User prompt
сделай по середине экрана зелёный круг с колизией
User prompt
фон должен быть не синим а голубым
User prompt
сделай фон голубым
User prompt
удали код\
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'key')' in or related to this line: 'switch (obj.event.key) {' Line Number: 87
User prompt
змейка не двигается
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 83
User prompt
сделай чтобы змейка двигалась когда я нажимаю стрелочки на клавиатуре
User prompt
Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'if (x > snake.x) {' Line Number: 84
User prompt
давай сделаем классическую змейку
User prompt
сделай поле игры немного шире
User prompt
удали код
User prompt
пауза не работает
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 117
User prompt
сделай чтобы пауза активировалась кнопкой space на клавиатуре
User prompt
сделай кнопку паузы
User prompt
сделай 3 уровня. Чтобы перейти на следующий нужно убить 12 врагов. На каждом уровне пусть увеличивается количество врагов.
User prompt
Сделай чтобы враги появлялись каждую 1 секунду
User prompt
отчисти код
Initial prompt
test
/**** * Classes ****/ // Define a simple Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -self.height) { self.destroy(); } }; }); // Define a simple Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; } }; }); // Define a simple Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize enemies array var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets array var bullets = []; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Update game logic game.update = function () { // Update player player.update(); // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } // Update bullets for (var j = 0; j < bullets.length; j++) { bullets[j].update(); } // Check for collisions for (var k = 0; k < bullets.length; k++) { for (var l = 0; l < enemies.length; l++) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); enemies[l].destroy(); bullets.splice(k, 1); enemies.splice(l, 1); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,111 +1,110 @@
-/****
+/****
* Classes
-****/
+****/
// Define a simple Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -self.height) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -self.height) {
+ self.destroy();
+ }
+ };
});
// Define a simple Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ }
+ };
});
-//<Assets used in the game will automatically appear here>
// Define a simple Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize enemies array
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * -2732;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * -2732;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize bullets array
var bullets = [];
// Handle player movement
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
// Handle shooting
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Update game logic
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- }
- // Update bullets
- for (var j = 0; j < bullets.length; j++) {
- bullets[j].update();
- }
- // Check for collisions
- for (var k = 0; k < bullets.length; k++) {
- for (var l = 0; l < enemies.length; l++) {
- if (bullets[k].intersects(enemies[l])) {
- bullets[k].destroy();
- enemies[l].destroy();
- bullets.splice(k, 1);
- enemies.splice(l, 1);
- break;
- }
- }
- }
+ // Update player
+ player.update();
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ }
+ // Update bullets
+ for (var j = 0; j < bullets.length; j++) {
+ bullets[j].update();
+ }
+ // Check for collisions
+ for (var k = 0; k < bullets.length; k++) {
+ for (var l = 0; l < enemies.length; l++) {
+ if (bullets[k].intersects(enemies[l])) {
+ bullets[k].destroy();
+ enemies[l].destroy();
+ bullets.splice(k, 1);
+ enemies.splice(l, 1);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file