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Please fix the bug: 'ReferenceError: containerScrollSpeed is not defined' in or related to this line: 'child.x -= containerScrollSpeed;' Line Number: 873
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Please fix the bug: 'ReferenceError: containerScrollSpeed is not defined' in or related to this line: 'child.x -= containerScrollSpeed;' Line Number: 876
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Please fix the bug: 'ReferenceError: updateScore is not defined' in or related to this line: 'updateScore();' Line Number: 239
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Please fix the bug: 'ReferenceError: backgroundScrollSpeed is not defined' in or related to this line: 'child.x -= backgroundScrollSpeed;' Line Number: 877
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below is one way to fix the error. The error indicates that when the code calls js Kopyala Düzenle character.jump(); the variable character hasn’t been defined in that scope. To fix this, declare the variable globally before it’s used. For example, add this at the top of your script (before any functions that reference it): js Kopyala Düzenle var character; Then, later in your initialization code, assign it: js Kopyala Düzenle character = game.addChild(new Character()); This ensures that when you call character.jump(); (for example in the game.down event), the variable is defined and accessible. Make sure that this global declaration is placed before any functions (like in game.down) that call character.jump().
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Please fix the bug: 'Uncaught ReferenceError: recordsButton is not defined' in or related to this line: 'recordsButton.visible = checkEllipseHover(recordsButton, localX, localY);' Line Number: 639
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Please fix the bug: 'Uncaught ReferenceError: creditsButton is not defined' in or related to this line: 'creditsButton.visible = checkEllipseHover(creditsButton, localX, localY);' Line Number: 630
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Please fix the bug: 'Uncaught ReferenceError: volumeButton is not defined' in or related to this line: 'volumeButton.visible = checkEllipseHover(volumeButton, localX, localY);' Line Number: 621
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'menuContainer.addChild(playButton);' Line Number: 296
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Please fix the bug: 'Uncaught ReferenceError: playButton is not defined' in or related to this line: 'playButton.visible = checkEllipseHover(playButton, localX, localY);' Line Number: 612
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Please fix the bug: 'Uncaught ReferenceError: menuContainer is not defined' in or related to this line: 'var localX = x - menuContainer.x;' Line Number: 609
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Please fix the bug: 'ReferenceError: menuOpen is not defined' in or related to this line: 'if (!gameOver && !menuOpen && gameStarted) {' Line Number: 713
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Please fix the bug: 'ReferenceError: gameOver is not defined' in or related to this line: 'if (!gameOver && !menuOpen && gameStarted) {' Line Number: 712
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Please fix the bug: 'ReferenceError: background is not defined' in or related to this line: 'if (child === background || child === bg2) {' Line Number: 694
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Please fix the bug: 'groundY is not defined' in or related to this line: 'background3DContainer.y = groundY + 300;' Line Number: 314
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Please fix the bug: 'centerX is not defined' in or related to this line: 'var underscoreAsset = LK.getAsset('_', {' Line Number: 276
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Place background3DContainer and bgEffect3DContainer 1600 pixels down
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Gravity works for these assets background3DContainer and bgEffect3DContainer, if only character is moving
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make character bounded assets unbounded
/**** * Classes ****/ /**** * Character: Dokunulduğunda zıplar. ****/ var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; self.height = 300; self.update = function () { if (gameStarted && !gameOver) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) { gameOver = true; endGame(); } game.children.forEach(function (child) { if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } } } else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventTreeDeath) { gameOver = true; endGame(); } } } } }); } }; self.jump = function () { if (!gameOver && gameStarted) { self.velocityY = self.jumpStrength; LK.getSound('wingeffect').play(); // Karakter zıpladığında container’lara da "zıplama" efekti veriyoruz. // Karakter yukarı zıplarken (velocityY negatif), container'lar aşağı doğru hareket etsin: background3DContainer.velocityY = background3DContainer.jumpStrength; // pozitif değer bgEffect3DContainer.velocityY = bgEffect3DContainer.jumpStrength; } }; return self; }); /**** * GameOverText class ****/ var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; return self; }); /**** * Tree class: Üst ve alt ağaç oluşturma ****/ var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Tube class: Üst ve alt boru oluşturma ****/ var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (self.velocityX === 0) { background.velocityX = 0; bg2.velocityX = 0; } if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Global Variables & Helper Functions ****/ var groundY = 2732; var menuOpen = true; var volumeOn = true; var records = []; var gapOffset = 400; var gameStarted = false; var gameOver = false; var gameWait = false; var screenRight = 2048; var totalUnits = 10; var tubeSpawnThreshold, treeSpawnThreshold; var lastSpawner = null; var gameOverText = null; var passCounter = 0; var lastScore = 0; var backgroundScrollSpeed = 7.2; var underscoreTouchCount = 0; var flipped = false; function centerX() { return 2048 / 2; } function centerY() { return groundY / 2; } tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2; treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4; // Menü Setup var menuContainer = new Container(); menuContainer.zIndex = 200; var menuBackground = LK.getAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 625 }); menuBackground.zIndex = 1000; menuContainer.addChild(menuBackground); var menuBackgroundPart = LK.getAsset('menu_background_part', { anchorX: 0.5, anchorY: 0.19, x: centerX() - 1030, y: centerY() - 2866 }); menuBackgroundPart.zIndex = menuBackground.zIndex + 1; menuBackground.addChild(menuBackgroundPart); var playButton = LK.getAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 20, y: centerY() + 205 }); playButton.visible = false; menuContainer.addChild(playButton); var playLabel = new Text2("PLAY", { fontFamily: "Arial", fontSize: 630.25 * 1.1 * 1.08 * 1.5, fill: 0xffffff }); playLabel.anchorX = 0.5; playLabel.anchorY = 0.5; playLabel.x = playButton.x - 45; playLabel.y = playButton.y - -25; playLabel.visible = true; playLabel.zIndex = 1000; menuContainer.addChild(playLabel); var volumeButton = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 28, y: centerY() + 320 }); volumeButton.visible = false; menuContainer.addChild(volumeButton); var volumeLabel = new Text2("VOLUME", { fontFamily: "Arial", fontSize: 63.25 * 1.1 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); volumeLabel.anchorX = 0.5; volumeLabel.anchorY = 0.5; volumeLabel.x = volumeButton.x - 58; volumeLabel.y = volumeButton.y + 30; volumeLabel.visible = true; volumeLabel.zIndex = 1000; menuContainer.addChild(volumeLabel); var creditsButton = LK.getAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 429 }); creditsButton.visible = false; menuContainer.addChild(creditsButton); var creditsLabel = new Text2("CREDITS", { fontFamily: "Arial", fontSize: 630.25 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); creditsLabel.anchorX = 0.5; creditsLabel.anchorY = 0.5; creditsLabel.x = creditsButton.x - 60; creditsLabel.y = creditsButton.y + 28; creditsLabel.visible = true; creditsLabel.zIndex = 1000; menuContainer.addChild(creditsLabel); var recordsButton = LK.getAsset('button_records', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 540 }); recordsButton.visible = false; menuContainer.addChild(recordsButton); var recordsLabel = new Text2("RECORDS", { fontFamily: "Arial", fontSize: 150.25 * 1.05 * 1.05 * 1.03 * 1.05 * 1.5, fill: 0xffffff }); recordsLabel.anchorX = 0.5; recordsLabel.anchorY = 0.5; recordsLabel.x = recordsButton.x - 67; recordsLabel.y = recordsButton.y + 28; recordsLabel.visible = true; recordsLabel.zIndex = 1000; menuContainer.addChild(recordsLabel); var counterText = new Text2('0', { size: 124.2, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1315; counterText.y = 15; LK.gui.topLeft.addChild(counterText); var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY / 2 }); background.zIndex = 0; game.addChild(background); var bg2 = LK.getAsset('bg2', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 2807.2, y: groundY / 2 }); bg2.zIndex = 0; game.addChild(bg2); var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: centerX(), y: 0 }); sky.zIndex = 2; game.addChild(sky); var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.4, x: centerX(), y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.05, x: centerX(), y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); function updateScore() { passCounter++; counterText.setText(passCounter); } // Karakter bağlı 3D arka plan ve efekt – başlangıçta container y = 1040 (ilk spawn noktası) var background3D = LK.getAsset('3dlikebackground', { anchorX: 0.5, anchorY: 0.5 }); var background3DContainer = new Container(); background3DContainer.offsetY = 0; background3DContainer.velocityY = 0; background3DContainer.gravity = 0.3; // Normal gravity (aşağı doğru) background3DContainer.jumpStrength = 12; // Karakter zıpladığında container'ların alacağı hız (pozitif) background3DContainer.isInverted = false; background3DContainer.addChild(background3D); background3DContainer.x = centerX(); // İlk spawn y değeri 1040 background3DContainer.y = 1040; // Container update: gravity etkisiyle velocityY artar background3DContainer.update = function () { this.velocityY += this.gravity; this.y += this.velocityY; }; game.addChild(background3DContainer); var bgEffect3D = LK.getAsset('3dbgeffect', { anchorX: 0.5, anchorY: 0.5 }); var bgEffect3DContainer = new Container(); bgEffect3DContainer.offsetY = 0; bgEffect3DContainer.velocityY = 0; bgEffect3DContainer.gravity = 0.3; // Normal gravity (aşağı doğru) bgEffect3DContainer.jumpStrength = 12; bgEffect3DContainer.isInverted = false; bgEffect3DContainer.addChild(bgEffect3D); bgEffect3DContainer.x = background3DContainer.x + 2807; bgEffect3DContainer.y = 1040; bgEffect3DContainer.update = function () { this.velocityY += this.gravity; this.y += this.velocityY; }; game.addChild(bgEffect3DContainer); var underscoreAsset = LK.getAsset('_', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 1000, y: centerY() }); underscoreAsset.zIndex = 15000; game.addChild(underscoreAsset); underscoreAsset.on('down', function () { underscoreTouchCount++; if (underscoreTouchCount >= 5) { character.preventDeath = true; character.preventTreeDeath = true; } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); // Create and add the character var character = game.addChild(new Character()); character.x = centerX(); character.y = centerY(); // Menü konumunu ayarla menuContainer.y += 100; game.addChild(menuContainer); /**** * Helper Functions: Credits, Volume & Records ****/ function createCommonCloseElements(modalWidth, modalHeight) { var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, zIndex: 100000, x: -9, y: 6 }); var radius = 50; var closeButton = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: radius * 2.3 * 1.2, height: radius * 2.3 * 1.2 }); closeButton.zIndex = 10000; closeButton.x = 0; closeButton.y = 0; closeButton.addChild(closeLabel); return closeButton; } function showCredits() { menuOpen = false; var creditsContainer = new Container(); creditsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); creditsContainer.addChild(bg); var creditsText = new Text2("Game by\nMustafa Talha ŞEN", { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff, align: "center" }); creditsText.anchorX = 0.5; creditsText.anchorY = 0.5; creditsText.x = centerX() - 359; creditsText.y = centerY() - 800 + 40; creditsText.scale.set(3, 3); creditsContainer.addChild(creditsText); game.addChild(creditsContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; creditsContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(creditsContainer); menuOpen = true; menuContainer.visible = true; }); } function showVolume() { menuOpen = false; var volumeContainer = new Container(); volumeContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); volumeContainer.addChild(bg); var currentMusicName = new Text2("Next Music", { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); currentMusicName.anchorX = 0.5; currentMusicName.anchorY = 0.5; currentMusicName.x = centerX() - 250; currentMusicName.y = centerY() - 650 + 40 - 300 + 100; currentMusicName.scale.set(3, 3); volumeContainer.addChild(currentMusicName); var musicButton = LK.getAsset('Musicbutton', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 280 + 250, y: centerY() - 350 + 40 - 150 }); musicButton.on('down', function () { playNextMusic(); }); volumeContainer.addChild(musicButton); game.addChild(volumeContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; volumeContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(volumeContainer); menuOpen = true; menuContainer.visible = true; }); } function showRecords() { menuOpen = false; var recordsContainer = new Container(); recordsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); recordsContainer.addChild(bg); var recordsTextStr = "Top Scores:\n"; for (var i = 0; i < records.length; i++) { recordsTextStr += i + 1 + ". " + records[i].score + " (Attempt " + records[i].attempt + ")\n"; } if (records.length === 0) { recordsTextStr += "No records yet."; } recordsTextStr += "\nAttempts: " + records.length; recordsTextStr += "\nLast Score: " + lastScore; var recordsText = new Text2(recordsTextStr, { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); recordsText.anchorX = 0.5; recordsText.anchorY = 0.5; recordsText.x = centerX() - 280; recordsText.y = centerY() - 850 + 40; recordsText.scale.set(3, 3); recordsContainer.addChild(recordsText); game.addChild(recordsContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; recordsContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(recordsContainer); menuOpen = true; menuContainer.visible = true; }); } /**** * End Game & Reset Functions ****/ function playNextMusic() { musicCycle++; if (musicCycle === 1) { LK.stopMusic(); LK.playMusic(musicSequence[1]); } else if (musicCycle === 2) { LK.stopMusic(); LK.playMusic(musicSequence[2]); } else if (musicCycle === 3) { LK.stopMusic(); } else { musicCycle = 0; LK.stopMusic(); LK.playMusic(musicSequence[0]); } } var musicSequence = ['m_1', 'M_2', 'M_3']; var musicCycle = 0; LK.playMusic(musicSequence[0]); function endGame() { LK.effects.flashScreen(0xFF0000, 500); LK.getSound('deatheffect').play(); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; lastScore = passCounter; records.push({ score: passCounter, attempt: records.length + 1 }); records.sort(function (a, b) { return b.score - a.score; }); if (records.length > 5) { records = records.slice(0, 5); } LK.setTimeout(function () { game.touchDisabled = false; menuOpen = true; menuContainer.visible = true; var startY = groundY + 100; var endY = centerY() - 1270; var animationDuration = 16.5 * 5 / 1.5; var startTime = Date.now(); function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(animateMenu, 16); } } animateMenu(); }, 1700); LK.setTimeout(function () { resetGame(); }, 1750); } function resetGame() { if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } unflipWorld(); var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); game.removeChild(character); character = game.addChild(new Character()); character.x = centerX(); character.y = centerY(); background.x = centerX(); bg2.x = centerX() + 2807.2; background.velocityX = -3.6; bg2.velocityX = -3.6; bg2.scale.x = 1; gameStarted = false; gameOver = false; character.preventDeath = false; underscoreAsset.preventDeath = false; lastSpawner = null; passCounter = 0; underscoreTouchCount = 0; counterText.setText(passCounter); // Reset container'ların konumunu ve velocity değerlerini background3DContainer.y = 1040; bgEffect3DContainer.y = 1040; background3DContainer.velocityY = 0; bgEffect3DContainer.velocityY = 0; } /**** * Eliptik hit testi için yardımcı fonksiyon ****/ function checkEllipseHover(button, lx, ly) { var scaleFactorX = 1; var scaleFactorY = 0.53; var offsetY = 40; var dx = lx - button.x; var dy = ly - (button.y + offsetY); var rx = button.width / 2 * scaleFactorX; var ry = button.height / 2 * scaleFactorY; return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1; } /**** * Fare hareketinde hover kontrolü ****/ game.move = function (x, y, obj) { if (!menuOpen) { return; } var localX = x - menuContainer.x; var localY = y - menuContainer.y; playButton.visible = checkEllipseHover(playButton, localX, localY); volumeButton.visible = checkEllipseHover(volumeButton, localX, localY); creditsButton.visible = checkEllipseHover(creditsButton, localX, localY); recordsButton.visible = checkEllipseHover(recordsButton, localX, localY); }; /**** * Touch Event ****/ game.down = function (x, y, obj) { if (menuOpen) { var localX = x - menuContainer.x; var localY = y - menuContainer.y; if (checkEllipseHover(playButton, localX, localY)) { var _animateMenu = function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(_animateMenu, 1); } else { menuOpen = false; menuContainer.visible = false; gameWait = true; } }; var animationDuration = 16.5 * 5 * 2 / 1.5; var startTime = Date.now(); var startY = menuContainer.y; var endY = centerY() + 100; _animateMenu(); return; } else if (checkEllipseHover(volumeButton, localX, localY)) { showVolume(); } else if (checkEllipseHover(creditsButton, localX, localY)) { showCredits(); } else if (checkEllipseHover(recordsButton, localX, localY)) { showRecords(); } return; } else if (gameOver) { if (!game.touchDisabled) { menuOpen = true; menuContainer.visible = true; resetGame(); } } else { if (gameWait) { gameWait = false; gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; character.jump(); } else { character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); } } }; /**** * Game Loop ****/ game.update = function () { // Önce, diğer asset'lerin update'lerini çalıştırıyoruz: game.children.forEach(function (child) { if (child.update) { child.update(); } // Statik arka planlar (background, bg2) if (child === background || child === bg2) { if (!gameOver && !menuOpen && gameStarted) { child.x -= 7.2; } if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } // Karakter bağlı 3D arka plan ve efekt (horizontal scroll) if (child === background3DContainer || child === bgEffect3DContainer) { if (!gameOver && !menuOpen && gameStarted) { child.x -= containerScrollSpeed; } if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } }); // (Container'ların y konumları kendi update fonksiyonları tarafından gravity etkisiyle güncelleniyor) game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); }; function unflipWorld() { if (!flipped) { return; } flipped = false; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = 0.3; character.jumpStrength = -12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } function zoomEffect() { var originalScale = character.scale.x; character.scale.set(originalScale * 1.2); LK.setTimeout(function () { character.scale.set(originalScale); }, 300); } function flipWorld() { if (flipped) { return; } flipped = true; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = 0.3; character.jumpStrength = -12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; }
===================================================================
--- original.js
+++ change.js
@@ -70,12 +70,12 @@
self.jump = function () {
if (!gameOver && gameStarted) {
self.velocityY = self.jumpStrength;
LK.getSound('wingeffect').play();
- // Karakter zıplarken 3D arka plan containerlerine ters zıplama etkisi uygula:
- // (Eğer update fonksiyonları gravity ile çalışıyorsa, velocityY değerlerini buradan da değiştirebilirsiniz)
- background3DContainer.velocityY = -Math.abs(background3DContainer.jumpStrength || 12);
- bgEffect3DContainer.velocityY = -Math.abs(bgEffect3DContainer.jumpStrength || 12);
+ // Karakter zıpladığında container’lara da "zıplama" efekti veriyoruz.
+ // Karakter yukarı zıplarken (velocityY negatif), container'lar aşağı doğru hareket etsin:
+ background3DContainer.velocityY = background3DContainer.jumpStrength; // pozitif değer
+ bgEffect3DContainer.velocityY = bgEffect3DContainer.jumpStrength;
}
};
return self;
});
@@ -233,9 +233,8 @@
var passCounter = 0;
var lastScore = 0;
var backgroundScrollSpeed = 7.2;
var underscoreTouchCount = 0;
-var containerScrollSpeed = 7.2; // Define containerScrollSpeed
var flipped = false;
function centerX() {
return 2048 / 2;
}
@@ -243,11 +242,8 @@
return groundY / 2;
}
tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2;
treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4;
-// Aşağıdaki containerYAtTop vb. artık kullanılmıyor, gravity update’leri kullanacağız.
-var topDeath = 0;
-var bottomDeath = groundY;
// Menü Setup
var menuContainer = new Container();
menuContainer.zIndex = 200;
var menuBackground = LK.getAsset('menu_background', {
@@ -405,16 +401,16 @@
});
var background3DContainer = new Container();
background3DContainer.offsetY = 0;
background3DContainer.velocityY = 0;
-background3DContainer.gravity = -0.3; // Ters gravity (negatif ivme)
-background3DContainer.jumpStrength = 12;
+background3DContainer.gravity = 0.3; // Normal gravity (aşağı doğru)
+background3DContainer.jumpStrength = 12; // Karakter zıpladığında container'ların alacağı hız (pozitif)
background3DContainer.isInverted = false;
background3DContainer.addChild(background3D);
background3DContainer.x = centerX();
// İlk spawn y değeri 1040
background3DContainer.y = 1040;
-// Container için update fonksiyonu: gravity etkisiyle yukarı hareket
+// Container update: gravity etkisiyle velocityY artar
background3DContainer.update = function () {
this.velocityY += this.gravity;
this.y += this.velocityY;
};
@@ -425,9 +421,9 @@
});
var bgEffect3DContainer = new Container();
bgEffect3DContainer.offsetY = 0;
bgEffect3DContainer.velocityY = 0;
-bgEffect3DContainer.gravity = -0.3; // Ters gravity
+bgEffect3DContainer.gravity = 0.3; // Normal gravity (aşağı doğru)
bgEffect3DContainer.jumpStrength = 12;
bgEffect3DContainer.isInverted = false;
bgEffect3DContainer.addChild(bgEffect3D);
bgEffect3DContainer.x = background3DContainer.x + 2807;
@@ -848,9 +844,9 @@
child.x += 2807.2 * 2;
}
}
});
- // (Artık background3DContainer ve bgEffect3DContainer'nin y konumları kendi update fonksiyonları tarafından gravity etkisiyle güncelleniyor)
+ // (Container'ların y konumları kendi update fonksiyonları tarafından gravity etkisiyle güncelleniyor)
game.children.sort(function (a, b) {
return (a.zIndex || 0) - (b.zIndex || 0);
});
};
green theme forest by green tones to the sky , not to much detail just simple tree shadows trees has no details just shadowed green and shadowless places, beautiful view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hyper realistic nature too reallistic proffational blue sky white clouds yellow sun an over realistic mountain view with full of trees and sun and clouds view a forest of a mountain challangeing mountain road. No background.cool background. view background. No shadows. 2d. In-Game asset. flat