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add a little label "Score" above the scoreTxt
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in animateTimer make size bump
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in animateTimer make size increase then decrease each sec
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in handleTimer , when time is under 5, animate timerTxt width and height
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Please fix the bug: 'Timeout.tick error: timerInterval is not defined' in or related to this line: 'LK.clearInterval(timerInterval); // Stop the timer when it reaches 0' Line Number: 321
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in handleTimer , when timer is < 5,, change text fill to red
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change time counter to red in the 5 last seconds
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don't start a shoot if both speed are under 10
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popupBucket, while fading out, make the bucketAsset rotate
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call popupBucket on score
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in popupMultiplier, add an offset to the asset position so that it doesn't go out of screen
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in popupMultiplier, when grow anim ends fade the asset and destroy it
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===================================================================
--- original.js
+++ change.js
@@ -344,8 +344,9 @@
console.log("handleScore...");
isHandlingScore = true;
score += bounceMultiplier; // Add bounce counter to score
scoreTxt.setText(score.toString());
+ popupBucket(true);
//ball.reset();
ballPassedAboveHoop = false; // Reset the condition after scoring
ballPassedInsideHoop = false;
// Create and add confetti effect to the game
@@ -390,11 +391,11 @@
if (!possibleValues.includes(value)) {
value = 999;
}
// Create and configure the x2 asset
- var popupOffset = 256;
+ var popupOffset = 384;
var popupSpeed = 60;
- var multiplierAsset = LK.getAsset('x2', {
+ var multiplierAsset = LK.getAsset('x' + value, {
anchorX: 0.5,
anchorY: 0.5,
x: Math.min(Math.max(x, popupOffset), game.width - popupOffset),
y: Math.min(Math.max(y, popupOffset), game.height - popupOffset),
@@ -419,8 +420,38 @@
}, 4); // Run every 16ms (~60FPS)
}
}, 1); // Run every 16ms (~60FPS)
}
+function popupBucket(isCombo) {
+ console.log("popupBucket", isCombo);
+ var popupSpeed = 60;
+ var bucketAsset = LK.getAsset('bucket', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: game.width / 2,
+ y: game.height / 2,
+ width: 1,
+ height: 1
+ });
+ game.addChild(bucketAsset);
+ // Animate the growth of the x2 asset to 1024x1024
+ var growInterval = LK.setInterval(function () {
+ bucketAsset.width += popupSpeed;
+ bucketAsset.height += popupSpeed;
+ // Check if the asset has grown to or beyond 1024x1024
+ if (bucketAsset.width >= 2048 || bucketAsset.height >= 2048) {
+ LK.clearInterval(growInterval); // Stop the growth animation
+ // Start fade out animation
+ var fadeOutInterval = LK.setInterval(function () {
+ bucketAsset.alpha -= 0.05; // Reduce alpha to fade out
+ if (bucketAsset.alpha <= 0) {
+ LK.clearInterval(fadeOutInterval); // Stop the fade out animation
+ bucketAsset.destroy(); // Destroy the asset after fading out
+ }
+ }, 4); // Run every 16ms (~60FPS)
+ }
+ }, 1); // Run every 16ms (~60FPS)
+}
/* ********************************************************************************* */
/* ********************************** MAIN LOOP ************************************ */
/* ********************************************************************************* */
LK.on('tick', function () {