User prompt
To track score it will be a timer that tracks down to the milliseconds. The score will be how long you are alive.
User prompt
Display where a score would be at the top of the page
User prompt
Remove the score
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
Initial prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreDisplay.anchor.set(0.5, 0);' Line Number: 55
/**** * Classes ****/ // Hunter class representing the enemies var Hunter = Container.expand(function () { var self = Container.call(this); var hunterGraphics = self.attachAsset('hunter', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Score class representing the score display var Score = Container.expand(function () { var self = Container.call(this); var scoreDisplay = self.attachAsset('score', { anchorX: 0.5, anchorY: 0.0 }); self.update = function () { // Score update logic can be added here }; }); // Tree class representing the obstacles var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Wolf class representing the player character var Wolf = Container.expand(function () { var self = Container.call(this); var wolfGraphics = self.attachAsset('wolf', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Wolf movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game variables var score = new Score(); LK.gui.top.addChild(score); var wolf = game.addChild(new Wolf()); wolf.x = 2048 / 2; wolf.y = 2732 - 150; var hunters = []; for (var i = 0; i < 5; i++) { var hunter = new Hunter(); hunter.x = Math.random() * 2048; hunter.y = Math.random() * -2732; hunters.push(hunter); game.addChild(hunter); } var trees = []; for (var i = 0; i < 10; i++) { var tree = new Tree(); tree.x = Math.random() * 2048; tree.y = Math.random() * 2732; trees.push(tree); game.addChild(tree); } // Handle touch/mouse movement game.move = function (x, y, obj) { wolf.x = x; wolf.y = y; }; // Update game state game.update = function () { for (var i = 0; i < hunters.length; i++) { hunters[i].update(); if (wolf.intersects(hunters[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (hunters[i].y > 2732) { var newHunter = new Hunter(); newHunter.x = Math.random() * 2048; newHunter.y = Math.random() * -2732; hunters.push(newHunter); game.addChild(newHunter); } } };
===================================================================
--- original.js
+++ change.js
@@ -16,8 +16,19 @@
self.x = Math.random() * 2048; // Randomize x position
}
};
});
+// Score class representing the score display
+var Score = Container.expand(function () {
+ var self = Container.call(this);
+ var scoreDisplay = self.attachAsset('score', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ self.update = function () {
+ // Score update logic can be added here
+ };
+});
// Tree class representing the obstacles
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
@@ -49,8 +60,10 @@
/****
* Game Code
****/
// Initialize game variables
+var score = new Score();
+LK.gui.top.addChild(score);
var wolf = game.addChild(new Wolf());
wolf.x = 2048 / 2;
wolf.y = 2732 - 150;
var hunters = [];
Wolf puppy 8-bit character cute and adorable. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit character that is a hunter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pine tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.