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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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popupBucket, while fading out, make the bucketAsset rotate
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call popupBucket on score
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in popupMultiplier, add an offset to the asset position so that it doesn't go out of screen
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in popupMultiplier, when grow anim ends fade the asset and destroy it
===================================================================
--- original.js
+++ change.js
@@ -275,9 +275,10 @@
});
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
// Update the timer every second
- var timerInterval = LK.setInterval(handleTimer, 1000); // Set the interval to update every 1000ms (1 second)
+ var timerInterval;
+ timerInterval = LK.setInterval(handleTimer, 1000); // Set the interval to update every 1000ms (1 second)
ball = game.addChild(new Ball());
ball.reset();
hoop = game.addChild(new Hoop());
if (!isDebug) {