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in handleHitImpact when KO call game over
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add a new class HealthBar
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in punch function, increase self.currentPunchEnergy when punchCount is high, restore it to self.basePunchEnergy when its low
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in punch, count the number of punches per second
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when Athlete punched, reduce his energy by 2
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Please fix the bug: 'TypeError: self.bg is undefined' in or related to this line: 'self.fill = self.attachAsset('energyBarFill', {' Line Number: 355
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in EnergyBar class, add a energyBarBackground asset
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in EnergyBar class, add a lightning icon above
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in gameInitialize, Add the energy bar on the left
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add a class energyBar to handle energy level. use the asset energyBar and another asset energyBarFill
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add a vertical energyBAr on the right
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===================================================================
--- original.js
+++ change.js
@@ -322,8 +322,32 @@
self.rightHand.height = targetPosture.rightHand.h;
self.rightHand.rotation = targetPosture.rightHand.r;
};
});
+var EnergyBar = Container.expand(function (maxEnergy) {
+ var self = Container.call(this);
+ self.maxEnergy = maxEnergy;
+ self.currentEnergy = maxEnergy;
+ // Background of the energy bar
+ self.bg = self.attachAsset('energyBar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Fill of the energy bar
+ self.fill = self.attachAsset('energyBarFill', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: -self.bg.width / 2,
+ // Start from left edge of the bg
+ y: 0
+ });
+ // Update the energy bar display
+ self.updateEnergy = function (energy) {
+ self.currentEnergy = energy;
+ var fillWidth = self.currentEnergy / self.maxEnergy * self.bg.width;
+ self.fill.width = fillWidth;
+ };
+});
/****************************************************************************************** */
/************************************* GUARD BUTTON CLASS ********************************** */
/****************************************************************************************** */
var GuardButton = Container.expand(function () {
@@ -396,36 +420,8 @@
/****
* Game Code
****/
-// Energy Bar
-var energyBar = new Container();
-energyBar.x = game.width - 120; // Position energy bar on the right side
-energyBar.y = 100; // Top margin
-var energyBarBackground = energyBar.attachAsset('energyBar', {
- anchorX: 0.5,
- anchorY: 0,
- scaleX: 0.5,
- // Adjust width of the energy bar background
- scaleY: 5,
- // Adjust height to make it vertical
- tint: 0x000000 // Background color of the energy bar
-});
-var energyBarFill = energyBar.attachAsset('energyBar', {
- anchorX: 0.5,
- anchorY: 0,
- scaleX: 0.48,
- // Slightly less width than background for padding effect
- scaleY: 4.8,
- // Initial fill scale, adjust based on player's energy
- tint: 0x00FF00 // Fill color of the energy bar
-});
-// Function to update energy bar fill based on player's current energy
-function updateEnergyBar(currentEnergy, maxEnergy) {
- var fillScaleY = 4.8 * (currentEnergy / maxEnergy); // Calculate fill scale based on current energy
- energyBarFill.scaleY = fillScaleY; // Update the fill scale
-}
-game.addChild(energyBar); // Add energy bar to the game
/****************************************************************************************** */
/************************************** GLOBAL VARIABLES ********************************** */
/****************************************************************************************** */
var isPlaying = false;
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..