User prompt
Zaman Baskısı
User prompt
son isteğimi kaldır
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < powerUpData.length; i++) {' Line Number: 140
User prompt
alta seçilebilir özellikler olsun
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'gridX')' in or related to this line: 'explodeBomb(bombGem.gridX, bombGem.gridY);' Line Number: 542
User prompt
oklar ekle ve patlatınca bulunduğu sıranın hepsini patlatsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
eski bölüm arka plaanda kalmasın
User prompt
skor 500 olunca bölüm bitsin ve yeni bölüm başlasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bomba patlaşasındada elşas başına 5 puan
User prompt
elşas başına 5 puan gelsin
User prompt
boşbayı patlatmak için yanındaki elmas ile yer değiştirmesi lazım ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bombayı patlatmak için başka bir mekanik ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bomba ekle ve patladığında 3x3 bir alanı patlatsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
toplara patlama efekti ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Gem Match Blitz
Initial prompt
candy crush tarzı bir oyun yapalım
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Gem = Container.expand(function (type) {
var self = Container.call(this);
self.gemType = type;
self.gridX = 0;
self.gridY = 0;
self.falling = false;
var gemAssets = ['redGem', 'blueGem', 'greenGem', 'yellowGem', 'purpleGem', 'orangeGem'];
var gemGraphics = self.attachAsset(gemAssets[type], {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = BOARD_OFFSET_X + gridX * CELL_SIZE + CELL_SIZE / 2;
self.y = BOARD_OFFSET_Y + gridY * CELL_SIZE + CELL_SIZE / 2;
};
self.animateToPosition = function (targetX, targetY, duration, onComplete) {
tween(self, {
x: targetX,
y: targetY
}, {
duration: duration || 300,
easing: tween.easeOut,
onFinish: onComplete
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var GRID_SIZE = 8;
var CELL_SIZE = 200;
var BOARD_SIZE = GRID_SIZE * CELL_SIZE;
var BOARD_OFFSET_X = (2048 - BOARD_SIZE) / 2;
var BOARD_OFFSET_Y = (2732 - BOARD_SIZE) / 2 - 200;
var grid = [];
var selectedGem = null;
var swapping = false;
var processingMatches = false;
var score = 0;
var cascadeMultiplier = 1;
// Initialize grid array
for (var x = 0; x < GRID_SIZE; x++) {
grid[x] = [];
for (var y = 0; y < GRID_SIZE; y++) {
grid[x][y] = null;
}
}
// Create board background
var boardBg = game.attachAsset('board', {
anchorX: 0.5,
anchorY: 0.5,
x: BOARD_OFFSET_X + BOARD_SIZE / 2,
y: BOARD_OFFSET_Y + BOARD_SIZE / 2
});
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 150;
function createRandomGem(x, y) {
var gemType = Math.floor(Math.random() * 6);
var gem = new Gem(gemType);
gem.setGridPosition(x, y);
game.addChild(gem);
grid[x][y] = gem;
return gem;
}
function initializeBoard() {
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
createRandomGem(x, y);
}
}
// Remove initial matches to ensure valid starting board
while (findMatches().length > 0) {
var matches = findMatches();
for (var i = 0; i < matches.length; i++) {
var match = matches[i];
var newGem = createRandomGem(match.x, match.y);
match.gem.destroy();
grid[match.x][match.y] = newGem;
}
}
}
function findMatches() {
var matches = [];
// Check horizontal matches
for (var y = 0; y < GRID_SIZE; y++) {
var count = 1;
var currentType = grid[0][y] ? grid[0][y].gemType : -1;
for (var x = 1; x < GRID_SIZE; x++) {
var gem = grid[x][y];
if (gem && gem.gemType === currentType) {
count++;
} else {
if (count >= 3) {
for (var i = x - count; i < x; i++) {
matches.push({
x: i,
y: y,
gem: grid[i][y]
});
}
}
count = 1;
currentType = gem ? gem.gemType : -1;
}
}
if (count >= 3) {
for (var i = GRID_SIZE - count; i < GRID_SIZE; i++) {
matches.push({
x: i,
y: y,
gem: grid[i][y]
});
}
}
}
// Check vertical matches
for (var x = 0; x < GRID_SIZE; x++) {
var count = 1;
var currentType = grid[x][0] ? grid[x][0].gemType : -1;
for (var y = 1; y < GRID_SIZE; y++) {
var gem = grid[x][y];
if (gem && gem.gemType === currentType) {
count++;
} else {
if (count >= 3) {
for (var i = y - count; i < y; i++) {
matches.push({
x: x,
y: i,
gem: grid[x][i]
});
}
}
count = 1;
currentType = gem ? gem.gemType : -1;
}
}
if (count >= 3) {
for (var i = GRID_SIZE - count; i < GRID_SIZE; i++) {
matches.push({
x: x,
y: i,
gem: grid[x][i]
});
}
}
}
return matches;
}
function removeMatches() {
var matches = findMatches();
if (matches.length === 0) {
cascadeMultiplier = 1;
processingMatches = false;
return false;
}
// Add score
var baseScore = matches.length * 10;
score += baseScore * cascadeMultiplier;
scoreTxt.setText('Score: ' + score);
// Remove matched gems
for (var i = 0; i < matches.length; i++) {
var match = matches[i];
if (match.gem) {
LK.effects.flashObject(match.gem, 0xffffff, 200);
match.gem.destroy();
grid[match.x][match.y] = null;
}
}
LK.getSound('match').play();
cascadeMultiplier++;
return true;
}
function dropGems() {
var gemsDropped = false;
for (var x = 0; x < GRID_SIZE; x++) {
// Collect existing gems from bottom to top
var gems = [];
for (var y = GRID_SIZE - 1; y >= 0; y--) {
if (grid[x][y]) {
gems.push(grid[x][y]);
grid[x][y] = null;
}
}
// Place gems at bottom
for (var i = 0; i < gems.length; i++) {
var newY = GRID_SIZE - 1 - i;
grid[x][newY] = gems[i];
gems[i].gridY = newY;
var targetY = BOARD_OFFSET_Y + newY * CELL_SIZE + CELL_SIZE / 2;
if (gems[i].y !== targetY) {
gems[i].animateToPosition(gems[i].x, targetY, 300);
gemsDropped = true;
}
}
// Fill empty spaces with new gems
for (var y = 0; y < GRID_SIZE - gems.length; y++) {
var newGem = createRandomGem(x, y);
newGem.y = BOARD_OFFSET_Y - (GRID_SIZE - gems.length - y) * CELL_SIZE + CELL_SIZE / 2;
newGem.animateToPosition(newGem.x, BOARD_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2, 300 + y * 50);
gemsDropped = true;
}
}
if (gemsDropped) {
LK.getSound('cascade').play();
}
return gemsDropped;
}
function isValidSwap(gem1, gem2) {
var dx = Math.abs(gem1.gridX - gem2.gridX);
var dy = Math.abs(gem1.gridY - gem2.gridY);
return dx === 1 && dy === 0 || dx === 0 && dy === 1;
}
function swapGems(gem1, gem2) {
if (swapping || !isValidSwap(gem1, gem2)) return;
swapping = true;
// Store original positions
var x1 = gem1.gridX,
y1 = gem1.gridY;
var x2 = gem2.gridX,
y2 = gem2.gridY;
// Update grid
grid[x1][y1] = gem2;
grid[x2][y2] = gem1;
// Update gem positions
gem1.gridX = x2;
gem1.gridY = y2;
gem2.gridX = x1;
gem2.gridY = y1;
// Animate swap
var targetX1 = BOARD_OFFSET_X + x2 * CELL_SIZE + CELL_SIZE / 2;
var targetY1 = BOARD_OFFSET_Y + y2 * CELL_SIZE + CELL_SIZE / 2;
var targetX2 = BOARD_OFFSET_X + x1 * CELL_SIZE + CELL_SIZE / 2;
var targetY2 = BOARD_OFFSET_Y + y1 * CELL_SIZE + CELL_SIZE / 2;
var swapsCompleted = 0;
function onSwapComplete() {
swapsCompleted++;
if (swapsCompleted === 2) {
// Check if swap created matches
if (findMatches().length > 0) {
LK.getSound('swap').play();
processingMatches = true;
cascadeMultiplier = 1;
} else {
// Swap back if no matches
grid[x1][y1] = gem1;
grid[x2][y2] = gem2;
gem1.gridX = x1;
gem1.gridY = y1;
gem2.gridX = x2;
gem2.gridY = y2;
gem1.animateToPosition(BOARD_OFFSET_X + x1 * CELL_SIZE + CELL_SIZE / 2, BOARD_OFFSET_Y + y1 * CELL_SIZE + CELL_SIZE / 2, 200);
gem2.animateToPosition(BOARD_OFFSET_X + x2 * CELL_SIZE + CELL_SIZE / 2, BOARD_OFFSET_Y + y2 * CELL_SIZE + CELL_SIZE / 2, 200);
}
swapping = false;
}
}
gem1.animateToPosition(targetX1, targetY1, 300, onSwapComplete);
gem2.animateToPosition(targetX2, targetY2, 300, onSwapComplete);
}
function getGemAt(x, y) {
var gridX = Math.floor((x - BOARD_OFFSET_X) / CELL_SIZE);
var gridY = Math.floor((y - BOARD_OFFSET_Y) / CELL_SIZE);
if (gridX >= 0 && gridX < GRID_SIZE && gridY >= 0 && gridY < GRID_SIZE) {
return grid[gridX][gridY];
}
return null;
}
game.down = function (x, y, obj) {
if (swapping || processingMatches) return;
var gem = getGemAt(x, y);
if (gem) {
if (selectedGem) {
if (selectedGem === gem) {
// Deselect
tween.stop(selectedGem, {
scaleX: true,
scaleY: true
});
tween(selectedGem, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
selectedGem = null;
} else {
// Try to swap
swapGems(selectedGem, gem);
tween.stop(selectedGem, {
scaleX: true,
scaleY: true
});
tween(selectedGem, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
selectedGem = null;
}
} else {
// Select gem
selectedGem = gem;
tween(gem, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200
});
}
}
};
game.update = function () {
if (processingMatches && !swapping) {
if (removeMatches()) {
LK.setTimeout(function () {
if (dropGems()) {
LK.setTimeout(function () {
processingMatches = true;
}, 400);
} else {
processingMatches = false;
cascadeMultiplier = 1;
}
}, 300);
} else {
dropGems();
}
}
};
// Initialize the game
initializeBoard(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,358 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Gem = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.gemType = type;
+ self.gridX = 0;
+ self.gridY = 0;
+ self.falling = false;
+ var gemAssets = ['redGem', 'blueGem', 'greenGem', 'yellowGem', 'purpleGem', 'orangeGem'];
+ var gemGraphics = self.attachAsset(gemAssets[type], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.x = BOARD_OFFSET_X + gridX * CELL_SIZE + CELL_SIZE / 2;
+ self.y = BOARD_OFFSET_Y + gridY * CELL_SIZE + CELL_SIZE / 2;
+ };
+ self.animateToPosition = function (targetX, targetY, duration, onComplete) {
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: duration || 300,
+ easing: tween.easeOut,
+ onFinish: onComplete
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+var GRID_SIZE = 8;
+var CELL_SIZE = 200;
+var BOARD_SIZE = GRID_SIZE * CELL_SIZE;
+var BOARD_OFFSET_X = (2048 - BOARD_SIZE) / 2;
+var BOARD_OFFSET_Y = (2732 - BOARD_SIZE) / 2 - 200;
+var grid = [];
+var selectedGem = null;
+var swapping = false;
+var processingMatches = false;
+var score = 0;
+var cascadeMultiplier = 1;
+// Initialize grid array
+for (var x = 0; x < GRID_SIZE; x++) {
+ grid[x] = [];
+ for (var y = 0; y < GRID_SIZE; y++) {
+ grid[x][y] = null;
+ }
+}
+// Create board background
+var boardBg = game.attachAsset('board', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: BOARD_OFFSET_X + BOARD_SIZE / 2,
+ y: BOARD_OFFSET_Y + BOARD_SIZE / 2
+});
+// Create score display
+var scoreTxt = new Text2('Score: 0', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 150;
+function createRandomGem(x, y) {
+ var gemType = Math.floor(Math.random() * 6);
+ var gem = new Gem(gemType);
+ gem.setGridPosition(x, y);
+ game.addChild(gem);
+ grid[x][y] = gem;
+ return gem;
+}
+function initializeBoard() {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ createRandomGem(x, y);
+ }
+ }
+ // Remove initial matches to ensure valid starting board
+ while (findMatches().length > 0) {
+ var matches = findMatches();
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ var newGem = createRandomGem(match.x, match.y);
+ match.gem.destroy();
+ grid[match.x][match.y] = newGem;
+ }
+ }
+}
+function findMatches() {
+ var matches = [];
+ // Check horizontal matches
+ for (var y = 0; y < GRID_SIZE; y++) {
+ var count = 1;
+ var currentType = grid[0][y] ? grid[0][y].gemType : -1;
+ for (var x = 1; x < GRID_SIZE; x++) {
+ var gem = grid[x][y];
+ if (gem && gem.gemType === currentType) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = x - count; i < x; i++) {
+ matches.push({
+ x: i,
+ y: y,
+ gem: grid[i][y]
+ });
+ }
+ }
+ count = 1;
+ currentType = gem ? gem.gemType : -1;
+ }
+ }
+ if (count >= 3) {
+ for (var i = GRID_SIZE - count; i < GRID_SIZE; i++) {
+ matches.push({
+ x: i,
+ y: y,
+ gem: grid[i][y]
+ });
+ }
+ }
+ }
+ // Check vertical matches
+ for (var x = 0; x < GRID_SIZE; x++) {
+ var count = 1;
+ var currentType = grid[x][0] ? grid[x][0].gemType : -1;
+ for (var y = 1; y < GRID_SIZE; y++) {
+ var gem = grid[x][y];
+ if (gem && gem.gemType === currentType) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = y - count; i < y; i++) {
+ matches.push({
+ x: x,
+ y: i,
+ gem: grid[x][i]
+ });
+ }
+ }
+ count = 1;
+ currentType = gem ? gem.gemType : -1;
+ }
+ }
+ if (count >= 3) {
+ for (var i = GRID_SIZE - count; i < GRID_SIZE; i++) {
+ matches.push({
+ x: x,
+ y: i,
+ gem: grid[x][i]
+ });
+ }
+ }
+ }
+ return matches;
+}
+function removeMatches() {
+ var matches = findMatches();
+ if (matches.length === 0) {
+ cascadeMultiplier = 1;
+ processingMatches = false;
+ return false;
+ }
+ // Add score
+ var baseScore = matches.length * 10;
+ score += baseScore * cascadeMultiplier;
+ scoreTxt.setText('Score: ' + score);
+ // Remove matched gems
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ if (match.gem) {
+ LK.effects.flashObject(match.gem, 0xffffff, 200);
+ match.gem.destroy();
+ grid[match.x][match.y] = null;
+ }
+ }
+ LK.getSound('match').play();
+ cascadeMultiplier++;
+ return true;
+}
+function dropGems() {
+ var gemsDropped = false;
+ for (var x = 0; x < GRID_SIZE; x++) {
+ // Collect existing gems from bottom to top
+ var gems = [];
+ for (var y = GRID_SIZE - 1; y >= 0; y--) {
+ if (grid[x][y]) {
+ gems.push(grid[x][y]);
+ grid[x][y] = null;
+ }
+ }
+ // Place gems at bottom
+ for (var i = 0; i < gems.length; i++) {
+ var newY = GRID_SIZE - 1 - i;
+ grid[x][newY] = gems[i];
+ gems[i].gridY = newY;
+ var targetY = BOARD_OFFSET_Y + newY * CELL_SIZE + CELL_SIZE / 2;
+ if (gems[i].y !== targetY) {
+ gems[i].animateToPosition(gems[i].x, targetY, 300);
+ gemsDropped = true;
+ }
+ }
+ // Fill empty spaces with new gems
+ for (var y = 0; y < GRID_SIZE - gems.length; y++) {
+ var newGem = createRandomGem(x, y);
+ newGem.y = BOARD_OFFSET_Y - (GRID_SIZE - gems.length - y) * CELL_SIZE + CELL_SIZE / 2;
+ newGem.animateToPosition(newGem.x, BOARD_OFFSET_Y + y * CELL_SIZE + CELL_SIZE / 2, 300 + y * 50);
+ gemsDropped = true;
+ }
+ }
+ if (gemsDropped) {
+ LK.getSound('cascade').play();
+ }
+ return gemsDropped;
+}
+function isValidSwap(gem1, gem2) {
+ var dx = Math.abs(gem1.gridX - gem2.gridX);
+ var dy = Math.abs(gem1.gridY - gem2.gridY);
+ return dx === 1 && dy === 0 || dx === 0 && dy === 1;
+}
+function swapGems(gem1, gem2) {
+ if (swapping || !isValidSwap(gem1, gem2)) return;
+ swapping = true;
+ // Store original positions
+ var x1 = gem1.gridX,
+ y1 = gem1.gridY;
+ var x2 = gem2.gridX,
+ y2 = gem2.gridY;
+ // Update grid
+ grid[x1][y1] = gem2;
+ grid[x2][y2] = gem1;
+ // Update gem positions
+ gem1.gridX = x2;
+ gem1.gridY = y2;
+ gem2.gridX = x1;
+ gem2.gridY = y1;
+ // Animate swap
+ var targetX1 = BOARD_OFFSET_X + x2 * CELL_SIZE + CELL_SIZE / 2;
+ var targetY1 = BOARD_OFFSET_Y + y2 * CELL_SIZE + CELL_SIZE / 2;
+ var targetX2 = BOARD_OFFSET_X + x1 * CELL_SIZE + CELL_SIZE / 2;
+ var targetY2 = BOARD_OFFSET_Y + y1 * CELL_SIZE + CELL_SIZE / 2;
+ var swapsCompleted = 0;
+ function onSwapComplete() {
+ swapsCompleted++;
+ if (swapsCompleted === 2) {
+ // Check if swap created matches
+ if (findMatches().length > 0) {
+ LK.getSound('swap').play();
+ processingMatches = true;
+ cascadeMultiplier = 1;
+ } else {
+ // Swap back if no matches
+ grid[x1][y1] = gem1;
+ grid[x2][y2] = gem2;
+ gem1.gridX = x1;
+ gem1.gridY = y1;
+ gem2.gridX = x2;
+ gem2.gridY = y2;
+ gem1.animateToPosition(BOARD_OFFSET_X + x1 * CELL_SIZE + CELL_SIZE / 2, BOARD_OFFSET_Y + y1 * CELL_SIZE + CELL_SIZE / 2, 200);
+ gem2.animateToPosition(BOARD_OFFSET_X + x2 * CELL_SIZE + CELL_SIZE / 2, BOARD_OFFSET_Y + y2 * CELL_SIZE + CELL_SIZE / 2, 200);
+ }
+ swapping = false;
+ }
+ }
+ gem1.animateToPosition(targetX1, targetY1, 300, onSwapComplete);
+ gem2.animateToPosition(targetX2, targetY2, 300, onSwapComplete);
+}
+function getGemAt(x, y) {
+ var gridX = Math.floor((x - BOARD_OFFSET_X) / CELL_SIZE);
+ var gridY = Math.floor((y - BOARD_OFFSET_Y) / CELL_SIZE);
+ if (gridX >= 0 && gridX < GRID_SIZE && gridY >= 0 && gridY < GRID_SIZE) {
+ return grid[gridX][gridY];
+ }
+ return null;
+}
+game.down = function (x, y, obj) {
+ if (swapping || processingMatches) return;
+ var gem = getGemAt(x, y);
+ if (gem) {
+ if (selectedGem) {
+ if (selectedGem === gem) {
+ // Deselect
+ tween.stop(selectedGem, {
+ scaleX: true,
+ scaleY: true
+ });
+ tween(selectedGem, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ selectedGem = null;
+ } else {
+ // Try to swap
+ swapGems(selectedGem, gem);
+ tween.stop(selectedGem, {
+ scaleX: true,
+ scaleY: true
+ });
+ tween(selectedGem, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ selectedGem = null;
+ }
+ } else {
+ // Select gem
+ selectedGem = gem;
+ tween(gem, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200
+ });
+ }
+ }
+};
+game.update = function () {
+ if (processingMatches && !swapping) {
+ if (removeMatches()) {
+ LK.setTimeout(function () {
+ if (dropGems()) {
+ LK.setTimeout(function () {
+ processingMatches = true;
+ }, 400);
+ } else {
+ processingMatches = false;
+ cascadeMultiplier = 1;
+ }
+ }, 300);
+ } else {
+ dropGems();
+ }
+ }
+};
+// Initialize the game
+initializeBoard();
\ No newline at end of file
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turuncu elmas. In-Game asset. 2d. High contrast. No shadows
mor elmas. In-Game asset. 2d. High contrast. No shadows
kırmızı elmas. In-Game asset. 2d. High contrast. No shadows
sarı elmas. In-Game asset. 2d. High contrast. No shadows
bomba. In-Game asset. 2d. High contrast. No shadows
çift tarafl ok. In-Game asset. 2d. High contrast. No shadows