Code edit (1 edits merged)
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lanes should be respectively at 1024-200-3 and 1024+200+3
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make lanes closer to center
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don't spawn 2 consecutives tiles on the same lane
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use column asset to separete lanes
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: tile.containsPoint is not a function' in or related to this line: 'if (tile.containsPoint({' Line Number: 86
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Piano Test
/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the PianoTile
var PianoTile = Container.expand(function () {
	var self = Container.call(this);
	// Create and attach a black rectangle as the tile
	var tileGraphics = self.attachAsset('tile', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set the speed of the tile
	self.speed = 5;
	// Update function to move the tile downwards
	self.update = function () {
		self.y += self.speed;
	};
	// Function to handle tap on the tile
	self.tap = function () {
		// Increase score and destroy the tile
		LK.setScore(LK.getScore() + 1);
		self.destroy();
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x4169e1 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize score display
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create column assets to separate lanes
var column1 = LK.getAsset('column', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 2732 / 2
});
game.addChild(column1);
var column2 = LK.getAsset('column', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 2732 / 2
});
game.addChild(column2);
// Array to keep track of active tiles
var tiles = [];
// Function to create a new tile
var lastLane = 0;
function createTile() {
	var newTile = new PianoTile();
	// Randomly position the tile in one of the two lanes
	newTile.x = lastLane = lastLane == 1024 ? 1024 : 1024;
	newTile.y = -100; // Start above the screen
	tiles.push(newTile);
	game.addChild(newTile);
}
// Game update function
game.update = function () {
	// Update score display
	scoreTxt.setText(LK.getScore());
	// Create a new tile every 60 ticks
	if (LK.ticks % 60 == 0) {
		createTile();
	}
	// Update and check each tile
	for (var i = tiles.length - 1; i >= 0; i--) {
		var tile = tiles[i];
		tile.update();
		// Check if tile is off-screen
		if (tile.y > 2732) {
			// End game if a tile is missed
			LK.showGameOver();
			return;
		}
	}
};
// Handle tap events
game.down = function (x, y, obj) {
	// Check if a tile was tapped
	for (var i = tiles.length - 1; i >= 0; i--) {
		var tile = tiles[i];
		if (tile.intersects({
			x: x,
			y: y,
			width: 1,
			height: 1
		})) {
			tile.tap();
			tiles.splice(i, 1);
			break;
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -45,16 +45,16 @@
 // Create column assets to separate lanes
 var column1 = LK.getAsset('column', {
 	anchorX: 0.5,
 	anchorY: 0.5,
-	x: 512,
+	x: 1024,
 	y: 2732 / 2
 });
 game.addChild(column1);
 var column2 = LK.getAsset('column', {
 	anchorX: 0.5,
 	anchorY: 0.5,
-	x: 1536,
+	x: 1024,
 	y: 2732 / 2
 });
 game.addChild(column2);
 // Array to keep track of active tiles
@@ -63,9 +63,9 @@
 var lastLane = 0;
 function createTile() {
 	var newTile = new PianoTile();
 	// Randomly position the tile in one of the two lanes
-	newTile.x = lastLane = lastLane == 512 ? 1536 : 512;
+	newTile.x = lastLane = lastLane == 1024 ? 1024 : 1024;
 	newTile.y = -100; // Start above the screen
 	tiles.push(newTile);
 	game.addChild(newTile);
 }