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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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popupBucket, while fading out, make the bucketAsset rotate
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call popupBucket on score
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in popupMultiplier, add an offset to the asset position so that it doesn't go out of screen
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in popupMultiplier, when grow anim ends fade the asset and destroy it
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===================================================================
--- original.js
+++ change.js
@@ -439,16 +439,18 @@
bucketAsset.height += popupSpeed;
// Check if the asset has grown to or beyond 1024x1024
if (bucketAsset.width >= 2048 || bucketAsset.height >= 2048) {
LK.clearInterval(growInterval); // Stop the growth animation
- // Start fade out animation
- var fadeOutInterval = LK.setInterval(function () {
- bucketAsset.alpha -= 0.05; // Reduce alpha to fade out
- if (bucketAsset.alpha <= 0) {
- LK.clearInterval(fadeOutInterval); // Stop the fade out animation
- bucketAsset.destroy(); // Destroy the asset after fading out
- }
- }, 4); // Run every 16ms (~60FPS)
+ LK.setTimeout(function () {
+ // Start fade out animation
+ var fadeOutInterval = LK.setInterval(function () {
+ bucketAsset.alpha -= 0.05; // Reduce alpha to fade out
+ if (bucketAsset.alpha <= 0) {
+ LK.clearInterval(fadeOutInterval); // Stop the fade out animation
+ bucketAsset.destroy(); // Destroy the asset after fading out
+ }
+ }, 4); // Run every 16ms (~60FPS)
+ }, 600);
}
}, 1); // Run every 16ms (~60FPS)
}
/* ********************************************************************************* */