User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreDisplay.anchor.set(0.5, 0);' Line Number: 55
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
User prompt
Show the score at the top. It is a timer based on how long you last. For each hunter that passes you add one point
User prompt
Increase the number of hunters over time and add a score.
User prompt
Add trees and other obstacles
Initial prompt
Varga
/**** * Classes ****/ // Hunter class representing the enemies var Hunter = Container.expand(function () { var self = Container.call(this); var hunterGraphics = self.attachAsset('hunter', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Tree class representing the obstacles var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Wolf class representing the player character var Wolf = Container.expand(function () { var self = Container.call(this); var wolfGraphics = self.attachAsset('wolf', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Wolf movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game variables var wolf = game.addChild(new Wolf()); wolf.x = 2048 / 2; wolf.y = 2732 - 150; var hunters = []; for (var i = 0; i < 5; i++) { var hunter = new Hunter(); hunter.x = Math.random() * 2048; hunter.y = Math.random() * -2732; hunters.push(hunter); game.addChild(hunter); } var trees = []; for (var i = 0; i < 10; i++) { var tree = new Tree(); tree.x = Math.random() * 2048; tree.y = Math.random() * 2732; trees.push(tree); game.addChild(tree); } // Handle touch/mouse movement game.move = function (x, y, obj) { wolf.x = x; wolf.y = y; }; // Update game state game.update = function () { for (var i = 0; i < hunters.length; i++) { hunters[i].update(); if (wolf.intersects(hunters[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,70 +1,86 @@
-/****
+/****
* Classes
-****/
+****/
// Hunter class representing the enemies
var Hunter = Container.expand(function () {
- var self = Container.call(this);
- var hunterGraphics = self.attachAsset('hunter', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -100; // Reset position to top
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
+ var self = Container.call(this);
+ var hunterGraphics = self.attachAsset('hunter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -100; // Reset position to top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
});
+// Tree class representing the obstacles
+var Tree = Container.expand(function () {
+ var self = Container.call(this);
+ var treeGraphics = self.attachAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
//<Assets used in the game will automatically appear here>
// Wolf class representing the player character
var Wolf = Container.expand(function () {
- var self = Container.call(this);
- var wolfGraphics = self.attachAsset('wolf', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Wolf movement logic can be added here
- };
+ var self = Container.call(this);
+ var wolfGraphics = self.attachAsset('wolf', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Wolf movement logic can be added here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x228B22 // Init game with forest green background
+ backgroundColor: 0x228B22 // Init game with forest green background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var wolf = game.addChild(new Wolf());
wolf.x = 2048 / 2;
wolf.y = 2732 - 150;
var hunters = [];
for (var i = 0; i < 5; i++) {
- var hunter = new Hunter();
- hunter.x = Math.random() * 2048;
- hunter.y = Math.random() * -2732;
- hunters.push(hunter);
- game.addChild(hunter);
+ var hunter = new Hunter();
+ hunter.x = Math.random() * 2048;
+ hunter.y = Math.random() * -2732;
+ hunters.push(hunter);
+ game.addChild(hunter);
}
+var trees = [];
+for (var i = 0; i < 10; i++) {
+ var tree = new Tree();
+ tree.x = Math.random() * 2048;
+ tree.y = Math.random() * 2732;
+ trees.push(tree);
+ game.addChild(tree);
+}
// Handle touch/mouse movement
game.move = function (x, y, obj) {
- wolf.x = x;
- wolf.y = y;
+ wolf.x = x;
+ wolf.y = y;
};
// Update game state
game.update = function () {
- for (var i = 0; i < hunters.length; i++) {
- hunters[i].update();
- if (wolf.intersects(hunters[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ for (var i = 0; i < hunters.length; i++) {
+ hunters[i].update();
+ if (wolf.intersects(hunters[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file
Wolf puppy 8-bit character cute and adorable. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit character that is a hunter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pine tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.