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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.leftHand = self.body.attachAsset('hand', {' Line Number: 148
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in Player class, add the hands
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in Player, add the forearms
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flip rightArm horizontally
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in Player class, nam arms correctly
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in Player class, add the other arm
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Code edit (16 edits merged)
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.arm = self.body.attachAsset('arm', {' Line Number: 117
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add arm to the Player
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in Player class add a body property using body asset
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Le joueur ne doit pas sortir du ring.
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Enlève le game over.
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j'utilise l'asset player pour ennemi
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Place l'ennemi au milieu du ring
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L'ennemi ne doit pas descendre.
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L'ennemi ne descend pas.
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L'ennemi doit rester sur le ring.
/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Enemy speed
self.speed = 5;
// Update enemy position
self.update = function () {
self.y += self.speed;
// Check if enemy goes off screen
// Check if enemy goes off screen or hits the ring edge, then reverse direction
if (self.y > 2732 || self.y < 100 || self.intersects(ring)) {
self.speed = -self.speed;
}
};
});
// Assets initialization is handled automatically by the LK engine.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Player movement speed
self.speed = 10;
// Update player position based on input
self.update = function () {
// Movement logic will be handled in the game's update function
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize ring in the game scene
var ring = game.addChild(LK.getAsset('ring', {
x: 1024,
// Center horizontally
y: 1366,
// Center vertically
anchorX: 0.5,
anchorY: 0.5
}));
var dragNode = null;
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Position towards the bottom
// Initialize a single fixed enemy
var enemy = game.addChild(new Enemy());
enemy.x = 1024; // Center horizontally
enemy.y = 100; // Fixed position towards the top
// Update the single fixed enemy
enemy.update();
var touchPosition = null;
game.down = function (x, y, obj) {
// Set drag node to player for dragging only.
dragNode = player;
};
game.move = function (x, y, obj) {
if (dragNode) {
var game_position = game.toLocal(obj.global);
// Calculate the distance to move the player towards the touch position gradually
var dx = (game_position.x - dragNode.x) * 0.1; // Move 10% of the distance per frame
var dy = (game_position.y - dragNode.y) * 0.1; // Move 10% of the distance per frame
dragNode.x += dx;
dragNode.y += dy;
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Game update function
game.update = function () {
// This section has been removed to prevent redundant player movement handling.
// Spawn enemies
// Check for collision with player
if (enemy.intersects(player)) {
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
}
};
clear
basic light gray convex round button with a red boxing glove icon. UI
Un gant de boxe bleu vu de dessus. video game
basic light round convex gray button with a raised blue shield icon.. UI
un éclair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
a basic white heart.. game icon
A boxer has lost the match..
man boxer with red gloves is KO on the ring..