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lanes should be respectively at 1024-200-3 and 1024+200+3
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make lanes closer to center
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don't spawn 2 consecutives tiles on the same lane
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use column asset to separete lanes
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: tile.containsPoint is not a function' in or related to this line: 'if (tile.containsPoint({' Line Number: 86
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Piano Test
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for the PianoTile var PianoTile = Container.expand(function () { var self = Container.call(this); // Create and attach a black rectangle as the tile var tileGraphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); // Set the speed of the tile self.speed = 5; // Update function to move the tile downwards self.update = function () { self.y += self.speed; }; // Function to handle tap on the tile self.tap = function () { // Increase score and destroy the tile LK.setScore(LK.getScore() + 1); self.destroy(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of active tiles var tiles = []; // Function to create a new tile function createTile() { var newTile = new PianoTile(); // Randomly position the tile in one of the two lanes newTile.x = Math.random() > 0.5 ? 512 : 1536; newTile.y = -100; // Start above the screen tiles.push(newTile); game.addChild(newTile); } // Game update function game.update = function () { // Update score display scoreTxt.setText(LK.getScore()); // Create a new tile every 60 ticks if (LK.ticks % 60 == 0) { createTile(); } // Update and check each tile for (var i = tiles.length - 1; i >= 0; i--) { var tile = tiles[i]; tile.update(); // Check if tile is off-screen if (tile.y > 2732) { // End game if a tile is missed LK.showGameOver(); return; } } }; // Handle tap events game.down = function (x, y, obj) { // Check if a tile was tapped for (var i = tiles.length - 1; i >= 0; i--) { var tile = tiles[i]; if (tile.containsPoint({ x: x, y: y })) { tile.tap(); tiles.splice(i, 1); break; } } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the PianoTile
var PianoTile = Container.expand(function () {
var self = Container.call(this);
// Create and attach a black rectangle as the tile
var tileGraphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
// Set the speed of the tile
self.speed = 5;
// Update function to move the tile downwards
self.update = function () {
self.y += self.speed;
};
// Function to handle tap on the tile
self.tap = function () {
// Increase score and destroy the tile
LK.setScore(LK.getScore() + 1);
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Array to keep track of active tiles
var tiles = [];
// Function to create a new tile
function createTile() {
var newTile = new PianoTile();
// Randomly position the tile in one of the two lanes
newTile.x = Math.random() > 0.5 ? 512 : 1536;
newTile.y = -100; // Start above the screen
tiles.push(newTile);
game.addChild(newTile);
}
// Game update function
game.update = function () {
// Update score display
scoreTxt.setText(LK.getScore());
// Create a new tile every 60 ticks
if (LK.ticks % 60 == 0) {
createTile();
}
// Update and check each tile
for (var i = tiles.length - 1; i >= 0; i--) {
var tile = tiles[i];
tile.update();
// Check if tile is off-screen
if (tile.y > 2732) {
// End game if a tile is missed
LK.showGameOver();
return;
}
}
};
// Handle tap events
game.down = function (x, y, obj) {
// Check if a tile was tapped
for (var i = tiles.length - 1; i >= 0; i--) {
var tile = tiles[i];
if (tile.containsPoint({
x: x,
y: y
})) {
tile.tap();
tiles.splice(i, 1);
break;
}
}
};