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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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popupBucket, while fading out, make the bucketAsset rotate
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call popupBucket on score
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in popupMultiplier, add an offset to the asset position so that it doesn't go out of screen
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in popupMultiplier, when grow anim ends fade the asset and destroy it
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===================================================================
--- original.js
+++ change.js
@@ -269,12 +269,13 @@
LK.gui.top.addChild(scoreTxt);
// Timer UI
timerTxt = new Text2(timerSeconds.toString(), {
size: 150,
- fill: "#006400",
+ fill: "#FFFFFF",
weight: 1000,
dropShadow: true
});
+ timerTxt.tint = timerSeconds <= 5 ? 0xff0000 : 0x006400;
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
// Update the timer every second
timerInterval = LK.setInterval(handleTimer, 1000); // Set the interval to update every 1000ms (1 second)
@@ -291,11 +292,22 @@
isGameRunning = true;
}
function handleTimer() {
timerSeconds -= 1; // Decrement the timer by one second
- timerTxt.setText(timerSeconds.toString(), {
- fill: timerSeconds < 5 ? "#ff0000" : "#006400"
- }); // Update the timer display with conditional color change
+ timerTxt.setText(timerSeconds.toString()); // Update the timer display with conditional color change
+ if (timerSeconds <= 5) {
+ timerTxt.tint = 0xff0000;
+ // Animate timerTxt width and height
+ var animateTimer = LK.setInterval(function () {
+ timerTxt.width += 5;
+ timerTxt.height += 5;
+ if (timerTxt.width >= 200 || timerTxt.height >= 200) {
+ LK.clearInterval(animateTimer);
+ }
+ }, 16); // Run every 16ms (~60FPS)
+ } else {
+ timerTxt.tint = 0x006400;
+ }
if (timerSeconds <= 0) {
LK.clearInterval(timerInterval); // Stop the timer when it reaches 0
LK.setScore(score); // Save the final score using the platform's tool
LK.showGameOver(); // Show game over screen