 // Create path for mice - random zigzag movement var gamePath = [{ x: 1024, y: 50 }, { x: 600, y: 300 }, { x: 1400, y: 600 }, { x: 400, y: 900 }, { x: 1600, y: 1200 }, { x: 800, y: 1500 }, { x: 1200, y: 1800 }, { x: 500, y: 2100 }, { x: 1500, y: 2400 }, { x: 1024, y: 2700 }]; // Draw path for (var i = 0; i < gamePath.length; i++) { var pathSegment = game.addChild(LK.getAsset('path', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 })); pathSegment.x = gamePath[i].x; pathSegment.y = gamePath[i].y; } // Create packet of treats at the end var packet = game.addChild(LK.getAsset('packetTreats', { anchorX: 0.5, anchorY: 0.5 })); packet.x = gamePath[gamePath.length - 1].x; packet.y = gamePath[gamePath.length - 1].y - 200; // Create placement system - cats can be placed anywhere near the path var placementSpots = []; // Keep for compatibility but will be used differently var maxDistanceFromPath = 300; // Maximum distance cats can be placed from path // Helper function to check if a position is valid for tower placement function isValidPlacementPosition(x, y) { // Check if position is within game bounds if (x < 100 || x > 1948 || y < 100 || y > 2632) { return false; } // Check if position is too close to existing towers for (var i = 0; i < towers.length; i++) { var tower = towers[i]; var dx = tower.x - x; var dy = tower.y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 120) { // Minimum distance between towers return false; } } return true; } // UI Elements var goldText = new Text2('Gold: ' + gameGold, { size: 60, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); goldText.anchor.set(0, 0); goldText.x = 50; goldText.y = 50; LK.gui.topLeft.addChild(goldText); var healthText = new Text2('Packet Health: ' + packetHealth, { size: 60, fill: 0xFF0000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); healthText.anchor.set(0.5, 0); healthText.x = 0; healthText.y = 50; LK.gui.top.addChild(healthText); var waveText = new Text2('Wave: ' + waveNumber, { size: 60, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); waveText.anchor.set(1, 0); waveText.x = 0; waveText.y = 50; LK.gui.topRight.addChild(waveText); // Create start button square var startButton = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); startButton.x = 0; startButton.y = 200; startButton.interactive = false; LK.gui.center.addChild(startButton); // Add tutorial images to start button var tutorialCat = LK.getAsset('tiredCat', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, alpha: 0 }); tutorialCat.x = -120; tutorialCat.y = -20; startButton.addChild(tutorialCat); // Add arrow image pointing from cat to mouse var tutorialArrow = new Text2('→', { size: 120, fill: 0xFFFF00, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); tutorialArrow.anchor.set(0.5, 0.5); tutorialArrow.x = 0; tutorialArrow.y = -20; tutorialArrow.alpha = 0; startButton.addChild(tutorialArrow); // Add mouse image var tutorialMouse = LK.getAsset('mouse', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, alpha: 0 }); tutorialMouse.x = 120; tutorialMouse.y = -20; startButton.addChild(tutorialMouse); // Add click handler to start button startButton.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; // Hide start button immediately startButton.alpha = 0; startButton.interactive = false; // Hide tutorial images tutorialCat.alpha = 0; tutorialArrow.alpha = 0; tutorialMouse.alpha = 0; } }; // Show start button after 10 seconds LK.setTimeout(function () { if (!gameStarted) { tween(startButton, { alpha: 1 }, { duration: 500 }); // Show tutorial images tween(tutorialCat, { alpha: 1 }, { duration: 500 }); tween(tutorialArrow, { alpha: 1 }, { duration: 500, onFinish: function onFinish() { // Add pulsing effect to make arrow more visible tween(tutorialArrow, { alpha: 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(tutorialArrow, { alpha: 1 }, { duration: 800, easing: tween.easeInOut }); } }); } }); tween(tutorialMouse, { alpha: 1 }, { duration: 500 }); startButton.interactive = true; } }, 10000); // Tower selection UI var selectedTowerType = 'normal'; // Create bottom menu background var menuBackground = LK.getAsset('placementGrid', { anchorX: 0.5, anchorY: 1, scaleX: 20, scaleY: 2, alpha: 0.8 }); menuBackground.x = 0; menuBackground.y = 0; LK.gui.bottom.addChild(menuBackground); // Create tired cat button with asset var tiredCatButton = LK.getAsset('tiredCat', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); tiredCatButton.x = -200; tiredCatButton.y = -80; LK.gui.bottom.addChild(tiredCatButton); // Create price text for tired cat var tiredCatPrice = new Text2('30g', { size: 40, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); tiredCatPrice.anchor.set(0.5, 0); tiredCatPrice.x = -200; tiredCatPrice.y = -40; LK.gui.bottom.addChild(tiredCatPrice); // Create normal cat button with asset var normalCatButton = LK.getAsset('normalCat', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); normalCatButton.x = 200; normalCatButton.y = -80; LK.gui.bottom.addChild(normalCatButton); // Create price text for normal cat var normalCatPrice = new Text2('150g', { size: 40, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); normalCatPrice.anchor.set(0.5, 0); normalCatPrice.x = 200; normalCatPrice.y = -40; LK.gui.bottom.addChild(normalCatPrice); // Create wild cat button with asset var wildCatButton = LK.getAsset('wildCat', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); wildCatButton.x = 400; wildCatButton.y = -80; LK.gui.bottom.addChild(wildCatButton); // Create price text for wild cat var wildCatPrice = new Text2('350g', { size: 40, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); wildCatPrice.anchor.set(0.5, 0); wildCatPrice.x = 400; wildCatPrice.y = -40; LK.gui.bottom.addChild(wildCatPrice); // Create tiger button with asset var tigerButton = LK.getAsset('tiger', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); tigerButton.x = 600; tigerButton.y = -80; LK.gui.bottom.addChild(tigerButton); // Create price text for tiger var tigerPrice = new Text2('500g', { size: 40, fill: 0xFFD700, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); tigerPrice.anchor.set(0.5, 0); tigerPrice.x = 600; tigerPrice.y = -40; LK.gui.bottom.addChild(tigerPrice); // Create speed control buttons var fastForwardButton = new Text2('⏩', { size: 80, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); fastForwardButton.anchor.set(1, 0); fastForwardButton.x = -20; fastForwardButton.y = 120; LK.gui.topRight.addChild(fastForwardButton); var normalSpeedButton = new Text2('▶️', { size: 80, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); normalSpeedButton.anchor.set(1, 0); normalSpeedButton.x = -20; normalSpeedButton.y = 220; fastForwardButton.alpha = 1; // Start opaque since fast speed is not selected normalSpeedButton.alpha = 0.5; // Start transparent since normal speed is selected LK.gui.topRight.addChild(normalSpeedButton); // Initialize button transparency updateTiredCatButtonAlpha(); updateNormalCatButtonAlpha(); updateWildCatButtonAlpha(); updateTigerButtonAlpha(); // Speed control button handlers fastForwardButton.down = function (x, y, obj) { gameSpeedMultiplier = 2; // Make fast button transparent and normal button opaque (clicked option is transparent) tween(fastForwardButton, { alpha: 0.5 }, { duration: 200 }); tween(normalSpeedButton, { alpha: 1 }, { duration: 200 }); }; normalSpeedButton.down = function (x, y, obj) { gameSpeedMultiplier = 1; // Make normal button transparent and fast button opaque (clicked option is transparent) tween(fastForwardButton, { alpha: 1 }, { duration: 200 }); tween(normalSpeedButton, { alpha: 0.5 }, { duration: 200 }); }; // Dragging variables var isDragging = false; var draggedTower = null; var dragOffset = { x: 0, y: 0 }; // Sell UI variables var sellUI = null; var sellUITower = null; // Tower selection for repositioning var selectedTower = null; function updateGoldDisplay() { goldText.setText('Gold: ' + gameGold); // Add gold collection animation tween(goldText, { scaleX: 1.3, scaleY: 1.3, tint: 0xFFFF00 }, { duration: 150, onFinish: function onFinish() { tween(goldText, { scaleX: 1, scaleY: 1, tint: 0xFFD700 }, { duration: 150 }); } }); updateTiredCatButtonAlpha(); updateNormalCatButtonAlpha(); updateWildCatButtonAlpha(); updateTigerButtonAlpha(); } function updatePacketDisplay() { healthText.setText('Packet Health: ' + packetHealth); // Add damage animation to packet display tween(healthText, { tint: 0xFF0000, scaleX: 1.2, scaleY: 1.2 }, { duration: 200, onFinish: function onFinish() { tween(healthText, { tint: 0xFF0000, scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); // Add screen shake effect when packet takes damage tween(packet, { x: packet.x + 15 }, { duration: 50, onFinish: function onFinish() { tween(packet, { x: packet.x - 15 }, { duration: 50, onFinish: function onFinish() { tween(packet, { x: gamePath[gamePath.length - 1].x }, { duration: 50 }); } }); } }); } function updateWaveDisplay() { waveText.setText('Wave: ' + waveNumber); } function showSellUI(tower) { // Remove existing sell UI if (sellUI) { sellUI.destroy(); sellUI = null; } sellUITower = tower; sellUI = new Container(); game.addChild(sellUI); // Position sell UI above tower sellUI.x = tower.x; sellUI.y = tower.y - 100; // Create sell button var sellButton = sellUI.attachAsset('sellButton', { anchorX: 0.5, anchorY: 0.5 }); // Create sell price text var sellPrice = tower.getSellPrice(); var sellText = new Text2('SELL\n' + sellPrice + 'g', { size: 24, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); sellText.anchor.set(0.5, 0.5); sellText.x = 0; sellText.y = 0; sellUI.addChild(sellText); // Sell button click handler sellButton.down = function (x, y, obj) { sellTower(sellUITower); }; // Auto-hide sell UI after 3 seconds LK.setTimeout(function () { if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } }, 3000); } function sellTower(tower) { // Give back gold (70% of original cost) var sellPrice = tower.getSellPrice(); gameGold += sellPrice; updateGoldDisplay(); LK.getSound('mouseHit').play(); // No need to free placement spots since we're using free positioning // Remove tower from towers array var towerIndex = towers.indexOf(tower); if (towerIndex > -1) { towers.splice(towerIndex, 1); } // Destroy tower tower.destroy(); // Hide sell UI if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } } // Tired cat button drag functionality tiredCatButton.down = function (x, y, obj) { if (gameGold >= 30) { // Hide sell UI when starting to drag if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } isDragging = true; selectedTowerType = 'tired'; // Create dragged tower preview draggedTower = new Tower('tired'); draggedTower.alpha = 0.8; draggedTower.scaleX = 1.2; draggedTower.scaleY = 1.2; game.addChild(draggedTower); // Convert button position to game coordinates var buttonPos = game.toLocal(tiredCatButton.parent.toGlobal(tiredCatButton.position)); draggedTower.x = buttonPos.x; draggedTower.y = buttonPos.y; dragOffset.x = x; dragOffset.y = y; // Button feedback tween(tiredCatButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(tiredCatButton, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100 }); } }); } }; function updateTiredCatButtonAlpha() { if (gameGold >= 30) { tiredCatButton.alpha = 1; tiredCatPrice.alpha = 1; } else { tiredCatButton.alpha = 0.5; tiredCatPrice.alpha = 0.5; } } // Add move handler to tired cat button for drag support tiredCatButton.move = function (x, y, obj) { if (isDragging && draggedTower && selectedTowerType === 'tired') { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Apply the offset from button position var buttonPos = game.toLocal(tiredCatButton.parent.toGlobal(tiredCatButton.position)); draggedTower.x = gamePos.x + (buttonPos.x - dragOffset.x); draggedTower.y = gamePos.y + (buttonPos.y - dragOffset.y); // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); // Tint tower based on placement validity if (isValidPosition) { draggedTower.tint = 0x00ff00; // Green tint for valid placement } else { draggedTower.tint = 0xff0000; // Red tint for invalid placement } } }; // Normal cat button drag functionality normalCatButton.down = function (x, y, obj) { if (gameGold >= 150) { // Hide sell UI when starting to drag if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } isDragging = true; selectedTowerType = 'normal'; // Create dragged tower preview draggedTower = new Tower('normal'); draggedTower.alpha = 0.8; draggedTower.scaleX = 1.2; draggedTower.scaleY = 1.2; game.addChild(draggedTower); // Convert button position to game coordinates var buttonPos = game.toLocal(normalCatButton.parent.toGlobal(normalCatButton.position)); draggedTower.x = buttonPos.x; draggedTower.y = buttonPos.y; dragOffset.x = x; dragOffset.y = y; // Button feedback tween(normalCatButton, { scaleX: 0.7, scaleY: 0.7 }, { duration: 100, onFinish: function onFinish() { tween(normalCatButton, { scaleX: 0.6, scaleY: 0.6 }, { duration: 100 }); } }); } }; function updateNormalCatButtonAlpha() { if (gameGold >= 150) { normalCatButton.alpha = 1; normalCatPrice.alpha = 1; } else { normalCatButton.alpha = 0.5; normalCatPrice.alpha = 0.5; } } // Add move handler to normal cat button for drag support normalCatButton.move = function (x, y, obj) { if (isDragging && draggedTower && selectedTowerType === 'normal') { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Apply the offset from button position var buttonPos = game.toLocal(normalCatButton.parent.toGlobal(normalCatButton.position)); draggedTower.x = gamePos.x + (buttonPos.x - dragOffset.x); draggedTower.y = gamePos.y + (buttonPos.y - dragOffset.y); // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); // Tint tower based on placement validity if (isValidPosition) { draggedTower.tint = 0x00ff00; // Green tint for valid placement } else { draggedTower.tint = 0xff0000; // Red tint for invalid placement } } }; // Wild cat button drag functionality wildCatButton.down = function (x, y, obj) { if (gameGold >= 350) { // Hide sell UI when starting to drag if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } isDragging = true; selectedTowerType = 'wild'; // Create dragged tower preview draggedTower = new Tower('wild'); draggedTower.alpha = 0.8; draggedTower.scaleX = 1.2; draggedTower.scaleY = 1.2; game.addChild(draggedTower); // Convert button position to game coordinates var buttonPos = game.toLocal(wildCatButton.parent.toGlobal(wildCatButton.position)); draggedTower.x = buttonPos.x; draggedTower.y = buttonPos.y; dragOffset.x = x; dragOffset.y = y; // Button feedback tween(wildCatButton, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100, onFinish: function onFinish() { tween(wildCatButton, { scaleX: 0.7, scaleY: 0.7 }, { duration: 100 }); } }); } }; function updateWildCatButtonAlpha() { if (gameGold >= 350) { wildCatButton.alpha = 1; wildCatPrice.alpha = 1; } else { wildCatButton.alpha = 0.5; wildCatPrice.alpha = 0.5; } } // Add move handler to wild cat button for drag support wildCatButton.move = function (x, y, obj) { if (isDragging && draggedTower && selectedTowerType === 'wild') { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Apply the offset from button position var buttonPos = game.toLocal(wildCatButton.parent.toGlobal(wildCatButton.position)); draggedTower.x = gamePos.x + (buttonPos.x - dragOffset.x); draggedTower.y = gamePos.y + (buttonPos.y - dragOffset.y); // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); // Tint tower based on placement validity if (isValidPosition) { draggedTower.tint = 0x00ff00; // Green tint for valid placement } else { draggedTower.tint = 0xff0000; // Red tint for invalid placement } } }; // Tiger button drag functionality tigerButton.down = function (x, y, obj) { if (gameGold >= 500) { // Hide sell UI when starting to drag if (sellUI) { sellUI.destroy(); sellUI = null; sellUITower = null; } isDragging = true; selectedTowerType = 'tiger'; // Create dragged tower preview draggedTower = new Tower('tiger'); draggedTower.alpha = 0.8; draggedTower.scaleX = 1.2; draggedTower.scaleY = 1.2; game.addChild(draggedTower); // Convert button position to game coordinates var buttonPos = game.toLocal(tigerButton.parent.toGlobal(tigerButton.position)); draggedTower.x = buttonPos.x; draggedTower.y = buttonPos.y; dragOffset.x = x; dragOffset.y = y; // Button feedback tween(tigerButton, { scaleX: 0.6, scaleY: 0.6 }, { duration: 100, onFinish: function onFinish() { tween(tigerButton, { scaleX: 0.5, scaleY: 0.5 }, { duration: 100 }); } }); } }; function updateTigerButtonAlpha() { if (gameGold >= 500) { tigerButton.alpha = 1; tigerPrice.alpha = 1; } else { tigerButton.alpha = 0.5; tigerPrice.alpha = 0.5; } } // Add move handler to tiger button for drag support tigerButton.move = function (x, y, obj) { if (isDragging && draggedTower && selectedTowerType === 'tiger') { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Apply the offset from button position var buttonPos = game.toLocal(tigerButton.parent.toGlobal(tigerButton.position)); draggedTower.x = gamePos.x + (buttonPos.x - dragOffset.x); draggedTower.y = gamePos.y + (buttonPos.y - dragOffset.y); // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); // Tint tower based on placement validity if (isValidPosition) { draggedTower.tint = 0x00ff00; // Green tint for valid placement } else { draggedTower.tint = 0xff0000; // Red tint for invalid placement } } }; // Add up handlers to all tower buttons tiredCatButton.up = function (x, y, obj) { if (isDragging && draggedTower) { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Check if current position is valid for placement using dragged tower's position var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); var towerCost = draggedTower.cost; if (isValidPosition && gameGold >= towerCost) { // Place tower at dragged position (tower already positioned correctly) gameGold -= towerCost; updateGoldDisplay(); towers.push(draggedTower); draggedTower.alpha = 1; draggedTower.tint = 0xffffff; // Reset tint LK.getSound('shoot').play(); } else { // Remove dragged tower if placement failed draggedTower.destroy(); } // Reset dragging state isDragging = false; draggedTower = null; } }; normalCatButton.up = function (x, y, obj) { if (isDragging && draggedTower) { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Check if current position is valid for placement using dragged tower's position var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); var towerCost = draggedTower.cost; if (isValidPosition && gameGold >= towerCost) { // Place tower at dragged position (tower already positioned correctly) gameGold -= towerCost; updateGoldDisplay(); towers.push(draggedTower); draggedTower.alpha = 1; draggedTower.tint = 0xffffff; // Reset tint LK.getSound('shoot').play(); } else { // Remove dragged tower if placement failed draggedTower.destroy(); } // Reset dragging state isDragging = false; draggedTower = null; } }; wildCatButton.up = function (x, y, obj) { if (isDragging && draggedTower) { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Check if current position is valid for placement using dragged tower's position var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); var towerCost = draggedTower.cost; if (isValidPosition && gameGold >= towerCost) { // Place tower at dragged position (tower already positioned correctly) gameGold -= towerCost; updateGoldDisplay(); towers.push(draggedTower); draggedTower.alpha = 1; draggedTower.tint = 0xffffff; // Reset tint LK.getSound('shoot').play(); } else { // Remove dragged tower if placement failed draggedTower.destroy(); } // Reset dragging state isDragging = false; draggedTower = null; } }; tigerButton.up = function (x, y, obj) { if (isDragging && draggedTower) { var gamePos = obj.parent ? game.toLocal(obj.parent.toGlobal({ x: x, y: y })) : { x: x, y: y }; // Check if current position is valid for placement using dragged tower's position var isValidPosition = isValidPlacementPosition(draggedTower.x, draggedTower.y); var towerCost = draggedTower.cost; if (isValidPosition && gameGold >= towerCost) { // Place tower at dragged position (tower already positioned correctly) gameGold -= towerCost; updateGoldDisplay(); towers.push(draggedTower); draggedTower.alpha = 1; draggedTower.tint = 0xffffff; // Reset tint LK.getSound('shoot').play(); } else { // Remove dragged tower if placement failed draggedTower.destroy(); } // Reset dragging state isDragging = false; draggedTower = null; } }; // Game move handler for dragging game.move = function (x, y, obj) { if (isDragging && draggedTower) { draggedTower.x = x; draggedTower.y = y; // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(x, y); // Tint tower based on placement validity if (isValidPosition) { draggedTower.tint = 0x00ff00; // Green tint for valid placement } else if (selectedTower === draggedTower) { draggedTower.tint = 0x00ffff; // Keep cyan tint for selected tower being repositioned } else { draggedTower.tint = 0xff0000; // Red tint for invalid placement } } }; // Game up handler for tower placement game.up = function (x, y, obj) { if (isDragging && draggedTower) { // Check if current position is valid for placement var isValidPosition = isValidPlacementPosition(x, y); // Check if this is a repositioning of an existing tower var isRepositioning = selectedTower === draggedTower; var towerCost = isRepositioning ? 0 : draggedTower.cost; if (isValidPosition && gameGold >= towerCost) { // Place or reposition tower at current position if (!isRepositioning) { gameGold -= towerCost; updateGoldDisplay(); towers.push(draggedTower); } // Keep tower at current dragged position draggedTower.alpha = 1; draggedTower.tint = 0xffffff; // Reset tint if (!isRepositioning) { LK.getSound('shoot').play(); } } else if (isRepositioning) { // If repositioning failed, keep tower at its current position but remove selection draggedTower.tint = 0xffffff; } else { // Remove dragged tower if placement failed draggedTower.destroy(); } // Reset dragging and selection state isDragging = false; draggedTower = null; if (selectedTower) { selectedTower = null; } } }; // Start background music LK.playMusic('bgMusic'); game.update = function () { // Don't spawn mice until game starts (start button clicked) if (!gameStarted) { return; // Don't spawn mice until game starts } // Handle pause after wave 3 if (isPaused) { pauseTimer += gameSpeedMultiplier; if (pauseTimer >= 600) { // 10 seconds at 60fps isPaused = false; // Remove pause text if (pauseText) { pauseText.destroy(); pauseText = null; } // Show wave start text with enhanced animation var waveStartText = new Text2('Wave ' + waveNumber + ' - START!', { size: 80, fill: 0xFFFF00, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); waveStartText.anchor.set(0.5, 0.5); waveStartText.x = 0; waveStartText.y = 0; waveStartText.scaleX = 0; waveStartText.scaleY = 0; LK.gui.center.addChild(waveStartText); // Animate wave text appearing with bounce effect tween(waveStartText, { scaleX: 1.3, scaleY: 1.3 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(waveStartText, { scaleX: 1, scaleY: 1 }, { duration: 200, onFinish: function onFinish() { // Hold for a moment then fade out LK.setTimeout(function () { tween(waveStartText, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 1000, onFinish: function onFinish() { waveStartText.destroy(); } }); }, 500); } }); } }); } return; // Don't spawn enemies during pause } // Spawn mice spawnTimer += gameSpeedMultiplier; if (spawnTimer >= spawnRate && miceSpawned < maxMicePerWave) { var mouse = new Mouse(); mouse.x = gamePath[0].x + (Math.random() - 0.5) * 200; mouse.y = gamePath[0].y + (Math.random() - 0.5) * 100; mouse.health = 180 + waveNumber * 50; // Much higher base health and scaling for harder waves mouse.maxHealth = mouse.health; // Add spawn animation - start small and grow mouse.scaleX = 0; mouse.scaleY = 0; mouse.alpha = 0.5; tween(mouse, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 300, easing: tween.bounceOut }); // Remove speed bonus to ensure mice aren't faster than defenders mouse.updateHealthBar(); mice.push(mouse); game.addChild(mouse); miceSpawned++; spawnTimer = 0; } // Spawn rats (only after wave 5) if (waveNumber >= 5) { ratSpawnTimer += gameSpeedMultiplier; if (ratSpawnTimer >= ratSpawnRate && ratsSpawned < maxRatsPerWave) { var rat = new Rat(); rat.x = gamePath[0].x + (Math.random() - 0.5) * 200; rat.y = gamePath[0].y + (Math.random() - 0.5) * 100; rat.health = 500 + waveNumber * 120; // Much higher base health and scaling for harder waves rat.maxHealth = rat.health; // Add spawn animation - start small and grow with rotation rat.scaleX = 0; rat.scaleY = 0; rat.alpha = 0.5; rat.rotation = Math.PI; tween(rat, { scaleX: 1, scaleY: 1, alpha: 1, rotation: 0 }, { duration: 400, easing: tween.elasticOut }); // Remove speed bonus to ensure rats aren't faster than defenders rat.updateHealthBar(); rats.push(rat); game.addChild(rat); ratsSpawned++; ratSpawnTimer = 0; } } // Spawn hares (only after wave 10) if (waveNumber >= 10) { hareSpawnTimer += gameSpeedMultiplier; if (hareSpawnTimer >= hareSpawnRate && haresSpawned < maxHaresPerWave) { var hare = new Hare(); hare.x = gamePath[0].x + (Math.random() - 0.5) * 200; hare.y = gamePath[0].y + (Math.random() - 0.5) * 100; hare.health = 700 + waveNumber * 150; // Higher base health and scaling hare.maxHealth = hare.health; // Add spawn animation - dramatic entrance with flash hare.scaleX = 2; hare.scaleY = 2; hare.alpha = 0; hare.tint = 0xFFFF00; tween(hare, { scaleX: 1, scaleY: 1, alpha: 1, tint: 0xFFFFFF }, { duration: 500, easing: tween.bounceOut }); hare.updateHealthBar(); hares.push(hare); game.addChild(hare); haresSpawned++; hareSpawnTimer = 0; } } // Check if wave is complete if (miceSpawned >= maxMicePerWave && ratsSpawned >= maxRatsPerWave && haresSpawned >= maxHaresPerWave && mice.length === 0 && rats.length === 0 && hares.length === 0) { // Check if wave 3 just completed if (waveNumber === 3) { isPaused = true; pauseTimer = 0; } waveNumber++; miceSpawned = 0; ratsSpawned = 0; haresSpawned = 0; maxMicePerWave += waveNumber <= 3 ? 2 : 1; // Increase more for early waves to make them longer // Start spawning rats after wave 5 if (waveNumber >= 5) { maxRatsPerWave = Math.max(1, waveNumber - 4); } // Start spawning hares after wave 10 if (waveNumber >= 10) { maxHaresPerWave = Math.max(1, waveNumber - 9); } spawnRate = Math.max(40, spawnRate - (waveNumber <= 3 ? 8 : 12)); // Faster decrease for harder wave progression ratSpawnRate = Math.max(90, ratSpawnRate - 15); // Faster decrease, lower minimum hareSpawnRate = Math.max(100, hareSpawnRate - 10); // Hare spawn rate progression updateWaveDisplay(); } // Update all game objects for (var i = mice.length - 1; i >= 0; i--) { if (mice[i].parent) { mice[i].update(); } } for (var i = rats.length - 1; i >= 0; i--) { if (rats[i].parent) { rats[i].update(); } } for (var i = hares.length - 1; i >= 0; i--) { if (hares[i].parent) { hares[i].update(); } } for (var i = towers.length - 1; i >= 0; i--) { if (towers[i].parent) { towers[i].update(); // Check if tower is touching menu area (bottom 200px of screen) var isTouchingMenu = towers[i].y > 2532; // Menu area starts around y=2532 if (isTouchingMenu && !isDragging) { // Check if tower is very close to the path (excluding treatpacket position) var minDistanceFromPath = Infinity; for (var p = 0; p < gamePath.length - 1; p++) { var dx = gamePath[p].x - towers[i].x; var dy = gamePath[p].y - towers[i].y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < minDistanceFromPath) { minDistanceFromPath = distance; } } // If not very close to path (more than 120px away), turn red if (minDistanceFromPath > 120) { towers[i].tint = 0xff0000; // Red tint } else { towers[i].tint = 0xffffff; // Reset to normal } } else if (!isDragging && towers[i] !== selectedTower) { // Reset tint if not touching menu and not being dragged/selected towers[i].tint = 0xffffff; } } } };
===================================================================
--- original.js
+++ change.js
@@ -76,15 +76,59 @@
};
self.takeDamage = function (damage) {
self.health -= damage;
self.updateHealthBar();
+ // Add damage flash animation
+ tween(hareGraphics, {
+ tint: 0xFF0000
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(hareGraphics, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 100
+ });
+ }
+ });
+ // Add shake animation on damage
+ var originalX = self.x;
+ tween(self, {
+ x: originalX + 10
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX - 10
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX
+ }, {
+ duration: 50
+ });
+ }
+ });
+ }
+ });
if (self.health <= 0) {
- // Hare defeated - give reward
- gameGold += self.reward;
- updateGoldDisplay();
- LK.getSound('mouseHit').play();
- self.destroy();
- hares.splice(hares.indexOf(self), 1);
+ // Add death animation - scale down and fade out
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ // Hare defeated - give reward
+ gameGold += self.reward;
+ updateGoldDisplay();
+ LK.getSound('mouseHit').play();
+ self.destroy();
+ hares.splice(hares.indexOf(self), 1);
+ }
+ });
}
};
return self;
});
@@ -158,15 +202,59 @@
};
self.takeDamage = function (damage) {
self.health -= damage;
self.updateHealthBar();
+ // Add damage flash animation
+ tween(mouseGraphics, {
+ tint: 0xFF0000
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(mouseGraphics, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 100
+ });
+ }
+ });
+ // Add shake animation on damage
+ var originalX = self.x;
+ tween(self, {
+ x: originalX + 8
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX - 8
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX
+ }, {
+ duration: 50
+ });
+ }
+ });
+ }
+ });
if (self.health <= 0) {
- // Mouse defeated - give reward
- gameGold += self.reward;
- updateGoldDisplay();
- LK.getSound('mouseHit').play();
- self.destroy();
- mice.splice(mice.indexOf(self), 1);
+ // Add death animation - scale down and fade out
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 250,
+ onFinish: function onFinish() {
+ // Mouse defeated - give reward
+ gameGold += self.reward;
+ updateGoldDisplay();
+ LK.getSound('mouseHit').play();
+ self.destroy();
+ mice.splice(mice.indexOf(self), 1);
+ }
+ });
}
};
return self;
});
@@ -240,15 +328,59 @@
};
self.takeDamage = function (damage) {
self.health -= damage;
self.updateHealthBar();
+ // Add damage flash animation
+ tween(ratGraphics, {
+ tint: 0xFF0000
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(ratGraphics, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 100
+ });
+ }
+ });
+ // Add shake animation on damage
+ var originalX = self.x;
+ tween(self, {
+ x: originalX + 12
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX - 12
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: originalX
+ }, {
+ duration: 50
+ });
+ }
+ });
+ }
+ });
if (self.health <= 0) {
- // Rat defeated - give reward
- gameGold += self.reward;
- updateGoldDisplay();
- LK.getSound('mouseHit').play();
- self.destroy();
- rats.splice(rats.indexOf(self), 1);
+ // Add death animation - scale down and fade out
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 350,
+ onFinish: function onFinish() {
+ // Rat defeated - give reward
+ gameGold += self.reward;
+ updateGoldDisplay();
+ LK.getSound('mouseHit').play();
+ self.destroy();
+ rats.splice(rats.indexOf(self), 1);
+ }
+ });
}
};
return self;
});
@@ -390,24 +522,48 @@
} else if (dx < 0) {
originalScaleX = -1; // Face left
towerGraphics.scaleX = -1;
}
+ // Add muzzle flash effect
+ tween(towerGraphics, {
+ tint: 0xFFFF00
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(towerGraphics, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 50
+ });
+ }
+ });
// Instant damage instead of bullets
target.takeDamage(self.damage);
LK.getSound('shoot').play();
LK.getSound('hit').play();
- // Recoil animation
+ // Enhanced recoil animation with bounce effect
tween(towerGraphics, {
- scaleX: originalScaleX * 0.8,
- scaleY: 0.8
+ scaleX: originalScaleX * 0.7,
+ scaleY: 0.7
}, {
- duration: 100,
+ duration: 80,
+ easing: tween.easeOut,
onFinish: function onFinish() {
tween(towerGraphics, {
- scaleX: originalScaleX,
- scaleY: 1
+ scaleX: originalScaleX * 1.1,
+ scaleY: 1.1
}, {
- duration: 100
+ duration: 80,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(towerGraphics, {
+ scaleX: originalScaleX,
+ scaleY: 1
+ }, {
+ duration: 60,
+ easing: tween.easeInOut
+ });
+ }
});
}
});
};
@@ -838,15 +994,69 @@
// Tower selection for repositioning
var selectedTower = null;
function updateGoldDisplay() {
goldText.setText('Gold: ' + gameGold);
+ // Add gold collection animation
+ tween(goldText, {
+ scaleX: 1.3,
+ scaleY: 1.3,
+ tint: 0xFFFF00
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(goldText, {
+ scaleX: 1,
+ scaleY: 1,
+ tint: 0xFFD700
+ }, {
+ duration: 150
+ });
+ }
+ });
updateTiredCatButtonAlpha();
updateNormalCatButtonAlpha();
updateWildCatButtonAlpha();
updateTigerButtonAlpha();
}
function updatePacketDisplay() {
healthText.setText('Packet Health: ' + packetHealth);
+ // Add damage animation to packet display
+ tween(healthText, {
+ tint: 0xFF0000,
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(healthText, {
+ tint: 0xFF0000,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ // Add screen shake effect when packet takes damage
+ tween(packet, {
+ x: packet.x + 15
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(packet, {
+ x: packet.x - 15
+ }, {
+ duration: 50,
+ onFinish: function onFinish() {
+ tween(packet, {
+ x: gamePath[gamePath.length - 1].x
+ }, {
+ duration: 50
+ });
+ }
+ });
+ }
+ });
}
function updateWaveDisplay() {
waveText.setText('Wave: ' + waveNumber);
}
@@ -1391,24 +1601,49 @@
if (pauseText) {
pauseText.destroy();
pauseText = null;
}
- // Show wave start text
+ // Show wave start text with enhanced animation
var waveStartText = new Text2('Wave ' + waveNumber + ' - START!', {
size: 80,
fill: 0xFFFF00,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
waveStartText.anchor.set(0.5, 0.5);
waveStartText.x = 0;
waveStartText.y = 0;
+ waveStartText.scaleX = 0;
+ waveStartText.scaleY = 0;
LK.gui.center.addChild(waveStartText);
+ // Animate wave text appearing with bounce effect
tween(waveStartText, {
- alpha: 0
+ scaleX: 1.3,
+ scaleY: 1.3
}, {
- duration: 2000,
+ duration: 300,
+ easing: tween.bounceOut,
onFinish: function onFinish() {
- waveStartText.destroy();
+ tween(waveStartText, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ // Hold for a moment then fade out
+ LK.setTimeout(function () {
+ tween(waveStartText, {
+ alpha: 0,
+ scaleX: 0.5,
+ scaleY: 0.5
+ }, {
+ duration: 1000,
+ onFinish: function onFinish() {
+ waveStartText.destroy();
+ }
+ });
+ }, 500);
+ }
+ });
}
});
}
return; // Don't spawn enemies during pause
@@ -1420,8 +1655,20 @@
mouse.x = gamePath[0].x + (Math.random() - 0.5) * 200;
mouse.y = gamePath[0].y + (Math.random() - 0.5) * 100;
mouse.health = 180 + waveNumber * 50; // Much higher base health and scaling for harder waves
mouse.maxHealth = mouse.health;
+ // Add spawn animation - start small and grow
+ mouse.scaleX = 0;
+ mouse.scaleY = 0;
+ mouse.alpha = 0.5;
+ tween(mouse, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 1
+ }, {
+ duration: 300,
+ easing: tween.bounceOut
+ });
// Remove speed bonus to ensure mice aren't faster than defenders
mouse.updateHealthBar();
mice.push(mouse);
game.addChild(mouse);
@@ -1436,8 +1683,22 @@
rat.x = gamePath[0].x + (Math.random() - 0.5) * 200;
rat.y = gamePath[0].y + (Math.random() - 0.5) * 100;
rat.health = 500 + waveNumber * 120; // Much higher base health and scaling for harder waves
rat.maxHealth = rat.health;
+ // Add spawn animation - start small and grow with rotation
+ rat.scaleX = 0;
+ rat.scaleY = 0;
+ rat.alpha = 0.5;
+ rat.rotation = Math.PI;
+ tween(rat, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 1,
+ rotation: 0
+ }, {
+ duration: 400,
+ easing: tween.elasticOut
+ });
// Remove speed bonus to ensure rats aren't faster than defenders
rat.updateHealthBar();
rats.push(rat);
game.addChild(rat);
@@ -1453,8 +1714,22 @@
hare.x = gamePath[0].x + (Math.random() - 0.5) * 200;
hare.y = gamePath[0].y + (Math.random() - 0.5) * 100;
hare.health = 700 + waveNumber * 150; // Higher base health and scaling
hare.maxHealth = hare.health;
+ // Add spawn animation - dramatic entrance with flash
+ hare.scaleX = 2;
+ hare.scaleY = 2;
+ hare.alpha = 0;
+ hare.tint = 0xFFFF00;
+ tween(hare, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 1,
+ tint: 0xFFFFFF
+ }, {
+ duration: 500,
+ easing: tween.bounceOut
+ });
hare.updateHealthBar();
hares.push(hare);
game.addChild(hare);
haresSpawned++;
Un emignone souris cartoon style sur ses quatres pattes. In-Game asset. 2d. High contrast. No shadows
Cute tired cat manga cartoon style. In-Game asset. 2d. High contrast. No shadows
A cute manga style cat. In-Game asset. 2d. High contrast. No shadows
An angry but cute wild cat manga cartoon style. In-Game asset. 2d. High contrast. No shadows
A big angry cute tiger. In-Game asset. 2d. High contrast. No shadows
A pretty air view grass plain. In-Game asset. 2d. High contrast. No shadows
A red rectangular button. In-Game asset. 2d. High contrast. No shadows
A cute hare running on 4 paws. In-Game asset. 2d. High contrast. No shadows
cute lil bird flying cartoon style
Make more manga style and cutter with cut colors
a cute angry dog manga style. In-Game asset. 2d. High contrast. No shadows