Code edit (1 edits merged)
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Code edit (14 edits merged)
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Please fix the bug: 'Script error.' in or related to this line: 'chunks[globalIndex].play();' Line Number: 52
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move chunks creation in a separate function then call it after 3s
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'play')' in or related to this line: 'chunks[globalIndex].play();' Line Number: 51
Code edit (1 edits merged)
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choice1 is 118464ms long; create a global array 'chunks' that inits 119 sounds (`LK.init.sound`)
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the PianoTile
var PianoTile = Container.expand(function () {
var self = Container.call(this);
// Create and attach a black rectangle as the tile
var tileGraphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
// Set the speed of the tile
self.speed = globalSpeed;
self.isTapped = false;
// Update function to move the tile downwards
self.update = function () {
self.y += self.speed;
// Check if tile is off-screen
if (self.y > 2732) {
// End game if a tile is missed
if (self.isTapped) {
if (self.y > 2732 + self.height) {
self.destroy();
}
return;
}
LK.showGameOver();
return;
}
};
// Handle tap events
self.down = function (x, y, obj) {
// Increase score and destroy the tile
LK.setScore(LK.getScore() + 1);
self.isTapped = true;
self.alpha = 0.1;
// if (playTimeout) {
// LK.clearTimeout(playTimeout);
// }
if (chunks.length > 0) {
chunks[globalIndex].play();
}
if (globalIndex < chunks.length - 1) {
globalIndex++;
}
/*
// Play choice1 sound at game launch
choice1.play();
playTimeout = LK.setTimeout(function () {
choice1.stop();
}, 1000);
*/
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x4169e1 //Init game with black background
});
/****
* Game Code
****/
// function createChunks() {
// var chunks = [];
// var chunkLength = 118464 / 119;
// for (var i = 0; i < 119; i++) {
// var start = i * chunkLength / 118464;
// var end = (i + 1) * chunkLength / 118464;
// var soundChunk = LK.getSound('choice1', {
// start: start,
// end: end
// });
// chunks.push(soundChunk);
// }
// return chunks;
// }
function createChunks() {
var chunks = [];
var totalDuration = 118464; // Durée totale en ms
var chunkDuration = 1000; // Durée de chaque chunk en ms
var numFullChunks = Math.floor(totalDuration / chunkDuration); // Nombre de chunks complets (118)
// Créer 118 chunks de 1000ms
for (var i = 0; i < numFullChunks; i++) {
var start = i * chunkDuration / totalDuration;
var end = (i + 1) * chunkDuration / totalDuration;
var soundChunk = LK.getSound('choice1', {
start: start,
end: end
});
chunks.push(soundChunk);
}
// Ajouter le dernier chunk avec le reste
if (totalDuration % chunkDuration > 0) {
var start = numFullChunks * chunkDuration / totalDuration;
var end = 1; // Jusqu'à la fin du son
var soundChunk = LK.getSound('choice1', {
start: start,
end: end
});
chunks.push(soundChunk);
}
return chunks;
}
var chunks = [];
LK.setTimeout(function () {
chunks = createChunks();
}, 3000);
// Initialize global speed variable
var globalSpeed = 18; // 10 / 12 / 15 / 18 / 20 / 25
var globalTickRate = 900 / globalSpeed;
var globalIndex = 0;
var perfectY = 1800;
// Initialize global variable for choice1
var choice1 = LK.getSound('choice1');
var playTimeout;
// Initialize score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create column assets to separate lanes
var column1 = LK.getAsset('column', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024 - 400 - 3,
y: 2732 / 2
});
game.addChild(column1);
var column2 = LK.getAsset('column', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2732 / 2
});
game.addChild(column2);
var column3 = LK.getAsset('column', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024 + 400 + 3,
y: 2732 / 2
});
game.addChild(column3);
var perfectLine1 = LK.getAsset('perfectLine', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5,
x: 1024,
y: perfectY - 450
});
game.addChild(perfectLine1);
var perfectLine2 = LK.getAsset('perfectLine', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5,
x: 1024,
y: perfectY + 450
});
game.addChild(perfectLine2);
// Array to keep track of active tiles
var tiles = [];
// Function to create a new tile
var lastLane = 0;
function createTile() {
var newTile = new PianoTile();
// Randomly position the tile in one of the two lanes
newTile.x = lastLane = lastLane == 1024 - 200 - 3 ? 1024 + 200 + 3 : 1024 - 200 - 3;
newTile.y = -500; // Start above the screen
tiles.push(newTile);
game.addChild(newTile);
}
// Game update function
game.update = function () {
// Update score display
scoreTxt.setText(LK.getScore());
// speed 10 => every 90 ticks
// speed 15 => every 60 ticks
if (LK.ticks % globalTickRate == 0) {
createTile();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -35,11 +35,11 @@
// Increase score and destroy the tile
LK.setScore(LK.getScore() + 1);
self.isTapped = true;
self.alpha = 0.1;
- if (playTimeout) {
- LK.clearTimeout(playTimeout);
- }
+ // if (playTimeout) {
+ // LK.clearTimeout(playTimeout);
+ // }
if (chunks.length > 0) {
chunks[globalIndex].play();
}
if (globalIndex < chunks.length - 1) {
@@ -64,20 +64,47 @@
/****
* Game Code
****/
+// function createChunks() {
+// var chunks = [];
+// var chunkLength = 118464 / 119;
+// for (var i = 0; i < 119; i++) {
+// var start = i * chunkLength / 118464;
+// var end = (i + 1) * chunkLength / 118464;
+// var soundChunk = LK.getSound('choice1', {
+// start: start,
+// end: end
+// });
+// chunks.push(soundChunk);
+// }
+// return chunks;
+// }
function createChunks() {
var chunks = [];
- var chunkLength = 118464 / 119;
- for (var i = 0; i < 119; i++) {
- var start = i * chunkLength / 118464;
- var end = (i + 1) * chunkLength / 118464;
+ var totalDuration = 118464; // Durée totale en ms
+ var chunkDuration = 1000; // Durée de chaque chunk en ms
+ var numFullChunks = Math.floor(totalDuration / chunkDuration); // Nombre de chunks complets (118)
+ // Créer 118 chunks de 1000ms
+ for (var i = 0; i < numFullChunks; i++) {
+ var start = i * chunkDuration / totalDuration;
+ var end = (i + 1) * chunkDuration / totalDuration;
var soundChunk = LK.getSound('choice1', {
start: start,
end: end
});
chunks.push(soundChunk);
}
+ // Ajouter le dernier chunk avec le reste
+ if (totalDuration % chunkDuration > 0) {
+ var start = numFullChunks * chunkDuration / totalDuration;
+ var end = 1; // Jusqu'à la fin du son
+ var soundChunk = LK.getSound('choice1', {
+ start: start,
+ end: end
+ });
+ chunks.push(soundChunk);
+ }
return chunks;
}
var chunks = [];
LK.setTimeout(function () {