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Konteyner sınırlarını üstten 100 pixel ve alttan 200 pixel genişletelim Arka plan için daha hafif bir yer çekimi etkisi oluşturalım (ay atmosferi benzeri) Konteyner Sınırları ve Yer Çekimi DeğişiklikleriCode Yaptığım değişiklikler: Konteyner Sınırları: Üst sınırı 2000'den 1900'e düşürdüm (100 pixel yukarı) Alt sınırı 2400'den 2600'e artırdım (200 pixel aşağı) Başlangıç ve reset pozisyonlarını yeni alt sınıra uygun olarak güncelledim Ay Atmosferi Benzeri Yer Çekimi: Yer çekimi etkisini this.gravity * 0.6 olarak azalttım (%60 yer çekimi) jumpStrength değerini 12'den 8'e düşürdüm - daha hafif bir yerçekimi olduğunda zıplama tepki kuvveti de daha az olmalı Bu değişiklikler, arka planın daha geniş bir aralıkta hareket etmesini sağlayacak ve arka plana ay atmosferi hissi verecek şekilde daha hafif bir yer çekimi etkisi uygulayacaktır. Karakter zıpladığında arka plan daha yavaş hareket edecek ve "ay yüzeyindeymiş" gibi bir his uyandıracaktır.
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Containere uygulanan gravity değerini yüzdeelli azalt
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Containere uygulanan gravity değerlerini minus yap
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Karakter ilk zıpladığı anda container yukarı doğru zıplasın karakterin zıplamasından 3 kat daha yükseğe zıplasın ama çok uzun sürsün 1 dakika sürsün mesela max yüksekliğine çıkması
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Karakter gravity tarafından aşağı çekildiği zamanlarda container yukarı doğru bir kuvvet ile çekilsin
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Container karaktere gravity uygulandığında yukarı çıksın
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Container oyun başladığında yavaşça yukarı çıksın
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Aşağıdaki örnekte, tek bir container oluşturuyoruz. Bu container; Sürekli olarak update fonksiyonunda y ekseninde sabit (örneğin 0.5 piksel) aşağı doğru hareket ediyor. Container'a her tıklamada ekstra bir miktar (örneğin 50 piksel) aşağıya doğru kayıyor. Y değeri belirlediğimiz sınırlar içinde (örneğin maksimum 2400) kalıyor. Aşağıdaki kodu oyununuzdaki uygun yerde (örneğin oyun başlangıcında) kullanabilirsiniz: js Kopyala Düzenle // Örnek container oluşturuluyor var myContainer = new Container(); myContainer.x = centerX(); // Ekranın yatay ortasında myContainer.y = 2000; // Başlangıçta y = 2000 (örneğin en üst sınır) // Sabit aşağı doğru hareket hızı (update fonksiyonunda uygulanacak) var containerDownwardSpeed = 0.5; // Her tıklamada ek olarak uygulanacak aşağı doğru kayma miktarı var extraDownDelta = 50; // Container'ın update fonksiyonu: her frame sabit hızda aşağıya doğru hareket eder myContainer.update = function() { // Oyun başlamışsa veya sürekli hareket isteniyorsa; gerekirse gameStarted kontrolü ekleyebilirsiniz this.y += containerDownwardSpeed; // Maksimum y sınırını 2400 olarak ayarlıyoruz (isteğe bağlı) if (this.y > 2400) { this.y = 2400; } }; // Container'a tıklama (touch/down) olayı ekliyoruz myContainer.on('down', function() { // Tıklamada ekstra aşağı kayma ekliyoruz this.y += extraDownDelta; if (this.y > 2400) { this.y = 2400; } }); // Oluşturulan container'ı oyuna ekleyelim game.addChild(myContainer); Açıklama: myContainer.update: Her frame çağrıldığında container'ın y konumuna containerDownwardSpeed (0.5) eklenir. Böylece container sürekli aşağıya kayar. myContainer.on('down'): Kullanıcı container'a tıkladığında (veya dokunduğunda) ekstraDownDelta (50) kadar y konumu artırılır. Clamp: Her iki durumda da y değeri maksimum 2400 ile sınırlandırılır. Bu örnek, tek bir container için tıklama ve sürekli hareket davranışını sağlar. Kendi oyununuzdaki diğer container’lar veya global değişkenler ile uyumlu hale getirmek için değerleri ve konumları ihtiyacınıza göre ayarlayabilirsiniz.
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Please fix the bug: 'ReferenceError: containerScrollSpeed is not defined' in or related to this line: 'child.x -= containerScrollSpeed;' Line Number: 876
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Please fix the bug: 'ReferenceError: containerScrollSpeed is not defined' in or related to this line: 'child.x -= containerScrollSpeed;' Line Number: 873
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Please fix the bug: 'ReferenceError: containerScrollSpeed is not defined' in or related to this line: 'child.x -= containerScrollSpeed;' Line Number: 876
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Please fix the bug: 'ReferenceError: updateScore is not defined' in or related to this line: 'updateScore();' Line Number: 239
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Please fix the bug: 'ReferenceError: backgroundScrollSpeed is not defined' in or related to this line: 'child.x -= backgroundScrollSpeed;' Line Number: 877
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below is one way to fix the error. The error indicates that when the code calls js Kopyala Düzenle character.jump(); the variable character hasn’t been defined in that scope. To fix this, declare the variable globally before it’s used. For example, add this at the top of your script (before any functions that reference it): js Kopyala Düzenle var character; Then, later in your initialization code, assign it: js Kopyala Düzenle character = game.addChild(new Character()); This ensures that when you call character.jump(); (for example in the game.down event), the variable is defined and accessible. Make sure that this global declaration is placed before any functions (like in game.down) that call character.jump().
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Please fix the bug: 'Uncaught ReferenceError: recordsButton is not defined' in or related to this line: 'recordsButton.visible = checkEllipseHover(recordsButton, localX, localY);' Line Number: 639
/**** * Classes ****/ /**** * Character: Dokunulduğunda zıplar. ****/ var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; self.height = 300; self.update = function () { if (gameStarted && !gameOver) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) { gameOver = true; endGame(); } game.children.forEach(function (child) { if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } } } else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventTreeDeath) { gameOver = true; endGame(); } } } } }); } }; self.jump = function () { if (!gameOver && gameStarted) { self.velocityY = self.jumpStrength; LK.getSound('wingeffect').play(); // Karakter zıplarken arka planlara ters zıplama etkisi uygula: if (background3DContainer.isInverted) { background3DContainer.velocityY = background3DContainer.jumpStrength; bgEffect3DContainer.velocityY = bgEffect3DContainer.jumpStrength; } else { background3DContainer.velocityY = -background3DContainer.jumpStrength; bgEffect3DContainer.velocityY = -bgEffect3DContainer.jumpStrength; } } }; return self; }); /**** * GameOverText class ****/ var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; return self; }); /**** * Tree class: Üst ve alt ağaç oluşturma ****/ var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Tube class: Üst ve alt boru oluşturma ****/ var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (self.velocityX === 0) { background.velocityX = 0; bg2.velocityX = 0; } if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Global Variables & Helper Functions ****/ var groundY = 2732; var menuOpen = true; var volumeOn = true; var records = []; var gapOffset = 400; var gameStarted = false; var gameOver = false; var gameWait = false; var screenRight = 2048; var totalUnits = 10; var tubeSpawnThreshold, treeSpawnThreshold; var lastSpawner = null; var gameOverText = null; var passCounter = 0; var lastScore = 0; var backgroundScrollSpeed = 7.2; var underscoreTouchCount = 0; var flipped = false; function centerX() { return 2048 / 2; } function centerY() { return groundY / 2; } tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2; treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4; /**** * Menu Setup ****/ var menuContainer = new Container(); menuContainer.zIndex = 200; var menuBackground = LK.getAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 625 }); menuBackground.zIndex = 1000; menuContainer.addChild(menuBackground); var menuBackgroundPart = LK.getAsset('menu_background_part', { anchorX: 0.5, anchorY: 0.19, x: centerX() - 1030, y: centerY() - 2866 }); menuBackgroundPart.zIndex = menuBackground.zIndex + 1; menuBackground.addChild(menuBackgroundPart); var playButton = LK.getAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 20, y: centerY() + 205 }); playButton.visible = false; menuContainer.addChild(playButton); var playLabel = new Text2("PLAY", { fontFamily: "Arial", fontSize: 630.25 * 1.1 * 1.08 * 1.5, fill: 0xffffff }); playLabel.anchorX = 0.5; playLabel.anchorY = 0.5; playLabel.x = playButton.x - 45; playLabel.y = playButton.y - -25; playLabel.visible = true; playLabel.zIndex = 1000; menuContainer.addChild(playLabel); var volumeButton = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 28, y: centerY() + 320 }); volumeButton.visible = false; menuContainer.addChild(volumeButton); var volumeLabel = new Text2("VOLUME", { fontFamily: "Arial", fontSize: 63.25 * 1.1 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); volumeLabel.anchorX = 0.5; volumeLabel.anchorY = 0.5; volumeLabel.x = volumeButton.x - 58; volumeLabel.y = volumeButton.y + 30; volumeLabel.visible = true; volumeLabel.zIndex = 1000; menuContainer.addChild(volumeLabel); var creditsButton = LK.getAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 429 }); creditsButton.visible = false; menuContainer.addChild(creditsButton); var creditsLabel = new Text2("CREDITS", { fontFamily: "Arial", fontSize: 630.25 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); creditsLabel.anchorX = 0.5; creditsLabel.anchorY = 0.5; creditsLabel.x = creditsButton.x - 60; creditsLabel.y = creditsButton.y + 28; creditsLabel.visible = true; creditsLabel.zIndex = 1000; menuContainer.addChild(creditsLabel); var recordsButton = LK.getAsset('button_records', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 540 }); recordsButton.visible = false; menuContainer.addChild(recordsButton); var recordsLabel = new Text2("RECORDS", { fontFamily: "Arial", fontSize: 150.25 * 1.05 * 1.05 * 1.03 * 1.05 * 1.5, fill: 0xffffff }); recordsLabel.anchorX = 0.5; recordsLabel.anchorY = 0.5; recordsLabel.x = recordsButton.x - 67; recordsLabel.y = recordsButton.y + 28; recordsLabel.visible = true; recordsLabel.zIndex = 1000; menuContainer.addChild(recordsLabel); var counterText = new Text2('0', { size: 124.2, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1315; counterText.y = 15; LK.gui.topLeft.addChild(counterText); var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY / 2 }); background.zIndex = 0; game.addChild(background); var bg2 = LK.getAsset('bg2', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 2807.2, y: groundY / 2 }); bg2.zIndex = 0; game.addChild(bg2); var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: centerX(), y: 0 }); sky.zIndex = 2; game.addChild(sky); var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.4, x: centerX(), y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.05, x: centerX(), y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); function updateScore() { passCounter++; counterText.setText(passCounter); } // Karakter bağlı 3D arka plan ve efekt – vertical update kaldırıldı, // spawn noktası centerY() + 500 (ekranın ortasından 500 pixel aşağı) var background3D = LK.getAsset('3dlikebackground', { anchorX: 0.5, anchorY: 0.5 }); var background3DContainer = new Container(); background3DContainer.offsetY = 0; background3DContainer.velocityY = 0; background3DContainer.gravity = 0; background3DContainer.jumpStrength = 12; background3DContainer.isInverted = false; background3DContainer.addChild(background3D); background3DContainer.x = centerX(); background3DContainer.y = centerY() + 500; background3DContainer.zIndex = 0.5; game.addChild(background3DContainer); var bgEffect3D = LK.getAsset('3dbgeffect', { anchorX: 0.5, anchorY: 0.5 }); var bgEffect3DContainer = new Container(); bgEffect3DContainer.offsetY = 0; bgEffect3DContainer.velocityY = 0; bgEffect3DContainer.gravity = 0; bgEffect3DContainer.jumpStrength = 12; bgEffect3DContainer.isInverted = false; bgEffect3DContainer.addChild(bgEffect3D); // background3DContainer'nin hemen sağında, spawn noktası centerY() + 500 bgEffect3DContainer.x = background3DContainer.x + 2807; bgEffect3DContainer.y = centerY() + 500; bgEffect3DContainer.zIndex = 0.5; game.addChild(bgEffect3DContainer); var underscoreAsset = LK.getAsset('_', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 1000, y: centerY() }); underscoreAsset.zIndex = 15000; game.addChild(underscoreAsset); underscoreAsset.on('down', function () { underscoreTouchCount++; if (underscoreTouchCount >= 5) { character.preventDeath = true; character.preventTreeDeath = true; } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); // Create and add the character var character = game.addChild(new Character()); character.x = centerX(); character.y = centerY(); // Menü konumunu ayarla menuContainer.y += 100; game.addChild(menuContainer); /**** * Helper Functions: Credits, Volume & Records ****/ function createCommonCloseElements(modalWidth, modalHeight) { var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, zIndex: 100000, x: -9, y: 6 }); var radius = 50; var closeButton = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: radius * 2.3 * 1.2, height: radius * 2.3 * 1.2 }); closeButton.zIndex = 10000; closeButton.x = 0; closeButton.y = 0; closeButton.addChild(closeLabel); return closeButton; } function showCredits() { menuOpen = false; var creditsContainer = new Container(); creditsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); creditsContainer.addChild(bg); var creditsText = new Text2("Game by\nMustafa Talha ŞEN", { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff, align: "center" }); creditsText.anchorX = 0.5; creditsText.anchorY = 0.5; creditsText.x = centerX() - 359; creditsText.y = centerY() - 800 + 40; creditsText.scale.set(3, 3); creditsContainer.addChild(creditsText); game.addChild(creditsContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; creditsContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(creditsContainer); menuOpen = true; menuContainer.visible = true; }); } function showVolume() { menuOpen = false; var volumeContainer = new Container(); volumeContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); volumeContainer.addChild(bg); var currentMusicName = new Text2("Next Music", { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); currentMusicName.anchorX = 0.5; currentMusicName.anchorY = 0.5; currentMusicName.x = centerX() - 250; currentMusicName.y = centerY() - 650 + 40 - 300 + 100; currentMusicName.scale.set(3, 3); volumeContainer.addChild(currentMusicName); var musicButton = LK.getAsset('Musicbutton', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 280 + 250, y: centerY() - 350 + 40 - 150 }); musicButton.on('down', function () { playNextMusic(); }); volumeContainer.addChild(musicButton); game.addChild(volumeContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; volumeContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(volumeContainer); menuOpen = true; menuContainer.visible = true; }); } function showRecords() { menuOpen = false; var recordsContainer = new Container(); recordsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); recordsContainer.addChild(bg); var recordsTextStr = "Top Scores:\n"; for (var i = 0; i < records.length; i++) { recordsTextStr += i + 1 + ". " + records[i].score + " (Attempt " + records[i].attempt + ")\n"; } if (records.length === 0) { recordsTextStr += "No records yet."; } recordsTextStr += "\nAttempts: " + records.length; recordsTextStr += "\nLast Score: " + lastScore; var recordsText = new Text2(recordsTextStr, { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); recordsText.anchorX = 0.5; recordsText.anchorY = 0.5; recordsText.x = centerX() - 280; recordsText.y = centerY() - 850 + 40; recordsText.scale.set(3, 3); recordsContainer.addChild(recordsText); game.addChild(recordsContainer); var closeButton = createCommonCloseElements(modalWidth, modalHeight); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 185; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 230; recordsContainer.addChild(closeButton); closeButton.on('down', function () { game.removeChild(recordsContainer); menuOpen = true; menuContainer.visible = true; }); } /**** * End Game & Reset Functions ****/ function playNextMusic() { musicCycle++; if (musicCycle === 1) { LK.stopMusic(); LK.playMusic(musicSequence[1]); } else if (musicCycle === 2) { LK.stopMusic(); LK.playMusic(musicSequence[2]); } else if (musicCycle === 3) { LK.stopMusic(); } else { musicCycle = 0; LK.stopMusic(); LK.playMusic(musicSequence[0]); } } var musicSequence = ['m_1', 'M_2', 'M_3']; var musicCycle = 0; LK.playMusic(musicSequence[0]); function endGame() { LK.effects.flashScreen(0xFF0000, 500); LK.getSound('deatheffect').play(); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; lastScore = passCounter; records.push({ score: passCounter, attempt: records.length + 1 }); records.sort(function (a, b) { return b.score - a.score; }); if (records.length > 5) { records = records.slice(0, 5); } LK.setTimeout(function () { game.touchDisabled = false; menuOpen = true; menuContainer.visible = true; var startY = groundY + 100; var endY = centerY() - 1270; var animationDuration = 16.5 * 5 / 1.5; var startTime = Date.now(); function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(animateMenu, 16); } } animateMenu(); }, 1700); LK.setTimeout(function () { resetGame(); }, 1750); } function resetGame() { if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } unflipWorld(); var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); game.removeChild(character); character = game.addChild(new Character()); character.x = centerX(); character.y = centerY(); background.x = centerX(); bg2.x = centerX() + 2807.2; background.velocityX = -3.6; bg2.velocityX = -3.6; bg2.scale.x = 1; gameStarted = false; gameOver = false; character.preventDeath = false; underscoreAsset.preventDeath = false; lastSpawner = null; passCounter = 0; underscoreTouchCount = 0; counterText.setText(passCounter); // Reset background3D and bgEffect3D: sabit y konumu (centerY() + 500) background3DContainer.y = centerY() + 500; background3DContainer.velocityY = 0; background3DContainer.gravity = 0; background3DContainer.isInverted = false; bgEffect3DContainer.y = centerY() + 500; bgEffect3DContainer.velocityY = 0; bgEffect3DContainer.gravity = 0; bgEffect3DContainer.isInverted = false; } /**** * Eliptik hit testi için yardımcı fonksiyon ****/ function checkEllipseHover(button, lx, ly) { var scaleFactorX = 1; var scaleFactorY = 0.53; var offsetY = 40; var dx = lx - button.x; var dy = ly - (button.y + offsetY); var rx = button.width / 2 * scaleFactorX; var ry = button.height / 2 * scaleFactorY; return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1; } /**** * Fare hareketinde hover kontrolü ****/ game.move = function (x, y, obj) { if (!menuOpen) { return; } var localX = x - menuContainer.x; var localY = y - menuContainer.y; playButton.visible = checkEllipseHover(playButton, localX, localY); volumeButton.visible = checkEllipseHover(volumeButton, localX, localY); creditsButton.visible = checkEllipseHover(creditsButton, localX, localY); recordsButton.visible = checkEllipseHover(recordsButton, localX, localY); }; /**** * Touch Event ****/ game.down = function (x, y, obj) { if (menuOpen) { var localX = x - menuContainer.x; var localY = y - menuContainer.y; if (checkEllipseHover(playButton, localX, localY)) { var _animateMenu = function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(_animateMenu, 1); } else { menuOpen = false; menuContainer.visible = false; gameWait = true; } }; var animationDuration = 16.5 * 5 * 2 / 1.5; var startTime = Date.now(); var startY = menuContainer.y; var endY = centerY() + 100; _animateMenu(); return; } else if (checkEllipseHover(volumeButton, localX, localY)) { showVolume(); } else if (checkEllipseHover(creditsButton, localX, localY)) { showCredits(); } else if (checkEllipseHover(recordsButton, localX, localY)) { showRecords(); } return; } else if (gameOver) { if (!game.touchDisabled) { menuOpen = true; menuContainer.visible = true; resetGame(); } } else { if (gameWait) { gameWait = false; gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; character.jump(); } else { character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); } } }; /**** * Game Loop ****/ game.update = function () { // Sadece horizontal scroll uygulanıyor game.children.forEach(function (child) { if (child.update) { child.update(); } // Statik arka planlar (background, bg2) if (child === background || child === bg2) { if (!gameOver && !menuOpen && gameStarted) { child.x -= 7.2; } if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } // Karakter bağlı 3dlikebackground ve 3dbgeffect: sadece horizontal scroll if (child === background3DContainer || child === bgEffect3DContainer) { if (!gameOver && !menuOpen && gameStarted) { child.x -= backgroundScrollSpeed; } if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); }; function unflipWorld() { if (!flipped) { return; } flipped = false; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = 0.3; character.jumpStrength = -12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } function zoomEffect() { var originalScale = character.scale.x; character.scale.set(originalScale * 1.2); LK.setTimeout(function () { character.scale.set(originalScale); }, 300); } function flipWorld() { if (flipped) { return; } flipped = true; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = 0.3; character.jumpStrength = -12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; }
===================================================================
--- original.js
+++ change.js
@@ -11,9 +11,8 @@
anchorY: 0.5
});
self.zIndex = 4;
self.velocityY = 0;
- // Character uses its own gravity and jump strength
self.gravity = 0.3;
self.jumpStrength = -12;
self.width = 350;
self.height = 300;
@@ -47,10 +46,8 @@
if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) {
if (!self.intersects(underscoreAsset) && !self.preventDeath) {
gameOver = true;
endGame();
- } else {
- return;
}
}
}
} else if (child instanceof Tree) {
@@ -402,22 +399,23 @@
function updateScore() {
passCounter++;
counterText.setText(passCounter);
}
+// Karakter bağlı 3D arka plan ve efekt – vertical update kaldırıldı,
+// spawn noktası centerY() + 500 (ekranın ortasından 500 pixel aşağı)
var background3D = LK.getAsset('3dlikebackground', {
anchorX: 0.5,
anchorY: 0.5
});
var background3DContainer = new Container();
background3DContainer.offsetY = 0;
background3DContainer.velocityY = 0;
-background3DContainer.gravity = 0; // artık vertical update yok
+background3DContainer.gravity = 0;
background3DContainer.jumpStrength = 12;
background3DContainer.isInverted = false;
background3DContainer.addChild(background3D);
-// Konum: ekranın ortası (centerY) – karakter de orta spawn ediliyor
background3DContainer.x = centerX();
-background3DContainer.y = centerY();
+background3DContainer.y = centerY() + 500;
background3DContainer.zIndex = 0.5;
game.addChild(background3DContainer);
var bgEffect3D = LK.getAsset('3dbgeffect', {
anchorX: 0.5,
@@ -425,15 +423,15 @@
});
var bgEffect3DContainer = new Container();
bgEffect3DContainer.offsetY = 0;
bgEffect3DContainer.velocityY = 0;
-bgEffect3DContainer.gravity = 0; // vertical update kapalı
+bgEffect3DContainer.gravity = 0;
bgEffect3DContainer.jumpStrength = 12;
bgEffect3DContainer.isInverted = false;
bgEffect3DContainer.addChild(bgEffect3D);
-// Konum: background3DContainer'nin hemen sağında, yine centerY()
+// background3DContainer'nin hemen sağında, spawn noktası centerY() + 500
bgEffect3DContainer.x = background3DContainer.x + 2807;
-bgEffect3DContainer.y = centerY();
+bgEffect3DContainer.y = centerY() + 500;
bgEffect3DContainer.zIndex = 0.5;
game.addChild(bgEffect3DContainer);
var underscoreAsset = LK.getAsset('_', {
anchorX: 0.5,
@@ -456,9 +454,9 @@
// Create and add the character
var character = game.addChild(new Character());
character.x = centerX();
character.y = centerY();
-// Menu konumunu ayarla
+// Menü konumunu ayarla
menuContainer.y += 100;
game.addChild(menuContainer);
/****
* Helper Functions: Credits, Volume & Records
@@ -713,11 +711,9 @@
});
game.removeChild(character);
character = game.addChild(new Character());
character.x = centerX();
- // Eğer karakter spawn noktası da ekran ortası olacaksa:
character.y = centerY();
- // Reset diğer assetler
background.x = centerX();
bg2.x = centerX() + 2807.2;
background.velocityX = -3.6;
bg2.velocityX = -3.6;
@@ -729,14 +725,14 @@
lastSpawner = null;
passCounter = 0;
underscoreTouchCount = 0;
counterText.setText(passCounter);
- // Reset background3D and bgEffect3D: sabit y konumu (centerY)
- background3DContainer.y = centerY();
+ // Reset background3D and bgEffect3D: sabit y konumu (centerY() + 500)
+ background3DContainer.y = centerY() + 500;
background3DContainer.velocityY = 0;
background3DContainer.gravity = 0;
background3DContainer.isInverted = false;
- bgEffect3DContainer.y = centerY();
+ bgEffect3DContainer.y = centerY() + 500;
bgEffect3DContainer.velocityY = 0;
bgEffect3DContainer.gravity = 0;
bgEffect3DContainer.isInverted = false;
}