User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreDisplay.anchor.set(0.5, 0);' Line Number: 55
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
User prompt
Show the score at the top. It is a timer based on how long you last. For each hunter that passes you add one point
User prompt
Increase the number of hunters over time and add a score.
User prompt
Add trees and other obstacles
Initial prompt
Varga
/**** * Classes ****/ // Hunter class representing the enemies var Hunter = Container.expand(function () { var self = Container.call(this); var hunterGraphics = self.attachAsset('hunter', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Tree class representing the obstacles var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Wolf class representing the player character var Wolf = Container.expand(function () { var self = Container.call(this); var wolfGraphics = self.attachAsset('wolf', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Wolf movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game variables var score = 0; var wolf = game.addChild(new Wolf()); wolf.x = 2048 / 2; wolf.y = 2732 - 150; var hunters = []; for (var i = 0; i < 5; i++) { var hunter = new Hunter(); hunter.x = Math.random() * 2048; hunter.y = Math.random() * -2732; hunters.push(hunter); game.addChild(hunter); } var trees = []; for (var i = 0; i < 10; i++) { var tree = new Tree(); tree.x = Math.random() * 2048; tree.y = Math.random() * 2732; trees.push(tree); game.addChild(tree); } // Handle touch/mouse movement game.move = function (x, y, obj) { wolf.x = x; wolf.y = y; }; // Update game state game.update = function () { for (var i = 0; i < hunters.length; i++) { hunters[i].update(); if (wolf.intersects(hunters[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (hunters[i].y > 2732) { score += 1; var newHunter = new Hunter(); newHunter.x = Math.random() * 2048; newHunter.y = Math.random() * -2732; hunters.push(newHunter); game.addChild(newHunter); } } };
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,9 @@
/****
* Game Code
****/
// Initialize game variables
+var score = 0;
var wolf = game.addChild(new Wolf());
wolf.x = 2048 / 2;
wolf.y = 2732 - 150;
var hunters = [];
@@ -81,6 +82,14 @@
if (wolf.intersects(hunters[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
+ if (hunters[i].y > 2732) {
+ score += 1;
+ var newHunter = new Hunter();
+ newHunter.x = Math.random() * 2048;
+ newHunter.y = Math.random() * -2732;
+ hunters.push(newHunter);
+ game.addChild(newHunter);
+ }
}
};
\ No newline at end of file
Wolf puppy 8-bit character cute and adorable. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit character that is a hunter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pine tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.