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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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popupBucket, while fading out, make the bucketAsset rotate
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call popupBucket on score
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in popupMultiplier, add an offset to the asset position so that it doesn't go out of screen
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in popupMultiplier, when grow anim ends fade the asset and destroy it
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===================================================================
--- original.js
+++ change.js
@@ -211,9 +211,9 @@
var currentShootBuckets = 0;
var maxSpeed = 100;
var ballPassedAboveHoop = false;
var ballPassedInsideHoop = false;
-var timerSeconds = 7; //60; // Set the initial timer value in seconds
+var timerSeconds = 60; // Set the initial timer value in seconds
var ball = null;
var hoop = null;
var score = 0;
var startPosition = null;
@@ -274,17 +274,9 @@
});
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
// Update the timer every second
- var timerInterval = LK.setInterval(function () {
- timerSeconds -= 1; // Decrement the timer by one second
- timerTxt.setText(timerSeconds.toString(), timerSeconds <= 5 ? "#ff0000" : "#006400"); // Update the timer display with color change in the last 5 seconds
- if (timerSeconds <= 0) {
- LK.clearInterval(timerInterval); // Stop the timer when it reaches 0
- LK.setScore(score); // Save the final score using the platform's tool
- LK.showGameOver(); // Show game over screen
- }
- }, 1000); // Set the interval to update every 1000ms (1 second)
+ var timerInterval = LK.setInterval(handleTimer, 1000); // Set the interval to update every 1000ms (1 second)
ball = game.addChild(new Ball());
ball.reset();
hoop = game.addChild(new Hoop());
if (!isDebug) {
@@ -295,8 +287,19 @@
}
hoop.setPosition(game.width / 2, 1024); // Position the hoop at the top center
isGameRunning = true;
}
+function handleTimer() {
+ timerSeconds -= 1; // Decrement the timer by one second
+ timerTxt.setText(timerSeconds.toString(), {
+ fill: timerSeconds < 5 ? "#ff0000" : "#006400"
+ }); // Update the timer display with conditional color change
+ if (timerSeconds <= 0) {
+ LK.clearInterval(timerInterval); // Stop the timer when it reaches 0
+ LK.setScore(score); // Save the final score using the platform's tool
+ LK.showGameOver(); // Show game over screen
+ }
+}
function handleTopTrigger() {
console.log("Top trigger. speed", ball.speedY);
hoop.hoopTopTrigger.isHandling = true;
if (ball.speedY > 0) {