User prompt
To track score it will be a timer that tracks down to the milliseconds. The score will be how long you are alive.
User prompt
Display where a score would be at the top of the page
User prompt
Remove the score
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0);' Line Number: 54
Initial prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreDisplay.anchor.set(0.5, 0);' Line Number: 55
/**** * Classes ****/ // Hunter class representing the enemies var Hunter = Container.expand(function () { var self = Container.call(this); var hunterGraphics = self.attachAsset('hunter', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Tree class representing the obstacles var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Wolf class representing the player character var Wolf = Container.expand(function () { var self = Container.call(this); var wolfGraphics = self.attachAsset('wolf', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Wolf movement logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Init game with forest green background }); /**** * Game Code ****/ // Initialize game variables var startTime = Date.now(); var scoreDisplay = new Text2('0', { size: 150, fill: "#ffffff" }); scoreDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(scoreDisplay); var wolf = game.addChild(new Wolf()); wolf.x = 2048 / 2; wolf.y = 2732 - 150; var hunters = []; for (var i = 0; i < 5; i++) { var hunter = new Hunter(); hunter.x = Math.random() * 2048; hunter.y = Math.random() * -2732; hunters.push(hunter); game.addChild(hunter); } var trees = []; for (var i = 0; i < 10; i++) { var tree = new Tree(); tree.x = Math.random() * 2048; tree.y = Math.random() * 2732; trees.push(tree); game.addChild(tree); } // Handle touch/mouse movement game.move = function (x, y, obj) { wolf.x = x; wolf.y = y; }; // Update game state game.update = function () { var elapsedTime = Date.now() - startTime; scoreDisplay.setText(elapsedTime.toFixed(3)); for (var i = 0; i < hunters.length; i++) { hunters[i].update(); if (wolf.intersects(hunters[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (hunters[i].y > 2732) { var newHunter = new Hunter(); newHunter.x = Math.random() * 2048; newHunter.y = Math.random() * -2732; hunters.push(newHunter); game.addChild(newHunter); } } };
===================================================================
--- original.js
+++ change.js
@@ -16,19 +16,8 @@
self.x = Math.random() * 2048; // Randomize x position
}
};
});
-// Score class representing the score display
-var Score = Container.expand(function () {
- var self = Container.call(this);
- var scoreDisplay = self.attachAsset('score', {
- anchorX: 0.5,
- anchorY: 0.0
- });
- self.update = function () {
- // Score update logic can be added here
- };
-});
// Tree class representing the obstacles
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
@@ -60,10 +49,15 @@
/****
* Game Code
****/
// Initialize game variables
-var score = new Score();
-LK.gui.top.addChild(score);
+var startTime = Date.now();
+var scoreDisplay = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+scoreDisplay.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreDisplay);
var wolf = game.addChild(new Wolf());
wolf.x = 2048 / 2;
wolf.y = 2732 - 150;
var hunters = [];
@@ -88,8 +82,10 @@
wolf.y = y;
};
// Update game state
game.update = function () {
+ var elapsedTime = Date.now() - startTime;
+ scoreDisplay.setText(elapsedTime.toFixed(3));
for (var i = 0; i < hunters.length; i++) {
hunters[i].update();
if (wolf.intersects(hunters[i])) {
LK.effects.flashScreen(0xff0000, 1000);
Wolf puppy 8-bit character cute and adorable. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit character that is a hunter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pine tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.